Sparkling's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Visions Project | YAY! That's wonderful news! MERRY CHRISTMAS!... read more | 12/09/2011 (6:21 pm) |
| T3D licensed programmers needed - paid per task | Sorry, Login code is done. I will edit the post to reflect what is done now. I hadn't bothered with ... read more | 11/25/2011 (2:53 pm) |
| Visions Project | Indie is the only license available. Welcome to the team!!! God bless you.... read more | 11/09/2011 (9:28 pm) |
| Visions Project | YAY David! Welcome to the team! Thanks for investing in T3D so you could help us!... read more | 09/13/2011 (12:19 pm) |
| Contract Hire: Torque 3D World Editor | Is this position still open?... read more | 07/21/2011 (7:28 pm) |
| Freelance 3D Animator available | Well different people consider a "set" to be different things. So I decided per-animation ... read more | 07/21/2011 (7:18 pm) |
| 3D animator needed to work on an epic real time strategy | I can do rigging and animation in Fragmotion. I can add LOD to your models if needed also. If your ... read more | 07/14/2011 (11:11 am) |
| Visions Project | YAY!... read more | 04/03/2011 (12:58 am) |
| Visions Project | Congratulations Josh!... read more | 03/01/2011 (12:34 am) |
| BUG: Terrain in TGEA 1.8.2 has holes in Collision | I believe the problem was at least in part caused from punching holes in the terrain and then using ... read more | 09/25/2010 (4:17 pm) |
| BUG: Terrain in TGEA 1.8.2 has holes in Collision | *SIGH* ALWAYS the terrain. We have started over from scratch THREE TIMES! Each time upgrading to ... read more | 07/30/2010 (1:07 am) |
| can I get the 1.051 patch | Thanks for the link! I had it before but lost it apparently. Trying to teach my son how to use Const... read more | 01/19/2010 (4:35 pm) |
| Source art download | Brad... I am at a loss of words. It's hard to find out this way when I had a closer friendship with... read more | 11/14/2009 (12:12 am) |
| What would you like to see addressed in Torque 3D? | Can anyone point me to a thread that will give instructions on how we can tell the engine to allow u... read more | 11/01/2009 (11:25 pm) |
| Project management app/webapp discussion | I like Overlord, but it has too many bugs to be able to use it for a medium sized team. Most of the... read more | 08/19/2009 (1:12 pm) |
| Where do i get overlord support? | There is no support for Overlord anymore. He said outright in his forums that he is not developing ... read more | 08/19/2009 (12:47 pm) |
| [INFO] Before posting about an MMO, please read this... | You're welcome Ted. I am sorry I ran out of time last night, but i hope it helped. I wanted to t... read more | 07/22/2009 (8:24 am) |
| [INFO] Before posting about an MMO, please read this... | i have to attend a meeting shortly but I wanted to give a quick (and very likely incomplete, so plea... read more | 07/21/2009 (5:56 pm) |
| [INFO] Before posting about an MMO, please read this... | My apologies for it coming across that I seemed to be saying it's impossible to make an MMO on a sho... read more | 07/20/2009 (6:06 pm) |
| [INFO] Before posting about an MMO, please read this... | ...continued... If you want to offer competitive salaries to retain employees, the cost will be h... read more | 07/20/2009 (10:55 am) |
| [INFO] Before posting about an MMO, please read this... | This is good information. In the 5 years I have been developing Visions, I would wager 99.9999% of ... read more | 07/20/2009 (10:52 am) |
| Composer/Songwriter available | We're looking for talented musicians who are interested in the challenge of creating ancient soundin... read more | 05/27/2009 (8:35 pm) |
| TGE/TGEA, C++ developer looking for volunteer or paid position. | Hi Derik. I always need more programmers. You know that. :) God bless you, -Sparkling... read more | 05/27/2009 (8:23 pm) |
| Non-rendered edges on waterblock in 1.8.1 | Well a lot of this is still in the works, but I'm hopeful we'll be able to do some schooling type be... read more | 05/13/2009 (4:14 pm) |
| Non-rendered edges on waterblock in 1.8.1 | And again... Thank you to Bill for helping us with the numbers! I love that it was such an easy fix... read more | 05/13/2009 (2:18 pm) |
