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Andy's Forum Posts

Thread Post Date Posted
What would you like to see addressed in Torque 3D? 1. Pain-free, 100% correct, basic, static model imports. Any modern game engine/platform should be ... read more 01/10/2009 (9:17 am)
Future of Torque on Linux I'm with you, Gary... On the other hand, there are more indie-friendly engine choices now than ev... read more 11/26/2008 (7:12 am)
Is this Volumetric Fog? Point sprites, basically: [url]http://www.gamedev.net/community/forums/topic.asp?topic_id=410954[/ur... read more 08/26/2008 (11:19 pm)
Space Vehicle Physics @Orion: yes, I believe you are correct on all counts. As I said: [quote]Something like that. Proba... read more 07/10/2008 (9:31 pm)
Space Vehicle Physics Yes, you can extract a suitable direction vector for your vehicle from it's transform. The essence ... read more 07/10/2008 (9:06 pm)
Making skybox texture question If you've got just about any version of Bryce (5 or 6), this method works great: [url]http://www.ga... read more 07/02/2008 (6:43 am)
DEXSOFT-GAMES: FREE Barrels and Crates model pack Kewl. Thanks!... read more 05/08/2008 (2:33 pm)
How do I Compile for Linux (and Mac)? Liam, please have a read through this: [url]http://www.garagegames.com/blogs/985/14177[/url] In ... read more 04/24/2008 (11:34 pm)
Error compiling TGE on Ubuntu 7.10 x86_64 As far as I know, TGE won't compile out of the box for x86_64 Linux. The last time I tried was seve... read more 04/17/2008 (10:46 pm)
Grid units? Changing the "Grid Spacing" will change the snap-to-grid behavior, yes, but it won't change the "Gri... read more 04/16/2008 (1:23 am)
Sharing Engine Code with Mac Big LOL re: [quote]...without the catastrophic levels of suck.[/quote] ... send your intern over an... read more 04/15/2008 (11:36 pm)
Sharing Engine Code with Mac Working without some form of source control is a disaster waiting to happen. Find something that wo... read more 04/15/2008 (9:30 pm)
Grid units? If there is a setting for powers-of-two, I haven't been able to figure out how to do it. I have ask... read more 04/15/2008 (9:16 pm)
I Need a Good Modeling Program for Beginners For learning basic 3D *modeling* (and no animated models), have a look at Wings 3D ( [url]http://www... read more 03/28/2008 (8:06 am)
DTS format documentation? Personally, I'm not aware of any written documentation. On the other hand, I've found the Python co... read more 03/26/2008 (5:45 pm)
Building, street and general city textures and objects? [url]http://www.texturama.com/main.php[/url]... read more 03/18/2008 (2:29 pm)
New constructor wish list Bezier curves would be great! On my wish list: 0. *please* let me choose to set the grid units... read more 03/16/2008 (6:16 am)
Want a 1.04 for the Mac? With "Save As" working in OSX 10.5? @Jaimi: I have sent you my email address. --Andy... read more 02/09/2008 (9:00 am)
Want a 1.04 for the Mac? With "Save As" working in OSX 10.5? I'd be happy to help test, but I can't do anything with it until saturday AM. I have a 15" PPC Powe... read more 02/08/2008 (11:30 pm)
64bits still an issue? I attempted an x86_64 build of TGE on Fedora a couple of months ago -- I gave up. With a little t... read more 01/14/2008 (9:38 pm)
Just Checking in (IFL suport) *bump* for any updates? I could really use some simple animated textures. Will this also support... read more 01/12/2008 (6:57 pm)
Linux dedicated profiler @AlexanderSLG: 6-of-one, half-dozen of another -- I can't claim the patch to the engine is the best... read more 12/11/2007 (3:13 am)
Linux dedicated profiler @AlexanderSLG: If you want to use gprof (as in "gprof TorqueDemo_DEBUG.bin") to see profiling data ... read more 12/05/2007 (8:58 pm)
Profiler under Linux I had been looking into this too, but didn't have a chance to track down the true problem. IIRC, th... read more 12/05/2007 (5:22 pm)
Linux dedicated profiler @Stewart: I haven't nailed down what's wrong yet. There is a minor and small memory leak (growRoot... read more 08/01/2007 (5:28 am)
Linux dedicated profiler I was looking at this today. So far, the ProfilerRoot structures seem to be correctly linked togeth... read more 07/31/2007 (3:54 am)
Camera rotation request *bump* has anyone tried the code snippet up above in TGB Pro 1.5.0? My hand is still raised for cam... read more 07/15/2007 (4:08 pm)
T2D in TGE; works for me *bump* to see if anyone has tried this w/ TGB Pro 1.5.0 & TGE 1.5.x.... read more 07/15/2007 (4:05 pm)
Double Sided Polys? Oooh... I get it. Thank you very much! For those that may find their way here in the future: Unc... read more 06/23/2007 (6:36 pm)
Double Sided Polys? @Joseph: it's on the way.... read more 06/23/2007 (5:00 pm)
Double Sided Polys? I am importing a Wavefront .obj (single-sided) and my exported .dts is double sided. The "Double Si... read more 06/23/2007 (3:00 pm)
Camera rotation request /raises hand for camera rotation /raises both hands if it can optionally track an object's rotati... read more 04/03/2007 (5:54 am)
TGE 1.5 VS 2005 Project error I hit the same problem here when building from source. (Visual C++ 2005 Express Edition on Win2K). ... read more 04/01/2007 (8:54 pm)
Working with text objects in Editor I've found two workarounds that seem to help. First, I made this change: [code] *** tools/level... read more 03/04/2007 (7:05 pm)
1.1.3 - installer bug, mac & linux versions Doh! I bet this won't be the last time I miss finding code posted in these forums...... read more 02/05/2007 (7:38 am)
1.1.3 - installer bug, mac & linux versions I've hacked up a version of enumeratePlatformFonts() for Linux that seems to kinda work for me. By ... read more 02/04/2007 (9:40 pm)
Suse 10.1 / TGB Issues 1.1.2 With TGB 1.1.1 built from source, I get the same weird behavior described on both x86 FC5 and on x86... read more 11/04/2006 (10:45 pm)
Getting the mouse to work? I'm having mouse troubles too. I'm using an unmodified version of TGB on OSX. Help->About in the... read more 09/10/2006 (7:02 pm)
---- I might have had the same problem. When I imported the Torque2D SDK into my local CVS repository, ... read more 07/17/2005 (6:31 pm)
"blocky" imported heightfield bitmaps (comments) As far as using Bryce5, I eventually wrote a conversion utility that reads a DEM-format file and wri... read more 12/17/2004 (5:30 am)
How do you handle changes in source code??? Gak! Those "´" don't appear in my script...they are supposed to be a single quote. (')... read more 03/24/2004 (11:36 am)
How do you handle changes in source code??? I have a local CVS repository that I work from, and I import tagged releases (and sometimes HEAD) in... read more 03/24/2004 (11:34 am)
Apply a translation to a simgroup? Thanks Pascal for your correction (my bad). I think it would be simple to derive a new container cl... read more 03/16/2004 (1:25 am)
Relative sizing in UI - bug? I ran into that same problem last night. The cause is related to the position and extant informat... read more 03/04/2004 (6:45 pm)