Eric Forhan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Open Art | As I said, I agree with Andru. In all reality, I'd be surprised to find out that a game company... read more | 12/04/2002 (7:43 pm) |
| Homeland Security: part Deux | There is some truth to that, Alex, but we also must fight back.... read more | 12/04/2002 (1:53 pm) |
| Open Art | I don't understand... what must be done that can't be prototyped using the models of RW or any that ... read more | 12/04/2002 (1:42 pm) |
| A better Torque music player... | Just found out the code above is never called upon. :) So, in missiondownload.cs find [b]function[... read more | 12/04/2002 (9:23 am) |
| Here we go (yet) again | I feel the same, Robert. And you are correct: 19 just isn't a good base. --Eric... read more | 12/04/2002 (7:40 am) |
| Here we go (yet) again | I really wonder if Jeremy reads his own posts. Robert: Very interesting article. I won't preten... read more | 12/04/2002 (5:46 am) |
| Here we go (yet) again | Jeremy, your Onion post was "weak and unguided criticism". Look in the mirror, bub. --Eric... read more | 12/03/2002 (10:01 pm) |
| Spamming using GG?! | It really is too bad there are so many unscrupulous people out there. [url=www.mailwasher.net]Mai... read more | 12/03/2002 (7:10 pm) |
| Homeland Security: part Deux | While I don't agree with EntrOpy's reasoning (many non-Jewish Germans were quite happy with Hitler a... read more | 12/03/2002 (3:29 pm) |
| Homeland Security: part Deux | Since no one mentioned 'Nazi' up until Jeremy's post, I suppose he automatically loses? --Eric... read more | 12/03/2002 (2:37 pm) |
| Torque Game Launcher? | I [i]think[/i] Dave Wyand runs something like this at [url]gnometech.com[/url]. --Eric... read more | 12/03/2002 (2:32 pm) |
| Homeland Security: part Deux | Wow, Alex, I never said or did most of what you assumed. Apparently, the touch of irony at the end w... read more | 12/02/2002 (7:14 pm) |
| A better Torque music player... | Christian, did you get this figured out? I'm not sure where to begin. Has anyone else run into th... read more | 12/02/2002 (3:37 am) |
| Problem using alxPlay, to play ambient sound effects | I don't understand why you are going that route, when it can simply be done in the mission file. Th... read more | 12/02/2002 (2:25 am) |
| Homeland Security: part Deux | Alex, the reader infers; the writer implies. I've lived too many years on the politically correct... read more | 12/02/2002 (2:14 am) |
| Homeland Security: part Deux | Yacine, I understand your concerns and though I personally would rather not come here and see more t... read more | 12/01/2002 (2:54 pm) |
| Emap/Opacity Distance | In other words, its another case of too vague of a question begin asked. --Eric... read more | 12/01/2002 (10:25 am) |
| How do I change the button sound... | From memory: in client/scripts/audioprofiles.cs you should define these sounds: [code]new AudioPr... read more | 12/01/2002 (6:44 am) |
| Emap/Opacity Distance | I believe this should answer your questions:[code] new WaterBlock(Amazon) { position = "-664 ... read more | 12/01/2002 (12:26 am) |
| Question on fog layers | Just to clarify: There are two types of fog. One is the global which is more for culling terrain a... read more | 11/28/2002 (12:42 am) |
| New Web site | I refuse to "bare" with you! I may bear with you though! lol -Eric... read more | 11/27/2002 (4:11 am) |
| dynamic music: Boon or Bane? | Don't get me wrong: I think dynamic music can be an asset. What I don't like, at least in the Bond... read more | 11/26/2002 (4:29 am) |
| big interior and low fps ... | Portals are there to help define blocks of what can be seen, and at what LOD. As I understand it, i... read more | 11/25/2002 (10:09 am) |
| Current TEP projects | LOL Well,it really is a neat (and powerful?) little addition. :) Eric... read more | 11/25/2002 (6:01 am) |
| Current TEP projects | Normally, go to the "apply for membership" forum and list a bit on your programming experience, and ... read more | 11/24/2002 (10:03 pm) |
