Chris Calef's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Ecstasy Motion Early Adopter: Can I still purchase it? | Thanks, Robert! It looks like you were able to purchase and activate the program, is it working for... read more | 01/31/2012 (1:29 pm) |
| Torque 3d and milkshape exporters - RESOLVED | @Antonio: what he's saying is there are a lot of "degenerate" triangles in there, which a... read more | 10/05/2011 (12:50 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Wow, well, this was a long day to come up with maybe twenty lines max of useful code - but the probl... read more | 03/09/2011 (1:14 am) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Well, backing up a bit, it appears that perhaps a little RTFM might be in order (in this case "... read more | 03/08/2011 (4:03 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Hm, well on actual testing, it looks like DebugDrawer is no help. It does exactly the same thing be... read more | 03/08/2011 (3:15 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Hmm, thanks, I'll look into that one too. The one I need is the one that doesn't have to be called ... read more | 03/08/2011 (1:39 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | @Ivan: Is there any setup you do to the DebugDrawer the first time to make that work, or flushing e... read more | 03/08/2011 (12:36 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | [quote]GFX scares me too much still[/quote] Hehe, don't I know it...... read more | 03/08/2011 (12:20 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Well, that's what I want to do as well, so if it worked for you without flickering (as the between-t... read more | 03/08/2011 (12:19 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | My problem is I'm doing this with a physics manager object which is *not* a SceneObject, and doesn't... read more | 03/08/2011 (12:16 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Awesome... so, does that have to be done every frame, in a function connected to prepRenderImage, or... read more | 03/08/2011 (12:15 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | re: why not use Torque Debug renderer, A: because I don't know squat about it, and am blundering aro... read more | 03/08/2011 (12:10 pm) |
| Massive lag encountered using PrimBuild... Doing It Wrong? | Perhaps a better question: does anyone know how I can use a renderInstance (or get a call to prepRe... read more | 03/08/2011 (10:59 am) |
| Triangle strip indices order? | @0:-): (that was fun to write) Yes, this is for EM, and as long as you own your artwork we're not ... read more | 02/28/2011 (12:51 pm) |
| Triangle strip indices order? | Oh, btw, my FBX export is working now: [image]www.brokeassgames.com/ecstasy/images/soldierFbxUnit... read more | 02/25/2011 (10:50 am) |
| Materials render problem in T3D | Hmmm... Very interesting. Definitely connected. Adds some complication to your bug report, however... read more | 12/05/2010 (12:28 am) |
| Triangle strip indices order? | Well, we're not exactly there yet, but I just solved another major issue at least. I've been seeing... read more | 12/02/2010 (5:03 pm) |
| Triangle strip indices order? | Awesome Eb, thanks! I'll hit you up after I get this next part working. ... read more | 12/01/2010 (4:31 pm) |
| Triangle strip indices order? | [image]www.brokeassgames.com/blogs/chris/better_weighting.jpg[/image] Believe it or not, this rep... read more | 11/30/2010 (7:41 pm) |
| Triangle strip indices order? | [small]it's okay, it's only research...[/small]... read more | 11/29/2010 (10:51 pm) |
| Triangle strip indices order? | Hmm, you might be on to something...... read more | 11/29/2010 (9:50 pm) |
| Triangle strip indices order? | W.I.P. :-) [image]www.brokeassgames.com/blogs/chris/bad_weighting.jpg[/image]... read more | 11/29/2010 (9:41 pm) |
| Triangle strip indices order? | Well, just to keep anyone who cares up to date on my progress... had some family time going on this ... read more | 11/28/2010 (10:35 pm) |
| Triangle strip indices order? | Thanks Ivan! I think I'll move on to deal with the bone weights before I come back and deal wit... read more | 11/27/2010 (3:32 pm) |