| TGEA for Seamless and Streaming terrains | "There are some engines out there that have the ground work for a Dyn Loading system.. Big Worl... read more | 05/10/2009 (8:16 am) |
| Non-rendered edges on waterblock in 1.8.1 | Ah thank you for the reminder. I forgot to send this link to my programming team earlier today! The... read more | 05/06/2009 (5:33 pm) |
| Non-rendered edges on waterblock in 1.8.1 | That is excellent news Alex! Thank you! I really appreciate the notification of this update so we ... read more | 05/06/2009 (10:56 am) |
| Non-rendered edges on waterblock in 1.8.1 | Bill! THANK YOU! While i understand scale, I do not understand the grid size, but the number you... read more | 04/21/2009 (7:53 am) |
| TGEA 1.7.1 Bug:Mega terrain import backwards | I found there is a possible fix posted on the "Known Issues" thread. Please check there f... read more | 04/16/2009 (8:27 am) |
| TGEA for Seamless and Streaming terrains | [quote]Does TGEA support streaming terrains (what I consider the ability to load the next mission/ma... read more | 04/16/2009 (8:06 am) |
| TGEA 1.7.1 Bug:Mega terrain import backwards | I can confirm this bug. We just discovered it also. Our heightmaps are the correct size 512x512 .P... read more | 04/16/2009 (7:54 am) |
| Is Overlord still being supported? | We've used Overlord for a while hoping they would fix bugs and publish some updates that would make ... read more | 02/27/2009 (2:09 pm) |
| Horsepack Purchase Thread | We were able to replicate the skinning pattern used in the horse pack to make other horse skin patte... read more | 01/11/2009 (10:51 am) |
| Visions Dev Team TSE ownership confirmation | Congrats! Welcome to the programming team! -Sparkling... read more | 05/19/2008 (10:56 am) |
| Constructor Exporting Bugfix Test | So the moral of the story is: If at first you don't succeed, try and try again. We're having some... read more | 05/06/2008 (7:12 am) |
| How do I post a Project? | LOL thanks for the response! It had been so long I forgot I posted this question. I'll give it a... read more | 01/08/2008 (8:29 am) |
| Finally got some good looking Atlas2 terrain... | Ah I see. Well posting someone else's work and calling it your own has a legal term, "plagerism" and... read more | 11/21/2007 (10:39 am) |
| Finally got some good looking Atlas2 terrain... | That is amazing... wow... I wanna know how you got so much foliage and forest in the scene withou... read more | 11/20/2007 (5:25 pm) |
| Visions Dev Team TSE ownership confirmation | Hooray! Thank you! Glad to have you all aboard! -Sparkling... read more | 10/30/2007 (10:27 pm) |
| TGEA 101 at Torque School | The Torque School is an online college. You register for classes just like you would register for c... read more | 09/28/2007 (4:15 pm) |
| Horsepack Purchase Thread | HOORAY!!!!!!!! THANK YOU for the TGEA port! That has saved us a ton of time! /does the happy ... read more | 07/05/2007 (8:50 pm) |
| Horsepack Purchase Thread | Well my question was more related to the discussion of selecting Biped for editing the horse. A hor... read more | 06/23/2007 (9:50 pm) |
| Horsepack Purchase Thread | I have almost zero experience with MAX but wouldn't selecting a BIPED skeleton for a horse be a bad ... read more | 06/23/2007 (10:26 am) |
| Horsepack Purchase Thread | YAY! Finally! After watching for this pack for 2 years (Feels like longer!), over on THIS thread h... read more | 06/05/2007 (7:00 am) |
| Visions Dev Team TSE ownership confirmation | Awesome! Glad to have you all posting your validations here! Next step is code! Plenty to do! ... read more | 05/03/2007 (6:46 pm) |
| Maya2DTS for Maya 8.0 | THANK YOU for posting this resource! I am very VERY hopeful that this will help the maya users who ... read more | 03/25/2007 (7:40 pm) |
| OpenGL Status? | Thank you.... read more | 03/21/2007 (10:09 pm) |
| OpenGL Status? | [quote]I know people do get frustrated and need to complain to ease their spirits,[/quote] Ok per... read more | 03/21/2007 (7:36 am) |
| OpenGL Status? | Ahh hitting refresh does that. I see. I was not aware of that bug. Interesting. And I don't kno... read more | 03/20/2007 (1:56 pm) |