Fenrir Wolf's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Smoothing needs tweaking in Cell mode | Azmodeus: I stopped using the built-in Photoshop PNG plugin a while ago. Check out this superior r... read more | 10/02/2006 (8:04 am) |
| Would someone please tell me what I'm doing wrong here | You are missing a semi-colon at the end of your t2dStaticSprite definition. [code]function enemyS... read more | 07/01/2006 (8:04 pm) |
| Bug: Particles are not safedeleting properly (TGB 1.1 release) | Jason, I totally missed that -- and I thought I had scoured the forums pretty good looking for issue... read more | 06/30/2006 (9:33 am) |
| Bug: Particles are not safedeleting properly (TGB 1.1 release) | Well, the converse could be said; Just stopEffect () and tell it not to wait on the objects' onRemo... read more | 06/30/2006 (3:13 am) |
| Questions for David Grace regarding Cloudburst | Thanks Christopher -- sorry for not replying earlier to this. Level scheduling is done almost exa... read more | 11/15/2005 (1:24 pm) |
| Good side scroller shooters? | What, nobody mentioned [url=http://www.gapingwolf.com/]Adagio[/url]? ;) Or even my own T2D horizy... read more | 10/19/2005 (5:09 am) |
| How linked objects work together? | Be advised there was a slight bug in the original 1.0.0 release of T2D that prevented the lag option... read more | 09/17/2005 (11:52 am) |
| David Grace: Avoiding multiple simultaneous schedules? | Hmm, my problem was the same, yeah. Basically, I did the same thing for my shooter, but I had the... read more | 09/17/2005 (11:47 am) |
| T2Ders at IGC? | Well, I had planned on going, but unfortunately a lot has come up lately in my life and I'm not goin... read more | 09/15/2005 (9:04 pm) |
| Will T2D be able to deallocate unreferenced textures? | [quote]Just because TGE's mission system did it that way doesn't make it a good idea (for T2D or TGE... read more | 09/13/2005 (6:32 pm) |
| How do I get the Byte value of a Char or string etc? | Back in my start with T2D, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27090]I di... read more | 09/13/2005 (4:30 pm) |
| Cloudburst - Another preview video | @Peter: Yes, though as I stated I am moving away from GUI elements, as I want a much more dynamic s... read more | 09/13/2005 (2:17 pm) |
| TDN T2D suggestions | I am looking forward to TDN. There is a ton of information that gets buried in the forums, and it's... read more | 09/13/2005 (2:10 pm) |
| Will T2D be able to deallocate unreferenced textures? | Re: on TextureManager::DumpStats -- It's actually used in normal TGE (in game.cc). To whit: [cod... read more | 09/13/2005 (1:58 pm) |
| Will T2D be able to deallocate unreferenced textures? | Poking around in glTextureManager, I found something that is handy... DumpStats(). You will need t... read more | 09/13/2005 (12:49 pm) |
| Will T2D be able to deallocate unreferenced textures? | Bryan, according to the code, that function will scan the texture list, find textures with zero refe... read more | 09/13/2005 (11:03 am) |
| Will T2D be able to deallocate unreferenced textures? | What Matt says about TGE deleting datablocks is correct. I think what Melv was originally referring... read more | 09/12/2005 (10:40 pm) |
| Aegir Timeless - Shmup Goodness WIP | Hey, very awesome, I can't wait to play! I'm a big STG fan here, too. I've always wanted to do a v... read more | 09/08/2005 (8:56 pm) |
| Cloudburst - Another preview video | @Gregory: Yes, I know I said that I wasn't going to continue work on Cloudburst, but I was simply m... read more | 09/08/2005 (8:53 pm) |
| Joysticks in T2D? | OotB (out of the box) joysticks work in Torque. Use the axis names as Chunky pointed out. However,... read more | 09/08/2005 (4:18 pm) |
| Heartbeat (fixed hertz reoccuring tick) | Ignore my original post and the few after that, I was not explaining it properly. :) John Pritchet... read more | 08/25/2005 (6:53 pm) |
| Heartbeat (fixed hertz reoccuring tick) | If by system time, what are you referring to? Torque main loop time? T2D frame time? T2D physics ... read more | 08/25/2005 (5:57 pm) |
| Heartbeat (fixed hertz reoccuring tick) | Okay, I've had a chance to play with this for a bit more, and I've tried John's method. It works ... read more | 08/25/2005 (5:16 pm) |
| Heartbeat (fixed hertz reoccuring tick) | Thanks, John, for explaining that in a much better way. :) Yes, I meant graph time -- I want some e... read more | 08/06/2005 (11:13 pm) |
