Game Development Community

Eric Forhan's Forum Posts

Thread Post Date Posted
Open Art As I said, I agree with Andru. In all reality, I'd be surprised to find out that a game company... read more 12/04/2002 (7:43 pm)
Homeland Security: part Deux There is some truth to that, Alex, but we also must fight back.... read more 12/04/2002 (1:53 pm)
Open Art I don't understand... what must be done that can't be prototyped using the models of RW or any that ... read more 12/04/2002 (1:42 pm)
A better Torque music player... Just found out the code above is never called upon. :) So, in missiondownload.cs find [b]function[... read more 12/04/2002 (9:23 am)
Here we go (yet) again I feel the same, Robert. And you are correct: 19 just isn't a good base. --Eric... read more 12/04/2002 (7:40 am)
Here we go (yet) again I really wonder if Jeremy reads his own posts. Robert: Very interesting article. I won't preten... read more 12/04/2002 (5:46 am)
Here we go (yet) again Jeremy, your Onion post was "weak and unguided criticism". Look in the mirror, bub. --Eric... read more 12/03/2002 (10:01 pm)
Spamming using GG?! It really is too bad there are so many unscrupulous people out there. [url=www.mailwasher.net]Mai... read more 12/03/2002 (7:10 pm)
Homeland Security: part Deux While I don't agree with EntrOpy's reasoning (many non-Jewish Germans were quite happy with Hitler a... read more 12/03/2002 (3:29 pm)
Homeland Security: part Deux Since no one mentioned 'Nazi' up until Jeremy's post, I suppose he automatically loses? --Eric... read more 12/03/2002 (2:37 pm)
Torque Game Launcher? I [i]think[/i] Dave Wyand runs something like this at [url]gnometech.com[/url]. --Eric... read more 12/03/2002 (2:32 pm)
Homeland Security: part Deux Wow, Alex, I never said or did most of what you assumed. Apparently, the touch of irony at the end w... read more 12/02/2002 (7:14 pm)
A better Torque music player... Christian, did you get this figured out? I'm not sure where to begin. Has anyone else run into th... read more 12/02/2002 (3:37 am)
Problem using alxPlay, to play ambient sound effects I don't understand why you are going that route, when it can simply be done in the mission file. Th... read more 12/02/2002 (2:25 am)
Homeland Security: part Deux Alex, the reader infers; the writer implies. I've lived too many years on the politically correct... read more 12/02/2002 (2:14 am)
Homeland Security: part Deux Yacine, I understand your concerns and though I personally would rather not come here and see more t... read more 12/01/2002 (2:54 pm)
Emap/Opacity Distance In other words, its another case of too vague of a question begin asked. --Eric... read more 12/01/2002 (10:25 am)
How do I change the button sound... From memory: in client/scripts/audioprofiles.cs you should define these sounds: [code]new AudioPr... read more 12/01/2002 (6:44 am)
Emap/Opacity Distance I believe this should answer your questions:[code] new WaterBlock(Amazon) { position = "-664 ... read more 12/01/2002 (12:26 am)
Question on fog layers Just to clarify: There are two types of fog. One is the global which is more for culling terrain a... read more 11/28/2002 (12:42 am)
New Web site I refuse to "bare" with you! I may bear with you though! lol -Eric... read more 11/27/2002 (4:11 am)
dynamic music: Boon or Bane? Don't get me wrong: I think dynamic music can be an asset. What I don't like, at least in the Bond... read more 11/26/2002 (4:29 am)
big interior and low fps ... Portals are there to help define blocks of what can be seen, and at what LOD. As I understand it, i... read more 11/25/2002 (10:09 am)
Current TEP projects LOL Well,it really is a neat (and powerful?) little addition. :) Eric... read more 11/25/2002 (6:01 am)
Current TEP projects Normally, go to the "apply for membership" forum and list a bit on your programming experience, and ... read more 11/24/2002 (10:03 pm)
