Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque 3D Beta 3 Released (Features, Improvements, Fixes, Notes, and Known Issues) | Holy Mother of Updates, Batman! That is quite a list - thanks for all the hard work!... read more | 06/24/2009 (2:34 pm) |
| Custom Road Textures? | Yeah, just create a material either with the editor or notepad, and then select your road in the sce... read more | 06/24/2009 (12:53 pm) |
| Windows 7 and 64 Bit, what you should plan for. | While cool, That doesn't mean we will need to ship 64 bit versions. It only means we need to ship 32... read more | 06/23/2009 (11:56 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Perishingflames: Ken updated TDN, so it's OK now. I'll post an announcement in the forum.... read more | 06/23/2009 (11:49 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Perishingflames - You're right, it does. But currently, I'm hosting it on my home server. I've aske... read more | 06/23/2009 (9:13 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | *edited* I was in a bad mood.... read more | 06/23/2009 (5:45 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @PerishingFlames - No, that's OK keep your cash. I appreciate the offer of course. I'll edit my prev... read more | 06/22/2009 (9:20 pm) |
| Lighting looks weird | Thanks, Tom!... read more | 06/22/2009 (9:15 pm) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Sean: I suggest this so it doesn't get lost in the noise. @Michael: Sounds like a good idea. I'... read more | 06/22/2009 (8:53 pm) |
| Lighting looks weird | @Scott - Probably not a good idea. If he updates it now, then he just runs the risk it will break ag... read more | 06/22/2009 (3:49 pm) |
| Feature Request: Terrain Holes and Overhangs | @Jordan - I think you're right. Usually that sort of thing is handled as in a maintenance agreement,... read more | 06/22/2009 (3:45 pm) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Sean: try exporting to map and reimporting. And please make a separate thread if you want to change... read more | 06/22/2009 (11:57 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Perishingflames: Great, thanks - I'll update the zip file with your changes. for the problems, yes... read more | 06/22/2009 (11:56 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | [url=www.aztica.com/images/Constructor106.zip]Constructor 1.06 windows release[/url] Whats new: ... read more | 06/21/2009 (8:49 pm) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | Yes, I'm getting it all ready now... It will be soon.... read more | 06/21/2009 (8:25 pm) |
| Why should I choose T3D over TGEA | Which video are you referring to?... read more | 06/21/2009 (5:11 pm) |
| Lighting looks weird | LerpAlpha is broken in Beta 2. Change the materials CS so that alpha blending is disabled, and alpha... read more | 06/21/2009 (5:08 pm) |
| Is self releasing career suicide? | @John: It's not too lofty of a goal. But, you need to be reasonable about the size of game that you ... read more | 06/21/2009 (3:21 pm) |
| Is self releasing career suicide? | If one assumed that, one would be correct. ... read more | 06/21/2009 (8:46 am) |
| Realistic low polygon 3D Characters | Wow Ricardo, this looks really good!... read more | 06/21/2009 (8:45 am) |
| Is self releasing career suicide? | If you create and release games on your own, you will be infinitely more hireable than those who don... read more | 06/21/2009 (7:59 am) |
| Intermidiate help with Constructor | The windows need to be created as a DTS model, and then added in the world editor, not in constructo... read more | 06/20/2009 (6:00 pm) |
| Why should I choose T3D over TGEA | 1. The new renderer is faster than TGEA. The material editor is much handier than you realize - You ... read more | 06/20/2009 (5:52 pm) |
| Paid Work: Troubleshoot a MACK and GMK Merge | Hi John - I would be willing to help out. I have all of these products as well. Please contact me vi... read more | 06/20/2009 (12:13 pm) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | Sure - Here's a the pie plugin in action. The horseshoe looking one was generated as a half-pie, and... read more | 06/19/2009 (5:07 pm) |
| Tutorials. | Cool tutorial! Another way to do this is to create a torus, and then adjust the start & end segm... read more | 06/19/2009 (12:02 pm) |
