Chris Calef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Did WoW push the bounds of the MMOG genre? |
@timothy: you have a girlfriend who actually [i]plays computer games[/i]??
|
01/10/2005 (7:20 pm) |
| Details about stock torque player skeleton | Hey, thanks for verifying that! Kinda weird starting position, but whatever works... I think I'm... read more | 12/30/2004 (8:18 pm) |
| Details about stock torque player skeleton | Yeah, I'd expect the bone initial translations to set them up in the default pose as well, hence my... read more | 12/30/2004 (1:27 pm) |
| Dynamic skies? | @Ted: hey, did you by any chance put your fractal clouds out as a resource, or have any screenshots... read more | 10/19/2004 (8:56 am) |
| Map2dif | Figure it out yet, Ari? I'm concentrating on map2dif right now in what I'm doing, feel free to keep... read more | 10/19/2004 (8:52 am) |
| SWAT model | Wow, you guys f***ing rock!! thanks for the great work, to both the Wills! @will burgers -- only... read more | 09/14/2004 (11:55 am) |
| Multi-map question | That would work fine, except for the fact that in my experience it's very hard to get real terrain d... read more | 04/17/2004 (12:17 am) |
| Console functions not recognized | Thanks, Ron, that was it. Sigh, don't forget to look at console.log! :-P... read more | 12/15/2003 (3:19 pm) |
| Got moving platform working..sort of. Need help! | Mark -- I'm just curious, a while ago I saw a post from someone who was trying to make a moving ocea... read more | 11/19/2003 (8:42 am) |
| Battlefield 1942 style map textures?? | Hi Jeff! Just to throw my two cents in, I think Alex's idea is great! It would be awfully expensiv... read more | 11/19/2003 (8:34 am) |
| Quake/Halflife Models | Has anyone had texture problems with using halflife models? I tried using the Milkshape DTS exporte... read more | 11/03/2003 (7:57 am) |
| Adding new animated models that aren't players | Err, excuse me, I meant to say "add a bot to _my_ game" :-)... read more | 10/08/2003 (8:12 am) |
| Adding new animated models that aren't players | Hey, thanks! So, does the monster model need to have the same body parts/nodes as the player model?... read more | 10/08/2003 (8:11 am) |
| Enhancing terrain rendering engine | Hi, I'm new to TGE as of this week (yay! what a great engine!!) and am just wondering whether anyone... read more | 08/20/2003 (2:58 pm) |
| Does gcc on win32 work? (cygwin) | Hey Scott, you probalby already have it running by now, but in case you don't I have the same situat... read more | 08/20/2003 (2:20 pm) |