Game Development Community

Eric Forhan's Forum Posts

Thread Post Date Posted
RTS game Ground Control released for free I got the GCII demo with the latest MaximumPC--it's a pretty cool game. Unfortunately, even the... read more 07/17/2004 (4:06 pm)
Josh Ritter Are we still talking about Josh? Or Gonzo?... read more 07/17/2004 (4:03 pm)
Tales of GPL Development But Bill Gates says Open Source software is putting people out of jobs. *nudgenudgewinkwink*... read more 07/16/2004 (11:32 am)
Any good RTS software? I smell a code pack.... read more 07/16/2004 (1:21 am)
TorqueBASIC: A Scripting Language Here's my story. I grew up with the BASIC language, from way back in the MBASIC days, to the GWBASI... read more 07/14/2004 (12:45 pm)
TorqueBASIC: A Scripting Language 100 PRINT "HELLO WORLD" 200 GOTO 100... read more 07/13/2004 (11:23 pm)
Map2Dif bug, Detail brushes. Ben's a tease. But, we like teases, because they eventually put out. ;)... read more 07/13/2004 (5:59 pm)
TorqueBASIC: A Scripting Language You might try Josh Ritter's TGE Python (not sure that's the name). I understand Python is a lot eas... read more 07/13/2004 (3:43 pm)
Quark / map2dif texturing trouble Not sure if this will help or not, but do you have floating point turned on?... read more 07/13/2004 (12:25 am)
Mmorpg Graveyard So give away a few hours a month, and make them pay for extra. Very few 12 year olds can afford a $... read more 07/08/2004 (9:09 pm)
Specifications & Features of a New Torque Mapping Tool Desmond, Josh Ritter actually had a 4-view TGE going, though I forget what he called it. I'm not su... read more 07/08/2004 (12:54 pm)
Alt-tab screws lightmaps? The same thing happens with me, [i]sometimes[/i]. I imagine it has something to do with flushing/re... read more 07/07/2004 (4:16 pm)
Glowing Objects Cell shading?... read more 07/07/2004 (1:37 pm)
Mmorpg Graveyard $20 for unlimited access? I pay $9.95! :) For $26.95 I'd be on DSL. Carry on...... read more 07/07/2004 (6:40 am)
Mmorpg Graveyard That's just not realistic, Jarrad, IMHO.... read more 07/06/2004 (9:39 am)
Auto-Updating LSync/Rsync? It may not be perty, but it seems to do the job. Or am I missing something?... read more 07/05/2004 (11:33 am)
Auto-Updating Legends has a very nice cross-platform auto-updater. :)... read more 07/05/2004 (11:27 am)
Adding Sprites Forrrrr, what?... read more 07/04/2004 (10:08 pm)
Brain Editor Really guys, it's rather faux pas to advertise other editors (free or not) in a thread started by th... read more 07/04/2004 (8:37 pm)
TSE demo not working on ATI 9200. Works beautifuly on my meager machine. I must admit I was surprised by some of the effects. I was... read more 07/03/2004 (12:11 pm)
A couple Quark texturing questions. You have to do some engine modification to get it to use transparancy on Interiors. I don't know if... read more 07/03/2004 (10:06 am)
Free textures, and not-so-free textures... Those look nice, Ted. I'm not sure there's a big calling for purchasing just a few textures, thou... read more 07/03/2004 (7:53 am)
Mmorpg Graveyard To think of all those resources totally wasted.... read more 07/03/2004 (5:02 am)
Torque Retro 2D! *Progress* Melv, Someone showed me this and I thought it so cool I had to see if it might inspire a little... read more 07/02/2004 (2:45 am)
Specifications & Features of a New Torque Mapping Tool Daveee... I had no idea you were working on such a thing. When can we expect DIF importing? ;) (I'... read more 07/01/2004 (11:15 am)
XBOX Port for TSE???? What is the meaning of life, the universe, and everything?... read more 07/01/2004 (10:01 am)
Map2dif crashes in WinXP I was using the newest one from the "Radiosity" thread, which includes the floating point updates, b... read more 07/01/2004 (8:20 am)
Lighting in TSE John has said he's going to work to allow the lighting pack to be upgraded into the engine (just as ... read more 07/01/2004 (7:05 am)
Water Sparkles Those are usually called [i]caustics[/i]. I don't know how to do them, though.... read more 07/01/2004 (1:51 am)
Sierra Bye-Bye?? and Whats the Vivendi story? Here's a little more: [url=http://www.reuters.com/newsArticle.jhtml?type=topNews&storyID=5544585]... read more 06/30/2004 (1:07 pm)
Blurred Textures from a Distance That's only for DTS though. =/... read more 06/30/2004 (1:01 pm)
Torque Retro 2D! *Progress* Melv, I'm behind you 100% if you wish to sell it. You fully deserve it already, and as you so ap... read more 06/30/2004 (6:52 am)
Torque Retro 2D! *Progress* Melv, you are too kind. Do you think this is something that would be complicated to pick up and w... read more 06/30/2004 (5:29 am)
TSE demo not working on ATI 9200. All the athlonXP folks should probably check their BIOS and see if it's enabled. All the regular ... read more 06/29/2004 (3:04 pm)
Map2dif crashes in WinXP After some research, I found it was a hexagonal brush with a cap on it that was causing the bug. Si... read more 06/29/2004 (12:29 pm)
TSE demo not working on ATI 9200. Still pink, even with XP. Granted, my proc is [i]way[/i] below spec. Processor Init: AMD Ath... read more 06/29/2004 (6:03 am)
Torque Retro 2D! *Progress* Melv, you [i]are[/i] going to be selling this, aren't you?... read more 06/29/2004 (12:48 am)
Terrain Texture Support Ugh. I suppose you are using square textures that are a power of two? 256x256, etc? I'm not sure a... read more 06/29/2004 (12:43 am)
TSE demo not working on ATI 9200. Well, I went to reinstall WinMe, just for some simple maintenance, found out I could no longer conne... read more 06/29/2004 (12:38 am)
Terrain Texture Support It sure looks like the problem is too many textures--which I've run into before. Are you sure you d... read more 06/29/2004 (12:29 am)
Alarm light maps I seem to recall this being broken. You might ask Desmond Fletcher about it--he may know for sure.... read more 06/29/2004 (12:20 am)
Terrain Texture Support Woudln't it be easier just to work around it and not put more than 3 or 4 textures overlapping in on... read more 06/29/2004 (12:16 am)
Torque Retro 2D! *Progress* Attack of the Killer Logos? ;)... read more 06/28/2004 (11:56 pm)
Animated particle textures I gave you code that should work. There's no "numFrames" in that code--perhaps it's autogenerated f... read more 06/27/2004 (8:08 am)
Animated particle textures Where did the "numFrames = 8;" come from then?... read more 06/27/2004 (7:48 am)
Turning off interior shadows Well, thanks for the hope at least, Ben. :)... read more 06/26/2004 (9:33 pm)
Turning off interior shadows Ahh, Zen master, I am but a lowly artist. Really, I wasn't looking for someone to bust out some... read more 06/26/2004 (7:31 pm)
Animated particle textures Where in the world are you getting "numFrames" from? It's not in the code I posted earlier. I th... read more 06/26/2004 (7:24 pm)
Animated particle textures Make sure your texture is a power of two. Beyond that, you're just going to have to play with i... read more 06/26/2004 (11:13 am)
Animated particle textures Alpha or normal transparancy should work. It'll have to be in a format that supports it, like PNG o... read more 06/26/2004 (10:56 am)