Entr0py's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| DirectX 11 Implementation | Direct Compute Multithreaded Rendering Tesselation Pretty much everything next-gen games will n... read more | 08/10/2011 (10:31 pm) |
| Real shadows? | It doesn't support DirectX 11, they have been talking about it though...... read more | 08/06/2011 (6:38 pm) |
| physx could not be started | Thanks Scott! I was confused about modules in general since they are not in the docs or project g... read more | 06/15/2011 (10:24 am) |
| physx could not be started | Yes after about 5 hours of digging through these terrible forums I found that. Apparently a lot of t... read more | 06/15/2011 (5:25 am) |
| physx could not be started | Ok, so the project generator is unfinished then, got it. I am assuming the crashing is happening ... read more | 06/14/2011 (1:12 pm) |
| physx could not be started | I guess I should add this is straight out of the box. A newly generated project running the Empty Te... read more | 06/14/2011 (1:07 pm) |
| physx could not be started | Error exiting from a mission.... *** Phase 3: Mission Lighting Mission lighting done Mapping st... read more | 06/14/2011 (1:04 pm) |
| physx could not be started | Nevermind, I assumed the project generator would have put the PhysX dll files into my project, and t... read more | 06/14/2011 (12:42 pm) |
| DirectX 11 Implementation | Yes that would be even better, along with OpenCL if that is not too much to ask. TGE always had ... read more | 06/09/2011 (10:37 pm) |
| DirectX 11 Implementation | Excellent, thank you for the quick reply.... read more | 06/09/2011 (11:23 am) |
| What Do I need for an MMO? Help :) | @Ted - I was not mocking him, I was showing tough love. The MMO industry is tougher on everybody tha... read more | 06/03/2011 (10:14 am) |
| T3D 1.1b2 - RenderMeshExample doesn't load materials - FIXED | Broken again in B3, same fix. It should probably get a default material from the editor as well.... read more | 05/31/2011 (10:49 am) |
| Server Compromised - CONCLUDED | Another good point is if there is a security hole in Torque everybody should know so we can fix our ... read more | 05/22/2011 (7:04 pm) |
| What Do I need for an MMO? Help :) | 1: You need several years to learn to program. - I suggest taking C++ programming classes. - I sug... read more | 05/22/2011 (7:38 am) |
| Nintendo: We don't want garage developers | I don't think it is so much that games are moving to mobile devices as mobile devices bringing in a ... read more | 03/24/2011 (9:13 am) |
| Learned something - Dealing with artists from a programmers perspective..... | This is why producers get the big bucks, they can speak both languages and can do both jobs themselv... read more | 03/24/2011 (9:05 am) |
| Bad Coding Practice in Torque Demo Kit Scripts | Just take a look at main.cs... it is spaghetti.... read more | 09/28/2010 (4:34 pm) |
| Web Deployment...is it working yet? | This thread is a few months old but I would like to mention I am making a facebook game using the we... read more | 08/29/2010 (5:32 am) |
| GameConnection mCameraObject Networking Bug | I think you will find I have already done most of the necessary mods to get AdvancedCam working serv... read more | 02/17/2007 (4:44 pm) |
| GameConnection mCameraObject Networking Bug | Did you look in gameprocess.cpp? Control objects are processed differently than other objects. What ... read more | 02/14/2007 (1:02 pm) |
| GameConnection mCameraObject Networking Bug | Well I am having the same problem so I am interested in your results, and anything anybody else migh... read more | 02/09/2007 (1:53 pm) |
| TGEA MS 4.2 Release | I had a few problems where I would get pink squares (that looked a lot like when you haven't assigne... read more | 02/09/2007 (4:37 am) |
| GameConnection mCameraObject Networking Bug | Are you using compressed points? When camera sets a compressionpoint it overwrites the player's and ... read more | 02/09/2007 (4:20 am) |
| PhysX port | The physx resource hasn't been ported to TGEA yet. Your code is looking for terrainblock terrain ins... read more | 02/09/2007 (2:59 am) |
