Game Development Community

Fenrir Wolf's Forum Posts

Thread Post Date Posted
Smoothing needs tweaking in Cell mode Azmodeus: I stopped using the built-in Photoshop PNG plugin a while ago. Check out this superior r... read more 10/02/2006 (8:04 am)
Would someone please tell me what I'm doing wrong here You are missing a semi-colon at the end of your t2dStaticSprite definition. [code]function enemyS... read more 07/01/2006 (8:04 pm)
Bug: Particles are not safedeleting properly (TGB 1.1 release) Jason, I totally missed that -- and I thought I had scoured the forums pretty good looking for issue... read more 06/30/2006 (9:33 am)
Bug: Particles are not safedeleting properly (TGB 1.1 release) Well, the converse could be said; Just stopEffect () and tell it not to wait on the objects' onRemo... read more 06/30/2006 (3:13 am)
Questions for David Grace regarding Cloudburst Thanks Christopher -- sorry for not replying earlier to this. Level scheduling is done almost exa... read more 11/15/2005 (1:24 pm)
Good side scroller shooters? What, nobody mentioned [url=http://www.gapingwolf.com/]Adagio[/url]? ;) Or even my own T2D horizy... read more 10/19/2005 (5:09 am)
How linked objects work together? Be advised there was a slight bug in the original 1.0.0 release of T2D that prevented the lag option... read more 09/17/2005 (11:52 am)
David Grace: Avoiding multiple simultaneous schedules? Hmm, my problem was the same, yeah. Basically, I did the same thing for my shooter, but I had the... read more 09/17/2005 (11:47 am)
T2Ders at IGC? Well, I had planned on going, but unfortunately a lot has come up lately in my life and I'm not goin... read more 09/15/2005 (9:04 pm)
Will T2D be able to deallocate unreferenced textures? [quote]Just because TGE's mission system did it that way doesn't make it a good idea (for T2D or TGE... read more 09/13/2005 (6:32 pm)
How do I get the Byte value of a Char or string etc? Back in my start with T2D, [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27090]I di... read more 09/13/2005 (4:30 pm)
Cloudburst - Another preview video @Peter: Yes, though as I stated I am moving away from GUI elements, as I want a much more dynamic s... read more 09/13/2005 (2:17 pm)
TDN T2D suggestions I am looking forward to TDN. There is a ton of information that gets buried in the forums, and it's... read more 09/13/2005 (2:10 pm)
Will T2D be able to deallocate unreferenced textures? Re: on TextureManager::DumpStats -- It's actually used in normal TGE (in game.cc). To whit: [cod... read more 09/13/2005 (1:58 pm)
Will T2D be able to deallocate unreferenced textures? Poking around in glTextureManager, I found something that is handy... DumpStats(). You will need t... read more 09/13/2005 (12:49 pm)
Will T2D be able to deallocate unreferenced textures? Bryan, according to the code, that function will scan the texture list, find textures with zero refe... read more 09/13/2005 (11:03 am)
Will T2D be able to deallocate unreferenced textures? What Matt says about TGE deleting datablocks is correct. I think what Melv was originally referring... read more 09/12/2005 (10:40 pm)
Aegir Timeless - Shmup Goodness WIP Hey, very awesome, I can't wait to play! I'm a big STG fan here, too. I've always wanted to do a v... read more 09/08/2005 (8:56 pm)
Cloudburst - Another preview video @Gregory: Yes, I know I said that I wasn't going to continue work on Cloudburst, but I was simply m... read more 09/08/2005 (8:53 pm)
Joysticks in T2D? OotB (out of the box) joysticks work in Torque. Use the axis names as Chunky pointed out. However,... read more 09/08/2005 (4:18 pm)
Heartbeat (fixed hertz reoccuring tick) Ignore my original post and the few after that, I was not explaining it properly. :) John Pritchet... read more 08/25/2005 (6:53 pm)
Heartbeat (fixed hertz reoccuring tick) If by system time, what are you referring to? Torque main loop time? T2D frame time? T2D physics ... read more 08/25/2005 (5:57 pm)
Heartbeat (fixed hertz reoccuring tick) Okay, I've had a chance to play with this for a bit more, and I've tried John's method. It works ... read more 08/25/2005 (5:16 pm)
Heartbeat (fixed hertz reoccuring tick) Thanks, John, for explaining that in a much better way. :) Yes, I meant graph time -- I want some e... read more 08/06/2005 (11:13 pm)
