James Brad Barnette's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Afx And Tgea (tse)? | Any good news?... read more | 08/27/2007 (9:50 am) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | I have compiled under 1.02 and I still have no Statics shadows on TGEA terrain. same does for difs.... read more | 08/25/2007 (4:44 pm) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | Can you guys give any other issuse that could be called BUGs or incomplete features?... read more | 08/25/2007 (9:52 am) |
| Does TGEA support texture animation | Add it where? Could share an example of what youa re doing with it so the rest of us do not have thi... read more | 08/24/2007 (5:57 am) |
| TorqueX equals an incomplete TGEA | Please post further [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=66406]Here[/url] ... read more | 08/23/2007 (8:38 pm) |
| TorqueX equals an incomplete TGEA | Yeah in my limited opinion I think Atlas 2 would be top notch if it had the following features: l... read more | 08/23/2007 (8:11 pm) |
| Does TGEA support texture animation | Hmm so what youa re saying is if one starts and then half way throu it cycle the othe rplayer start... read more | 08/23/2007 (6:45 am) |
| Body plus Facial Animation... | Yeah I have done it with bones before. Just saying.... read more | 08/23/2007 (6:43 am) |
| TorqueX equals an incomplete TGEA | Man you guys must be making some rediculasly large terrains. I do this that there need to be a solut... read more | 08/22/2007 (1:59 pm) |
| Does TGEA support texture animation | I'm confused, are you wanting to alter the timing? say DTS is on frame 5 and DTS is on frame 26 or ... read more | 08/22/2007 (5:29 am) |
| 1.0.2 Still no Atlas Shadows for statics and interiors? | I would have no idea what I was looking at man. We have a thread going and GG seems to be taking the... read more | 08/21/2007 (8:44 pm) |
| TorqueX equals an incomplete TGEA | .....k yeah that movie rocked. Angelina was so much hotter then. Seem so snotty now. Still ... read more | 08/21/2007 (8:40 pm) |
| TorqueX equals an incomplete TGEA | @Stefan: I rest my case. XP will no longer be sold as of Jan 1. which means as of Jan 1 the X... read more | 08/21/2007 (5:15 pm) |
| TorqueX equals an incomplete TGEA | Wow I honestly didn't even know about some of those. I agree with you about zepp getting a little ov... read more | 08/21/2007 (8:51 am) |
| Body plus Facial Animation... | No dummies in Maya... read more | 08/21/2007 (8:16 am) |
| Body plus Facial Animation... | Yeah, that is very important for convincing jaw and eyelid movment. that is cool I don't really lik... read more | 08/20/2007 (9:25 am) |
| Body plus Facial Animation... | I was just about to post a thread with this same question. So it looks like we have to use all bone... read more | 08/20/2007 (8:25 am) |
| Endorphin and Torque. | Yeah still outragously expensive even for the rentals. I would suggest getting everything going and ... read more | 08/20/2007 (8:10 am) |
| TorqueX equals an incomplete TGEA | Matt I'm still waiting on that Big Red Make Game button you promised us! LOL ;-)... read more | 08/18/2007 (6:49 am) |
| TorqueX equals an incomplete TGEA | Yeah the shadows thing is the only one that has realy effected me alot... read more | 08/16/2007 (3:36 pm) |
| TorqueX equals an incomplete TGEA | Not to change the subject but I was thinking about how the "Code of Silence" got started. It was rea... read more | 08/16/2007 (8:11 am) |
| TorqueX equals an incomplete TGEA | Yeah for me currently the shadow issue is the biggest one there is. But that is just me personally... read more | 08/15/2007 (10:12 am) |
| TorqueX equals an incomplete TGEA | Thank you Joe. I think what we are wanting is not to set time tables but more of a complete list of... read more | 08/15/2007 (6:53 am) |
| Error compiling since 1.02 | Yeah that fixed it. I went through all of my torque project and nasm was missing out of every one of... read more | 08/14/2007 (5:38 pm) |
| TorqueX equals an incomplete TGEA | Andrew, I think that is one of the best articulations of what we have been trying to say in this who... read more | 08/14/2007 (5:28 pm) |
