Game Development Community

Chris Calef's Forum Posts

Thread Post Date Posted
TBE Error :( Hmm, only thing that occurs to me (and I tell everybody to try first when they have trouble with TBE... read more 05/03/2005 (9:01 am)
Quick Survey on MS SQL2000 [quote]MySql doesn't have a complaint oledb driver out, so none of my mappings between the torque da... read more 04/24/2005 (4:25 pm)
[fxGrassReplicator v.1.01] Install ? I don't use VC++, so I don't know how you add files to a project there, but the way it ends up in to... read more 04/21/2005 (12:37 pm)
Whats happened? @james: have you tried a fresh install yet? TBE & Eclipse can be temperamental, but it should work ... read more 04/20/2005 (12:03 pm)
Animated Skybox Animated skyboxes would rock! I don't remember seeing anyone do that yet. please post what you le... read more 04/19/2005 (10:24 am)
Multiple Player Skeletons @Griffin: have you read Joe Maruschak's documentation on the max exporter? I think it would be wha... read more 04/16/2005 (5:39 pm)
TGE-ODE integration 2 Hey Akio, do you have any thoughts regarding the problem of ragdoll vibrating itself silly while... read more 04/13/2005 (2:55 pm)
Tbe Issue Excellent, glad to hear it. Don't know why Eclipse is giving people so much grief.... read more 04/11/2005 (3:14 pm)
TSShape problem... I must be missing something, but my first question would be, why are you trying to load a dts using ... read more 04/10/2005 (10:08 pm)
Tbe Issue PS - If the above works, and you wish to continue on to coding, simply use another text editing envi... read more 04/10/2005 (9:26 pm)
Tbe Issue Well, I'd have a pretty hard time diagnosing what Eclipse is deciding to do to you there, but if you... read more 04/10/2005 (9:24 pm)
If I don't use script... If you don't use tge script, to the best of my knowledge you have a pretty huge job ahead of you to ... read more 04/10/2005 (8:47 pm)
Controlling Multiplayer connections If you pick up the RTS pack, it has that functionality already working. And it's awfully nice to ha... read more 04/07/2005 (11:55 am)
Controlling Multiplayer connections If you pick up the RTS pack, it has that functionality already working. And it's awfully nice to ha... read more 04/07/2005 (11:06 am)
TGE-ODE integration 2 [Chris gets it now, :P -- that's pretty cool having all your files included as zips] Looks good! ... read more 03/31/2005 (4:55 pm)
TGE-ODE integration 2 @Dreamer: ODE == Open Dynamics Engine, a free open-source rigid body physics engine project led by ... read more 03/31/2005 (1:57 pm)
TGE-ODE integration 2 @Akio: Thanks for doing this!! I had a problem unzipping it, though, the internal zips (ode.zip) ... read more 03/31/2005 (1:44 pm)
Tge warez >I paid because I heard that chicks dig guys who are TGE owners @Brian: sorry man, the chicks ar... read more 03/31/2005 (12:51 pm)
Compiling with TBE Aha, thanks Ron!... read more 03/30/2005 (3:37 pm)
Compiling with TBE Hey everybody, Jeff asked me to look at the lighting pack because people were having trouble comp... read more 03/29/2005 (6:08 pm)
TGE Noob: #1 @Jim: read the preceding posts: [quote]Understand that a significant portion of new users are her... read more 03/14/2005 (11:36 am)
Help to compile it, please !! Ah, I understand. Just to "third" what stephen and ed are saying, if you are a newb, you most defin... read more 03/10/2005 (4:41 pm)
Help to compile it, please !! Hey Juan, Please tell us more about your problem. What compiler are you trying to use, TBE or Vi... read more 03/10/2005 (9:28 am)
Animated textures Damn, nice work, man! Definitely one of those things I've thought about and wished I had for a long... read more 03/06/2005 (11:02 pm)
RTS documentation Good job man, docs are always welcome!! thanks!... read more 02/25/2005 (8:25 pm)
10,000 players Hate to beat a dead horse here but it looks like this conversation got a little distracted by a mis-... read more 02/25/2005 (8:33 am)