Creating an attract mode demo Well, in my game, all positions (player, enemies, starting location, etc.) are all fixed per level. ... read more 07/25/2005 (11:38 am)
Heartbeat (fixed hertz reoccuring tick) Hmm, looking back, I see I didn't phrase that right. I actually don't care if the event is exact in... read more 07/25/2005 (2:22 am)
Creating an attract mode demo I recently implemented a demo record system in Adagio, which had to be flawlessly robust as it is go... read more 07/25/2005 (2:07 am)
T2D update? Josh, I think you guys need to post stuff like the changelog/todo list and then disable comments. :)... read more 07/22/2005 (4:52 pm)
T2D update? IIRC, the only [i]real[/i] problem that I saw with [url=http://www.gapingwolf.com/cloudburst]Cloudbu... read more 07/21/2005 (5:31 pm)
Cloudburst - Preview video Thanks everybody, I am glad you've enjoyed the game. :) I'm still working on it too -- consider th... read more 07/21/2005 (3:54 am)
One Executable Since T2D is quite happy to use just standard file/memory streams as a source of the files -- It sho... read more 07/21/2005 (3:49 am)
IGC game you're most looking forward to Well, if all goes well, Cloudburst will be there. I've been putting my nose back to the grindstone ... read more 06/09/2005 (10:07 pm)
Mount rotation offset Melv: Good point, that would break backwards compatibility without the appropriate planning. :) Oh... read more 06/08/2005 (9:33 pm)
T2D, Mac OSX, and Open AL - Common issues explained Jeremy: The location of main.cs shouldn't have anything to do with it. I would suggest you place a... read more 04/18/2005 (2:46 pm)
Secret project Awesome! Go go, pixel art! That is looking real sweet, Dave. Just like a classic Genesis game! (... read more 04/17/2005 (11:20 pm)
T2D, Mac OSX, and Open AL - Common issues explained Not sure what to suggest, other than stepping through that bit of code I gave and seeing what might ... read more 04/17/2005 (10:55 pm)
T2D, Mac OSX, and Open AL - Common issues explained (part 2) [b]Embedding Open AL into your games[/b] Normally, TGE/T2D will use the standard Open... read more 04/17/2005 (9:21 pm)
No sound on OSX 10.3 @Jason: Check [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=27401]here[/url] for c... read more 04/16/2005 (2:34 pm)
No sound on OSX 10.3 Other than the usual TGE-specific script files (main.cs and any directories/files it references to),... read more 04/16/2005 (2:00 pm)
Creating a Mac OSX bundle? Not sure what is a .bundle is, but OSX .apps as built by Xcode are application bundles themselves. ... read more 04/16/2005 (1:56 pm)
Compo to develop a game for gamers with restricted movement Wow, that has got to be the best game compo I've seen. It gives you a very interesting creative lim... read more 04/16/2005 (3:27 am)
Ogg crashes - FYI Hmm. I remember seeing a thread on here that some versions of Ogg encoders cause problems with the ... read more 04/16/2005 (2:36 am)
What have been your biggest challenges so far? My major hassle/problem? Hmm. Let's see. Ideas. Seriously. It's [i]really hard[/i] to come up... read more 04/15/2005 (2:54 am)
Poor Mac performance Thanks Chris! [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=26781]Here is a thread... read more 04/13/2005 (9:36 pm)
Why is the Mac Open AL framework being loaded dynamically? It's still a dynamically loaded framework. (Delete the "OpenAL" directory from the app bundle's fra... read more 04/13/2005 (8:50 pm)
Poor Mac performance Chris, I'm not sure if anyone else has ported anything to the Mac, but my game Cloudburst [url=http:... read more 04/13/2005 (8:45 pm)
Why is the Mac Open AL framework being loaded dynamically? Yes, as David mentions I believe this is a licensing deal. [url=http://www.garagegames.com/mg/for... read more 04/13/2005 (8:30 pm)
Center a text control Jason, the centered horizsizing is just for the position of the control. You need to actually defin... read more 04/13/2005 (2:02 pm)
Starting with main.cs in zipfile Charlie: Not disappeared, I still read the forums. :) I am just busy right now, with work related ... read more 04/13/2005 (3:47 am)
Starting with main.cs in zipfile Yes, there is even a resource on here for embedding main.cs as a text string inside your binary. My... read more 04/13/2005 (2:41 am)
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