Game Development Community

Sparkling's Forum Posts

Thread Post Date Posted
Source art download Brad... I am at a loss of words. It's hard to find out this way when I had a closer friendship with... read more 11/14/2009 (8:12 am)
What would you like to see addressed in Torque 3D? Can anyone point me to a thread that will give instructions on how we can tell the engine to allow u... read more 11/02/2009 (7:25 am)
Project management app/webapp discussion I like Overlord, but it has too many bugs to be able to use it for a medium sized team. Most of the... read more 08/19/2009 (8:12 pm)
Where do i get overlord support? There is no support for Overlord anymore. He said outright in his forums that he is not developing ... read more 08/19/2009 (7:47 pm)
[INFO] Before posting about an MMO, please read this... You're welcome Ted. I am sorry I ran out of time last night, but i hope it helped. I wanted to t... read more 07/22/2009 (3:24 pm)
[INFO] Before posting about an MMO, please read this... i have to attend a meeting shortly but I wanted to give a quick (and very likely incomplete, so plea... read more 07/22/2009 (12:56 am)
[INFO] Before posting about an MMO, please read this... My apologies for it coming across that I seemed to be saying it's impossible to make an MMO on a sho... read more 07/21/2009 (1:06 am)
[INFO] Before posting about an MMO, please read this... ...continued... If you want to offer competitive salaries to retain employees, the cost will be h... read more 07/20/2009 (5:55 pm)
[INFO] Before posting about an MMO, please read this... This is good information. In the 5 years I have been developing Visions, I would wager 99.9999% of ... read more 07/20/2009 (5:52 pm)
Composer/Songwriter available We're looking for talented musicians who are interested in the challenge of creating ancient soundin... read more 05/28/2009 (3:35 am)
TGE/TGEA, C++ developer looking for volunteer or paid position. Hi Derik. I always need more programmers. You know that. :) God bless you, -Sparkling... read more 05/28/2009 (3:23 am)
Non-rendered edges on waterblock in 1.8.1 Well a lot of this is still in the works, but I'm hopeful we'll be able to do some schooling type be... read more 05/13/2009 (11:14 pm)
Non-rendered edges on waterblock in 1.8.1 And again... Thank you to Bill for helping us with the numbers! I love that it was such an easy fix... read more 05/13/2009 (9:18 pm)
TGEA for Seamless and Streaming terrains "There are some engines out there that have the ground work for a Dyn Loading system.. Big Worl... read more 05/10/2009 (3:16 pm)
Non-rendered edges on waterblock in 1.8.1 Ah thank you for the reminder. I forgot to send this link to my programming team earlier today! The... read more 05/07/2009 (12:33 am)
Non-rendered edges on waterblock in 1.8.1 That is excellent news Alex! Thank you! I really appreciate the notification of this update so we ... read more 05/06/2009 (5:56 pm)
Non-rendered edges on waterblock in 1.8.1 Bill! THANK YOU! While i understand scale, I do not understand the grid size, but the number you... read more 04/21/2009 (2:53 pm)
TGEA 1.7.1 Bug:Mega terrain import backwards I found there is a possible fix posted on the "Known Issues" thread. Please check there f... read more 04/16/2009 (3:27 pm)
TGEA for Seamless and Streaming terrains [quote]Does TGEA support streaming terrains (what I consider the ability to load the next mission/ma... read more 04/16/2009 (3:06 pm)
TGEA 1.7.1 Bug:Mega terrain import backwards I can confirm this bug. We just discovered it also. Our heightmaps are the correct size 512x512 .P... read more 04/16/2009 (2:54 pm)
Is Overlord still being supported? We've used Overlord for a while hoping they would fix bugs and publish some updates that would make ... read more 02/27/2009 (10:09 pm)
Horsepack Purchase Thread We were able to replicate the skinning pattern used in the horse pack to make other horse skin patte... read more 01/11/2009 (6:51 pm)
Visions Dev Team TSE ownership confirmation Congrats! Welcome to the programming team! -Sparkling... read more 05/19/2008 (5:56 pm)