| TorqueX equals an incomplete TGEA | Joe, I look forward to reading you post with an open mind. And that you for not ignoring us. I'm gla... read more | 08/14/2007 (12:39 pm) |
| Error compiling since 1.02 | Yes I did go through all of that. Did you not read the part that said that it was all compiling fine... read more | 08/14/2007 (10:57 am) |
| TorqueX equals an incomplete TGEA | @ stefan [quote]May I ask what in particular you find missing?[/quote] uhh how about no freaking ... read more | 08/14/2007 (7:09 am) |
| TorqueX equals an incomplete TGEA | That is exactly my point there seems to be a focus on only getting new business by any means possib... read more | 08/14/2007 (6:49 am) |
| TorqueX equals an incomplete TGEA | Exactly, You have a product that is out and that is really big problems and missing features and... read more | 08/13/2007 (11:00 am) |
| 1.02 sets off my Virus Scanner I anyone know about this? | It happend during the install. sorry I don't have more information I posted all of the information t... read more | 08/13/2007 (10:47 am) |
| TorqueX equals an incomplete TGEA | Ehh true. I just wish they would focus and finish something. I'm not saying that every bug should be... read more | 08/12/2007 (8:20 pm) |
| TorqueX equals an incomplete TGEA | Hehe r u serious? I think in principle GG is a good thing but I think that they are personly just... read more | 08/12/2007 (5:36 pm) |
| TorqueX equals an incomplete TGEA | Amen, this is exactly what Epic is getting sued over right now. Finsh TGEA!... read more | 08/12/2007 (1:11 pm) |
| 1.0.2 Still no Atlas Shadows for statics and interiors? | Yeah, Surly there is something we can jsut do ourselves to sort this out since it doesn't seem to be... read more | 08/12/2007 (7:33 am) |
| Maya animation tools vs Motion Builder | Yeah Maya is where its at. Ifyou can only afford the one app I would Get maya. if you can get 2 then... read more | 08/10/2007 (6:15 pm) |
| Poly count | That was the recommendation for the TGE I think. With modern hardware I don't see why the highst LO... read more | 08/10/2007 (2:23 pm) |
| Atlas modification at runtime? | Hmm. isn't atlas done in very small tiles? perhap it would be possible to only regenerate those tile... read more | 08/09/2007 (9:08 pm) |
| Splash screen | Hmm I have seen this a buddy of mine I think found some kind of loader type thing that had a config ... read more | 08/09/2007 (7:23 am) |
| Splash screen | Yeah I use what is already in the fps demo but whe aI really want it to be able to have video splash... read more | 08/08/2007 (6:07 pm) |
| TGEA Laptop/Graphics Recommendations? | I'm getting the dell inspirong 17" you can get it with a 1920x1200 HD display for only $149 more. an... read more | 08/08/2007 (5:51 pm) |
| Afx And Tgea (tse)? | Update?... read more | 08/08/2007 (1:52 pm) |
| Odd Material issues | Ehh it turned out to be a non issue. Our end result was to be in TGEA and the model looked fine in T... read more | 08/05/2007 (3:43 pm) |
| Changeing the Build Icon for TGEA | Hmm it didn't work for me when I tried but I cannot rule out that I did something stupid. LOL lucki... read more | 07/25/2007 (9:06 pm) |
| TGEA starter.kits (Download) | No problem if there is anything I can help you with art wise let me know.... read more | 07/24/2007 (4:26 pm) |
| TGEA starter.kits (Download) | Ouch man that is at least 2 months out.... read more | 07/24/2007 (1:57 pm) |
| Small Discovery | Hmm. but it is possible? Man that would be really nice I spend a lot of time redoing things because ... read more | 07/23/2007 (8:06 pm) |
| TGEA 1.02 - Constructor | Thanx for the quick response guys I look forward to it.... read more | 07/23/2007 (4:57 pm) |
| TGEA 1.02 - Constructor | Last I heard it was in the QA behind some torqueX stuff. I for one would like to know the latest... read more | 07/23/2007 (4:24 pm) |
| Small Discovery | Where was this found and can you share some info on how you are implementing this? We have been want... read more | 07/23/2007 (4:15 pm) |