| crashed torque engine during lighting calculation? | I can't say for sure in your case, but this sometimes happens when there are too many polys in an in... read more | 11/24/2002 (12:42 pm) |
| Current TEP projects | J. Donavan has released a beta version of code for his [url=http://tge.ta-network.net/cgi-bin/ikonbo... read more | 11/24/2002 (12:09 pm) |
| Why tv should be banned... | Welcome to the "Human Experience", Mike. :) --Eric... read more | 11/24/2002 (11:57 am) |
| Why tv should be banned... | I'm not sure you can call Survivor a good study on group dynamics--at least no "normal" ones. It's ... read more | 11/24/2002 (4:36 am) |
| Current TEP projects | I just posted a [url=http://tge.ta-network.net/cgi-bin/ikonboard.cgi?s=7bbd47aa136cb57bc9ca8f41c6a41... read more | 11/22/2002 (3:40 pm) |
| Current TEP projects | Xavier: If you run accross a similar project in TEP, join up! No sense re-inventing the wheel. :) ... read more | 11/22/2002 (1:07 pm) |
| Questions about Maps | Nope--not interchangeable. Create your terrain in terragen, then save it. I believe teragen sa... read more | 11/22/2002 (12:55 pm) |
| Placing Items |
You should be able to rotate it while holding down the |
11/22/2002 (12:37 am) |
| Why tv should be banned... | The day after the elections, held earlier this month, a gal I know posted in a forum a rather sarcas... read more | 11/21/2002 (12:04 am) |
| Why tv should be banned... | I'd be happy if they'd just ban [i]Survivor[/i]. --Eric... read more | 11/20/2002 (11:39 pm) |
| Why tv should be banned... | I only skimmed over the article. Does it mention anything about what happens if you shoot your dril... read more | 11/19/2002 (3:23 pm) |
| 3 years from now... | It sounds like fxBS, alright. ;-) --Eric... read more | 11/19/2002 (2:02 pm) |
| QuArK Sphere Builder | An update: Corvidae has worked on patches and has posted some of the problems he's run into along t... read more | 11/19/2002 (10:30 am) |
| Do you really need shaders? | I think you are all saying the same thing: that a great game can be made without the extra toys. I... read more | 11/19/2002 (3:32 am) |
| TGEConEd - Torque Conversation Editor v1.0 | I was thinking in a more passive way, rather than seeing the NPCs repeating the same line. I saw, b... read more | 11/18/2002 (3:00 pm) |
| TGEConEd - Torque Conversation Editor v1.0 | I wonder if a person could implement something like [url=http://www.alicebot.org/]ALICE[/url]? :-) ... read more | 11/18/2002 (1:13 pm) |
| Finished: Mission editor doc | Vic, I read through your paper a couple weeks ago. I don't recall finding any errors or easier w... read more | 11/17/2002 (3:26 pm) |
| NewTek Announces Special LightWave Deal for Game Developers | They also offer the Discovery Edition, which is nearly the full program, for free for non-commercial... read more | 11/17/2002 (3:06 pm) |
| Bullets + particles eating fps .. | That's odd that is happening with only six shots. What card do you have? Also, if you haven't al... read more | 11/17/2002 (12:48 pm) |
| static shape bounding box huge, why? | Are you re-scaling it once you put it in Torque? If you make the tree larger in Torque, it also inc... read more | 11/17/2002 (12:41 pm) |
| Bullets + particles eating fps .. | under particleData, change this to a low setting: [code] lifetimeMS = 1000;[/code] (this would ... read more | 11/17/2002 (12:26 pm) |
| How to find a publisher | You'll need a game, first, in all likelyhood. --Eric... read more | 11/17/2002 (10:47 am) |
| 3 years from now... | I heard Doom III has realtime fanny-packs. :( --Eric ;)... read more | 11/16/2002 (2:09 pm) |
| Torque Enhancement Project | You're welcome to join the public access forums to discuss some needed items. Projects we already... read more | 11/15/2002 (10:21 am) |
| QuArK Sphere Builder | I'm sorry; I meant Q3Radiant, which I believe was the official QuakeIII map editor before GMax came ... read more | 11/15/2002 (10:07 am) |