Game Development Community

Juan Aramburu's Forum Posts

Thread Post Date Posted
MS4 Issues - Atlas2, commandToClient, dialog rendering crash Stefan, I even went as far as to doing some Con::printf's inside of RemoteEvent::process(), and also... read more 09/28/2006 (12:18 pm)
MS4 Issues - Atlas2, commandToClient, dialog rendering crash 2) We're really using a variable, I don't know why I typed LocalClientConnection this time. The proc... read more 09/28/2006 (6:27 am)
ClearTextureHolds() I think it was removed altogether in TSE. I've always had the 'could not find function...' in the co... read more 09/14/2006 (12:13 pm)
Sound question in TSE I don't think the source for OpenAL32.dll is included in the TSE solution(s); I think that dll is ju... read more 09/11/2006 (7:06 am)
Lockmutex crash on Atlas after trying to load mission twice Yeah, just haven't made the move to MS4 (or even MS3.5 for that matter). Merging is a beast.... read more 09/11/2006 (7:01 am)
Lockmutex crash on Atlas after trying to load mission twice About the moving the error window out of the way & still playing the game...it's the same exact erro... read more 09/08/2006 (2:27 pm)
Lockmutex crash on Atlas after trying to load mission twice Ben, if you're talking about the mStream variable, it seems to contain garbage, as most other member... read more 09/07/2006 (3:40 pm)
Lockmutex crash on Atlas after trying to load mission twice It crashes inside of EnterCriticalSection (called from winMutex.cpp/Mutex::lockMutex) [image]htt... read more 09/06/2006 (7:46 pm)
Image Maps Jon Paynter, when you use the GuiBitmapButtonCtrl without specifying an image, that regular button-f... read more 08/14/2006 (2:58 pm)
Image Maps An image map...you've got one big image, but you want to section off portions of the image so that w... read more 08/11/2006 (1:16 pm)
How do you draw a rotated bitmap? [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=10297]http://www.garageg... read more 08/03/2006 (3:30 pm)
TerrainBlock getHeight(x,y) Just felt like posting this....this will give spawn points a little bit of radius. [code] functi... read more 08/03/2006 (8:30 am)
GuiRadarCtrl TSE Haven't tried it out on Atlas2 yet as we have yet to upgrade to 3.5....so I really don't know anythi... read more 08/02/2006 (11:00 am)
GuiRadarCtrl TSE I can run both release & debug without crashing. I don't know what I'd do if I were not able to run ... read more 08/02/2006 (5:09 am)
GuiRadarCtrl TSE Your procedure for adding it in is exactly how I added it in. Since I've never received this error, ... read more 08/01/2006 (12:25 pm)
DragDropGui for TSE Change all the texture->bitmapWidth (or bitmapHeight) statements to texture->getBitmapWidth() (or ge... read more 08/01/2006 (8:50 am)
GuiRadarCtrl TSE And if you don't have it already: [code]float Vector3dToDegree(Point3F vector) { float angl... read more 07/28/2006 (9:21 am)
GuiRadarCtrl TSE I've never encountered that error, but can you try this stuff out? Mine looks like this [i]right now... read more 07/28/2006 (9:19 am)
Guiavibitmapctrl.cpp any update avilable Would it be wrong to post the theora-related TSE code additions even though they came from TGE?... read more 07/27/2006 (9:29 am)
GuiRadarCtrl TSE Part 2: [code]ConsoleMethod(GuiCommanderHud, zoomToArea, void, 6, 7, "(top, left, right, bottom, bo... read more 07/26/2006 (4:36 pm)
GuiRadarCtrl TSE Here's some kind-of-working map code (from Ben's TGE commanderhud & Shannon Scarvaci's TSE port of i... read more 07/26/2006 (4:36 pm)
Guiavibitmapctrl.cpp any update avilable Do you have access to TGE?... read more 07/26/2006 (7:14 am)
Materials Showing up White in TSE 3.5 I always thought setting baseTex was enough? Since the .dts specifies that it uses the file baseTex ... read more 07/26/2006 (7:13 am)
Problem with replication Trying putting it in through the mission editor, then change to the parameters you want one by one. ... read more 07/22/2006 (8:32 am)
