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kc_0045's Forum Posts

Thread Post Date Posted
Compile torque 1.4.2 with visual c++ 2008 Express Yeah? What verson of torque, I was trying it with a brand new install and it still wasent working.... read more 09/12/2008 (12:58 pm)
Compile torque 1.4.2 with visual c++ 2008 Express Odd :S Honestly, I have nooo idea where to even start I have done very little work with C++, let alo... read more 09/11/2008 (12:35 pm)
Compile Mission files The reason the engine wont load it(I think?) is because even if you are trying to load a .dso, you s... read more 09/08/2008 (7:39 pm)
Making A New Player-Like Client-Controlled Class? Easy, Assuming you can get the x/y/z cords of this path use a AI bot, then just mount the camera to ... read more 09/07/2008 (9:15 pm)
Render Order and Space Gases Take a look at http://tdn.garagegames.com/wiki/Code/How_do_I_make_a_renderable_object%3F and make yo... read more 09/07/2008 (4:10 pm)
Compile torque 1.4.2 with visual c++ 2008 Express And here is the errors, couldn't fit them in last post :( guiDirectoryFileListCtrl.obj : error ... read more 09/07/2008 (1:45 pm)
Rts/tps swooping Just break it down into steps, look at the example code that came with torque, when a player "Spawns... read more 09/01/2008 (6:56 pm)
Static shapes casting shadows? Im not sure how you could change them on/off(for each object) but it is pretty easy to do for everyo... read more 08/28/2007 (2:48 pm)
Mirror mirror on the wall... Sorry for the late reply, its hard to explain what im doing without explaining my whole idea. but pr... read more 11/08/2006 (4:15 pm)
Mirror mirror on the wall... Okay iv got it all set up, now all I need to do is render the scence at some given position normaly ... read more 10/23/2006 (4:08 pm)
Mirror mirror on the wall... ......... read more 10/03/2006 (6:39 pm)
Mirror mirror on the wall... Okay apperntly what I need to do is rather simple. Create texture Render the first Camara Cop... read more 10/01/2006 (3:26 pm)
Can i get the Torque Game Engine on a disk? Yeah the book has the precompiled verson...but its also sorta outdated(although it works fine, just ... read more 09/22/2006 (1:36 pm)
Raycast Trouble %obj.getMuzzleVector(%slot); Returns a Vector relative to the player, so its NOT a starting positio... read more 09/12/2006 (4:35 pm)
What to use for a target? Yeah i think i got that figured out...cant remeber what it was even for :D "Posted: Sep 29, 2004 15:... read more 09/10/2006 (1:33 am)
Deploying,Geting right rotation? Well, iv started this project up again now that iv got a better knowledge as to how TGE works, didnt... read more 09/09/2006 (10:39 pm)
How do i load a new mission from script? Try this schedule(0,0,loadMission,"~/data/missions/fight.mis"); Edit: this would do the same t... read more 05/28/2006 (3:54 am)
Array send/read problems... Its not for online play but it doesnt seem to be updating on the client without sending it(same thin... read more 04/22/2006 (8:10 pm)
Custom water... Ok, i got everything working that was going wrong before, But im still having one problem with Conso... read more 04/16/2006 (6:03 pm)
Custom water... Ok, in the fxRenderobject.h i have [code] F32 mVHeight[100][100]; F32 ... read more 04/15/2006 (3:56 pm)
Custom water... Ok, i dont have accese to how i setup the varables Right now, but just to make this clear that all t... read more 04/15/2006 (3:38 pm)
Font error... Nope :S... read more 03/29/2006 (3:39 pm)
Buildings 'white out' when scaled Are you using .dif for them? if so, you can scale them thats why...I dont know why you cant...they j... read more 01/20/2006 (7:27 pm)
Mingw and 1.4 Odd...the libtheora-1.0alpha4 is still giving me problems....If you have them, could you email them ... read more 12/28/2005 (10:59 pm)
