Game Development Community

mm's Forum Posts

Thread Post Date Posted
How to protect your server and client files? This is an interesting thread. :) I have been thinking about this recently as well. While I understa... read more 04/15/2004 (12:57 am)
How to call different animation sequences from Milkshape? And when replacing the player model you just have to name the sequences in MS correctly, I believe o... read more 04/14/2004 (1:03 am)
Question about compiling in Eclipse Honestly I am not sure what might be going wrong. :( I have been using this method now ever since R... read more 04/04/2004 (4:00 am)
Hi all, new user... Hey Michael welcome to the wonderful world of Torque. ;) The B3D stuff you have done looks good, bes... read more 03/31/2004 (4:38 am)
Nebula device VS. Torque ??? I don't know about famous but it is known, the author is actually one of the main developers at Cryt... read more 03/30/2004 (12:19 am)
Team creation! I see you use FrontPage, my fist suggestion would be learn even some basic HTML and web design. It h... read more 03/29/2004 (6:12 am)
Team creation! Here why not look at some [url=http://www.pixy.cz/apps/barvy/index-en.html]color schemes[/url]? :) ... read more 03/29/2004 (5:10 am)
How to use custom DTS in SDK Here is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5041]Tutorial[... read more 03/27/2004 (6:43 am)
Live GDC Reporting from San Jose Yeah I liked that shot too, Michael. ;) Matt... read more 03/26/2004 (8:43 am)
Live GDC Reporting from San Jose You mean this [url=http://www.gamebeavers.org/modules/gallery/albums/album25/IMG_3227.sized.jpg]one[... read more 03/26/2004 (7:49 am)
European IGC ? Hey now that is a novel idea. I would be interested in seeing it become a reality. :) Matt [ur... read more 03/26/2004 (4:44 am)
Mac Japan So I would be curious to know if they had any Macs left when the last person got there, which if I e... read more 03/22/2004 (12:04 pm)
Milkshape exporter problems Willbkool, thanks for the information! I hadn't heard of that yet. :) Matt... read more 03/22/2004 (9:52 am)
Milkshape exporter problems Divisible is good, but it needs to be a power of 2. Like 2, 4, 8, 16, 32, 64, 128, 256, 512. Maximum... read more 03/22/2004 (9:18 am)
New Modeler, Questions using Milkshape Your textures may not show up because: - You didn't export the material information from MS - Your... read more 03/20/2004 (11:53 pm)
Which rules: Shaders or Gameplay? I second that, there isn't any need for shader support in your game if it doesn't have the game play... read more 03/20/2004 (11:17 am)
Tempest! Ah, the happy memories of my 2600. ;) I never played Tempest or any of its other flavors though. The... read more 03/19/2004 (2:52 pm)
Getting Started Donny, Yeah, Wings 3D is a great app. ;) And the combination of Wings and MS3D works very well. ... read more 03/18/2004 (1:11 am)
Convex collision issues I am glad that you did. ;) Matt... read more 03/17/2004 (12:11 pm)
Convex collision issues Not that I am able to help you with your problem but I just wanted to say, wow! This is really aweso... read more 03/17/2004 (8:36 am)
Getting Started I second Stefan's thoughts on the topic. ;) Matt... read more 03/17/2004 (2:27 am)
Detailmaps for DTS : Suprise :-D Really cool, I am sure that this will be useful to quite a few people in the community. :D... read more 03/15/2004 (1:41 am)
HGE: hardware accelerated 2D game engine Pretty cool :) Nice particle editor as mentioned above. ;)... read more 03/14/2004 (12:06 pm)
Missing keyframes The Diggers version is precompiled and it supports quite a few features and fixes, the keyframes I b... read more 03/13/2004 (12:33 pm)
Detailmaps for DTS : Suprise :-D This is really great news Sven! :) I will have to check it out. I can't wait for the IFL support. An... read more 03/13/2004 (6:17 am)
Foliage on water surface Thank you for the encouragement Burning! I'll post a .plan here shortly with some screenshots of the... read more 03/12/2004 (3:39 am)
Using milkshape instead of max for player model Burning is right the textures do need to be in the power of 2. Also maybe your texture is too big, l... read more 03/12/2004 (2:55 am)
Foliage on water surface Hey Stefan, thanks alot! :)... read more 03/12/2004 (1:43 am)
Using milkshape instead of max for player model Bill, I really don't know what might be wrong. As far as I know the material name for textures ... read more 03/11/2004 (6:56 am)
Max resolution on model skins I believe that the max texture size without code modification is 512x512. Matt... read more 03/11/2004 (6:42 am)
Flat map base You need to go into the Terrain Terraform Editor (F7) once you are in the World Editor. There you ca... read more 03/10/2004 (6:52 am)
Using milkshape instead of max for player model Ben is right, when you make a model in Milkshape you don't need the player.cs file in ~/data/shapes/... read more 03/10/2004 (4:33 am)
Finding good 2D artist, suggestions please. I just sent you an email Phil. Matt... read more 03/10/2004 (2:55 am)
Exporting from milkshape problem Just a thought, did you turn the environment slider up so high in MS that it covers over your textur... read more 03/10/2004 (1:17 am)
GuiSliderCtrl Question Hey thanks for the information Ben, sounds like that will have to wait for now then. ;)... read more 03/10/2004 (1:14 am)
Foliage on water surface If you read my last post you will see that is what I did, sort of. David was right you can get the r... read more 03/09/2004 (3:25 pm)
Finally Decided to... Cool, good luck on your project. :)... read more 03/09/2004 (4:06 am)
Milkshape HELP!! As Brian said you'll need the MS2DTS exporter, you can download the 3D Diggers' version here: [url]h... read more 03/09/2004 (2:34 am)
3D Modeling @Andru: What version of Wings are you using? I have used Wings for quite some time now and the U... read more 03/09/2004 (1:32 am)
Foliage on water surface Hey thanks David that actually was really easy to get the objects on the water. All you have to do i... read more 03/08/2004 (9:25 am)
Foliage on water surface That is what I had thought too, with the "rotation" value. But every time that I would change that i... read more 03/06/2004 (6:45 am)
Torque rendering questions Maurino, could you post some links to the screenshots that you are talking about? What you get when ... read more 03/05/2004 (4:35 am)
RealmWars Anims shapes ect I wouldn't hold my breath for a Wings .DTS exporter, I don't see one being made anytime soon. It wou... read more 02/29/2004 (5:54 am)
RealmWars Anims shapes ect Hey Cai, No, unfortunately there is no .DTS exporter for Wings at this time. Still if you want to... read more 02/28/2004 (11:57 am)
Precipitation in HEAD? I am have been having the same problem and was excited when I saw this thread. We are working with a... read more 02/27/2004 (10:16 am)
Game Maker Professional game not really. Commercial games okay, fun game sure. Basically the app. makes pretty ... read more 02/27/2004 (5:40 am)
Prefab 3D content (Real Time) Here is another one that you might be interested in. I know of at least one person in the GG communi... read more 02/26/2004 (8:01 am)
Prefab 3D content (Real Time) Why don't you check [url=http://www.turbosquid.com]turbosquid.com[/url]. It is a grab bag of content... read more 02/26/2004 (7:36 am)
Building the source Did you look at the documentation on building with VC++ 6.0? Here is a link to that if you didn't. ... read more 02/26/2004 (1:08 am)
Quark question Lol, took me while to find them there too. ;) It is good that you posted the answer, I am sure that ... read more 02/25/2004 (6:40 am)