Chris Calef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TBE Error :( | Hmm, only thing that occurs to me (and I tell everybody to try first when they have trouble with TBE... read more | 05/03/2005 (9:01 am) |
| Quick Survey on MS SQL2000 | [quote]MySql doesn't have a complaint oledb driver out, so none of my mappings between the torque da... read more | 04/24/2005 (4:25 pm) |
| [fxGrassReplicator v.1.01] Install ? | I don't use VC++, so I don't know how you add files to a project there, but the way it ends up in to... read more | 04/21/2005 (12:37 pm) |
| Whats happened? | @james: have you tried a fresh install yet? TBE & Eclipse can be temperamental, but it should work ... read more | 04/20/2005 (12:03 pm) |
| Animated Skybox | Animated skyboxes would rock! I don't remember seeing anyone do that yet. please post what you le... read more | 04/19/2005 (10:24 am) |
| Multiple Player Skeletons | @Griffin: have you read Joe Maruschak's documentation on the max exporter? I think it would be wha... read more | 04/16/2005 (5:39 pm) |
| TGE-ODE integration 2 | Hey Akio, do you have any thoughts regarding the problem of ragdoll vibrating itself silly while... read more | 04/13/2005 (2:55 pm) |
| Tbe Issue | Excellent, glad to hear it. Don't know why Eclipse is giving people so much grief.... read more | 04/11/2005 (3:14 pm) |
| TSShape problem... | I must be missing something, but my first question would be, why are you trying to load a dts using ... read more | 04/10/2005 (10:08 pm) |
| Tbe Issue | PS - If the above works, and you wish to continue on to coding, simply use another text editing envi... read more | 04/10/2005 (9:26 pm) |
| Tbe Issue | Well, I'd have a pretty hard time diagnosing what Eclipse is deciding to do to you there, but if you... read more | 04/10/2005 (9:24 pm) |
| If I don't use script... | If you don't use tge script, to the best of my knowledge you have a pretty huge job ahead of you to ... read more | 04/10/2005 (8:47 pm) |
| Controlling Multiplayer connections | If you pick up the RTS pack, it has that functionality already working. And it's awfully nice to ha... read more | 04/07/2005 (11:55 am) |
| Controlling Multiplayer connections | If you pick up the RTS pack, it has that functionality already working. And it's awfully nice to ha... read more | 04/07/2005 (11:06 am) |
| TGE-ODE integration 2 | [Chris gets it now, :P -- that's pretty cool having all your files included as zips] Looks good! ... read more | 03/31/2005 (4:55 pm) |
| TGE-ODE integration 2 | @Dreamer: ODE == Open Dynamics Engine, a free open-source rigid body physics engine project led by ... read more | 03/31/2005 (1:57 pm) |
| TGE-ODE integration 2 | @Akio: Thanks for doing this!! I had a problem unzipping it, though, the internal zips (ode.zip) ... read more | 03/31/2005 (1:44 pm) |
| Tge warez | >I paid because I heard that chicks dig guys who are TGE owners @Brian: sorry man, the chicks ar... read more | 03/31/2005 (12:51 pm) |
| Compiling with TBE | Aha, thanks Ron!... read more | 03/30/2005 (3:37 pm) |
| Compiling with TBE | Hey everybody, Jeff asked me to look at the lighting pack because people were having trouble comp... read more | 03/29/2005 (6:08 pm) |
| TGE Noob: #1 | @Jim: read the preceding posts: [quote]Understand that a significant portion of new users are her... read more | 03/14/2005 (11:36 am) |
| Help to compile it, please !! | Ah, I understand. Just to "third" what stephen and ed are saying, if you are a newb, you most defin... read more | 03/10/2005 (4:41 pm) |
| Help to compile it, please !! | Hey Juan, Please tell us more about your problem. What compiler are you trying to use, TBE or Vi... read more | 03/10/2005 (9:28 am) |
| Animated textures | Damn, nice work, man! Definitely one of those things I've thought about and wished I had for a long... read more | 03/06/2005 (11:02 pm) |
| RTS documentation | Good job man, docs are always welcome!! thanks!... read more | 02/25/2005 (8:25 pm) |
| 10,000 players | Hate to beat a dead horse here but it looks like this conversation got a little distracted by a mis-... read more | 02/25/2005 (8:33 am) |
