Game Development Community

Eric Forhan's Forum Posts

Thread Post Date Posted
Torque Enhancement Project You're in now! :) Quicklink: [url]http://tge.ta-network.net[/url] Eric Edit: Added link... read more 11/14/2002 (4:38 pm)
Curves? Mark, I don't know how much patches interest you, but we certainly can start up a project for it at ... read more 11/14/2002 (2:20 pm)
3 years from now... Steve, you are asking us to totally dismiss free advice given by two men in the field with proven tr... read more 11/14/2002 (2:11 pm)
QuArK Sphere Builder Thanks, Desmond. I'd like something a bit more round than the rombobicuboctohedron. I've gone as... read more 11/13/2002 (10:18 am)
QuArK Sphere Builder .nudge Please vote. Eric... read more 11/13/2002 (6:59 am)
AVI player LOL... read more 11/12/2002 (11:10 pm)
3 years from now... Here's a poll/petition to get spheres into QuArK: [url]http://forums.gamedesign.net/viewtopic.php?t=... read more 11/12/2002 (1:51 pm)
Single Player First Person Shooters I'd recommend downloading Realm Wars, first, and then if you like what you see, license it. Since... read more 11/12/2002 (11:59 am)
Single Player First Person Shooters Considering that Torque comes pre-packaged with a mod called "fps", what do you think? ;-) Eric... read more 11/12/2002 (11:00 am)
Is TGE Worth buying? Please read!` F1 = help "Search Resources" = quick tutorial find Eric... read more 11/11/2002 (4:08 pm)
3 years from now... I did a search @ google and found [url=http://www.geocities.com/nitrogl_10_29_00/code.html]this[/url... read more 11/10/2002 (11:35 pm)
Quest 3d, Cipher 1.3? Here's one way to create spheres in Worldcraft/QuArK: [url]http://www.gamedesign.net/?file=rust/cont... read more 11/10/2002 (4:09 pm)
ugly pics from RW :) I don't recall the exact name at the moment, but if you turn on the fog texture setting those should... read more 11/10/2002 (11:37 am)
3 years from now... There is a group of programmers and artists getting together from different teams for a common goal:... read more 11/10/2002 (11:32 am)
Anim8or and Torque? Your three options are: 1) Write a Torque exporter for Anim8tor (there is none) 2) Do your m... read more 11/09/2002 (12:49 pm)
I found a very reasonable, nice, Model skinning program... Yeah, I think that was formally the free LithUnwrap. Eric [url=trajectoryzone.com[/url]... read more 11/09/2002 (11:33 am)
Cheap and Easy Version Control Solutions? (Don't say CVS) So if you were designing one today, what would the ideal VCS be ? High on my list would be some s... read more 11/08/2002 (9:33 pm)
Project Names allowing non-alphanumerica characters Well, that just blows my game, [url=fakeurl.com]@#$>M%&**([/url] out of the water. :-( Eric ;-)... read more 11/08/2002 (8:48 pm)
Halloween Hijinks That's pretty nice. Maybe either different levels be different holidays, or have the same game with... read more 11/07/2002 (1:56 pm)
Quest 3d, Cipher 1.3? This is an old argument. I didn't see anything in the pix I looked at from the Cipher site that cou... read more 11/06/2002 (8:49 pm)
Cheap and Easy Version Control Solutions? (Don't say CVS) Torque could use a good auto-update, too. What about a system that works as either? Unreal Tourn... read more 11/06/2002 (4:40 pm)
maya and V12? anyone? [url=http://garagegames.com/my/home/view.profile.php?qid=8341]Lightwave Dave[/url] has made, and is ... read more 11/05/2002 (8:14 pm)
XGR? heh heh Their real-time playlist is broke, and their Jeff Tunnell interview of last friday isn't ... read more 11/05/2002 (4:21 pm)
physics background...game development? [url=http://www.havok.com/]Havok[/url] is an actual 3rd party physics engine. They've got some pret... read more 11/05/2002 (3:58 pm)
