Jaimi McEntire's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Football field question | Select the brush or face. Hit 4 to go to the face pane on the bottom left. then choose the icon that... read more | 01/08/2005 (8:08 am) |
| Mirrors used as relfective water? | I haven't looked into it yet. I would think it should be ralatively simple to find, so perhaps I can... read more | 01/06/2005 (5:58 pm) |
| AIMovingInterior | OK - I'll put something together for you over the next few days.... read more | 01/04/2005 (6:17 am) |
| AIMovingInterior | Still need an interior? I can put one together for you, if you still need one.... read more | 01/03/2005 (10:20 am) |
| Mirrors used as relfective water? | Stevie: Yes - There's some problem when it's scaled too big. Load it into Quark, and make it huge (a... read more | 12/29/2004 (5:31 am) |
| Mirrors used as relfective water? | No, it doesn't distort. But the moving texture on the water gives a nice effect anyway.... read more | 12/28/2004 (6:06 pm) |
| Mirrors used as relfective water? | No, not at the moment. I'm thinking about adding it though. I really did it just to see if it would ... read more | 12/28/2004 (4:40 pm) |
| Mirrors used as relfective water? | Stevie - I made a new mirror, that was 2048x2048 in size, so it wouldn't have to scale it so much. W... read more | 12/28/2004 (4:32 pm) |
| Mirrors used as relfective water? | The changes are as follows (it's kind of hackish...) in the file [b]MirrorSubObject.cc[/b] add: ... read more | 12/28/2004 (4:28 pm) |
| Mirrors used as relfective water? | Ok - here is the pic. I was using the screenshot to demonstrate a sorting error, so there is a red a... read more | 12/28/2004 (4:13 pm) |
| Mirrors used as relfective water? | I did this with just some minor modifications to stock 1.3. Just dropped a giant map with a mirror u... read more | 12/28/2004 (7:41 am) |
| Errors.. errors and more... | You don't have DirectX in your include path, or you don't have the DirectX sdk installed, perhaps?... read more | 12/27/2004 (11:12 am) |
| Fps | Much more important than the number of polygons is the number and size of materials. If you have a l... read more | 12/15/2004 (6:25 am) |
| Shadows | Checking all the polies in a DTS is not that slow. You wouldn't want to do it every frame, but when ... read more | 12/07/2004 (1:15 pm) |
| Shadows | I'm not happy with this also. I'm currently looking into rebuilding the terrain blender for my own p... read more | 12/07/2004 (11:12 am) |
| Does this mean it's ready? | Got all excited, and then went to download it. The file still says it's version 1.1.5, so perhaps th... read more | 12/03/2004 (8:40 am) |
| Quark | Sorry, I don't understand. To adjust the u/v scaling, grab the ends of the L. To adjust the U/V's th... read more | 12/03/2004 (7:15 am) |
| Quark | To scale the texture, grab the ends of the L, and move them toward the center. Or, you can type the ... read more | 12/02/2004 (7:01 pm) |
| Quark | Quark is the best map editor for adjusting textures. This is what you do: Select a brush (or face). ... read more | 12/02/2004 (12:02 pm) |
| Terrain shadow resolution | Thats good news. Would you be willing to share the modifications you have made? Or perhaps these are... read more | 11/26/2004 (6:18 pm) |
| Lighting Pack version 1.1.5 Q&A | [quote]I'm counting the time until the release in mere days. [/quote] This is indeed welcome news... read more | 11/15/2004 (9:38 am) |
| Text colors in source files no longer work | Why not rename all the .cc files to .cpp for the new versions?... read more | 11/03/2004 (7:39 am) |
| New Lighting Pack Development, IGC, and TGE 1.3 | Is there any timeframe on the new release, it's been a month... Hoping it's soon, there are a lot... read more | 11/03/2004 (7:36 am) |
| mirrorSubobjects | Kyle - did you ever get this working? That sure would be a nice resource!... read more | 11/02/2004 (7:13 pm) |
| Possible to add moon? | I tried this, but the moon was very large and blocky, and I couldn't get it to scale down. Also it a... read more | 10/28/2004 (5:58 pm) |
| Need 3dsmax | This is exactly how I got my copy of 3DSMax. I bought it used (with dongle, not a pirate copy) from ... read more | 10/28/2004 (5:08 pm) |
| New Lighting Pack Development, IGC, and TGE 1.3 | Now that the IGC is over, will we be getting a lighting pack update? I've been holding off upgrading... read more | 10/25/2004 (1:29 pm) |
| Player Character Lighting | That's perfect - Thanks for the help! Jaimi... read more | 09/10/2004 (3:39 pm) |
| Adjust Landscape brightness? | No - not using anything special, just testing it all out on the fps demo. I'd just like to tone it d... read more | 08/29/2004 (2:06 pm) |