Game Development Community

Chris Calef's Forum Posts

Thread Post Date Posted
Did WoW push the bounds of the MMOG genre? @timothy: you have a girlfriend who actually [i]plays computer games[/i]?? read more 01/10/2005 (7:20 pm)
Details about stock torque player skeleton Hey, thanks for verifying that! Kinda weird starting position, but whatever works... I think I'm... read more 12/30/2004 (8:18 pm)
Details about stock torque player skeleton Yeah, I'd expect the bone initial translations to set them up in the default pose as well, hence my... read more 12/30/2004 (1:27 pm)
Dynamic skies? @Ted: hey, did you by any chance put your fractal clouds out as a resource, or have any screenshots... read more 10/19/2004 (8:56 am)
Map2dif Figure it out yet, Ari? I'm concentrating on map2dif right now in what I'm doing, feel free to keep... read more 10/19/2004 (8:52 am)
SWAT model Wow, you guys f***ing rock!! thanks for the great work, to both the Wills! @will burgers -- only... read more 09/14/2004 (11:55 am)
Multi-map question That would work fine, except for the fact that in my experience it's very hard to get real terrain d... read more 04/17/2004 (12:17 am)
Console functions not recognized Thanks, Ron, that was it. Sigh, don't forget to look at console.log! :-P... read more 12/15/2003 (3:19 pm)
Got moving platform working..sort of. Need help! Mark -- I'm just curious, a while ago I saw a post from someone who was trying to make a moving ocea... read more 11/19/2003 (8:42 am)
Battlefield 1942 style map textures?? Hi Jeff! Just to throw my two cents in, I think Alex's idea is great! It would be awfully expensiv... read more 11/19/2003 (8:34 am)
Quake/Halflife Models Has anyone had texture problems with using halflife models? I tried using the Milkshape DTS exporte... read more 11/03/2003 (7:57 am)
Adding new animated models that aren't players Err, excuse me, I meant to say "add a bot to _my_ game" :-)... read more 10/08/2003 (8:12 am)
Adding new animated models that aren't players Hey, thanks! So, does the monster model need to have the same body parts/nodes as the player model?... read more 10/08/2003 (8:11 am)
Enhancing terrain rendering engine Hi, I'm new to TGE as of this week (yay! what a great engine!!) and am just wondering whether anyone... read more 08/20/2003 (2:58 pm)
Does gcc on win32 work? (cygwin) Hey Scott, you probalby already have it running by now, but in case you don't I have the same situat... read more 08/20/2003 (2:20 pm)
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