| Creating an attract mode demo | Well, in my game, all positions (player, enemies, starting location, etc.) are all fixed per level. ... read more | 07/25/2005 (11:38 am) |
| Heartbeat (fixed hertz reoccuring tick) | Hmm, looking back, I see I didn't phrase that right. I actually don't care if the event is exact in... read more | 07/25/2005 (2:22 am) |
| Creating an attract mode demo | I recently implemented a demo record system in Adagio, which had to be flawlessly robust as it is go... read more | 07/25/2005 (2:07 am) |
| T2D update? | Josh, I think you guys need to post stuff like the changelog/todo list and then disable comments. :)... read more | 07/22/2005 (4:52 pm) |
| T2D update? | IIRC, the only [i]real[/i] problem that I saw with [url=http://www.gapingwolf.com/cloudburst]Cloudbu... read more | 07/21/2005 (5:31 pm) |
| Cloudburst - Preview video | Thanks everybody, I am glad you've enjoyed the game. :) I'm still working on it too -- consider th... read more | 07/21/2005 (3:54 am) |
| One Executable | Since T2D is quite happy to use just standard file/memory streams as a source of the files -- It sho... read more | 07/21/2005 (3:49 am) |
| IGC game you're most looking forward to | Well, if all goes well, Cloudburst will be there. I've been putting my nose back to the grindstone ... read more | 06/09/2005 (10:07 pm) |
| Mount rotation offset | Melv: Good point, that would break backwards compatibility without the appropriate planning. :) Oh... read more | 06/08/2005 (9:33 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | Jeremy: The location of main.cs shouldn't have anything to do with it. I would suggest you place a... read more | 04/18/2005 (2:46 pm) |
| Secret project | Awesome! Go go, pixel art! That is looking real sweet, Dave. Just like a classic Genesis game! (... read more | 04/17/2005 (11:20 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | Not sure what to suggest, other than stepping through that bit of code I gave and seeing what might ... read more | 04/17/2005 (10:55 pm) |
| T2D, Mac OSX, and Open AL - Common issues explained | (part 2) [b]Embedding Open AL into your games[/b] Normally, TGE/T2D will use the standard Open... read more | 04/17/2005 (9:21 pm) |
| No sound on OSX 10.3 | @Jason: Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27401]here[/url] for c... read more | 04/16/2005 (2:34 pm) |
| No sound on OSX 10.3 | Other than the usual TGE-specific script files (main.cs and any directories/files it references to),... read more | 04/16/2005 (2:00 pm) |
| Creating a Mac OSX bundle? | Not sure what is a .bundle is, but OSX .apps as built by Xcode are application bundles themselves. ... read more | 04/16/2005 (1:56 pm) |
| Compo to develop a game for gamers with restricted movement | Wow, that has got to be the best game compo I've seen. It gives you a very interesting creative lim... read more | 04/16/2005 (3:27 am) |
| Ogg crashes - FYI | Hmm. I remember seeing a thread on here that some versions of Ogg encoders cause problems with the ... read more | 04/16/2005 (2:36 am) |
| What have been your biggest challenges so far? | My major hassle/problem? Hmm. Let's see. Ideas. Seriously. It's [i]really hard[/i] to come up... read more | 04/15/2005 (2:54 am) |
| Poor Mac performance | Thanks Chris! [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26781]Here is a thread... read more | 04/13/2005 (9:36 pm) |
| Why is the Mac Open AL framework being loaded dynamically? | It's still a dynamically loaded framework. (Delete the "OpenAL" directory from the app bundle's fra... read more | 04/13/2005 (8:50 pm) |
| Poor Mac performance | Chris, I'm not sure if anyone else has ported anything to the Mac, but my game Cloudburst [url=http:... read more | 04/13/2005 (8:45 pm) |
| Why is the Mac Open AL framework being loaded dynamically? | Yes, as David mentions I believe this is a licensing deal. [url=http://www.garagegames.com/mg/for... read more | 04/13/2005 (8:30 pm) |
| Center a text control | Jason, the centered horizsizing is just for the position of the control. You need to actually defin... read more | 04/13/2005 (2:02 pm) |
| Starting with main.cs in zipfile | Charlie: Not disappeared, I still read the forums. :) I am just busy right now, with work related ... read more | 04/13/2005 (3:47 am) |
| Starting with main.cs in zipfile | Yes, there is even a resource on here for embedding main.cs as a text string inside your binary. My... read more | 04/13/2005 (2:41 am) |