Game Development Community

Jaimi McEntire's Forum Posts

Thread Post Date Posted
Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) Holy Mother of Updates, Batman! That is quite a list - thanks for all the hard work!... read more 06/24/2009 (2:34 pm)
Custom Road Textures? Yeah, just create a material either with the editor or notepad, and then select your road in the sce... read more 06/24/2009 (12:53 pm)
Windows 7 and 64 Bit, what you should plan for. While cool, That doesn't mean we will need to ship 64 bit versions. It only means we need to ship 32... read more 06/23/2009 (11:56 am)
Jaimi: If I could request only a few features fixed/added, it would be these: @Perishingflames: Ken updated TDN, so it's OK now. I'll post an announcement in the forum.... read more 06/23/2009 (11:49 am)
Jaimi: If I could request only a few features fixed/added, it would be these: @Perishingflames - You're right, it does. But currently, I'm hosting it on my home server. I've aske... read more 06/23/2009 (9:13 am)
Jaimi: If I could request only a few features fixed/added, it would be these: *edited* I was in a bad mood.... read more 06/23/2009 (5:45 am)
Jaimi: If I could request only a few features fixed/added, it would be these: @PerishingFlames - No, that's OK keep your cash. I appreciate the offer of course. I'll edit my prev... read more 06/22/2009 (9:20 pm)
Lighting looks weird Thanks, Tom!... read more 06/22/2009 (9:15 pm)
Jaimi: If I could request only a few features fixed/added, it would be these: @Sean: I suggest this so it doesn't get lost in the noise. @Michael: Sounds like a good idea. I'... read more 06/22/2009 (8:53 pm)
Lighting looks weird @Scott - Probably not a good idea. If he updates it now, then he just runs the risk it will break ag... read more 06/22/2009 (3:49 pm)
Feature Request: Terrain Holes and Overhangs @Jordan - I think you're right. Usually that sort of thing is handled as in a maintenance agreement,... read more 06/22/2009 (3:45 pm)
Jaimi: If I could request only a few features fixed/added, it would be these: @Sean: try exporting to map and reimporting. And please make a separate thread if you want to change... read more 06/22/2009 (11:57 am)
Jaimi: If I could request only a few features fixed/added, it would be these: @Perishingflames: Great, thanks - I'll update the zip file with your changes. for the problems, yes... read more 06/22/2009 (11:56 am)
Jaimi: If I could request only a few features fixed/added, it would be these: [url=www.aztica.com/images/Constructor106.zip]Constructor 1.06 windows release[/url] Whats new: ... read more 06/21/2009 (8:49 pm)
Jaimi: If I could request only a few features fixed/added, it would be these: Yes, I'm getting it all ready now... It will be soon.... read more 06/21/2009 (8:25 pm)
Why should I choose T3D over TGEA Which video are you referring to?... read more 06/21/2009 (5:11 pm)
Lighting looks weird LerpAlpha is broken in Beta 2. Change the materials CS so that alpha blending is disabled, and alpha... read more 06/21/2009 (5:08 pm)
Is self releasing career suicide? @John: It's not too lofty of a goal. But, you need to be reasonable about the size of game that you ... read more 06/21/2009 (3:21 pm)
Is self releasing career suicide? If one assumed that, one would be correct. ... read more 06/21/2009 (8:46 am)
Realistic low polygon 3D Characters Wow Ricardo, this looks really good!... read more 06/21/2009 (8:45 am)
Is self releasing career suicide? If you create and release games on your own, you will be infinitely more hireable than those who don... read more 06/21/2009 (7:59 am)
Intermidiate help with Constructor The windows need to be created as a DTS model, and then added in the world editor, not in constructo... read more 06/20/2009 (6:00 pm)
Why should I choose T3D over TGEA 1. The new renderer is faster than TGEA. The material editor is much handier than you realize - You ... read more 06/20/2009 (5:52 pm)
Paid Work: Troubleshoot a MACK and GMK Merge Hi John - I would be willing to help out. I have all of these products as well. Please contact me vi... read more 06/20/2009 (12:13 pm)
Jaimi: If I could request only a few features fixed/added, it would be these: Sure - Here's a the pie plugin in action. The horseshoe looking one was generated as a half-pie, and... read more 06/19/2009 (5:07 pm)
