mm's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to protect your server and client files? | This is an interesting thread. :) I have been thinking about this recently as well. While I understa... read more | 04/15/2004 (12:57 am) |
| How to call different animation sequences from Milkshape? | And when replacing the player model you just have to name the sequences in MS correctly, I believe o... read more | 04/14/2004 (1:03 am) |
| Question about compiling in Eclipse | Honestly I am not sure what might be going wrong. :( I have been using this method now ever since R... read more | 04/04/2004 (4:00 am) |
| Hi all, new user... | Hey Michael welcome to the wonderful world of Torque. ;) The B3D stuff you have done looks good, bes... read more | 03/31/2004 (4:38 am) |
| Nebula device VS. Torque ??? | I don't know about famous but it is known, the author is actually one of the main developers at Cryt... read more | 03/30/2004 (12:19 am) |
| Team creation! | I see you use FrontPage, my fist suggestion would be learn even some basic HTML and web design. It h... read more | 03/29/2004 (6:12 am) |
| Team creation! | Here why not look at some [url=http://www.pixy.cz/apps/barvy/index-en.html]color schemes[/url]? :) ... read more | 03/29/2004 (5:10 am) |
| How to use custom DTS in SDK | Here is a [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5041]Tutorial[... read more | 03/27/2004 (6:43 am) |
| Live GDC Reporting from San Jose | Yeah I liked that shot too, Michael. ;) Matt... read more | 03/26/2004 (8:43 am) |
| Live GDC Reporting from San Jose | You mean this [url=http://www.gamebeavers.org/modules/gallery/albums/album25/IMG_3227.sized.jpg]one[... read more | 03/26/2004 (7:49 am) |
| European IGC ? | Hey now that is a novel idea. I would be interested in seeing it become a reality. :) Matt [ur... read more | 03/26/2004 (4:44 am) |
| Mac Japan | So I would be curious to know if they had any Macs left when the last person got there, which if I e... read more | 03/22/2004 (12:04 pm) |
| Milkshape exporter problems | Willbkool, thanks for the information! I hadn't heard of that yet. :) Matt... read more | 03/22/2004 (9:52 am) |
| Milkshape exporter problems | Divisible is good, but it needs to be a power of 2. Like 2, 4, 8, 16, 32, 64, 128, 256, 512. Maximum... read more | 03/22/2004 (9:18 am) |
| New Modeler, Questions using Milkshape | Your textures may not show up because: - You didn't export the material information from MS - Your... read more | 03/20/2004 (11:53 pm) |
| Which rules: Shaders or Gameplay? | I second that, there isn't any need for shader support in your game if it doesn't have the game play... read more | 03/20/2004 (11:17 am) |
| Tempest! | Ah, the happy memories of my 2600. ;) I never played Tempest or any of its other flavors though. The... read more | 03/19/2004 (2:52 pm) |
| Getting Started | Donny, Yeah, Wings 3D is a great app. ;) And the combination of Wings and MS3D works very well. ... read more | 03/18/2004 (1:11 am) |
| Convex collision issues | I am glad that you did. ;) Matt... read more | 03/17/2004 (12:11 pm) |
| Convex collision issues | Not that I am able to help you with your problem but I just wanted to say, wow! This is really aweso... read more | 03/17/2004 (8:36 am) |
| Getting Started | I second Stefan's thoughts on the topic. ;) Matt... read more | 03/17/2004 (2:27 am) |
| Detailmaps for DTS : Suprise :-D | Really cool, I am sure that this will be useful to quite a few people in the community. :D... read more | 03/15/2004 (1:41 am) |
| HGE: hardware accelerated 2D game engine | Pretty cool :) Nice particle editor as mentioned above. ;)... read more | 03/14/2004 (12:06 pm) |
| Missing keyframes | The Diggers version is precompiled and it supports quite a few features and fixes, the keyframes I b... read more | 03/13/2004 (12:33 pm) |
| Detailmaps for DTS : Suprise :-D | This is really great news Sven! :) I will have to check it out. I can't wait for the IFL support. An... read more | 03/13/2004 (6:17 am) |
