Derek Smart's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| So, WTF was revealed at IGC2007 | /me taking a vow of silence... read more | 10/17/2007 (9:32 am) |
| Instant Action....and so it begins | @ Jody Good luck with that.... read more | 10/15/2007 (4:15 pm) |
| Instant Action....and so it begins | [quote] Definitely a valid point, but a first run (or even established, but small) studio with a ga... read more | 10/14/2007 (11:52 am) |
| Instant Action....and so it begins | @ Stephen [quote]Derek: sorry I didn't get it modded out before you were frustrated enough to res... read more | 10/14/2007 (11:41 am) |
| Instant Action....and so it begins | @ Geoff (mod snipped--and a quick apology, I should have modded before I responded. The comment t... read more | 10/14/2007 (11:16 am) |
| Instant Action....and so it begins | @ Stephen Thanks for answering those questions. This is what I'm talking about. Nobody [here] wan... read more | 10/14/2007 (6:08 am) |
| Instant Action....and so it begins | Just to let you folks know that it appears as if GG are actively trying to ban me from posting. Its ... read more | 10/13/2007 (9:59 am) |
| Instant Action....and so it begins | @ Kevin [quote]All in all the conference seemed more like a press conference. I was kind of disap... read more | 10/13/2007 (9:57 am) |
| Instant Action....and so it begins | @ Stephen [quote]Already done. Torque 2 is using this internal build as it's base line.[/quote] ... read more | 10/12/2007 (10:48 am) |
| Instant Action....and so it begins | @ John Yes, that might work but, again, only if IA is purely focused on casual games. In fact,... read more | 10/12/2007 (8:04 am) |
| Instant Action....and so it begins | @ Aaron Excellent points there, but none of them have anything to do with IA because it is highly... read more | 10/12/2007 (7:52 am) |
| Instant Action....and so it begins | @ Mike [quote]Has anyone looked at the size of some of the games on GameTap? Cyan's Uru is 1.2... read more | 10/12/2007 (7:50 am) |
| Instant Action....and so it begins | [snipped for no relevancy to topic] @ Stephen [quote]Another very astute observation, although... read more | 10/12/2007 (7:50 am) |
| Instant Action....and so it begins | [mod snipped for no relevancy to the topic] [url=http://www.dereksmart.org/bin/gg_chatter.html]Un... read more | 10/12/2007 (7:49 am) |
| Instant Action....and so it begins | @ Robert [quote]Because the publishing setup for InstantAction.com is so developer friendly that ... read more | 10/11/2007 (5:55 pm) |
| Instant Action....and so it begins | @ Stephen [quote]And yes, as soon as you go look at that page and read the speculative preview, y... read more | 10/11/2007 (2:38 pm) |
| Instant Action....and so it begins | @Dunsany erm, right. sure. @Chris Yes, true its fascinating indeed. Just like a new brightl... read more | 10/11/2007 (10:44 am) |
| Marble Blast Ultra in a browser window (instant action) | How different do you expect it to be?... read more | 10/11/2007 (10:01 am) |
| IA, which platform will GG prefer? | @ Gary LMAO!!!! /me pointing @ Gary "...what 'e said"... read more | 10/03/2007 (3:07 pm) |
| IA, which platform will GG prefer? | @ David, ack, alright then. Though you could just have posted the same warning several posts abov... read more | 10/03/2007 (5:47 am) |
| IA, which platform will GG prefer? | @ David Thats some pretty impressive stuff there. Good luck with the bandwidth throttling though.... read more | 10/02/2007 (6:09 pm) |
| Using C++ Instead Of Torque Script | @mb Exactly. Which is why I was wondering why he'd want to port it to C++ instead of C#... read more | 10/02/2007 (12:37 pm) |
| Using C++ Instead Of Torque Script | @ Kyle, Since you're still in high school, my guess is that you [probably] lack the experience re... read more | 10/02/2007 (11:33 am) |
| IA, which platform will GG prefer? | @ Dan, Thats a pretty interesting speculation actually. Though I wouldn't put too much stock in i... read more | 10/02/2007 (11:29 am) |
| Crystal Space, OGRE, or Irrlicht ?? | [quote]regardless of what others tell you, a noob can compile the engine. it is as simple as doing ... read more | 10/01/2007 (4:49 pm) |
| IA, which platform will GG prefer? | They'd be insane to start from scratch with something like this. So, if its actually _ready_ to roll... read more | 10/01/2007 (4:45 pm) |
