Eric Forhan's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| RTS game Ground Control released for free | I got the GCII demo with the latest MaximumPC--it's a pretty cool game. Unfortunately, even the... read more | 07/17/2004 (4:06 pm) |
| Josh Ritter | Are we still talking about Josh? Or Gonzo?... read more | 07/17/2004 (4:03 pm) |
| Tales of GPL Development | But Bill Gates says Open Source software is putting people out of jobs. *nudgenudgewinkwink*... read more | 07/16/2004 (11:32 am) |
| Any good RTS software? | I smell a code pack.... read more | 07/16/2004 (1:21 am) |
| TorqueBASIC: A Scripting Language | Here's my story. I grew up with the BASIC language, from way back in the MBASIC days, to the GWBASI... read more | 07/14/2004 (12:45 pm) |
| TorqueBASIC: A Scripting Language | 100 PRINT "HELLO WORLD" 200 GOTO 100... read more | 07/13/2004 (11:23 pm) |
| Map2Dif bug, Detail brushes. | Ben's a tease. But, we like teases, because they eventually put out. ;)... read more | 07/13/2004 (5:59 pm) |
| TorqueBASIC: A Scripting Language | You might try Josh Ritter's TGE Python (not sure that's the name). I understand Python is a lot eas... read more | 07/13/2004 (3:43 pm) |
| Quark / map2dif texturing trouble | Not sure if this will help or not, but do you have floating point turned on?... read more | 07/13/2004 (12:25 am) |
| Mmorpg Graveyard | So give away a few hours a month, and make them pay for extra. Very few 12 year olds can afford a $... read more | 07/08/2004 (9:09 pm) |
| Specifications & Features of a New Torque Mapping Tool | Desmond, Josh Ritter actually had a 4-view TGE going, though I forget what he called it. I'm not su... read more | 07/08/2004 (12:54 pm) |
| Alt-tab screws lightmaps? | The same thing happens with me, [i]sometimes[/i]. I imagine it has something to do with flushing/re... read more | 07/07/2004 (4:16 pm) |
| Glowing Objects | Cell shading?... read more | 07/07/2004 (1:37 pm) |
| Mmorpg Graveyard | $20 for unlimited access? I pay $9.95! :) For $26.95 I'd be on DSL. Carry on...... read more | 07/07/2004 (6:40 am) |
| Mmorpg Graveyard | That's just not realistic, Jarrad, IMHO.... read more | 07/06/2004 (9:39 am) |
| Auto-Updating | LSync/Rsync? It may not be perty, but it seems to do the job. Or am I missing something?... read more | 07/05/2004 (11:33 am) |
| Auto-Updating | Legends has a very nice cross-platform auto-updater. :)... read more | 07/05/2004 (11:27 am) |
| Adding Sprites | Forrrrr, what?... read more | 07/04/2004 (10:08 pm) |
| Brain Editor | Really guys, it's rather faux pas to advertise other editors (free or not) in a thread started by th... read more | 07/04/2004 (8:37 pm) |
| TSE demo not working on ATI 9200. | Works beautifuly on my meager machine. I must admit I was surprised by some of the effects. I was... read more | 07/03/2004 (12:11 pm) |
| A couple Quark texturing questions. | You have to do some engine modification to get it to use transparancy on Interiors. I don't know if... read more | 07/03/2004 (10:06 am) |
| Free textures, and not-so-free textures... | Those look nice, Ted. I'm not sure there's a big calling for purchasing just a few textures, thou... read more | 07/03/2004 (7:53 am) |
| Mmorpg Graveyard | To think of all those resources totally wasted.... read more | 07/03/2004 (5:02 am) |
| Torque Retro 2D! *Progress* | Melv, Someone showed me this and I thought it so cool I had to see if it might inspire a little... read more | 07/02/2004 (2:45 am) |
| Specifications & Features of a New Torque Mapping Tool | Daveee... I had no idea you were working on such a thing. When can we expect DIF importing? ;) (I'... read more | 07/01/2004 (11:15 am) |
| XBOX Port for TSE???? | What is the meaning of life, the universe, and everything?... read more | 07/01/2004 (10:01 am) |
