Eric Forhan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animated particle textures | Of course, you'll have to do some tweaking, but this should get you started. This was actually modi... read more | 06/26/2004 (7:55 am) |
| Mmorpg Graveyard | Stephen, Josh's resources were usually put in forum threads. I think he stated what they were, so I... read more | 06/24/2004 (4:15 pm) |
| Any C#, VB.Net developers around? | You might try the Help Wanted forum. :)... read more | 06/24/2004 (3:47 pm) |
| TGE (or TSE) for a city map | If you set "allow lighting to pass through portal" to off, and have a leak-free interior, you should... read more | 06/24/2004 (10:24 am) |
| What are your thoughts... | I can throw in for a little background art or something. :)... read more | 06/23/2004 (9:49 am) |
| Is the Interior LOD broken? | No. Is this only in CVS?... read more | 06/23/2004 (7:46 am) |
| Is the Interior LOD broken? | Talk slowly Ben. I'm an artist. :)... read more | 06/23/2004 (7:29 am) |
| Is Game Beavers Dead? | I think I found my problem: I believe SpybotS&D was actually blocking the website from my loading. ... read more | 06/23/2004 (6:39 am) |
| Is the Interior LOD broken? | I may be misunderstanding you, but I think you have that mistaken. [b]min_pixel[/b] is not the file... read more | 06/23/2004 (3:34 am) |
| Is the Interior LOD broken? | I wonder if anyone else has noticed this? My models are pretty low-poly, but I could squeeze out a ... read more | 06/23/2004 (3:20 am) |
| What are your thoughts... | Is networking something you need to take into account while writing this? Or does it take as much e... read more | 06/23/2004 (1:52 am) |
| What are your thoughts... | So, if I can handle scripting fair enough, can I make a game? Or must I learn C++? :)... read more | 06/23/2004 (12:04 am) |
| Is Game Beavers Dead? | In IE, I get: "Cannot find server or DNS Error" And in Firefox, I get a pop-up that says, "www.ga... read more | 06/22/2004 (10:55 pm) |
| Is Game Beavers Dead? | I can't even get to the website at all. :(... read more | 06/22/2004 (9:51 pm) |
| Normal Maps in TSE | Looks like a blue blob to me.... read more | 06/22/2004 (4:33 pm) |
| What are your thoughts... | I'm toying with a 2D game that would benefit from having networking. But, how hard would it be fo... read more | 06/22/2004 (3:02 pm) |
| Is it me or is QuArk flakey as a fish? | I love QuArK. Which, btw, has an "autosave" feature. ;) The key here is to try [i]not[/i] to use... read more | 06/22/2004 (1:37 pm) |
| What happened to Google adsense? | [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=19098]Here's why[/url].... read more | 06/21/2004 (10:11 pm) |
| Specifications & Features of a New Torque Mapping Tool | Cool, Chris. Then go for it! :)... read more | 06/21/2004 (2:25 pm) |
| Is the Interior LOD broken? | They seem to be happening at preset distances. It doesn't matter what I change the min_pixel settin... read more | 06/21/2004 (12:49 pm) |
| Guided Missiles | Odd. I wonder why I can't reach it.... read more | 06/21/2004 (1:45 am) |
| Guided Missiles | That link seems to be down, too.... read more | 06/21/2004 (12:37 am) |
| Specifications & Features of a New Torque Mapping Tool | I don't understand. If you guys are wanting to make a 100% Torque compatible tool, why don't you wa... read more | 06/20/2004 (11:21 am) |
| Guided Missiles | Hhmm... the link seems to be down.... read more | 06/20/2004 (11:12 am) |
| Torque Retro 2D! | Keith, Realm Wars has a scripted animated (sliding) menu.... read more | 06/20/2004 (10:56 am) |