| 10,000 players | Hate to beat a dead horse here but it looks like this conversation got a little distracted by a mis-... read more | 02/25/2005 (8:27 am) |
| Can't get animations to play | Just out of curiousity, Justin, did you try going stopThread(0), and then subsequently going playThr... read more | 02/25/2005 (8:19 am) |
| Torque documentation and compiling torque engine with eclipse | First question, I don't know the answer to. For part of the docs, you can build them yourself (the ... read more | 02/18/2005 (6:54 pm) |
| Torque documentation and compiling torque engine with eclipse | Second question: yes, all the source code is in the engine directory, but follow the instructions f... read more | 02/18/2005 (6:53 pm) |
| Master server question | Hey man, don't beat yourself up, everybody does things like that. It is amazing how fast you fix th... read more | 02/18/2005 (6:37 pm) |
| Hidden forum? | Glad I'm not the only one, I just found out about this list from Stephen Zepp, had no idea it existe... read more | 02/08/2005 (11:32 am) |
| Mounted Image States... | @Andrew: damn, man, that's a really good idea! Never thought of mounting an image to represent the... read more | 02/07/2005 (1:18 pm) |
| Limits to total number of animation sequences? | Okay, hopefully last post on this thread! Just wanted to report a couple other things I forgot to m... read more | 02/02/2005 (12:08 pm) |
| Making a city | @Mark: damn, sounds like you live in an interesting neighborhood! I highly recommend moving to Ore... read more | 02/01/2005 (4:02 pm) |
| Making a city | Hey Michael (and everybody) It sounds like you've got some good ideas going on here. It's great ... read more | 02/01/2005 (4:00 pm) |
| Limits to total number of animation sequences? | You could definitely do that, too. The way it is, it's designed to have a higher degree of flexibil... read more | 02/01/2005 (2:32 pm) |
| Limits to total number of animation sequences? | Would that be trembling in anticipation, or in fear of their teams' rising expectations? :-)... read more | 02/01/2005 (1:28 pm) |
| Limits to total number of animation sequences? | @anthony: ROFL... read more | 02/01/2005 (1:16 pm) |
| Limits to total number of animation sequences? | @Ben: yeah, whatever Ben. Torque Master. @everyone: more research results a) solution posted ab... read more | 02/01/2005 (12:38 pm) |
| Limits to total number of animation sequences? | Okay... thanks again to Ben Garney the Torque Master, he pointed out (one of) my problem(s). (I fou... read more | 01/31/2005 (7:25 pm) |
| Limits to total number of animation sequences? | Uh oh... upon further testing, I find that this works great for a local client-server (i.e. torque o... read more | 01/31/2005 (6:30 pm) |
| Limits to total number of animation sequences? | Okay, don't sue me if this breaks anything, but here is my first modification to allow more sequence... read more | 01/31/2005 (5:54 pm) |
| Limits to total number of animation sequences? | @Billy: it's easier for me, because in my particular application I have a whole series of animation... read more | 01/30/2005 (7:00 pm) |
| Limits to total number of animation sequences? | @Ben: "clever would probably mean making Torque aware of your naming convention" Aha, yes, that ... read more | 01/30/2005 (9:04 am) |
| The Open Dynamics Framework | Hey Dylan, and everybody else who's interested in rag dolls... just wanted to throw my two cents in ... read more | 01/20/2005 (11:39 am) |
| Just got Torque | Which content pack? Look for instructions that came with it, documentation, readme.txt files, a... read more | 01/15/2005 (6:00 pm) |
| Compiling with Cygwin and MinGW | Hey, thanks for the tip John! I got stuck once trying to do torque-mysql compile, because both to... read more | 01/11/2005 (12:27 pm) |
| Did WoW push the bounds of the MMOG genre? |
@timothy: you have a girlfriend who actually [i]plays computer games[/i]??
|
01/10/2005 (7:20 pm) |
| Details about stock torque player skeleton | Hey, thanks for verifying that! Kinda weird starting position, but whatever works... I think I'm... read more | 12/30/2004 (8:18 pm) |