mm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Having problems skinning models in ms3d | Hey no problem, glad I could help. :) Not sure about the transparent area, maybe an alpha layer? Als... read more | 02/23/2004 (9:27 am) |
| Having problems skinning models in ms3d | In order for it to work it will need to be something like 32x32, 64x64, 128x128 etc. It doesn't have... read more | 02/23/2004 (8:51 am) |
| Having problems skinning models in ms3d | Patrick, are your textures a power of two? Milkshape can handle a texture that isn't a power of two ... read more | 02/23/2004 (8:39 am) |
| RealmWars Anims shapes ect | 3. [url=http://www.wings3d.com]Wings 3D[/url], [url=http://anim8or.com]Anim8or[/url].... There ar... read more | 02/19/2004 (5:09 am) |
| Exporting IFL without Max? | As far as I know Milkshape does not at this time support IFL files. :( But I read in Sven Knie's pla... read more | 02/18/2004 (7:28 am) |
| Level Editors | No matter what you do if people have the will then they are going to find the way to modify your gam... read more | 02/17/2004 (11:32 am) |
| Level Editors | You can find QuArK [url=http://dynamic.gamespy.com/~quark/download.php3]here[/url]. You'll also need... read more | 02/17/2004 (4:31 am) |
| Need .mis editor . Use of worldcraft | Hey H... read more | 02/17/2004 (12:58 am) |
| Level Editors | Well one big difference is that you can use QuArK in commercial projects and until other wise noted ... read more | 02/16/2004 (1:10 pm) |
| 2D sprites | Yeah if it isn't that many, I did a lot of 2d artwork a while ago for games I made. And I recently g... read more | 02/16/2004 (9:41 am) |
| 2D sprites | How many sprites would you require?... read more | 02/16/2004 (8:55 am) |
| Gradient health bar? | Maybe this resource might help you find what you're looking for: [url]http://www.garagegames.com/ind... read more | 02/16/2004 (8:52 am) |
| Best Open Source Video Editor | Hey James, Here are a few open source editors that you can try out, they are/seem pretty good. I... read more | 02/16/2004 (1:47 am) |
| 2D sprites | Hey Donald, here is a link to [url=http://www.arifeldman.com/games/spritelib.html]Ari Feldman's GPL'... read more | 02/15/2004 (6:36 am) |
| Windows Source Hack Released | Yeah I heard about that earlier today. First the Half-Life 2 source and now this, what is the world ... read more | 02/13/2004 (4:27 pm) |
| My latest and greatest development, come see... | Hey that's wonderful news, congratulations Melv! All of the best to your wife and to you! :)... read more | 02/13/2004 (1:18 pm) |
| Milkshape Animation Sequence Helper written | Thanks Jason, I just sent you the file. :)... read more | 02/12/2004 (8:40 am) |
| Milkshape Animation Sequence Helper written | Hey Jason, This is a really exciting application. :) I tired getting it to run earlier today bu... read more | 02/12/2004 (4:15 am) |
| Moving Collision with Shape | Hey thanks for the replies guys. :) I wasn't sure if what I put in my original post was doable but I... read more | 02/09/2004 (2:51 am) |
| ChatHudBorderArray | Hey Kenneth, Yeah as Eric mentioned you need to add an alpha layer to the image. In Gimp if I re... read more | 02/07/2004 (12:18 pm) |
| Dev C++ directions? | I don't think that anybody has had any luck getting TGE compiled with Dev C++, when I first started ... read more | 02/06/2004 (8:26 am) |
| ChatHudBorderArray | Hi Kenneth, I don't know if you have already discovered this thread but I asked the same questio... read more | 02/06/2004 (8:20 am) |
| Blender questions - please help | Hey Benoit, Thanks for the help! I was wondering if I would have to reassign the UVs in Blender,... read more | 02/06/2004 (5:00 am) |
| Blender questions - please help | Hey James, Thanks for the help! :) I'm still working on trying to get Blender to recognize the U... read more | 02/05/2004 (7:58 am) |
| New to TGE, neew workflow help | I think that DTS shapes should work depending on what type of machine you are targeting for end user... read more | 01/22/2004 (12:16 pm) |
