Game Development Community

Chris Calef's Forum Posts

Thread Post Date Posted
GG removing TGE and TGEA from the product line!? Well, I for one sure hope that GG is serious about the open source plan, and hope that as soon as po... read more 09/30/2009 (6:52 am)
Lost in the new RenderInst... Ah, thanks Stefan, that sounds like a reasonable solution for what I want. Do not require perfectio... read more 03/03/2009 (6:10 pm)
interior textures suddenly disappearing in 1.7.1 Thanks for the responses, y'all -- I forgot about that November SDK problem, I did see a note about ... read more 02/02/2009 (1:25 am)
Resources & ResourceInstance in 1.8? Right on, looks like that will do it. Thanks! ... read more 01/31/2009 (5:45 pm)
tgea 1.8 porting docs? Wow, thanks Alex, that was quick!! =-) ... read more 01/30/2009 (4:39 am)
Small Mack Pack error Hey Andy, If you're still stuck on this, a quick fix is just to remove a few animations. Jon is ... read more 11/21/2008 (5:34 pm)
Small Mack Pack error < * Chris is busy right now but is thinking about this problem and will take a look at it later toda... read more 11/17/2008 (6:17 pm)
Small Mack Pack error Andy -- are you running TGEA 1.7.1? I unfortunately am not at the right computer to test this right... read more 11/15/2008 (7:54 pm)
Fun with BVH Files (the code) "perfect mocap anims are abundant" Are they, though? I have yet to find a perfect front kick. ... read more 05/15/2008 (5:58 pm)
Fun with BVH Files (the code) Hey Rex, Yeah, that's what the cfg file is for, you can have whatever ordering of nodes you want ... read more 05/15/2008 (6:35 am)
Fun with BVH Files (the code) Okay, I have now incorporated Michael's changes, with the exception of the dStrcmp instead of dStrst... read more 05/14/2008 (10:57 pm)
Fun with BVH Files (the code) Wow. That's kind of cool, would be nice to have a model that detailed. Anyway, it shouldn't be all... read more 05/14/2008 (8:56 pm)
Fun with BVH Files (the code) Interesting. It's really erratic for me, but it happens a lot. I was sure I fixed it no less than ... read more 05/14/2008 (7:15 pm)
Fun with BVH Files (the code) Hm, THAT'S weird! Haven't seen that one. I do have a bug that others might notice, though, and I'd... read more 05/14/2008 (7:02 pm)
Fun with BVH Files (the code) Hey y'all, sorry for those errors, submitted that stuff pretty late last night! @Dave: the magi... read more 05/14/2008 (6:03 pm)
Running uphill .... but on the flat It seems like the easiest way to do what you want would be to go to Player::updateMove, and just add... read more 05/10/2007 (5:31 pm)
Iron Sights Just in case anyone else is confused on this point, datablocks _are_ handled differently from other ... read more 07/31/2006 (10:17 pm)
DTS File Format Info & Help Great work, Wex! Just to help out anybody else who's struggling through this, I've posted the s... read more 07/31/2006 (7:18 pm)
DTS, adding animation .DSQ's via .CS file Hey Jeremy, Quick question: does this crash in your game as well, or just in Show Tool? I know I'v... read more 02/10/2006 (1:49 am)
How do you run starter.fps and starter.racing? Just FYI, another way to do this is to create a shortcut to torqueDemo.exe, and in the command line ... read more 11/30/2005 (8:04 pm)
Can't compile with TBE (Eclipse) WOo Hoo!! Great job Joseph!! Sorry about that "fix", it seemed like a good idea at the time! On ... read more 11/30/2005 (7:57 pm)
Can't compile with TBE (Eclipse) Hey Randy, Sorry for not posting any help on TBE today, reason being I didn't get any farther tha... read more 11/30/2005 (2:25 am)
Can't compile with TBE (Eclipse) Well, dodging the question for the moment of how to do this through the Eclipse IDE, we can compile ... read more 11/29/2005 (2:30 am)
Can't compile with TBE (Eclipse) Well, sorry to say I didn't fix everything yet, so if you're looking to just plug it in and run with... read more 11/28/2005 (9:56 pm)
Can't compile with TBE (Eclipse) Hey y'all, like Jeff said, I'll be working on this stuff, should have solutions for you soon. @... read more 11/28/2005 (6:07 pm)
Extreme AI for Torque? GORE Rule Interpreter for Games Hey Alex, I missed this thread the first time around, but good luck on your project! It sounds like... read more 10/30/2005 (6:10 am)
Just some Q's You might also be interested in TSE (the Shader Engine) if you are most interested in very large ter... read more 09/20/2005 (1:04 am)
Where have all the vertices gone? Much nicer... [quote] Accessing bodymesh: 1587 verts, 1587 tverts, 1587 norms Accessing bodyme... read more 09/19/2005 (3:28 pm)
Where have all the vertices gone? AHA! Thank you Matt!!!!!... read more 09/19/2005 (3:11 pm)
Where have all the vertices gone? Hey Matt, thanks for the code! It still behaves the same way for me, though... check this out. W... read more 09/18/2005 (7:08 pm)
Definitive Resource for TBE and Eclipse in demand Hey, good job Andy! Your tutorial looks great! Sorry I dropped off this thread, was away in CA for ... read more 08/22/2005 (9:32 pm)
TGE to develop a non-FPS Hey y'all, I just caught this thread... What people said here re: the ragdoll pack is accurate. ... read more 08/22/2005 (7:54 pm)
DSQ Export @David: saveSequences from dtsSDK works fine for me. Here's a snippet of the setup for it: ... read more 08/18/2005 (9:16 pm)
Compiling Problems, please help Mike: did you run configure like this? make -f mk/configure.mk OS=WIN32 COMPILER=GCC3 BUILD=RELE... read more 08/17/2005 (11:51 pm)
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