Finished: Mission editor doc Great, Vic! Are you going to offer it as a resource? And, do you want comments/corrections? I hav... read more 11/05/2002 (3:44 pm)
Weekly Moderated Chats ... I believe in the power of 'ignore'. ;-) Eric... read more 11/05/2002 (3:41 pm)
Lessons from IGC Actually, IIRC there IS a cheese that comes from northwestern Oregon: Chinook, I think... or Chilla... read more 11/05/2002 (11:02 am)
bump mapping Wow..that's great, Ryan. :-) I'm not totally against using the GG Torque Core Project forums, tho... read more 11/05/2002 (7:26 am)
bump mapping To add to what Ryan just said: It's also a bit of a melting pot where seperate Indie teams can work... read more 11/04/2002 (11:40 pm)
Heightmaps - where do I put em? Either that, or you're not using the correct format .png. :-P Eric... read more 11/04/2002 (6:49 pm)
bump mapping James, that's too bad; we can use more good programmers. I think part of the reason behind priva... read more 11/04/2002 (5:05 pm)
bump mapping Badguy: huh? Ryan: Cool... email me when you have it up.:-) Eric... read more 11/04/2002 (2:56 pm)
bump mapping Any suggestions on the general setup of this group? Ryan and I had discussed making a simple game... read more 11/03/2002 (9:15 pm)
A better Torque music player... I originally posted with the idea of limited release (until the resource is approved), so I could be... read more 11/03/2002 (3:42 pm)
A better Torque music player... lol. I meant to mention that. :-) I can email you a .doc copy of what I submitted. Eric [ur... read more 11/03/2002 (3:24 pm)
bump mapping Ron, Ryan Armstrong has mentioned he would be willing to host a board for just that sort of thing. ... read more 11/02/2002 (2:26 pm)
bump mapping Art and taste are outside the realm of economics--you learn THAT in a basic economics course. If an... read more 11/01/2002 (8:37 pm)
The importance of music in games... and 3DActionPlanet PR for Tr It is?! Wow... they have nothing indicating that on either site or I probably wouldn't have poste... read more 10/31/2002 (7:43 pm)
New Tactical Assault Site I really like that, Ryan. The only suggestion I'd make is to enlarge the "Tactical Assault". As it... read more 10/31/2002 (4:00 pm)
Check out my ray-tracer WinME, 700mhz, 288MB RAM It apparently is crashing when it tries to load the first sphere. Ar... read more 10/31/2002 (3:44 pm)
Milkshape Labrat has an excellent example [url=http://garagegames.com/index.php?sec=mg&mod=resource&page=view&... read more 10/31/2002 (4:47 am)
More Fun with Skyboxes Also make sure you have this set (under 'sky' in the .mis file): [code] renderBottomTexture = "... read more 10/30/2002 (4:21 am)
Milkshape A simple [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=result&qtm=milkshape]Res... read more 10/29/2002 (6:41 pm)
Milk Shape exporters.. I don't know if it is the absolute latest, but there's a copy at Lightwave Dave's [url]www.gnometech... read more 10/27/2002 (2:30 pm)
New TBS+RPG project looking for 3d artist. AOK. Did you do an FYI ASAP to the CIA with the MBA drivign an SUV? ;) thanks Eric... read more 10/25/2002 (11:42 am)
New TBS+RPG project looking for 3d artist. TBS?... read more 10/25/2002 (6:38 am)
waterfall particles Anthony, I haven't had the chance to look at the particle ed. guts in at least a month. I'm soooooo... read more 10/24/2002 (1:28 pm)
TGE Dead? [url=http://www.garagegames.com/my/home/view.profile.php?qid=2937]Ryan Armstrong[/url] has said many... read more 10/24/2002 (11:37 am)
waterfall particles I'm not sure I'm following you, Eric. Perhaps turn up the particle lifetime? It's one of the sl... read more 10/24/2002 (11:26 am)
Accessing/Location of the relighting function In the level editor you can do this via the menu or alt-L. I don't know where the code involved is, ... read more 10/24/2002 (4:50 am)