Game Development Community

David Chait's Forum Posts

Thread Post Date Posted
Blender DTS export Wow, seems like some great progress has been made here. I need to take six-week breaks from GG more... read more 03/17/2004 (9:39 pm)
Torque window sucks up all events. If you're STILL battling this, let me know. I took some time away from Torque, but might be able to... read more 03/17/2004 (9:31 pm)
Color issue on Mac I'd have to go find it again. Even current CVS HEAD likely still has at least one Mac-side color is... read more 03/17/2004 (9:23 pm)
Orbz named one of the Best Games of 2003 AWESOME! -d... read more 12/31/2003 (10:54 am)
Codewarrior 8.3 There's a whole bunch of related problems under codewarrior -- I had worked around some of them a fe... read more 12/31/2003 (10:52 am)
Sound Card Woes I've worked with Creative for years, and while I've heard of issues on the net, I've never had any p... read more 12/31/2003 (10:16 am)
Starting mac cleanup My hope is to clean out non-OSX code and write a bunch of optimized Mac core routines if I get enoug... read more 11/17/2003 (5:47 pm)
Realm Wars for Mac I don't know offhand of any particular problems on the Mac, but there could be any number of reasons... read more 11/10/2003 (7:20 pm)
Mac Critters? I've been working on it in my spare time -- unfortunately, the last 6-8 weeks have been just hellish... read more 10/29/2003 (4:17 pm)
New version of OpenAL (Speed increase!) I will never fully trust a computer that at one point HAD NO MOUSE. ;) d... read more 10/27/2003 (4:35 pm)
Realm Wars for Mac What mac do you have? what graphics card? how much ram, how much video ram? what version of rw ... read more 10/27/2003 (4:32 pm)
Performance Issues on OS X with a G5 Try Orbz. d... read more 10/27/2003 (4:27 pm)
Non-4x3 Monitor Support? Hey Seth - I'd have to see what the difference is between TGE HEAD and my local mods for TT+Orbz,... read more 10/27/2003 (4:25 pm)
Could not find a compatible display device If it's not the driver, make sure you don't have any remote-desktop software (XP remote admin, Netme... read more 10/27/2003 (4:21 pm)
MAC G5 Super Saucy Actually, you've got that backwards. Torque/Mac currently plays TOO nice with background apps. ;) ... read more 10/27/2003 (4:15 pm)
Filename length problem I likely have some updated code around in one of my side projects. If I remember, I'll try to poke ... read more 10/13/2003 (6:32 pm)
Using gnumake instead of PB and CW ? Possible ? I don't know how to use gnumake, but the project builder project has full command-line compilability... read more 10/13/2003 (6:28 pm)
Performance Issues on OS X with a G5 On a 1.6G G5 and a 9600, things should be running smoothly. Most of my development work was on a G4... read more 10/13/2003 (6:16 pm)
Starting mac cleanup Checked in a new pb project with the debug stuff and precomp headers turned on. d... read more 09/15/2003 (8:12 pm)
Multiple Monitor Usage for Torque Game Just look at how the built-in editors work. I believe they simply have the render-pane shrunk and g... read more 09/09/2003 (8:44 pm)
Downloading ThinkTanks 1.1a for Mac? Clark - you might want to just Stuffit the DMG file... that's what I typically have done in the past... read more 08/26/2003 (8:07 pm)
Activation problem with 2.1 Paul: NOTE - if you didn't yet delete your 2.0 folder, just delete your 2.1 folder and go back to us... read more 08/26/2003 (8:03 pm)
V 2.1 Problems? Steve - your prefs are NOT gone -- as I mentioned, they are still in the Orbz 2.0 folder, so long as... read more 08/26/2003 (8:01 pm)
Multiple Monitor Usage for Torque Game First, I wouldn't EVER make a game that >depends< on multimonitor support. The average person doesn... read more 08/21/2003 (6:03 pm)
V 2.1 Problems? The only difference between upgrading and not is that upgrading copies over: - ignition file - fps... read more 08/19/2003 (7:01 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Okay, I think I see what was going on in there... I'm checking in some changes that should fix the i... read more 08/18/2003 (7:07 pm)
