Game Development Community

Eric Forhan's Forum Posts

Thread Post Date Posted
area/map transitions Thanks, Mike. Eric... read more 10/23/2002 (11:16 am)
area/map transitions We could use something like this as well. Any idea where the thread is? Eric... read more 10/23/2002 (10:26 am)
Terrain Texture Painter Problem Is it: A power of 2? (256x256) No bigger than 256x256? Eric... read more 10/22/2002 (3:42 pm)
Lightwave questions Hhmm... we split from the main engine just before the 1_1_1 release, back sometime around May or Jun... read more 10/22/2002 (9:39 am)
DTS or DIF Aside from a compiled BSP, there are (like you suggested) lighting issues and also zones and portals... read more 10/20/2002 (3:12 am)
Version 17-05-02 of LightWave to DTS Exporter Released! That's really great news, Dave. Thanks for your work. We've got two modelers using Lightwave 7.5 a... read more 10/17/2002 (12:36 pm)
big interior and low fps ... The portals won't do any good unless your interiors are leak-free. Eric... read more 10/16/2002 (9:19 am)
Forum Thread Selection You've probably hit the "Mark all as read" link at some point, Mark? Eric... read more 10/15/2002 (8:58 am)
Variables in editor GUI... I think you'll probably need to be more specific. Eric... read more 10/13/2002 (6:46 pm)
Open Source Blender I certainly am not the only one to find the UI not intuitive; there are many forum threads of those ... read more 10/13/2002 (3:46 pm)
Show Tool Emap? heh heh If I knew that, I might be able to fix it. :-P ;-) Eric... read more 10/12/2002 (10:31 am)
TSShow, TSCtrl, and ShowTS for an opening screen? Ahh. I hoped it was simpler than that. Thanks Frank. :-) Eric... read more 10/11/2002 (1:33 am)
IndieGamesCon '02 - Indie Artists "How to become a game-making chick magnet"... read more 10/10/2002 (9:47 am)
how popular is garagegames? see for yourself.. [url=http://www.google.com/search?q=link:google.com&sourceid=opera&num=25&ie=utf-8&oe=utf-8]link:goo... read more 10/10/2002 (6:45 am)
Screwed lighting / lightmaps / portals? Looks like you've got a leak there, fella. Double-check all your joints, like where the wall and ... read more 10/07/2002 (9:33 am)
Cutting edge graphics ... 8) Play it on a green monitor and you have Matrix Quake. Or should that be Quaketrix? Eric... read more 10/07/2002 (9:24 am)
Quick Logo I'd center the word and lessen the amount of pink--maybe make it look more like it was radiating pla... read more 10/07/2002 (8:09 am)
Cutting edge graphics ... 8) LOL... someone had waaaaaay too much time on his hands. ;-) At the other end of the spectrum is Q... read more 10/07/2002 (3:15 am)
Suggested changes to the mission editor If it includes the GUI editor, it tears me up that I can't resize the workspace. Eric... read more 10/04/2002 (12:42 pm)
general form of scripting (functions) I'm pretty sure there is a beginner's guide in resources. Eric... read more 10/03/2002 (9:41 pm)
Stretched textures on terrain If you don't mind having rounder edges and bottoms, just lower the top and raise the bottom a little... read more 10/01/2002 (8:02 pm)
Can you use the networking code with anouther engine? Just be wary of IP rights. =/... read more 10/01/2002 (3:43 pm)
Quark or Hammer/Worldcraft? Oh, I'm definately a proponent of QuArK. "Once you go QuArK you'll never go 'Craft." ok... so it d... read more 10/01/2002 (2:02 pm)
Worldcraft/ValveHammer Which Version? My preferences: QuArK Hammer (many bugs fixed from WC) WC Eric... read more 10/01/2002 (8:53 am)
A little distraction ... Melv, you going to need a cat model for that fxHeisenbergUncertainty? ;-) Eric... read more 10/01/2002 (8:50 am)
Quark or Hammer/Worldcraft? WC has the best arch maker and texturer, hands-down. QuArK (the author asks us to capitalize co... read more 10/01/2002 (8:48 am)
