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Chris Calef's Forum Posts

Thread Post Date Posted
Ecstasy Motion Early Adopter: Can I still purchase it? Thanks, Robert! It looks like you were able to purchase and activate the program, is it working for... read more 01/31/2012 (1:29 pm)
Torque 3d and milkshape exporters - RESOLVED @Antonio: what he's saying is there are a lot of "degenerate" triangles in there, which a... read more 10/05/2011 (12:50 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Wow, well, this was a long day to come up with maybe twenty lines max of useful code - but the probl... read more 03/09/2011 (1:14 am)
Massive lag encountered using PrimBuild... Doing It Wrong? Well, backing up a bit, it appears that perhaps a little RTFM might be in order (in this case "... read more 03/08/2011 (4:03 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Hm, well on actual testing, it looks like DebugDrawer is no help. It does exactly the same thing be... read more 03/08/2011 (3:15 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Hmm, thanks, I'll look into that one too. The one I need is the one that doesn't have to be called ... read more 03/08/2011 (1:39 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? @Ivan: Is there any setup you do to the DebugDrawer the first time to make that work, or flushing e... read more 03/08/2011 (12:36 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? [quote]GFX scares me too much still[/quote] Hehe, don't I know it...... read more 03/08/2011 (12:20 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Well, that's what I want to do as well, so if it worked for you without flickering (as the between-t... read more 03/08/2011 (12:19 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? My problem is I'm doing this with a physics manager object which is *not* a SceneObject, and doesn't... read more 03/08/2011 (12:16 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Awesome... so, does that have to be done every frame, in a function connected to prepRenderImage, or... read more 03/08/2011 (12:15 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? re: why not use Torque Debug renderer, A: because I don't know squat about it, and am blundering aro... read more 03/08/2011 (12:10 pm)
Massive lag encountered using PrimBuild... Doing It Wrong? Perhaps a better question: does anyone know how I can use a renderInstance (or get a call to prepRe... read more 03/08/2011 (10:59 am)
Triangle strip indices order? @0:-): (that was fun to write) Yes, this is for EM, and as long as you own your artwork we're not ... read more 02/28/2011 (12:51 pm)
Triangle strip indices order? Oh, btw, my FBX export is working now: [image]www.brokeassgames.com/ecstasy/images/soldierFbxUnit... read more 02/25/2011 (10:50 am)
Materials render problem in T3D Hmmm... Very interesting. Definitely connected. Adds some complication to your bug report, however... read more 12/05/2010 (12:28 am)
Triangle strip indices order? Well, we're not exactly there yet, but I just solved another major issue at least. I've been seeing... read more 12/02/2010 (5:03 pm)
Triangle strip indices order? Awesome Eb, thanks! I'll hit you up after I get this next part working. ... read more 12/01/2010 (4:31 pm)
Triangle strip indices order? [image]www.brokeassgames.com/blogs/chris/better_weighting.jpg[/image] Believe it or not, this rep... read more 11/30/2010 (7:41 pm)
Triangle strip indices order? [small]it's okay, it's only research...[/small]... read more 11/29/2010 (10:51 pm)
Triangle strip indices order? Hmm, you might be on to something...... read more 11/29/2010 (9:50 pm)
Triangle strip indices order? W.I.P. :-) [image]www.brokeassgames.com/blogs/chris/bad_weighting.jpg[/image]... read more 11/29/2010 (9:41 pm)
Triangle strip indices order? Well, just to keep anyone who cares up to date on my progress... had some family time going on this ... read more 11/28/2010 (10:35 pm)
Triangle strip indices order? Thanks Ivan! I think I'll move on to deal with the bone weights before I come back and deal wit... read more 11/27/2010 (3:32 pm)