| XBOX Port for TSE???? | From Eric R's link: [quote]Robot Army Development>> Droids[/quote] I, for one, welcome our new D... read more | 06/18/2004 (6:26 pm) |
| XBOX Port for TSE???? | These are not the droids you are looking for...... read more | 06/18/2004 (2:58 pm) |
| Torque Retro 2D! | Hey, if this is Torque Retro, does that mean that we're going to get the old green chatbox back?... read more | 06/18/2004 (8:44 am) |
| XBOX Port for TSE???? | Conny, I'm sure that implenting whatever code the XBox requires and making certain it runs are two r... read more | 06/18/2004 (6:20 am) |
| Specifications & Features of a New Torque Mapping Tool | FruitBatinShades, That sounds a lot like [url=http://www.garagegames.com/index.php?sec=mg&mod=res... read more | 06/18/2004 (2:08 am) |
| XBOX Port for TSE???? | Damn...where's the cat? He was in the bag a minute ago. :-P... read more | 06/18/2004 (12:51 am) |
| XBOX Port for TSE???? | Ahh... it was a small run by my younger brother's company who still produces Jag and Lynx games. I ... read more | 06/18/2004 (12:44 am) |
| XBOX Port for TSE???? | I'm not in the "loop". I'm a little [i]loopy[/i] though. I gotta say, though, I could check off ... read more | 06/18/2004 (12:28 am) |
| XBOX Port for TSE???? | Yeah, but when's the Atari2600 port?!... read more | 06/17/2004 (11:09 pm) |
| Fog Layers | Have the ground blur the texture? Is this implemented in the TGE demo?... read more | 06/17/2004 (3:57 pm) |
| Fog Layers | I never did understand the Stormfog thing.... read more | 06/17/2004 (12:54 pm) |
| Simple Black Smith Building | [quote]Sorry its a little dark.[/quote] That's a [i]little[/i] bit of an understatement. ;)... read more | 06/17/2004 (12:23 pm) |
| Announcing : Blender Exporter For Torque (0.8) | I don't think it did in the past, before the last year or so. Back then the UI was rough for a newb... read more | 06/17/2004 (12:19 pm) |
| Fog Layers | I almost asked that same question, John. The ol' "KISS" mantra. :)... read more | 06/17/2004 (12:17 pm) |
| Linux distro suggestions? | [quote]My wife assembled a new PC for me last week and its now using an ASUS PC4800 motherboard with... read more | 06/17/2004 (11:33 am) |
| Announcing : Blender Exporter For Torque (0.8) | Congrats, James. :) Blender allows customized UI now, doesn't it?... read more | 06/17/2004 (11:18 am) |
| Quark cracks from copying | I've never heard that, Tony. Perhaps someone else can enlighten us on this. It's just that I've nev... read more | 06/16/2004 (11:46 pm) |
| Objects in DIF Interiors | If they are interior-only DTS items, you might try turning up the ambient light via your modelling p... read more | 06/16/2004 (11:45 pm) |
| "Mark all as Read" is treacherous ;-) | I don't have that problem. Weird.... read more | 06/16/2004 (4:08 pm) |
| Private forums... public? | Lol... kinda makes this a bit of a moot convo?... read more | 06/16/2004 (4:04 pm) |
| Specifications & Features of a New Torque Mapping Tool | Two questions: Since Torque can handle Python (thanks to Josh Ritter), can much of QuArK be ported ... read more | 06/16/2004 (9:42 am) |
| Gmax | Perhaps we would be better served to talk to Newtek and see if we couldn't get a special low cost or... read more | 06/16/2004 (9:37 am) |
| Objects in DIF Interiors | Tony, for a more natural look you should let the portals block sunlight and use interior lights to b... read more | 06/16/2004 (8:17 am) |
| Gmax | The key to the success of this app would probably be in the license. ;)... read more | 06/15/2004 (7:28 pm) |
| Problem adding .DIF file | Firas, if your version generates a [b]console.log[/b], check that for "missing texture" error messag... read more | 06/15/2004 (2:05 pm) |