3 logins on my computer, only saves one persons games That's 'as designed'. Last I knew, the PC and maybe linux were doing similar things. It'd be possi... read more 08/18/2003 (6:47 pm)
V 2.1 Problems? I just jumped onto a server, saw people's names over their orbz, typed and saw my chat message. Rou... read more 08/18/2003 (6:22 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Hmmm, actually, I seem to recall the old i/o code also had problems with certain volume names or fol... read more 08/13/2003 (7:21 pm)
Tilda is not internationally workable Yes, the keyboard input needs to use proper remappings for raw inputs -- that's the best way to deal... read more 08/13/2003 (7:18 pm)
Hardware AA and ANSIO problems I don't like to rely on the contents of the backbuffer after a swap -- that's dangerous with new tec... read more 08/13/2003 (7:13 pm)
Compatibility Problem with Macs Michael - go to the ThinkTanks application, right click and "Show Contents", go into Contents, go in... read more 08/12/2003 (8:30 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Since you have the source code, put a breakpoint at the top of macCarbFileIO.cpp where it determines... read more 08/12/2003 (8:24 pm)
Hardware AA and ANSIO problems Ben - since you seem to know the most about the issue, you should really drop a line to devrel@ati.c... read more 08/12/2003 (8:21 pm)
Black Screen When the screen goes black, can you cmd-Q to quit out? if so, when you get the black screen, try cm... read more 08/11/2003 (9:14 pm)
White Trees and Rocks That sounds interesting. Joe - feel free to drop me an email offline, as I got a new-old machine fo... read more 08/11/2003 (9:05 pm)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Can you run it from the finder? If not, then you have a bigger problem... ;) main.cs issue is ei... read more 08/11/2003 (8:54 pm)
Enable_npatch?? NPatch is used for model tesselation. Terrain tesselation is optional, but I don't think I left it ... read more 08/11/2003 (8:34 pm)
Mac client to linux dedicated Yes, missing files (thus missing datatype support) would do that as well. That is one of the nast... read more 07/31/2003 (7:02 pm)
Water on the Mac; and lens flare(?) I was the force behind the Mac platform support code, and had kept it up to date for about a year an... read more 07/31/2003 (7:01 pm)
Performance discrepency on Mac? Those resources are great general performance improvements -- but if you're looking multiplatform, t... read more 07/31/2003 (6:45 pm)
Add altivec code I'd want to see some performance evals on a few machines before trying to tackle any hand-coding. A... read more 07/31/2003 (6:41 pm)
Add altivec code Wow, that's a huge increase... I never bothered trying altivec switches due to wanting to support th... read more 07/27/2003 (8:39 am)
Performance discrepency on Mac? There are any number of areas where the PC code had been assembler optimized, tuned to the way the x... read more 07/27/2003 (8:34 am)
Mac client to linux dedicated Not knowing what you are trying to run, this is generally either two different versions of a game wi... read more 07/27/2003 (8:24 am)
Fresh HEAD checkout failing in netEvent.cc with PB 2.1 Scott - What you posted above is only warnings, not errors. And yes, those are 'standard'. Wh... read more 07/20/2003 (9:30 pm)
Lynx3DM Silicon Motion Issues Yes, there should be a pref that is the renderer string. If all else fails, you can try contactin... read more 07/20/2003 (9:20 pm)
OSX Compiling errors... HEAD was working last I knew -- I had tweaked it for some people a while back. I'm off on side proj... read more 07/20/2003 (9:18 pm)
Realm Wars WWDC Build Available The WWDC build was strictly OSX -- not sure why you'd have problems running. You'd have to give som... read more 07/16/2003 (5:39 pm)
Lynx3DM Silicon Motion Issues - not enough vram? - crappy video chipset and drivers? ;) sorry, but there's only a few chipsets th... read more 07/16/2003 (5:26 pm)
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