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Welias D. Willie II's Forum Posts

Thread Post Date Posted
Mono-Rail Transport System Julian, thanks for the invite. I am really interested in this as a kit! Looks Great!... read more 02/20/2008 (4:45 pm)
Platforms Players can Ride Version 1.1 I do not say much here but I have to say Ramen your efforts are truly appreciated by many just as th... read more 02/20/2008 (4:32 pm)
How good the MMO Enhancement Kit is? Without going into details of what all Dreamer, Dave and others have custom coded into the MMOKit, I... read more 10/12/2006 (9:15 pm)
MMO kit question Brian, I agree with Dreamer, hang out in the MyDreamRPG IRC channel. You may not always get the ans... read more 10/11/2006 (2:46 pm)
MMOKIT Licensing Thread Derek Rayburn weliasd@insitely.com (mmokit email) Weliasd (forum username)... read more 09/13/2006 (10:14 am)
Newbie Question - Moving Interiors in Torque? What Robert was referring to is a new resource by Anthony Lovell. If you have access to the TGE pri... read more 11/17/2005 (9:47 am)
Loops for Torque Projects I used Acid Pro 5.0. I still have the master files and someday I plan on expanding on this loop lib... read more 09/22/2005 (9:00 pm)
Monitoring Client Position Changes on Server Thanks Sean... if(isObject(%client.player)) did the trick.... read more 09/08/2005 (5:37 pm)
Monitoring Client Position Changes on Server I had already tried: [code] Con::executef(this,4,"onChangeCellArea",scriptThis(), mlastX, mlastY... read more 09/04/2005 (7:41 am)
Monitoring Client Position Changes on Server I am embarrassed! Sometimes it is the simplest things. However, I still have an issue with: [... read more 09/04/2005 (6:34 am)
Monitoring Client Position Changes on Server I can't control the data types. I am getting floating numbers when I specify short int, or I am jus... read more 08/31/2005 (7:11 pm)
Monitoring Client Position Changes on Server Ok the latest is... I had lastx and lasty defined twice in player.h, as well I had them defined as ... read more 08/31/2005 (5:17 pm)
Monitoring Client Position Changes on Server This is interesting... [code] void Player::checkCellArea() { // Checks to see if the ... read more 08/31/2005 (4:05 pm)
Monitoring Client Position Changes on Server Basically the script function is this: [code] function GameConnection::onChangeCellArea(%this,... read more 08/31/2005 (10:30 am)
Monitoring Client Position Changes on Server Ok I give up for tonight. Compiles fine. Nothing in PlayerData, all lastx/lasty have been change t... read more 08/30/2005 (10:27 pm)
Monitoring Client Position Changes on Server Do I still add this: [code] void PlayerData::initPersistFields() { Parent::initPersistField... read more 08/30/2005 (10:11 pm)
Monitoring Client Position Changes on Server Great! I had placed the definitions in player.h just about as you suggested above. I had also modi... read more 08/30/2005 (10:04 pm)
Monitoring Client Position Changes on Server Hey, cool... I tweaked it and added a line here and there and this is all I have left: ----------... read more 08/30/2005 (9:47 pm)
Monitoring Client Position Changes on Server Ok... removed the stream->write(lastX); and stream->write(lastY); removed the stream->read(&las... read more 08/30/2005 (9:41 pm)
Monitoring Client Position Changes on Server In player.cc I added: [code] PlayerData::PlayerData() { ..... lastX = 0; lastY = 0; .... read more 08/30/2005 (9:13 pm)
Monitoring Client Position Changes on Server I agree, it is time I get my hands dirty. What you mention with using getPosition() with scripts ... read more 08/30/2005 (8:34 pm)
Monitoring Client Position Changes on Server Great! I would need the Con::executef(...) to pass the new x/y as well.... read more 08/30/2005 (8:19 pm)
Monitoring Client Position Changes on Server I wish to monitor the position of each client connected to the game and when a player has moved more... read more 08/30/2005 (8:09 pm)
Monitoring Client Position Changes on Server I looked at player.cc and I like the updateMove() function, it seem to make sense to place my functi... read more 08/30/2005 (7:57 pm)