crashed torque engine during lighting calculation? I can't say for sure in your case, but this sometimes happens when there are too many polys in an in... read more 11/24/2002 (12:42 pm)
Current TEP projects J. Donavan has released a beta version of code for his [url=http://tge.ta-network.net/cgi-bin/ikonbo... read more 11/24/2002 (12:09 pm)
Why tv should be banned... Welcome to the "Human Experience", Mike. :) --Eric... read more 11/24/2002 (11:57 am)
Why tv should be banned... I'm not sure you can call Survivor a good study on group dynamics--at least no "normal" ones. It's ... read more 11/24/2002 (4:36 am)
Current TEP projects I just posted a [url=http://tge.ta-network.net/cgi-bin/ikonboard.cgi?s=7bbd47aa136cb57bc9ca8f41c6a41... read more 11/22/2002 (3:40 pm)
Current TEP projects Xavier: If you run accross a similar project in TEP, join up! No sense re-inventing the wheel. :) ... read more 11/22/2002 (1:07 pm)
Questions about Maps Nope--not interchangeable. Create your terrain in terragen, then save it. I believe teragen sa... read more 11/22/2002 (12:55 pm)
Placing Items You should be able to rotate it while holding down the key. --Eric... read more 11/22/2002 (12:37 am)
Why tv should be banned... The day after the elections, held earlier this month, a gal I know posted in a forum a rather sarcas... read more 11/21/2002 (12:04 am)
Why tv should be banned... I'd be happy if they'd just ban [i]Survivor[/i]. --Eric... read more 11/20/2002 (11:39 pm)
Why tv should be banned... I only skimmed over the article. Does it mention anything about what happens if you shoot your dril... read more 11/19/2002 (3:23 pm)
3 years from now... It sounds like fxBS, alright. ;-) --Eric... read more 11/19/2002 (2:02 pm)
QuArK Sphere Builder An update: Corvidae has worked on patches and has posted some of the problems he's run into along t... read more 11/19/2002 (10:30 am)
Do you really need shaders? I think you are all saying the same thing: that a great game can be made without the extra toys. I... read more 11/19/2002 (3:32 am)
TGEConEd - Torque Conversation Editor v1.0 I was thinking in a more passive way, rather than seeing the NPCs repeating the same line. I saw, b... read more 11/18/2002 (3:00 pm)
TGEConEd - Torque Conversation Editor v1.0 I wonder if a person could implement something like [url=http://www.alicebot.org/]ALICE[/url]? :-) ... read more 11/18/2002 (1:13 pm)
Finished: Mission editor doc Vic, I read through your paper a couple weeks ago. I don't recall finding any errors or easier w... read more 11/17/2002 (3:26 pm)
NewTek Announces Special LightWave Deal for Game Developers They also offer the Discovery Edition, which is nearly the full program, for free for non-commercial... read more 11/17/2002 (3:06 pm)
Bullets + particles eating fps .. That's odd that is happening with only six shots. What card do you have? Also, if you haven't al... read more 11/17/2002 (12:48 pm)
static shape bounding box huge, why? Are you re-scaling it once you put it in Torque? If you make the tree larger in Torque, it also inc... read more 11/17/2002 (12:41 pm)
Bullets + particles eating fps .. under particleData, change this to a low setting: [code] lifetimeMS = 1000;[/code] (this would ... read more 11/17/2002 (12:26 pm)
How to find a publisher You'll need a game, first, in all likelyhood. --Eric... read more 11/17/2002 (10:47 am)
3 years from now... I heard Doom III has realtime fanny-packs. :( --Eric ;)... read more 11/16/2002 (2:09 pm)
Torque Enhancement Project You're welcome to join the public access forums to discuss some needed items. Projects we already... read more 11/15/2002 (10:21 am)
QuArK Sphere Builder I'm sorry; I meant Q3Radiant, which I believe was the official QuakeIII map editor before GMax came ... read more 11/15/2002 (10:07 am)