Heron Huang's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| How to make foam in T3D1.1 Beta2 - LOGGED | No,it's on waterblocks, both waterblock and waterplane are affected by this issue.... read more | 08/13/2010 (5:30 am) |
| How to make foam in T3D1.1 Beta2 - LOGGED | I do some more experiments and found it's more like some shader compile problem,although still have ... read more | 08/08/2010 (4:49 am) |
| Anti-Aliasing Has No Effect on 3D Objects in T3D - RESOLVED | Manoel,thanks for your interpretation, i've got it. Edit:After take some reviews for the Wolfgang ... read more | 06/21/2010 (7:24 pm) |
| Anti-Aliasing Has No Effect on 3D Objects in T3D - RESOLVED | Torque3D is based on the light prepass render pipeline.The MSAA should work in the Advanced lighting... read more | 06/20/2010 (6:38 am) |
| TGEA 1.0.2 Released | Thanks GG guys!! It's really a long waiting,but it is worthy.... read more | 08/11/2007 (6:52 am) |
| When will the 1.02 out? | Got it, Thanks... read more | 04/12/2007 (6:17 pm) |
| TGEA crashs on new DXSDK, a way to avoid | Em,you are right,Jeremiah. It's the temporary solution.The final solution should be GG guys' porting... read more | 02/15/2007 (6:00 pm) |
| TGEA crashs on new DXSDK, a way to avoid | Brain, The new Feb SDK did not fix the FX including problem, the flag just forces the DX to change t... read more | 02/15/2007 (5:51 pm) |
| TGEA crashs on new DXSDK, a way to avoid | Actually, the D3DXSHADER_USE_LEGACY_D3DX9_31_DLL flage forces the new DX to use the old shader compi... read more | 02/14/2007 (7:44 pm) |
| TGEA crashs on new DXSDK, a way to avoid | Yeah,,it is. It seems the new shader compiler will fail when compile a shader with include files,but... read more | 02/14/2007 (7:27 pm) |
| Not received the book about 1 month yet | My god ,where is my book ,,,,,,,I have been waiting for 2 months now ....... read more | 07/20/2006 (7:25 pm) |
| Not received the book about 1 month yet | Thanks sammy, I'll get it a look... read more | 07/07/2006 (4:26 am) |
| How to pass data to a custom shader | I'll give a try, Thanks Kevin :o)... read more | 06/22/2005 (5:53 pm) |
| Is there any detail document about the "emitPrimitiveSP" | Thanks guys, I will take a deep look...... :o) Heron... read more | 04/03/2005 (6:31 pm) |
| How to control interior's brightness in the Hammer | Ben, What I want is just not the default light in the Hammer,I want put some omni ,spot or directi... read more | 03/19/2005 (8:54 pm) |
| Strange charactor problem | Download from http://www.garagegames.com/docs/torque.sdk/tools/max2dts/torque_max_filepack.zip G... read more | 03/03/2004 (11:47 pm) |
| Game Unit and Terrain size | Many many thanks to Desmond, I feel more clear now...... read more | 11/10/2003 (9:32 pm) |
| Game Unit and Terrain size | Hi Ben, I'm running a project need to transfer the terrain data and mission data to a 2D grid map... read more | 11/09/2003 (6:44 pm) |
| Spawn Interiors? | This function can create a building. function createInteriorShape( %shapeName ) { // create th... read more | 11/03/2003 (1:12 am) |
| Clear(detailed) texture rendering | Hi Melv, I don't agree that's the effect of Mip-Mapping. Cos,when I disable the detailed maping ren... read more | 10/22/2003 (3:03 am) |
| Clear(detailed) texture rendering | Thanks Ben, I've tried 'bumpDistance',no use.I think that's the effect of detail rendering not bump... read more | 10/21/2003 (7:33 pm) |
| Clear(detailed) texture rendering | BTW: After I set "$pref::Terrain::enableDetails" to "0",all detail texture rendering disapeared.So I... read more | 10/21/2003 (11:15 am) |
| Clear(detailed) texture rendering | Dear Chris, I've opened the map editor,and edited the parameters just as you said above ,smaller ... read more | 10/21/2003 (10:02 am) |
| Clear(detailed) texture rendering | Thanks Alex,I've readed all of the link you suggested,yes it is what I mean,but I still can't find ... read more | 10/21/2003 (8:24 am) |
| Strange character problem | Hi,guys.I've found the solution.So close this thread. I don't mention what you said,those who can o... read more | 10/20/2003 (7:35 pm) |
| Strange charactor problem | Many many thanks to Foster, Yes,it works.Now the character looks perfect in the Game. Best regards... read more | 10/20/2003 (6:53 pm) |
| Strange charactor problem | Thanks Foster, I will give it a try,and tell you the result.:)... read more | 10/20/2003 (6:26 pm) |
| Character export problem | Thanks,Foster. I did forget to push "generate" on the MultiRes modifier,now it works fine. ;) Best... read more | 10/15/2003 (8:23 pm) |
| Environmental content animated objects failure | Hi Chris, Many thanks to you for your help,but new problem happened after I added AIPlayer.cc to th... read more | 10/11/2003 (10:20 am) |