Juan Aramburu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MS4 Issues - Atlas2, commandToClient, dialog rendering crash | Stefan, I even went as far as to doing some Con::printf's inside of RemoteEvent::process(), and also... read more | 09/28/2006 (12:18 pm) |
| MS4 Issues - Atlas2, commandToClient, dialog rendering crash | 2) We're really using a variable, I don't know why I typed LocalClientConnection this time. The proc... read more | 09/28/2006 (6:27 am) |
| ClearTextureHolds() | I think it was removed altogether in TSE. I've always had the 'could not find function...' in the co... read more | 09/14/2006 (12:13 pm) |
| Sound question in TSE | I don't think the source for OpenAL32.dll is included in the TSE solution(s); I think that dll is ju... read more | 09/11/2006 (7:06 am) |
| Lockmutex crash on Atlas after trying to load mission twice | Yeah, just haven't made the move to MS4 (or even MS3.5 for that matter). Merging is a beast.... read more | 09/11/2006 (7:01 am) |
| Lockmutex crash on Atlas after trying to load mission twice | About the moving the error window out of the way & still playing the game...it's the same exact erro... read more | 09/08/2006 (2:27 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | Ben, if you're talking about the mStream variable, it seems to contain garbage, as most other member... read more | 09/07/2006 (3:40 pm) |
| Lockmutex crash on Atlas after trying to load mission twice | It crashes inside of EnterCriticalSection (called from winMutex.cpp/Mutex::lockMutex) [image]htt... read more | 09/06/2006 (7:46 pm) |
| Image Maps | Jon Paynter, when you use the GuiBitmapButtonCtrl without specifying an image, that regular button-f... read more | 08/14/2006 (2:58 pm) |
| Image Maps | An image map...you've got one big image, but you want to section off portions of the image so that w... read more | 08/11/2006 (1:16 pm) |
| How do you draw a rotated bitmap? | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10297]http://www.garageg... read more | 08/03/2006 (3:30 pm) |
| TerrainBlock getHeight(x,y) | Just felt like posting this....this will give spawn points a little bit of radius. [code] functi... read more | 08/03/2006 (8:30 am) |
| GuiRadarCtrl TSE | Haven't tried it out on Atlas2 yet as we have yet to upgrade to 3.5....so I really don't know anythi... read more | 08/02/2006 (11:00 am) |
| GuiRadarCtrl TSE | I can run both release & debug without crashing. I don't know what I'd do if I were not able to run ... read more | 08/02/2006 (5:09 am) |
| GuiRadarCtrl TSE | Your procedure for adding it in is exactly how I added it in. Since I've never received this error, ... read more | 08/01/2006 (12:25 pm) |
| DragDropGui for TSE | Change all the texture->bitmapWidth (or bitmapHeight) statements to texture->getBitmapWidth() (or ge... read more | 08/01/2006 (8:50 am) |
| GuiRadarCtrl TSE | And if you don't have it already: [code]float Vector3dToDegree(Point3F vector) { float angl... read more | 07/28/2006 (9:21 am) |
| GuiRadarCtrl TSE | I've never encountered that error, but can you try this stuff out? Mine looks like this [i]right now... read more | 07/28/2006 (9:19 am) |
| Guiavibitmapctrl.cpp any update avilable | Would it be wrong to post the theora-related TSE code additions even though they came from TGE?... read more | 07/27/2006 (9:29 am) |
| GuiRadarCtrl TSE | Part 2: [code]ConsoleMethod(GuiCommanderHud, zoomToArea, void, 6, 7, "(top, left, right, bottom, bo... read more | 07/26/2006 (4:36 pm) |
| GuiRadarCtrl TSE | Here's some kind-of-working map code (from Ben's TGE commanderhud & Shannon Scarvaci's TSE port of i... read more | 07/26/2006 (4:36 pm) |
| Guiavibitmapctrl.cpp any update avilable | Do you have access to TGE?... read more | 07/26/2006 (7:14 am) |
| Materials Showing up White in TSE 3.5 | I always thought setting baseTex was enough? Since the .dts specifies that it uses the file baseTex ... read more | 07/26/2006 (7:13 am) |
| Problem with replication | Trying putting it in through the mission editor, then change to the parameters you want one by one. ... read more | 07/22/2006 (8:32 am) |
