Adam Beaumont's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Adding objects to the Level Builder | I found something on the forums about those files but mine are all .edso Do i need a different ve... read more | 12/09/2007 (1:12 pm) |
| Adding objects to the Level Builder | How do you do it?... read more | 12/09/2007 (4:34 am) |
| Adding objects to the Level Builder | Excellent.... read more | 12/01/2007 (6:02 am) |
| Camera mounting | Cool - got it working really nicely now. I get the world limits from the first tile layer - the t... read more | 11/19/2007 (1:01 pm) |
| Camera mounting | Can you get the level edges dynamically in script or do you have to set up a script object in each l... read more | 11/18/2007 (10:47 pm) |
| Camera mounting | Ok so I did this by changing the behaviour I was using to implement movement - in the on update func... read more | 11/18/2007 (12:11 pm) |
| Camera mounting | Thanks for the reply. I did think about doing something like this (altho I was going to test the pl... read more | 11/18/2007 (2:37 am) |
| Creating a timer (with ms) | I agree that you can't really see the numbers if its in MS but i think its a nicer effect. i also t... read more | 11/12/2007 (12:32 pm) |
| Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm | The first machine i tried this on was an i mac, i then installed the exact same zip onto my g4 power... read more | 05/26/2007 (1:46 am) |
| Problem compiling 1.5.2 under XCode 2.4 - mmathamd_asm | Ok cool that got it working (changing the file types) - thanks how come it wasnt already set up l... read more | 05/24/2007 (2:35 pm) |
| Compiling 1.5.2 on XCODE | Totally reinstalled xcode and sdk and now it kinda works (in that it starts compiling) but now it ha... read more | 05/23/2007 (2:30 pm) |
| Elite Multiplayer? Why not a Torque | Couldn't you make positions up from quadrants + a position in the quadrant (i.e. split space up into... read more | 04/09/2006 (9:43 am) |
| Item Collision question | Just fyi if you happen to be browsing this thread in the future - here's what I ended up doing. I... read more | 02/02/2005 (1:32 pm) |
| Item Collision question | Cos this thing is derived from an item vehicles only colliide with it as a special case in the 'coll... read more | 01/17/2005 (11:03 am) |
| Item Collision question | I don't think its that - as far as I can tell the collision between vehicles and gate type objects i... read more | 01/04/2005 (5:19 pm) |
| OnClientEnterGame | Take a look in missiondownload.cs - once the client has acknowledged that its successfully downloade... read more | 01/02/2005 (7:40 am) |
| Source Control | Great thread - thanks everyone. Have been struggling with CVS for ages thinking there must be a bet... read more | 01/01/2005 (7:21 pm) |
| PopUp Menu Problems - separator color | I think the seperator color is used to delineate the different elements in a bitmap array - take a l... read more | 03/04/2004 (7:15 am) |
| MultiRes.dle | Success ! Using Max v5.1, Joe's version of the exporter, and deleting the MultiRes modifier from ... read more | 03/03/2004 (2:05 pm) |
| Random torque crashes | Lol thats strange - i had assumed it was something I had done but maybe its a bit more common. Unle... read more | 03/01/2004 (8:37 pm) |
| MultiRes.dle | It's in the zip file for the max2dts exporter help http://www.garagegames.com/docs/torque/tools/m... read more | 03/01/2004 (4:51 pm) |
| Random torque crashes | I've been having a problem in platformMemory on shutdown - occasionally a null pointer appears givin... read more | 03/01/2004 (3:40 pm) |
| MultiRes.dle | Yeah i'm running unMess - the problem is that nothing is appearing in the show tool after export. I... read more | 03/01/2004 (3:34 pm) |
| MultiRes.dle | @Martin - ok I've dlded the v4 multires thx. Have defined the multires values using the script and ... read more | 03/01/2004 (8:42 am) |
| MultiRes.dle | Thanks Martin - i've looked at that and am using the v5 of the maxtodts - i think the problem I'm ha... read more | 02/28/2004 (7:25 pm) |
| MultiRes.dle | Does anyone have a link to this zip file ? I can't seem to find it on the forums...... read more | 02/28/2004 (8:16 am) |
| AIClient versus AIPlayer | I think most of the inventory stuff hangs off ShapeBase which would be your player object, which is ... read more | 02/10/2004 (9:05 pm) |
| AIPlayer, datablock, subclass question | Yeah i guess the same thing - you create one instance of the datablock when you define it and that w... read more | 02/06/2004 (10:04 pm) |
| True car rear view mirror | Random thought - Is it something to do with going from a right handed to left handed coordinate syst... read more | 01/27/2004 (12:28 pm) |
| Which is simpler? UScript or torque script | If you are interested in making mods then a short term reason for choosing the Unreal engine is that... read more | 01/27/2004 (7:13 am) |
| End of Mission by timeout | When game duration ends it calls cycleGame - this then sets up a 0 sec timer to call on CycleExec (s... read more | 01/24/2004 (10:07 am) |
| Show Tool animations do not stop | There are some bugs with the show tool at the moment. Do a search in resources for 'show tool' and ... read more | 01/15/2004 (9:31 am) |
| My 3d Shading Style | I like the picture - but - what exactly is special about it ? Could u do a bigger more full on rend... read more | 12/19/2003 (12:16 pm) |
| Server/Client objects and packing problems | Thanks for the replies guys. My object is basically an information only object - at the moment ... read more | 10/13/2003 (7:57 pm) |
| Maximum lag -> 8ms in a LAN? | Could u use 2 clients and display the images on the client machines - therefore each image is gonna ... read more | 10/13/2003 (11:56 am) |
| Game Information Network object | Thanks for the help guys. I actually want the object to be ticked (or at least updated fairly fre... read more | 10/10/2003 (8:44 am) |
| Error, no zones found? Should always find root at least. | I got this problem when I created objects on top of each other (accidentally) in world space. i.e. ... read more | 10/02/2003 (7:09 pm) |
| Repeating world | @Robert - yeah that sounds like a good way to handle the teleporting. But presumably u had things '... read more | 09/19/2003 (3:02 pm) |
| My dts shape makes everything slow | I found the problem - I had been exporting from max using file->export to create the dts file. When... read more | 09/05/2003 (8:14 am) |
| My dts shape makes everything slow | @Billy - I thought I had 1 detail level (detail1) - shouldn't that be enough ? When the model is lo... read more | 09/04/2003 (6:54 am) |
| Disabling keys | Yeah thats something I hadn't thought about. There is also a whole bunch of script functions that h... read more | 08/20/2003 (12:03 pm) |