Tutorials. Cool tutorial! Another way to do this is to create a torus, and then adjust the start & end segm... read more 06/19/2009 (12:02 pm)
Where should i start with torque? I would recommend to pick up the book "Game programmers guide to torque" and start there. ... read more 06/19/2009 (11:39 am)
New iPhone speed Good news. Now only if my phone order wasn't in perpetual "We have received your order and expe... read more 06/19/2009 (11:38 am)
Jaimi: If I could request only a few features fixed/added, it would be these: @Perishingflames: Yes, the plugins are compatible. I'll be shipping all the plugins in source form t... read more 06/19/2009 (11:11 am)
Jaimi: If I could request only a few features fixed/added, it would be these: Man, I'm sorry - but I don't have access to a mac anymore, so this won't have a mac update. :( If... read more 06/19/2009 (8:58 am)
Collision problem w/ slice and knife tool @Michael - I'll be releasing a 1.06 patch this weekend. ... read more 06/18/2009 (8:16 pm)
Jaimi: If I could request only a few features fixed/added, it would be these: I finally finished the pie plugin, but beyond removing the DRM and the new plugin, there is not much... read more 06/18/2009 (8:14 pm)
Ranges in Case statements? haha, that's cool. I just wrote the exact same function!... read more 06/17/2009 (8:31 pm)
Ranges in Case statements? Not according to the docs. However, you could of course convert that to if/else if /else statements.... read more 06/17/2009 (6:56 pm)
TGE + Constructor Light Weirdness @Jay - Yes, this can cause the problem. I wish I had a better answer for it, but I just didn't have ... read more 06/17/2009 (10:49 am)
TGE + Constructor Light Weirdness Yes, I know exactly what is causing it. There are some bugs in the BSP generation that have to do wi... read more 06/17/2009 (6:18 am)
Collada instead of .dif? The only downside, and it's a big downside, is that the precomputed lightmapping (and lack of in-eng... read more 06/16/2009 (7:23 am)
Collada instead of .dif? Hey Matt - Looks great. Will the lightmaps export as well? Or will the DTS lightmapping make an appe... read more 06/15/2009 (2:58 pm)
Collision problem w/ slice and knife tool I seem to recall some other people having the same problem... Not sure what caused it. I believe it ... read more 06/15/2009 (1:21 pm)
Bug Beta 2 : Water foam not rendering properly also submerged render tearing @James: It's not being clipped. It's just not being generated there. It's currently a post proces... read more 06/15/2009 (1:18 pm)
- Do you need the web plugin? If not, just remove it. Otherwise, yes, you will need to upgrade to at ... read more 06/15/2009 (11:20 am)
- What version of Visual Studio are you using? If you're using the express version, you can't compile ... read more 06/15/2009 (11:13 am)
Bug Beta 2 : Water foam not rendering properly also submerged render tearing @Tom - You could always clip the geometry itself as well, though you would need to be careful ab... read more 06/15/2009 (6:31 am)
No water plain in environment It's there - it's right after WaterBlock. Did you scroll over?... read more 06/14/2009 (12:02 pm)
Looking for GGs in the Midwest US Missouri - I live near Springfield. While I don't meet the original authors requirements, It's still... read more 06/14/2009 (10:03 am)
what is Constructor? import DTS, add portals, export as DIF? Constructor is to create buildings, just like you think. However - it's purpose is to create buildin... read more 06/13/2009 (8:56 am)
My concerns about TGEA T3D is the next TGEA - it's TGEA 2.0. Why put out more releases of older versions? There may or m... read more 06/11/2009 (4:40 pm)
shaders possible on GUI textures? @deepscratch: Hey, that actually sounds like a gui resource I'm working on. You can add blood spl... read more 06/05/2009 (12:12 pm)
Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent Wow, this patent is like every RPG ever made. Whoever awarded this patent should be fired. ... read more 06/03/2009 (8:56 am)
Solid Line Around Objects Silhouette That's a cool effect - is there anyway to detect that the outline is under the water, and not displa... read more 06/03/2009 (8:54 am)