| Can't connect to any servers in multiplayer | Terrain texture file locations are hard-coded in the .ter file. Edit: looks like you already foun... read more | 07/22/2006 (8:20 am) |
| DglDrawBitmapStretch Problems | I think I used to get white rectangles when I didn't draw at the right position. Double check your w... read more | 07/22/2006 (8:13 am) |
| ContainerSearchCurrRadiusDist not working | Yeah that function works on the bounding box of the objects. I once had a problem where radiusDamage... read more | 07/22/2006 (8:01 am) |
| Multiple usages of setSkinName don't work in TSE | Bryan Stroebel has a created a working form of setSkinName using materials over [url=http://www.gara... read more | 07/21/2006 (9:22 am) |
| Radar? | Alright, I'm sorry; I just got a little frustrated. I'm not gonna go back and forth over something t... read more | 07/20/2006 (7:13 pm) |
| Single reference doc? | What's over at tdn isn't everything that's on the CD, but that TorqueScript reference is the same. T... read more | 07/20/2006 (6:49 pm) |
| Does setSkinName work for anyone? | Bryan Stroebel, just wanted to say thankyou again; the second half of the code worked perfectly. At ... read more | 07/20/2006 (6:42 pm) |
| Sim::findObject("Terrain") returns null | Ah, OK...I just copied & pasted the declaration from the original getTerrainHeight, so I guess I sho... read more | 07/20/2006 (2:27 pm) |
| Sim::findObject("Terrain") returns null | Thanks Ben. Found that the actual TorqueScript function name is ContainerRayCast, but I just ended u... read more | 07/20/2006 (12:04 pm) |
| Guiavibitmapctrl.cpp any update avilable | You can just use the GuiTheoraCtrl as mentioned and just convert your avi's to ogg (theora/vorbis), ... read more | 07/20/2006 (10:09 am) |
| Client Scene/Map without connection to server | Kyle, what you describe doesn't mention why you don't need a server though. A SinglePlayer server is... read more | 07/20/2006 (10:06 am) |
| Errors in Phase 2 of mission download | Seems like it specifically looking for something with .jpg on the end though.... read more | 07/20/2006 (7:13 am) |
| Terrain too big | In the terrain object (mission file), change the squareSize parameter.... read more | 07/20/2006 (7:11 am) |
| Single reference doc? | ^----which is also available online @ [url=http://tdn.garagegames.com/wiki/Torque_Console_Objects_TO... read more | 07/20/2006 (7:07 am) |
| How to limit the player within mission area and to save area | I think you need to mess with moving something around, then moving it back for save to be re-enabled... read more | 07/20/2006 (7:06 am) |
| Searching problem | Yes, that was how I eventually found it, but it's odd that searching for it with the exact subject d... read more | 07/20/2006 (7:03 am) |
| Forum Etiquette *If your new READ | [quote]2) No cross posting, [b]everyone who reads these forums reads all of them[/b], there is no ne... read more | 07/20/2006 (6:57 am) |
| Forum Etiquette *If your new READ | ...#3?... read more | 07/19/2006 (3:42 pm) |
| Radar? | Lack of patience...OK. I've been going at this for a whole month (first posted Jun.22) and I actuall... read more | 07/19/2006 (3:40 pm) |
| How do you draw a rotated bitmap? | Don't be so quick to judge...I was going to post it when I felt I could take out the static variable... read more | 07/19/2006 (3:30 pm) |
| Radar? | ...or just getting started with game development in general.... read more | 07/19/2006 (8:29 am) |
| How do you draw a rotated bitmap? | Never mind, I got it.... read more | 07/19/2006 (6:49 am) |
| Radar? | Look at my threads. I'm asking for help or to tell me what I'm doing wrong.... read more | 07/18/2006 (2:55 pm) |
| Radar? | There is still no map & compass resource for TSE.... read more | 07/18/2006 (1:21 pm) |
| Drawing a Rotated Bitmap | Never mind. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=46855]http://www.garag... read more | 07/18/2006 (1:21 pm) |
| Stumped: Translating TGE Bitmap Texture alteration -> TSE | Bump............. read more | 07/18/2006 (12:47 pm) |