Monitoring Client Position Changes on Server Stephen, I originally posted this in the private forum, then moved it here, now I went back and post... read more 08/30/2005 (7:51 pm)
Monitoring Client Position Changes on Server What is the best way to trigger an event on the server when a clients position changes? (Not just w... read more 08/30/2005 (7:50 pm)
Scoping & Ghosts Thanks Pat & Robert! I have been outsourcing my engine source modifications (to other TGE developer... read more 08/29/2005 (6:40 am)
Scoping & Ghosts Stephen that was the trick. I am using a custom interiorInstance.cc and mNetFlags was set to (Ghost... read more 08/26/2005 (8:52 pm)
Scoping & Ghosts That would make sense. Any idea how I can circumvent this so that only the objects/ghosts in the ar... read more 08/26/2005 (6:52 am)
Scoping & Ghosts I thought maybe I had visibility set too high. Not the case. Here is what is happening... I have ... read more 08/26/2005 (5:03 am)
Dynamic Player Model So would it be best to build individual model shapes (heads, torsos, legs, etc) and glue them togeth... read more 12/20/2004 (7:21 pm)
Dynamic Player Model Thanks Guys! I will definately give these a look and report back.... read more 12/16/2004 (3:50 am)
Dynamic Player Model Looing forward to your results. Sent you an email.... read more 12/15/2004 (10:52 am)
Create Ghost without Parent? @Stephen, now were getting somewhere. While I can not code my way out of a paper bag in C, I can so... read more 12/13/2004 (4:31 pm)
Dynamic Interior Creation I put something like this in starter.fps/server/scripts/commands.cs: [code]function serverCmdcrea... read more 12/13/2004 (2:05 pm)
Create Ghost without Parent? @Stephen, Thank you for your time and effort on this subject. I take all comments with a grain of s... read more 12/13/2004 (5:16 am)
Create Ghost without Parent? @Stephan, thanks for the detailed response. Not to belittle your efforts, I truly enjoyed reading y... read more 12/13/2004 (3:43 am)
Dynamic Interior Creation Mike, I am looking for the same solution. If, however, you are looking to spawn interiors into a ga... read more 12/12/2004 (7:13 pm)
What's My ID?!?! %client = serverConnection.getId(); did the trick! Thanks!... read more 12/12/2004 (5:26 pm)
What's My ID?!?! No I am sure it is something really dumb that I am doing. I guess I should also note that %this... read more 12/12/2004 (5:10 pm)
Remove Dos Prompt and Pack EXE There are some solutions that would allow you to pack all of the .cs.dso files and the tge.exe into ... read more 12/12/2004 (4:46 pm)
Remove Dos Prompt and Pack EXE Not sure how you would pack all of torque including .cs.dso files into a single exe but you may find... read more 12/12/2004 (6:15 am)
Adding Client Side Only Objects... For future reference... I added to Thomas Lund's resource the scripting interface, just see the thr... read more 12/11/2004 (5:36 am)
Adding Client Side Only Objects... I haven't had a chance to incorporate the resource yet. I was just going by what Thomas Lund said i... read more 12/09/2004 (10:51 am)
Adding Client Side Only Objects... @Stephan - Thanks for your replies and help. @Thomas - That is exactly what I am looking for, you... read more 12/09/2004 (3:28 am)
Adding Client Side Only Objects... I have the function in starter.fps/client/scripts/game.cs and when I call it from the console I get ... read more 12/08/2004 (8:29 pm)
Adding Client Side Only Objects... If you were referring to the Melv May resource, that was from 2002. Not sure how it would work with... read more 12/08/2004 (7:46 pm)
3dGameStudio Users? There is a fairly good thread that answers your questions here: http://www.garagegames.com/mg/for... read more 12/07/2004 (4:44 am)
Turning off Light-map Shadows Okay I was given a solution from Robert Brower and thought I would share it here for future referenc... read more 11/30/2004 (1:03 pm)
Tim Aste's Content Pack Forum - Where is it? Tim, Great work! Anyway, back to topic, I think a forum would be a great idea. Almost all of t... read more 11/30/2004 (8:59 am)
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