MinGW and 1.4 Http://www.garagegames.com/mg/forums/result.thread.php?qt=37768 :P Pretty much the same topic nam... read more 12/28/2005 (10:02 pm)
Mingw and 1.4 Hmm, Allright now im getting things like [quote] reference to 'theora_decode_header' out.GCC3... read more 12/28/2005 (9:09 pm)
Mingw and 1.4 Ok, one problem...Getting an error with the last one, libtheora-1.0alpha5 then i call the make func... read more 12/28/2005 (7:50 pm)
Mingw and 1.4 Allright, Just about got it all working...Just...How do I "Recompile the Theora, Vorbis, and Ogg lib... read more 12/28/2005 (12:25 pm)
Changing the lighting direction Try changing the azimuth and elevation in the Sun object. Edit: Make sure to relight the scene, als... read more 12/26/2005 (10:42 pm)
Mingw and 1.4 Ok, Another error...how about this [quote] $ make --> Compiling platformWin32/winCPUInfo.cc ... read more 12/18/2005 (12:55 am)
Mingw and 1.4 That seemed to have worked ^^ Thanks... read more 12/18/2005 (12:47 am)
Mingw and 1.4 Yep, just downloaded it and it gives the same thing... read more 12/17/2005 (10:06 pm)
Font error... Nope, Sorry guess i should of gave more details... im using Windows Xp, and 1.4 with some little th... read more 12/10/2005 (3:12 pm)
Buying TSE Nope, once you own TGE you own it for ever, Legally you cant sell it or give it away(im about 99% su... read more 11/23/2005 (12:27 am)
Torque Dev Kits? As far as i know...theres No such thing...... read more 11/22/2005 (5:38 pm)
Stupid Question About Vehicles Put Car in ". so make it... New WheeledVehicle("Car") { I think thats it..maybe not im not... read more 11/20/2005 (9:01 pm)
Rock Monster @Brian Oh shut it! id like to see you do better!...Just kidding :P thanks for the comments, yeah I h... read more 11/15/2005 (8:47 pm)
Rock Monster @Greg yeah...at first that was more of the plan, but I wanted it to have more of a "solid" look to i... read more 11/14/2005 (1:38 am)
Problems with billboards Okay, what you gotta do is make sure the axis is facing towards the right way... ok umm try this 1.... read more 10/27/2005 (4:45 pm)
Lasers....again Yes, but the Tribes 2 method uses a differnt projectile type, which is built into the t2 source(and ... read more 10/23/2005 (7:47 pm)
Maxtodts for max 8 The one that works for 7 works the same for 8, so I wouldnt be surprised if one doesnt come out.... read more 10/22/2005 (10:11 pm)
Sun/Lens Flare Client Side Why not make it yourself? [URL=http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=44]This[/ur... read more 10/20/2005 (11:43 am)
Let's get TDN cranking Hmm...ok im trying to write a new article...but i cant find this magic "Edit" button... were is it o... read more 10/19/2005 (11:54 pm)
GuiTextcontrol Another thing to do thats a bit easyer is set the "variable" Line to a name of a variable(in the gui... read more 10/19/2005 (3:08 pm)
Jewels/gems... Thanks, that worked :D yea, i tryed pretty much everything else i could find to do with smoothing. ... read more 10/15/2005 (5:52 pm)
Jewels/gems... Thanks, that worked :D yea, i tryed pretty much everything else i could find to do with smoothing. ... read more 10/15/2005 (5:34 pm)
Jewels/gems... Im not trying to get the image file, the color is solid red, im trying to remove the smoothing, li... read more 10/15/2005 (5:05 pm)
One man action plan ? What i do is, get the game to a playable level, so most of the programming is done, and whenever I n... read more 10/14/2005 (9:36 pm)
Mirror questions As far as i know, you cant scale any .dif with a mirro, you need to resize the brush in quark or ham... read more 10/13/2005 (2:47 pm)
Any canadien torquer here Me...Umm...Eh? ^-^ im on Vancouver Island(rather big island on the pacific coast)... read more 10/12/2005 (5:27 pm)
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