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Eric Forhan's Forum Posts

Thread Post Date Posted
When will the 1.02 out? Stephen, Last I remember hearing about ATLAS is that it took up a whole lot of memory and still n... read more 07/19/2007 (8:12 pm)
When will the 1.02 out? I'm only entering into this conversation to try to explain what I think the customer's expectations ... read more 07/19/2007 (6:51 pm)
DIF imported to Torque It can also happen when a texture is missing.... read more 07/12/2007 (9:33 am)
Modernization Kit Beta Thread 2 Alex, TGEA-proper uses the diffuse map's alpha for a variety of things--one of which may be a specul... read more 07/10/2007 (4:22 pm)
Normal map compression You probably don't want any compression on normal maps at all, as it will distort the result. An un... read more 07/10/2007 (8:15 am)
Tgea and difs Are you using the latest TGEA map2dif_plus? I've [url=csgmodeler.com/temp/map2dif_plus_tse.exe]temp... read more 07/08/2007 (4:34 pm)
Help with the Super PNG In the plugins folder.... read more 07/07/2007 (10:16 am)
Return Policy? When any software is involved: caveat emptor. Wal*Mart has us spoiled. It used to be that way pr... read more 07/05/2007 (8:07 pm)
Fullscreen Shaders Thanks Logan, I can't find anything at all as to its usage if it's already implemented so far. ... read more 07/05/2007 (1:52 pm)
TGEA and dso-s [quote]This is no benefit but something you have to do unless you want your license cancelled as you... read more 07/02/2007 (3:18 pm)
Electronic Arts says indie won't cut it Most non sequitur bump of a two-year-old thread evar!... read more 07/02/2007 (10:27 am)
Dynamic Reflection for animated objects?? For a mirror, either use the mirror entity or the Planar Reflection shader (see Materials Overview, ... read more 07/01/2007 (12:35 pm)
Dynamic Reflection for animated objects?? Sorry I wasn't more specific, James. Try putting it [i]inside[/i] the [b]LightMaleHumanArmor [/b]da... read more 07/01/2007 (9:47 am)
Dynamic Reflection for animated objects?? Ironically, I was just trying to do the same thing last week. Make sure you have [b]dynamicRe... read more 06/30/2007 (8:39 pm)
Best method to create a mirror in TGEA? I tested the mirror entity with the latest map2DIF_plus for the TGEA and it worked fine for me. The... read more 06/29/2007 (5:56 am)
Gears Clone in TGEA? Excellent demo.... read more 06/27/2007 (5:30 am)
Prevent Interior Ambient Lighting I never use it, but I believe in TGE 1.5x you can set a custom ambient per DTS model. If game mak... read more 06/16/2007 (9:07 pm)
Prevent Interior Ambient Lighting You can lower the ambient light via the mission file.... read more 06/15/2007 (8:34 am)
Torque Machima? Yeah, I think someone else had created a thread on this. Pretty cool they're using it. :)... read more 06/08/2007 (8:55 am)
Bad zoning? Ah sorry, I thought you said in the other thread those lights were dynamic. I'm not sure why the FP... read more 06/08/2007 (6:46 am)
Bad zoning? Did you get rid of all the lights and test your FPS?... read more 06/07/2007 (8:23 am)
Lighting problems in my Dif I believe Torque only allows a certain number of dynamic lights. When you switch to static, do ... read more 05/31/2007 (11:34 am)
Lighting problems in my Dif [quote]SgLightObject will bleed no matter what?[/quote] Well, only if you have the "static" check... read more 05/31/2007 (10:31 am)
Lighting problems in my Dif Have you tried this? wall | | | | |-+---------------- | | floor/ceiling |-+--------------... read more 05/31/2007 (9:39 am)
FXShapeReplicator terrain shadows Thanks a bunch Ross. That helps a lot.... read more 05/26/2007 (3:47 pm)
Ben Garney's Forest Pack Status? [quote]who answers the Torque prayers?[/quote] Melv May, who's been conspicuously absent lately.... read more 05/26/2007 (9:31 am)
3D World Studio available for purchase [quote]Is there any main features that this has that hammer doesnt?[/quote] A license which allow... read more 05/20/2007 (9:47 pm)
Tribes Revival Mincetro linked to Legends earlier in this thread. It's got several types of games, and was made in... read more 05/19/2007 (12:17 pm)
High detail export not working in QuArk How old is your map2dif version?... read more 05/19/2007 (6:08 am)
Torque Lighting Bug Torque seems to work better when the walls extend past the floor/ceiling. You might try lowering th... read more 05/18/2007 (9:20 am)
FXShapeReplicator terrain shadows Thanks Ross, Any suggestions where to change the code? It would be nice to be able to put in a c... read more 05/16/2007 (9:57 am)
TGE 1.5.2 Released That's great news. I'm saddened to find out 1.52 map2dif+ still won't compile all of my maps. I ... read more 05/15/2007 (12:57 pm)
TGE on the appleTV Interesting. I was just thinking of this very thing a few days ago with either TGE or TGB.... read more 05/15/2007 (10:05 am)
Map2dif_plus crashing That's not quite correct, Lee -- it doesn't include portals yet. I do believe that's on the soon-... read more 05/06/2007 (11:39 am)
DIF instances on terrain flickers a lot I've noticed the terrain/dif flickering before, but attributed it to the terrain's LOD.... read more 04/27/2007 (9:49 am)
Why recent review on TGE 1.5 so bad? GG already has a volunteer beta group. The thing about the 1.5x bugs is that, I'm guessing, they li... read more 04/23/2007 (4:07 pm)
Construtor Question That usually means you're missing some textures. I don't know the details on placing a DTS within... read more 04/20/2007 (12:49 pm)
Blame it on the videogames [quote] But blaming others for ones actions, or feelings is something children do. [/quote] Yeah... read more 04/19/2007 (2:27 pm)
Blame it on the videogames Yeah, I never see threads like this when it's announced that video games help [url=http://www.tmarki... read more 04/19/2007 (1:52 pm)
Blame it on the videogames I say we just stick our heads in the sand and not even [i]consider[/i] the possible effect of outsid... read more 04/19/2007 (1:37 pm)
3dws or Contructor Constructor does have potential. I'm anxious to see what the developers and community do with it. ... read more 04/16/2007 (9:39 am)
3dws or Contructor Stephen, I suspect he means the ability to use negative brushes. These brushes will affect the 3D v... read more 04/14/2007 (2:50 pm)
GUI Evangelist *bump*... read more 04/13/2007 (7:33 am)
1.5.1 crashes on some dif objects Caylo, your link's not working. I believe I have the same problem, BTW. Many of my non-city pack ... read more 04/12/2007 (4:41 am)
3D Window Crashes in QuArK Are you using a recent version of QuArK? I haven't tried this latest one, released on Apr. 5th, but... read more 04/11/2007 (6:20 pm)
1.5.1 crashes on some dif objects Hi Andy, Thanks for checking into this. Please feel free to download the package, including a pr... read more 04/11/2007 (2:24 pm)
1.5.1 crashes on some dif objects Hmm... Just based on loading each one directly in the 1.5.1 demo editor, these seem to be the of... read more 04/08/2007 (4:42 pm)
Is GG killing MMOKit? Dave, I think if you just come up with a generic-but-respectful answer and copy/paste it every time ... read more 04/04/2007 (7:55 am)
Textures coding Hello. I think there is a resource which will allow a password-protected .ZIP file to protect you... read more 03/23/2007 (5:04 am)
Lighting parameters Spotlights are the only ones that can be faced in a specific direction.... read more 03/20/2007 (8:03 am)