Triangle strip indices order? @Ronny: Yes, progress is coming, sorry for the long wait! Although to be fair, this "baby&quo... read more 11/27/2010 (1:53 am)
Triangle strip indices order? Hmm, thanks for the info. I don't know what's going on with the tvert2 values on the models I'... read more 11/27/2010 (12:12 am)
Triangle strip indices order? Thanks Konrad! Now, on to weighted skeletons... Incidentally, can you tell me more about how... read more 11/26/2010 (11:22 pm)
Triangle strip indices order? And... yay!! [image]www.brokeassgames.com/blogs/chris/good_tverts1.jpg[/image] [image]www.brokea... read more 11/26/2010 (10:29 pm)
Triangle strip indices order? Well, the battle continues, thought I'd post a couple screenies of current status so nobody thinks I... read more 11/26/2010 (8:22 pm)
Triangle strip indices order? Well, damn, back up against a linker error I narrowly dodged a couple of days ago... seems like a na... read more 11/24/2010 (6:57 pm)
Triangle strip indices order? Yeah, at least exporting to FBX has been part of the plan for a long time... but when I saw how much... read more 11/24/2010 (5:10 pm)
Triangle strip indices order? Oh, I don't think it will be that much harder... don't worry, Jon is already all over me about it, h... read more 11/24/2010 (4:36 pm)
Triangle strip indices order? Ha ha, beat me by a minute Konrad! You're right, it goes opposite for the second triangle - what I'... read more 11/24/2010 (4:25 pm)
Triangle strip indices order? And... yup! Case resolved. In case anyone ever has the same problem: triangle strips in Torque at... read more 11/24/2010 (4:22 pm)
Triangle strip indices order? Ha, well it looks like it was the winding... when I went back and made each triangle twice, going bo... read more 11/24/2010 (3:44 pm)
iTorque 2D 1.4.1 And Beyond Damn, hang in there Mitch, good luck w everything!! :-( ... read more 11/12/2010 (7:43 pm)
GG removing TGE and TGEA from the product line!? Well, I for one sure hope that GG is serious about the open source plan, and hope that as soon as po... read more 09/29/2009 (11:52 pm)
Lost in the new RenderInst... Ah, thanks Stefan, that sounds like a reasonable solution for what I want. Do not require perfectio... read more 03/03/2009 (10:10 am)
interior textures suddenly disappearing in 1.7.1 Thanks for the responses, y'all -- I forgot about that November SDK problem, I did see a note about ... read more 02/01/2009 (5:25 pm)
Resources & ResourceInstance in 1.8? Right on, looks like that will do it. Thanks! ... read more 01/31/2009 (9:45 am)
tgea 1.8 porting docs? Wow, thanks Alex, that was quick!! =-) ... read more 01/29/2009 (8:39 pm)
Small Mack Pack error Hey Andy, If you're still stuck on this, a quick fix is just to remove a few animations. Jon is ... read more 11/21/2008 (9:34 am)
Small Mack Pack error < * Chris is busy right now but is thinking about this problem and will take a look at it later toda... read more 11/17/2008 (10:17 am)
Small Mack Pack error Andy -- are you running TGEA 1.7.1? I unfortunately am not at the right computer to test this right... read more 11/15/2008 (11:54 am)
Fun with BVH Files (the code) "perfect mocap anims are abundant" Are they, though? I have yet to find a perfect front kick. ... read more 05/15/2008 (10:58 am)
Fun with BVH Files (the code) Hey Rex, Yeah, that's what the cfg file is for, you can have whatever ordering of nodes you want ... read more 05/14/2008 (11:35 pm)
Fun with BVH Files (the code) Okay, I have now incorporated Michael's changes, with the exception of the dStrcmp instead of dStrst... read more 05/14/2008 (3:57 pm)
Fun with BVH Files (the code) Wow. That's kind of cool, would be nice to have a model that detailed. Anyway, it shouldn't be all... read more 05/14/2008 (1:56 pm)
Fun with BVH Files (the code) Interesting. It's really erratic for me, but it happens a lot. I was sure I fixed it no less than ... read more 05/14/2008 (12:15 pm)
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