| Search options | It's hell searching garagegames anymore since it has grown. There are very few search options. I wou... read more | 02/06/2007 (9:38 pm) |
| My new MissionArea Game | "Gary "ChunkyKs" Briggs has made 666 posts on the forums." You're the devil.... read more | 01/31/2007 (5:07 pm) |
| My new MissionArea Game | I happen to be rather fond of that one :(... read more | 01/31/2007 (4:57 pm) |
| Icons that track world objects. Examples? | Here is my tested version: [code] ConsoleMethod(GuiTSCtrl, project, const char*, 3, 3, "GuiTSCtr... read more | 01/26/2007 (10:25 pm) |
| GuiCanvas.setCursorPos | Oh yeah and don't forget [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=19875]this[/... read more | 01/25/2007 (10:59 pm) |
| Just bought the SDK and... well... SDK it aint... | I agree Lee!... read more | 01/18/2007 (2:30 pm) |
| A MMO/MMORPG game completely player-run | I am assuming this would be a city builder type game. I have trouble seeing it as a non-city builder... read more | 12/11/2006 (1:07 pm) |
| Spherized Terrains (i.e. planets) | I will post it when it is ready. I was just using $cubemap to test the shaders for those shots.... read more | 12/07/2006 (2:57 pm) |
| Spherized Terrains (i.e. planets) | Some progress with the planet shaders. I have more screenshots and information about this in my curr... read more | 12/07/2006 (2:38 am) |
| Registers? | Nice! Thanks ;)... read more | 12/06/2006 (8:32 pm) |
| Morph animations in TSE | You can perform morphing using shaders, you should look into it.... read more | 12/05/2006 (9:26 pm) |
| Spherized Terrains (i.e. planets) | One way of doing it would be rendering the terrain as a texture on a sphere (with a shader). The pro... read more | 12/05/2006 (3:33 pm) |
| The (Hopefully) Official Compile TSE in Eclipse with GCC Thread | The header and lib files in the directx sdk seem to work so far, but I haven't been able to do a ful... read more | 12/03/2006 (5:40 pm) |
| The (Hopefully) Official Compile TSE in Eclipse with GCC Thread | I have the makefiles working, but many of the cpp files have problems (mostly header-related). I am ... read more | 12/03/2006 (4:39 pm) |
| The (Hopefully) Official Compile TSE in Eclipse with GCC Thread | Dave: Yes, apparently DGL has been removed, and it broke a few of the gui controls along the way.... read more | 12/03/2006 (12:48 pm) |
| Gcc3 Bugs | [code] --> Compiling atlas/core/atlasClassFactory.cpp In file included from atlas/resource/atlasRe... read more | 12/03/2006 (4:38 am) |
| The (Hopefully) Official Compile TSE in Eclipse with GCC Thread | Put -DUNICODE into conf.GCC3.WIN32.mk, under CFLAGS.GENERAL Paths to the directX libs and header ... read more | 12/03/2006 (3:18 am) |
| Changing players | Why is this posted in the game design forum?... read more | 12/01/2006 (6:06 pm) |
| A Weird Idea and an Even Weirder Question | "Because it just quits and there's nothing else. But it's not what it seems!" While you are watc... read more | 12/01/2006 (6:02 pm) |
| A MMO/MMORPG game completely player-run | The only way I can see this working is if starting from the ground up can happen repeatedly without ... read more | 12/01/2006 (5:57 pm) |
| Where can I download this again? | It wasn't when I looked the first time, but now it is. I guess there are two different pages that li... read more | 11/27/2006 (7:06 pm) |
| Search Engine Issues | Yeah wow, it's really annoying. I might also add that the TDN search doesn't work well AT ALL. Perha... read more | 10/02/2006 (8:15 pm) |
| Fastest way to store a simobject list? | SimGroup * groupname; But it's a vector.... read more | 05/26/2006 (1:44 am) |
| Making 1.4 under MinGW command line | I did all the steps above, but no matter what I did I was still getting errors for _allshr, _allshl,... read more | 05/10/2006 (1:07 pm) |
| TLK as persistent and interactive world | By the way, I would like to include everybody who contributed these additions in my game credits. Wo... read more | 05/09/2006 (12:45 pm) |
| Can I use any 3D models with TGE? (another pre-sales question) | Milkshape used to be free. Still 20 bucks isn't a bad deal.... read more | 05/05/2006 (6:15 pm) |