Constructor Exporting Bugfix Test So the moral of the story is: If at first you don't succeed, try and try again. We're having some... read more 05/06/2008 (2:12 pm)
How do I post a Project? LOL thanks for the response! It had been so long I forgot I posted this question. I'll give it a... read more 01/08/2008 (4:29 pm)
Finally got some good looking Atlas2 terrain... Ah I see. Well posting someone else's work and calling it your own has a legal term, "plagerism" and... read more 11/21/2007 (6:39 pm)
Finally got some good looking Atlas2 terrain... That is amazing... wow... I wanna know how you got so much foliage and forest in the scene withou... read more 11/21/2007 (1:25 am)
Visions Dev Team TSE ownership confirmation Hooray! Thank you! Glad to have you all aboard! -Sparkling... read more 10/31/2007 (5:27 am)
TGEA 101 at Torque School The Torque School is an online college. You register for classes just like you would register for c... read more 09/28/2007 (11:15 pm)
Horsepack Purchase Thread HOORAY!!!!!!!! THANK YOU for the TGEA port! That has saved us a ton of time! /does the happy ... read more 07/06/2007 (3:50 am)
Horsepack Purchase Thread Well my question was more related to the discussion of selecting Biped for editing the horse. A hor... read more 06/24/2007 (4:50 am)
Horsepack Purchase Thread I have almost zero experience with MAX but wouldn't selecting a BIPED skeleton for a horse be a bad ... read more 06/23/2007 (5:26 pm)
Horsepack Purchase Thread YAY! Finally! After watching for this pack for 2 years (Feels like longer!), over on THIS thread h... read more 06/05/2007 (2:00 pm)
Visions Dev Team TSE ownership confirmation Awesome! Glad to have you all posting your validations here! Next step is code! Plenty to do! ... read more 05/04/2007 (1:46 am)
Maya2DTS for Maya 8.0 THANK YOU for posting this resource! I am very VERY hopeful that this will help the maya users who ... read more 03/26/2007 (2:40 am)
OpenGL Status? Thank you.... read more 03/22/2007 (5:09 am)
OpenGL Status? [quote]I know people do get frustrated and need to complain to ease their spirits,[/quote] Ok per... read more 03/21/2007 (2:36 pm)
OpenGL Status? Ahh hitting refresh does that. I see. I was not aware of that bug. Interesting. And I don't kno... read more 03/20/2007 (8:56 pm)
OpenGL Status? Hmmm weird, not sure how my post got added twice. I only clicked once Sorry about that. *Moder... read more 03/20/2007 (8:49 pm)
OpenGL Status? Hmmm weird, not sure how my post got added twice. I only clicked once Sorry about that. *Moder... read more 03/20/2007 (7:55 pm)
OpenGL Status? I think the programmers at Garage Games who have (or had?) been working on the Atlas terrain editor ... read more 03/20/2007 (7:52 pm)
OpenGL Status? I think the programmers at Garage Games who have (or had?) been working on the Atlas terrain editor ... read more 03/20/2007 (7:34 pm)
OpenGL Status? I think the programmers at Garage Games who have (or had?) been working on the Atlas terrain editor ... read more 03/20/2007 (7:12 pm)
OpenGL Status? Hmmm all very interesting conversation. I can sympathise with the fellow who has his team pressurin... read more 03/20/2007 (5:07 am)
Finally got some good looking Atlas2 terrain... That road on the map is envious. Would definitley like to see the detailed instructions on how you ... read more 02/23/2007 (3:41 am)
TGEA MS 4.2 Release We get hot pink "shadows" on a couple of our largest buildings. Not on the terrain though. Not sure... read more 02/09/2007 (3:29 pm)
TGEA MS 4.2 Release Well get the mosquitos out of the brush tool then, because I want to use it! :D If you're looking f... read more 02/08/2007 (3:49 pm)
TGEA MS 4.2 Release "@Andy and Thomas - yep, looks like there are some Atlas problems. I've assigned it to Ben, but know... read more 02/08/2007 (3:58 am)
Visions Dev Team TSE ownership confirmation He He He... Hello Jesse! This thread is for programmers (primarily, though worldbuilders and any... read more 02/02/2007 (1:29 am)
Ideas for games...by artists @Anton - I think I might be one of those mythical indie producers who has put together a volunteer t... read more 01/26/2007 (7:00 pm)
Page «Previous 1 2