| Crystal Space, OGRE, or Irrlicht ?? | [quote]Don't quite agree with Joe on this. Ogre has a thriving community and has actually been used ... read more | 09/30/2007 (5:52 pm) |
| So who the heck is IAC? | [quote]Well, I have to take exception to Derek's dis of Java! He seems to like C#, but not Java. C# ... read more | 09/27/2007 (8:55 am) |
| So who the heck is IAC? | [quote]Anyone have any clue what technology InstantAction is based on (Java, C#, etc.)?[/quote] I... read more | 09/26/2007 (5:49 pm) |
| So who the heck is IAC? | That whole thing about cell phones, PDAs and whatnot replacing gaming on large big displays is what ... read more | 09/26/2007 (8:41 am) |
| So who the heck is IAC? | [quote]The only reason the "Phantom" failed was the lack of $ to get it off the ground, otherwise I ... read more | 09/26/2007 (5:12 am) |
| Why close the thread discussing TorqueScript? | @ Rubes As Nikhil said, point-in-time snapshots are a bitch to maintain. Plus, an open source lic... read more | 09/25/2007 (12:55 pm) |
| Why close the thread discussing TorqueScript? | @ Derry Absolutely agree with everything you said. I know that GG's intentions were (and still ar... read more | 09/25/2007 (7:24 am) |
| Why close the thread discussing TorqueScript? | I'll give you one example of a missing opportunity. XB360 port of TGEA. Since [b]DAY ONE[/b], Mic... read more | 09/24/2007 (6:53 am) |
| Why close the thread discussing TorqueScript? | @Derry We looked at OGRE extensively about a year or so ago. Its a bare metal renderer with zero ... read more | 09/24/2007 (6:53 am) |
| Why close the thread discussing TorqueScript? | @ Mike I looked at Irrlicht awhile back and it kinda fell off my radar. atm, we're looking into e... read more | 09/22/2007 (8:13 pm) |
| Why close the thread discussing TorqueScript? | @ Stephen No worries. I understand. No harm. No foul. I'm sitting out back on the lake, using... read more | 09/22/2007 (12:45 pm) |
| Why close the thread discussing TorqueScript? | @Nikhil It will be up early next week. We recently moved servers, overhauled our website etc and ... read more | 09/22/2007 (12:15 pm) |
| So who the heck is IAC? | I love this part. I can't wait to see how GG devs and founders, survive in this atmosphere. As I've ... read more | 09/22/2007 (12:13 pm) |
| Why close the thread discussing TorqueScript? | Guys, it is considered poor form to talk about someone behind their back. I'm not going to engage ei... read more | 09/22/2007 (8:40 am) |
| Why close the thread discussing TorqueScript? | It should be in my profile or at www.dereksmart.org. Anyway, its dsmart@3000ad.com My email is gu... read more | 09/22/2007 (6:03 am) |
| So who the heck is IAC? | Just wanted to say g'bye to the fine folks who have been sharing their thoughts and concerns in this... read more | 09/22/2007 (5:48 am) |
| Why close the thread discussing TorqueScript? | Derry, I [i]might[/i] not have gotten out of hand. The bottomline is that they're pissed because... read more | 09/22/2007 (5:46 am) |
| So who the heck is IAC? | @Stephen Yeah, I just [url=http://sg.biz.yahoo.com/070920/68/4bcq9.html]read that[/url] as well a... read more | 09/21/2007 (1:48 pm) |
| That old TorqueScript debate..... | @ Gareth [quote]For clarity, if you don't need the networking, the scripting or the graphics laye... read more | 09/21/2007 (1:40 pm) |
| That old TorqueScript debate..... | I use ReplicaNet for all my multiplayer needs. I have no need for anything like that in Torque. Nor ... read more | 09/21/2007 (9:04 am) |
| So who the heck is IAC? | For my money, my guess is that six to eight months in, someone will realize what a bad idea it is an... read more | 09/21/2007 (5:48 am) |
| That old TorqueScript debate..... | Thanks for the pointers. My problem is that, having written most of my own engines from scratch,... read more | 09/21/2007 (5:45 am) |
| That old TorqueScript debate..... | I other words, most of [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8... read more | 09/21/2007 (5:21 am) |
| First time developer freaking out about budgets | Erm, most of us just pick a number and call it a day. *G* Seriously though, if you need an exampl... read more | 09/21/2007 (5:08 am) |