| Triangle strip indices order? | @Ronny: Yes, progress is coming, sorry for the long wait! Although to be fair, this "baby&quo... read more | 11/27/2010 (1:53 am) |
| Triangle strip indices order? | Hmm, thanks for the info. I don't know what's going on with the tvert2 values on the models I'... read more | 11/27/2010 (12:12 am) |
| Triangle strip indices order? | Thanks Konrad! Now, on to weighted skeletons... Incidentally, can you tell me more about how... read more | 11/26/2010 (11:22 pm) |
| Triangle strip indices order? | And... yay!! [image]www.brokeassgames.com/blogs/chris/good_tverts1.jpg[/image] [image]www.brokea... read more | 11/26/2010 (10:29 pm) |
| Triangle strip indices order? | Well, the battle continues, thought I'd post a couple screenies of current status so nobody thinks I... read more | 11/26/2010 (8:22 pm) |
| Triangle strip indices order? | Well, damn, back up against a linker error I narrowly dodged a couple of days ago... seems like a na... read more | 11/24/2010 (6:57 pm) |
| Triangle strip indices order? | Yeah, at least exporting to FBX has been part of the plan for a long time... but when I saw how much... read more | 11/24/2010 (5:10 pm) |
| Triangle strip indices order? | Oh, I don't think it will be that much harder... don't worry, Jon is already all over me about it, h... read more | 11/24/2010 (4:36 pm) |
| Triangle strip indices order? | Ha ha, beat me by a minute Konrad! You're right, it goes opposite for the second triangle - what I'... read more | 11/24/2010 (4:25 pm) |
| Triangle strip indices order? | And... yup! Case resolved. In case anyone ever has the same problem: triangle strips in Torque at... read more | 11/24/2010 (4:22 pm) |
| Triangle strip indices order? | Ha, well it looks like it was the winding... when I went back and made each triangle twice, going bo... read more | 11/24/2010 (3:44 pm) |
| iTorque 2D 1.4.1 And Beyond | Damn, hang in there Mitch, good luck w everything!! :-( ... read more | 11/12/2010 (7:43 pm) |
| GG removing TGE and TGEA from the product line!? | Well, I for one sure hope that GG is serious about the open source plan, and hope that as soon as po... read more | 09/29/2009 (11:52 pm) |
| Lost in the new RenderInst... | Ah, thanks Stefan, that sounds like a reasonable solution for what I want. Do not require perfectio... read more | 03/03/2009 (10:10 am) |
| interior textures suddenly disappearing in 1.7.1 | Thanks for the responses, y'all -- I forgot about that November SDK problem, I did see a note about ... read more | 02/01/2009 (5:25 pm) |
| Resources & ResourceInstance in 1.8? | Right on, looks like that will do it. Thanks! ... read more | 01/31/2009 (9:45 am) |
| tgea 1.8 porting docs? | Wow, thanks Alex, that was quick!! =-) ... read more | 01/29/2009 (8:39 pm) |
| Small Mack Pack error | Hey Andy, If you're still stuck on this, a quick fix is just to remove a few animations. Jon is ... read more | 11/21/2008 (9:34 am) |
| Small Mack Pack error | < * Chris is busy right now but is thinking about this problem and will take a look at it later toda... read more | 11/17/2008 (10:17 am) |
| Small Mack Pack error | Andy -- are you running TGEA 1.7.1? I unfortunately am not at the right computer to test this right... read more | 11/15/2008 (11:54 am) |
| Fun with BVH Files (the code) | "perfect mocap anims are abundant" Are they, though? I have yet to find a perfect front kick. ... read more | 05/15/2008 (10:58 am) |
| Fun with BVH Files (the code) | Hey Rex, Yeah, that's what the cfg file is for, you can have whatever ordering of nodes you want ... read more | 05/14/2008 (11:35 pm) |
| Fun with BVH Files (the code) | Okay, I have now incorporated Michael's changes, with the exception of the dStrcmp instead of dStrst... read more | 05/14/2008 (3:57 pm) |
| Fun with BVH Files (the code) | Wow. That's kind of cool, would be nice to have a model that detailed. Anyway, it shouldn't be all... read more | 05/14/2008 (1:56 pm) |
| Fun with BVH Files (the code) | Interesting. It's really erratic for me, but it happens a lot. I was sure I fixed it no less than ... read more | 05/14/2008 (12:15 pm) |