| Where should i start with torque? | I would recommend to pick up the book "Game programmers guide to torque" and start there. ... read more | 06/19/2009 (11:39 am) |
| New iPhone speed | Good news. Now only if my phone order wasn't in perpetual "We have received your order and expe... read more | 06/19/2009 (11:38 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | @Perishingflames: Yes, the plugins are compatible. I'll be shipping all the plugins in source form t... read more | 06/19/2009 (11:11 am) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | Man, I'm sorry - but I don't have access to a mac anymore, so this won't have a mac update. :( If... read more | 06/19/2009 (8:58 am) |
| Collision problem w/ slice and knife tool | @Michael - I'll be releasing a 1.06 patch this weekend. ... read more | 06/18/2009 (8:16 pm) |
| Jaimi: If I could request only a few features fixed/added, it would be these: | I finally finished the pie plugin, but beyond removing the DRM and the new plugin, there is not much... read more | 06/18/2009 (8:14 pm) |
| Ranges in Case statements? | haha, that's cool. I just wrote the exact same function!... read more | 06/17/2009 (8:31 pm) |
| Ranges in Case statements? | Not according to the docs. However, you could of course convert that to if/else if /else statements.... read more | 06/17/2009 (6:56 pm) |
| TGE + Constructor Light Weirdness | @Jay - Yes, this can cause the problem. I wish I had a better answer for it, but I just didn't have ... read more | 06/17/2009 (10:49 am) |
| TGE + Constructor Light Weirdness | Yes, I know exactly what is causing it. There are some bugs in the BSP generation that have to do wi... read more | 06/17/2009 (6:18 am) |
| Collada instead of .dif? | The only downside, and it's a big downside, is that the precomputed lightmapping (and lack of in-eng... read more | 06/16/2009 (7:23 am) |
| Collada instead of .dif? | Hey Matt - Looks great. Will the lightmaps export as well? Or will the DTS lightmapping make an appe... read more | 06/15/2009 (2:58 pm) |
| Collision problem w/ slice and knife tool | I seem to recall some other people having the same problem... Not sure what caused it. I believe it ... read more | 06/15/2009 (1:21 pm) |
| Bug Beta 2 : Water foam not rendering properly also submerged render tearing | @James: It's not being clipped. It's just not being generated there. It's currently a post proces... read more | 06/15/2009 (1:18 pm) |
| - | Do you need the web plugin? If not, just remove it. Otherwise, yes, you will need to upgrade to at ... read more | 06/15/2009 (11:20 am) |
| - | What version of Visual Studio are you using? If you're using the express version, you can't compile ... read more | 06/15/2009 (11:13 am) |
| Bug Beta 2 : Water foam not rendering properly also submerged render tearing | @Tom - You could always clip the geometry itself as well, though you would need to be careful ab... read more | 06/15/2009 (6:31 am) |
| No water plain in environment | It's there - it's right after WaterBlock. Did you scroll over?... read more | 06/14/2009 (12:02 pm) |
| Looking for GGs in the Midwest US | Missouri - I live near Springfield. While I don't meet the original authors requirements, It's still... read more | 06/14/2009 (10:03 am) |
| what is Constructor? import DTS, add portals, export as DIF? | Constructor is to create buildings, just like you think. However - it's purpose is to create buildin... read more | 06/13/2009 (8:56 am) |
| My concerns about TGEA | T3D is the next TGEA - it's TGEA 2.0. Why put out more releases of older versions? There may or m... read more | 06/11/2009 (4:40 pm) |
| shaders possible on GUI textures? | @deepscratch: Hey, that actually sounds like a gui resource I'm working on. You can add blood spl... read more | 06/05/2009 (12:12 pm) |
| Looking for Help to Develop A Novel FPS (simple zombie/vampire mod) Game Based on Patent | Wow, this patent is like every RPG ever made. Whoever awarded this patent should be fired. ... read more | 06/03/2009 (8:56 am) |
| Solid Line Around Objects Silhouette | That's a cool effect - is there anyway to detect that the outline is under the water, and not displa... read more | 06/03/2009 (8:54 am) |