Can't connect to any servers in multiplayer Terrain texture file locations are hard-coded in the .ter file. Edit: looks like you already foun... read more 07/22/2006 (8:20 am)
DglDrawBitmapStretch Problems I think I used to get white rectangles when I didn't draw at the right position. Double check your w... read more 07/22/2006 (8:13 am)
ContainerSearchCurrRadiusDist not working Yeah that function works on the bounding box of the objects. I once had a problem where radiusDamage... read more 07/22/2006 (8:01 am)
Multiple usages of setSkinName don't work in TSE Bryan Stroebel has a created a working form of setSkinName using materials over [url=http://www.gara... read more 07/21/2006 (9:22 am)
Radar? Alright, I'm sorry; I just got a little frustrated. I'm not gonna go back and forth over something t... read more 07/20/2006 (7:13 pm)
Single reference doc? What's over at tdn isn't everything that's on the CD, but that TorqueScript reference is the same. T... read more 07/20/2006 (6:49 pm)
Does setSkinName work for anyone? Bryan Stroebel, just wanted to say thankyou again; the second half of the code worked perfectly. At ... read more 07/20/2006 (6:42 pm)
Sim::findObject("Terrain") returns null Ah, OK...I just copied & pasted the declaration from the original getTerrainHeight, so I guess I sho... read more 07/20/2006 (2:27 pm)
Sim::findObject("Terrain") returns null Thanks Ben. Found that the actual TorqueScript function name is ContainerRayCast, but I just ended u... read more 07/20/2006 (12:04 pm)
Guiavibitmapctrl.cpp any update avilable You can just use the GuiTheoraCtrl as mentioned and just convert your avi's to ogg (theora/vorbis), ... read more 07/20/2006 (10:09 am)
Client Scene/Map without connection to server Kyle, what you describe doesn't mention why you don't need a server though. A SinglePlayer server is... read more 07/20/2006 (10:06 am)
Errors in Phase 2 of mission download Seems like it specifically looking for something with .jpg on the end though.... read more 07/20/2006 (7:13 am)
Terrain too big In the terrain object (mission file), change the squareSize parameter.... read more 07/20/2006 (7:11 am)
Single reference doc? ^----which is also available online @ [url=http://tdn.garagegames.com/wiki/Torque_Console_Objects_TO... read more 07/20/2006 (7:07 am)
How to limit the player within mission area and to save area I think you need to mess with moving something around, then moving it back for save to be re-enabled... read more 07/20/2006 (7:06 am)
Searching problem Yes, that was how I eventually found it, but it's odd that searching for it with the exact subject d... read more 07/20/2006 (7:03 am)
Forum Etiquette *If your new READ [quote]2) No cross posting, [b]everyone who reads these forums reads all of them[/b], there is no ne... read more 07/20/2006 (6:57 am)
Forum Etiquette *If your new READ ...#3?... read more 07/19/2006 (3:42 pm)
Radar? Lack of patience...OK. I've been going at this for a whole month (first posted Jun.22) and I actuall... read more 07/19/2006 (3:40 pm)
How do you draw a rotated bitmap? Don't be so quick to judge...I was going to post it when I felt I could take out the static variable... read more 07/19/2006 (3:30 pm)
Radar? ...or just getting started with game development in general.... read more 07/19/2006 (8:29 am)
How do you draw a rotated bitmap? Never mind, I got it.... read more 07/19/2006 (6:49 am)
Radar? Look at my threads. I'm asking for help or to tell me what I'm doing wrong.... read more 07/18/2006 (2:55 pm)
Radar? There is still no map & compass resource for TSE.... read more 07/18/2006 (1:21 pm)
Drawing a Rotated Bitmap Never mind. [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=46855]http://www.garag... read more 07/18/2006 (1:21 pm)
Stumped: Translating TGE Bitmap Texture alteration -> TSE Bump............. read more 07/18/2006 (12:47 pm)
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