10,000 players Hate to beat a dead horse here but it looks like this conversation got a little distracted by a mis-... read more 02/25/2005 (8:27 am)
Can't get animations to play Just out of curiousity, Justin, did you try going stopThread(0), and then subsequently going playThr... read more 02/25/2005 (8:19 am)
Torque documentation and compiling torque engine with eclipse First question, I don't know the answer to. For part of the docs, you can build them yourself (the ... read more 02/18/2005 (6:54 pm)
Torque documentation and compiling torque engine with eclipse Second question: yes, all the source code is in the engine directory, but follow the instructions f... read more 02/18/2005 (6:53 pm)
Master server question Hey man, don't beat yourself up, everybody does things like that. It is amazing how fast you fix th... read more 02/18/2005 (6:37 pm)
Hidden forum? Glad I'm not the only one, I just found out about this list from Stephen Zepp, had no idea it existe... read more 02/08/2005 (11:32 am)
Mounted Image States... @Andrew: damn, man, that's a really good idea! Never thought of mounting an image to represent the... read more 02/07/2005 (1:18 pm)
Limits to total number of animation sequences? Okay, hopefully last post on this thread! Just wanted to report a couple other things I forgot to m... read more 02/02/2005 (12:08 pm)
Making a city @Mark: damn, sounds like you live in an interesting neighborhood! I highly recommend moving to Ore... read more 02/01/2005 (4:02 pm)
Making a city Hey Michael (and everybody) It sounds like you've got some good ideas going on here. It's great ... read more 02/01/2005 (4:00 pm)
Limits to total number of animation sequences? You could definitely do that, too. The way it is, it's designed to have a higher degree of flexibil... read more 02/01/2005 (2:32 pm)
Limits to total number of animation sequences? Would that be trembling in anticipation, or in fear of their teams' rising expectations? :-)... read more 02/01/2005 (1:28 pm)
Limits to total number of animation sequences? @anthony: ROFL... read more 02/01/2005 (1:16 pm)
Limits to total number of animation sequences? @Ben: yeah, whatever Ben. Torque Master. @everyone: more research results a) solution posted ab... read more 02/01/2005 (12:38 pm)
Limits to total number of animation sequences? Okay... thanks again to Ben Garney the Torque Master, he pointed out (one of) my problem(s). (I fou... read more 01/31/2005 (7:25 pm)
Limits to total number of animation sequences? Uh oh... upon further testing, I find that this works great for a local client-server (i.e. torque o... read more 01/31/2005 (6:30 pm)
Limits to total number of animation sequences? Okay, don't sue me if this breaks anything, but here is my first modification to allow more sequence... read more 01/31/2005 (5:54 pm)
Limits to total number of animation sequences? @Billy: it's easier for me, because in my particular application I have a whole series of animation... read more 01/30/2005 (7:00 pm)
Limits to total number of animation sequences? @Ben: "clever would probably mean making Torque aware of your naming convention" Aha, yes, that ... read more 01/30/2005 (9:04 am)
The Open Dynamics Framework Hey Dylan, and everybody else who's interested in rag dolls... just wanted to throw my two cents in ... read more 01/20/2005 (11:39 am)
Just got Torque Which content pack? Look for instructions that came with it, documentation, readme.txt files, a... read more 01/15/2005 (6:00 pm)
Compiling with Cygwin and MinGW Hey, thanks for the tip John! I got stuck once trying to do torque-mysql compile, because both to... read more 01/11/2005 (12:27 pm)
Did WoW push the bounds of the MMOG genre? @timothy: you have a girlfriend who actually [i]plays computer games[/i]?? read more 01/10/2005 (7:20 pm)
Details about stock torque player skeleton Hey, thanks for verifying that! Kinda weird starting position, but whatever works... I think I'm... read more 12/30/2004 (8:18 pm)