| Foliage on water surface | Thank you for the encouragement Burning! I'll post a .plan here shortly with some screenshots of the... read more | 03/12/2004 (3:39 am) |
| Using milkshape instead of max for player model | Burning is right the textures do need to be in the power of 2. Also maybe your texture is too big, l... read more | 03/12/2004 (2:55 am) |
| Foliage on water surface | Hey Stefan, thanks alot! :)... read more | 03/12/2004 (1:43 am) |
| Using milkshape instead of max for player model | Bill, I really don't know what might be wrong. As far as I know the material name for textures ... read more | 03/11/2004 (6:56 am) |
| Max resolution on model skins | I believe that the max texture size without code modification is 512x512. Matt... read more | 03/11/2004 (6:42 am) |
| Flat map base | You need to go into the Terrain Terraform Editor (F7) once you are in the World Editor. There you ca... read more | 03/10/2004 (6:52 am) |
| Using milkshape instead of max for player model | Ben is right, when you make a model in Milkshape you don't need the player.cs file in ~/data/shapes/... read more | 03/10/2004 (4:33 am) |
| Finding good 2D artist, suggestions please. | I just sent you an email Phil. Matt... read more | 03/10/2004 (2:55 am) |
| Exporting from milkshape problem | Just a thought, did you turn the environment slider up so high in MS that it covers over your textur... read more | 03/10/2004 (1:17 am) |
| GuiSliderCtrl Question | Hey thanks for the information Ben, sounds like that will have to wait for now then. ;)... read more | 03/10/2004 (1:14 am) |
| Foliage on water surface | If you read my last post you will see that is what I did, sort of. David was right you can get the r... read more | 03/09/2004 (3:25 pm) |
| Finally Decided to... | Cool, good luck on your project. :)... read more | 03/09/2004 (4:06 am) |
| Milkshape HELP!! | As Brian said you'll need the MS2DTS exporter, you can download the 3D Diggers' version here: [url]h... read more | 03/09/2004 (2:34 am) |
| 3D Modeling | @Andru: What version of Wings are you using? I have used Wings for quite some time now and the U... read more | 03/09/2004 (1:32 am) |
| Foliage on water surface | Hey thanks David that actually was really easy to get the objects on the water. All you have to do i... read more | 03/08/2004 (9:25 am) |
| Foliage on water surface | That is what I had thought too, with the "rotation" value. But every time that I would change that i... read more | 03/06/2004 (6:45 am) |
| Torque rendering questions | Maurino, could you post some links to the screenshots that you are talking about? What you get when ... read more | 03/05/2004 (4:35 am) |
| RealmWars Anims shapes ect | I wouldn't hold my breath for a Wings .DTS exporter, I don't see one being made anytime soon. It wou... read more | 02/29/2004 (5:54 am) |
| RealmWars Anims shapes ect | Hey Cai, No, unfortunately there is no .DTS exporter for Wings at this time. Still if you want to... read more | 02/28/2004 (11:57 am) |
| Precipitation in HEAD? | I am have been having the same problem and was excited when I saw this thread. We are working with a... read more | 02/27/2004 (10:16 am) |
| Game Maker | Professional game not really. Commercial games okay, fun game sure. Basically the app. makes pretty ... read more | 02/27/2004 (5:40 am) |
| Prefab 3D content (Real Time) | Here is another one that you might be interested in. I know of at least one person in the GG communi... read more | 02/26/2004 (8:01 am) |
| Prefab 3D content (Real Time) | Why don't you check [url=http://www.turbosquid.com]turbosquid.com[/url]. It is a grab bag of content... read more | 02/26/2004 (7:36 am) |
| Building the source | Did you look at the documentation on building with VC++ 6.0? Here is a link to that if you didn't. ... read more | 02/26/2004 (1:08 am) |
| Quark question | Lol, took me while to find them there too. ;) It is good that you posted the answer, I am sure that ... read more | 02/25/2004 (6:40 am) |