| Logo idea | I have been watching this logo develop for a while and it is looking pretty good. :) Not sure that t... read more | 01/19/2004 (8:44 am) |
| 3d modelers needed on free project | Freecraft?... read more | 01/18/2004 (1:06 pm) |
| 3d modelers needed on free project | True but if you still want to convert those models there are several other ways it can be done. Firs... read more | 01/18/2004 (12:58 pm) |
| New Meat | Well once you have the engine you will be able to access the Private SDK forums. Look through the di... read more | 01/17/2004 (2:36 am) |
| Bitmap Health Bar | Just found the topic interesting, never had a desire to search for health bar resources before. ;)... read more | 01/15/2004 (4:26 am) |
| Bitmap Health Bar | What I think Synditech is talking about is making an image that he can substitute for the default re... read more | 01/15/2004 (2:29 am) |
| What is in the Future? | Don't know if you have already but you might want to ask Gabor on the SpeedTree thread what type of ... read more | 01/14/2004 (1:03 pm) |
| What is in the Future? | Really what I see here has been done with Torque, too. I have loaded up a world with allot of trees ... read more | 01/13/2004 (4:07 am) |
| Uncapping the Light Limit (moved) | Hey thanks allot for all of the feedback! I really appreciate it :) @James&Ben: Thanks for the hel... read more | 01/13/2004 (12:33 am) |
| GUI in game | That's why you ship with the compiled files ;)... read more | 01/12/2004 (12:57 pm) |
| GUI in game | Sure it wouldn't be too hard, you have the code. Wouldn't it just be a matter of removing the key bi... read more | 01/12/2004 (12:38 pm) |
| Uncapping the Light Limit (moved) | Hey thanks for all of the replies everybody :) I looked around in what Chris had posted but I didn'... read more | 01/12/2004 (10:50 am) |
| Compiling Torque with Eclipse | Don't you install minGW into minGW folder within MSYS? That is the way I have always done it. :) Ok... read more | 01/06/2004 (4:31 am) |
| Compiling Torque with Eclipse | @Curved: Yes, and it does. :) If it compiled all right then there should be an EXE in C:\torque\exam... read more | 01/06/2004 (3:27 am) |
| Compiling Torque with Eclipse | Yeah, we've got to thank Ron for this, it is a really great resource. :)... read more | 01/03/2004 (5:13 am) |
| Compiling Torque with Eclipse | Hey Brian I am happy that this could help you get the TGE compiled. Have fun! :)... read more | 01/03/2004 (4:29 am) |
| Compiling Torque with Eclipse | Step 1: Download and install MSYS from [url]http://www.mingw.org[/url]. Download the .exe from the ... read more | 01/02/2004 (9:06 am) |
| Blender Exporter 0.4 Available | Hey this is one exporter that I am really excited about. I am glad that you have taken the time to w... read more | 12/22/2003 (4:35 am) |
| Player / Bot performance limitations? | Hi, I am having a little bit of a problem that might be related to this thread. I have bots inte... read more | 11/19/2003 (11:40 am) |
| Matrix ASCII Style | @Xavier: Thanks for clearing that up for me. :) My experience with Linux could mainly be considered ... read more | 11/11/2003 (5:05 am) |
| Matrix ASCII Style | Hey, glad that you guys liked it. :) Yeah, it is better in fullscreen mode when you sit back from th... read more | 11/11/2003 (12:40 am) |
| simple node-based interior pathfinding working... | Yeah I noticed that this thread was from last year but that doesn't make it any less useful to me. I... read more | 11/08/2003 (6:34 am) |
| How can I check if the player is on or in an interior? | Hey Badguy, Thanks for your help again, it really helped me out! Now what I am working on is lik... read more | 11/07/2003 (8:43 am) |
| simple node-based interior pathfinding working... | Hey David, I have a big favour to ask you... Would it be possible if you put the resource back u... read more | 11/07/2003 (8:39 am) |
| How can I check if the player is on or in an interior? | Hey Badguy, Thanks allot for the help! I haven't dug into it just yet because I was swamped toda... read more | 11/06/2003 (3:01 pm) |