| Map2dif crashes in WinXP | I was using the newest one from the "Radiosity" thread, which includes the floating point updates, b... read more | 07/01/2004 (8:20 am) |
| Lighting in TSE | John has said he's going to work to allow the lighting pack to be upgraded into the engine (just as ... read more | 07/01/2004 (7:05 am) |
| Water Sparkles | Those are usually called [i]caustics[/i]. I don't know how to do them, though.... read more | 07/01/2004 (1:51 am) |
| Sierra Bye-Bye?? and Whats the Vivendi story? | Here's a little more: [url=http://www.reuters.com/newsArticle.jhtml?type=topNews&storyID=5544585]... read more | 06/30/2004 (1:07 pm) |
| Blurred Textures from a Distance | That's only for DTS though. =/... read more | 06/30/2004 (1:01 pm) |
| Torque Retro 2D! *Progress* | Melv, I'm behind you 100% if you wish to sell it. You fully deserve it already, and as you so ap... read more | 06/30/2004 (6:52 am) |
| Torque Retro 2D! *Progress* | Melv, you are too kind. Do you think this is something that would be complicated to pick up and w... read more | 06/30/2004 (5:29 am) |
| TSE demo not working on ATI 9200. | All the athlonXP folks should probably check their BIOS and see if it's enabled. All the regular ... read more | 06/29/2004 (3:04 pm) |
| Map2dif crashes in WinXP | After some research, I found it was a hexagonal brush with a cap on it that was causing the bug. Si... read more | 06/29/2004 (12:29 pm) |
| TSE demo not working on ATI 9200. | Still pink, even with XP. Granted, my proc is [i]way[/i] below spec. Processor Init: AMD Ath... read more | 06/29/2004 (6:03 am) |
| Torque Retro 2D! *Progress* | Melv, you [i]are[/i] going to be selling this, aren't you?... read more | 06/29/2004 (12:48 am) |
| Terrain Texture Support | Ugh. I suppose you are using square textures that are a power of two? 256x256, etc? I'm not sure a... read more | 06/29/2004 (12:43 am) |
| TSE demo not working on ATI 9200. | Well, I went to reinstall WinMe, just for some simple maintenance, found out I could no longer conne... read more | 06/29/2004 (12:38 am) |
| Terrain Texture Support | It sure looks like the problem is too many textures--which I've run into before. Are you sure you d... read more | 06/29/2004 (12:29 am) |
| Alarm light maps | I seem to recall this being broken. You might ask Desmond Fletcher about it--he may know for sure.... read more | 06/29/2004 (12:20 am) |
| Terrain Texture Support | Woudln't it be easier just to work around it and not put more than 3 or 4 textures overlapping in on... read more | 06/29/2004 (12:16 am) |
| Torque Retro 2D! *Progress* | Attack of the Killer Logos? ;)... read more | 06/28/2004 (11:56 pm) |
| Animated particle textures | I gave you code that should work. There's no "numFrames" in that code--perhaps it's autogenerated f... read more | 06/27/2004 (8:08 am) |
| Animated particle textures | Where did the "numFrames = 8;" come from then?... read more | 06/27/2004 (7:48 am) |
| Turning off interior shadows | Well, thanks for the hope at least, Ben. :)... read more | 06/26/2004 (9:33 pm) |
| Turning off interior shadows | Ahh, Zen master, I am but a lowly artist. Really, I wasn't looking for someone to bust out some... read more | 06/26/2004 (7:31 pm) |
| Animated particle textures | Where in the world are you getting "numFrames" from? It's not in the code I posted earlier. I th... read more | 06/26/2004 (7:24 pm) |
| Animated particle textures | Make sure your texture is a power of two. Beyond that, you're just going to have to play with i... read more | 06/26/2004 (11:13 am) |
| Animated particle textures | Alpha or normal transparancy should work. It'll have to be in a format that supports it, like PNG o... read more | 06/26/2004 (10:56 am) |