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Chris Haigler's Forum Posts

Thread Post Date Posted
water block holes? I've had to drop it and move on. There's several problems with the entire fluid code that make fixin... read more 02/21/2006 (5:08 am)
Engine error This might help you (specifically step #7): [url]http://tdn.garagegames.com/wiki/Torque/vs2k5[/url]... read more 02/15/2006 (10:21 am)
water block holes? Looks like there's more problems than I originally realized and I'm out of ideas on how to solve the... read more 02/09/2006 (1:38 pm)
water block holes? Yep, they seem to be. Here's a few quick screenshots of the current progress: [url=http://www.n... read more 02/08/2006 (8:02 pm)
water block holes? I'm making some progress. I've setup three copies of Stronghold.mis, one with squareSize = 8, one wi... read more 02/08/2006 (8:42 am)
water block holes? The fact that it's happening randomly is just odd. You'd expect it to either function properly or no... read more 02/06/2006 (8:20 pm)
water block holes? Did the code I posted above not help you, James? It's a very hackish way of getting around the water... read more 02/06/2006 (1:02 pm)
water block holes? The fluid::RebuildMasks() method in fluidSupport.cc controls rejecting underground water "tiles". Th... read more 02/04/2006 (5:39 pm)
Torquescript seems ambiguous This site might help you, James. [url]http://www.egotron.com/torque/old_script.html[/url] It's ra... read more 01/25/2006 (1:15 pm)
Where Does TGE Begin (C++ Question)? If I'm not mistaken, you should find what you're looking for in the ..\engine\game\main.cc file. Spe... read more 01/21/2006 (9:47 pm)
CenterPrint BottomPrint font size?? If I'm not mistaken, both the BottomPrint and CenterPrint objects use the CenterPrintTextProfile tha... read more 01/21/2006 (12:33 pm)
Improving DTS rendering performance (too many state changes) That was my approach as well, Manoel. I simply added an if(dglIsCanonicalState()) check to the begin... read more 01/20/2006 (8:43 am)
Improving DTS rendering performance (too many state changes) Clark Fagot posted a great .plan a couple years ago regarding rendering optimizations that the Brave... read more 01/19/2006 (12:56 pm)
Water block bug If I'm not mistaken the 'checkered fog' is actually visual feedback for the sound emitters.... read more 12/21/2004 (6:24 pm)
Reducing level load time I believe I tried upping the packet size to 1024 bytes only to have 'odd' things happen (mission loa... read more 12/03/2004 (4:55 pm)
Transmission of datablocks during mission load Shouldn't the code be something similar to: [code] %client.camera = new Camera() { dataB... read more 10/27/2004 (9:38 am)
Echo Try this: [code] function getLastChar(%line) { %lastChar = getSubStr(%line, strlen(%line)... read more 10/24/2004 (6:45 pm)
SetCollisionTimeout Crash Thanks for the fix Drew. This just fixed my problems with thrown items 'disappearing' and then 'reap... read more 10/23/2004 (4:05 pm)
Hiding interiors and objects Thanks for the reply Brett. I'll give your suggestion a try.... read more 10/13/2004 (7:02 am)
Hiding interiors and objects Sorry for bumping such an old thread but I'm dealing with a similar problem. In order to hide int... read more 10/12/2004 (7:27 pm)
Cancelling schedules Try using isEventPending() to test whether the schedule is active or not.... read more 09/14/2004 (9:17 am)
Interiorlight vs terrainlight I managed to make some progress towards solving my problem with getLightingAmbientColor(). At the mo... read more 08/11/2004 (9:08 pm)
Interiorlight vs terrainlight I've been dealing with a problem somewhat related to this. The function getLightingAmbientColor (fou... read more 08/07/2004 (6:37 am)
Glowing Texture You may find this useful: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qi... read more 05/23/2004 (3:46 pm)
Torque Shadow Bug No problem, I figured it was something wrong on my end. :) Great fix, by the way!... read more 01/02/2004 (6:14 pm)
Torque Shadow Bug Not exactly sure why but I had to 'extern' gGetSunDirection(); not only in sceneObject.cc but also i... read more 01/01/2004 (11:22 am)
Download documents? Have a look here: [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4574[/... read more 11/28/2003 (6:21 am)
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