Can you use the networking code with anouther engine? I just want to rip that green box and put it in my game QuickBASIC game. Muuuuuuuuahahhahahaha ... read more 09/30/2002 (2:25 pm)
Your 2 cents on my 10,000 We are going with Ogg Vorbis for Trajectory. There is like a $2500US license fee for fmod. Eric... read more 09/29/2002 (1:49 pm)
LOD in Milkshape? That is correct. Only Max or Lightwave's exporters do LOD. Eric... read more 09/29/2002 (10:48 am)
What is the are the *.dso files for? Just do what Ace suggested. There [i]is[/i] a certain amount of risk being taken by doing this. Y... read more 09/28/2002 (9:23 am)
missing terrain texture errors I've never run into this problem. You could try putting the files back in the old directory and d... read more 09/28/2002 (3:43 am)
Tip for creating smooth landscapes (any possible side-effects?) I think you may run into collision-detection problems by doing that (unless that has been fixed?). ... read more 09/27/2002 (10:38 pm)
RGB colours for black particles? The closer to black the texture is, the more transparent it will be--unless you use [code] useInvAl... read more 09/27/2002 (10:25 pm)
Scripting question: Objects bouncing into one another He's reading this post and wishing he hadn't. ;-)... read more 09/26/2002 (3:45 pm)
world-wide havok The answer is yes, but why? Torque's physics engine is getting better and 1000% cheaper. ;-) And... read more 09/26/2002 (8:12 am)
Does it worth to licence V12? Force 16-bit textures is also the cause for worse looking skies (but with a performance increase). ... read more 09/26/2002 (8:08 am)
I've fallen in love with.... a Mac! TRS-80? My high school was quite proud when we got a room full of those. @ Eric...lol... wait ... read more 09/26/2002 (7:51 am)
missing terrain texture errors Why do that when you can just repaint it?... read more 09/25/2002 (8:20 pm)
I've fallen in love with.... a Mac! LOL! Well, that other machine was actually my first computer. Well, my dad's. He sold them for X... read more 09/25/2002 (8:19 pm)
I've fallen in love with.... a Mac! [url=http://www.old-computers.com/museum/computer.asp?c=15]She[/url] was before, but that was only p... read more 09/25/2002 (1:20 am)
I've fallen in love with.... a Mac! My first love was a [url=http://www.robpatton.com/ti994a.htm]TI-994/A[/url].... read more 09/24/2002 (10:43 pm)
New model crashes Just a semi-random thought... emaps don't work in the show tool. Could it be related?... read more 09/24/2002 (10:07 pm)
UT-style poly light rays for QuArK/WC: A mini-tutorial. I'm sure there's a solution for the issues. We can use transparent objects with .dts. I imagine th... read more 09/24/2002 (12:52 pm)
To make a better tool... Only [url=http://dynamic.gamespy.com/~quark/]QuArK[/url], which I believe you are aware of... or [u... read more 09/24/2002 (11:58 am)
To make a better tool... No problem... :) Yes... Dave's lightwave exporter and docs can be found at his site, [url=http://... read more 09/24/2002 (10:51 am)
To make a better tool... James, I imagine Ben responded that way because you are asking questions that have been asked m... read more 09/24/2002 (9:41 am)
Geometry that refracts lite I can't answer that, James, but Tribes 2 has cloaking where the player is almost invisible. I woul... read more 09/23/2002 (4:53 pm)
Work done, to be done, planned I agree, Ryan... much like a recent thread about going for the high-end systems (sorry, can't find t... read more 09/23/2002 (4:38 pm)
Work done, to be done, planned Sounds very good, Ryan. Hopefully more will join up too. Do you think we should have a small pro... read more 09/23/2002 (6:43 am)
3d game studio patch You can download Realm Wars from here. It's a free download and great primer for when you want to d... read more 09/22/2002 (7:05 pm)