Game Development Community

James Brad Barnette's Forum Posts

Thread Post Date Posted
Creating maps for parallax/relief shaders? Well what I usually do it take and use the DDs plugin to make a normal map in PS and the take that i... read more 11/28/2007 (7:54 am)
TGEA get started? Nope, there is no OGL for TGEA nor is there going to be.... read more 11/28/2007 (7:48 am)
XSI DTS Exporter Beta Download @stephen: I'm pretty sure that material transparency has nothing to do with the exporter but how ... read more 11/26/2007 (7:50 am)
Nov 2007 Dxsdk? Cool thanks... read more 11/26/2007 (7:46 am)
FIX: Dynamic lighting on CustomMaterials Cool. So this will be in the next TGEA update?... read more 11/01/2007 (1:46 pm)
Afx And Tgea (tse)? Sweet... read more 11/01/2007 (1:44 pm)
TSE Relief Mapping? I think it is just distortion. That hapens if the source texture was ever jpeg'ed. You will get some... read more 10/31/2007 (7:20 am)
TSE Relief Mapping? BTW is that Doom 3 video near the top parallax or relief?... read more 10/30/2007 (6:32 am)
TSE Relief Mapping? Wow, that could be really freaking cool if you could do it as a post process full screen effect!... read more 10/30/2007 (6:29 am)
Afx And Tgea (tse)? Great News Thanks!... read more 10/29/2007 (4:55 pm)
Afx And Tgea (tse)? Well I know if it is still own I will buy it! @stephen: Hey man sorry I didn't mean to start s... read more 10/29/2007 (10:09 am)
Afx And Tgea (tse)? Hmm so is this gonna be dead now that Torque 2 has been announced?... read more 10/29/2007 (7:21 am)
TGEA starter.kits (Download) Ehh with the announcement of T2 I have really just givin up on TGEA. I was not planning on a my proj... read more 10/23/2007 (7:03 pm)
TSE Relief Mapping? Maybe you did see the post about 10-12 up where he said that it is working and there is a link to DL... read more 10/10/2007 (10:37 am)
TSE Relief Mapping? Yeah but it was weir it was like there was a total disconnect between the raised sections and the lo... read more 10/10/2007 (7:34 am)
I hope we get a discount And maintained utilities and exporters. at least for the 2 or 3 major apps. these should be maintai... read more 10/09/2007 (7:21 pm)
TSE Relief Mapping? Holy crap that is weird look can you post a pic of your height map?... read more 10/09/2007 (7:15 pm)
Project Needs Lil Help Wow I was in a really bad mood when I came to work today but then I stumbled onto this thread. I'm i... read more 10/08/2007 (7:17 am)
I hope we get a discount Ehh why don't you as jeff faust if there are any bugs in TGEA 1.03 lol. There rea still quite a few ... read more 10/07/2007 (9:13 am)
I hope we get a discount Well as for the 360 TorqueX run on it already. As for selling a game on the 360 that is awhole diffe... read more 10/06/2007 (11:44 pm)
Afx And Tgea (tse)? How things comming?... read more 10/05/2007 (7:33 am)
Maya rig to torque- help needed I have my .cfg file in the scenes folder under my maya project. One thing to note about cfg file... read more 10/04/2007 (12:56 pm)
Hey Sean! Read This "maya 2008 You think that you could set it up and zip up the solution file and stuff and post it? thay way we d... read more 10/02/2007 (6:29 am)
Maya rig to torque- help needed What is keyed in maya is irrelavent. It just notates the rotation of each joint on each frame and e... read more 09/30/2007 (7:16 pm)
Hey Sean! Read This "maya 2008 Yeah getting tired of having to bo back to 8.5 for things... read more 09/30/2007 (12:46 am)
TSE Relief Mapping? I'm not sure I understand the problem is this not working in 1.03? I know it works in 1.02. Although... read more 09/27/2007 (7:22 pm)
So who the heck is IAC? @Nikhil Sharma: Exactly... read more 09/27/2007 (5:45 pm)
TGEA starter.kits (Download) Why are you telling this to me tell it to the guy that has been almost done for months. Aside for... read more 09/27/2007 (7:36 am)
TGEA starter.kits (Download) Man 7 months later and still the "one more bug thing," The sad thing is that if this had already bee... read more 09/27/2007 (7:04 am)
So who the heck is IAC? Am I the only one that get the impression that the future for GG is going to crappy 2D and puzzle ga... read more 09/27/2007 (6:54 am)
Hey Sean! Read This "maya 2008 Say man any news?... read more 09/26/2007 (8:54 pm)
So who the heck is IAC? Hmm I read earlier someone saying more or less the same people at GG are going to be calling the sho... read more 09/26/2007 (12:49 pm)
Hey Sean! Read This "maya 2008 Cool looking forward to it... read more 09/23/2007 (8:24 pm)
Possible bug in the shader render portion of the engine? Thanx Jeff Great help as always.... read more 09/21/2007 (12:26 pm)
XSI DTS Exporter Beta Download I think only Rotations are baked. At least in maya and max anyway. I'm pretty sure that it is a issu... read more 09/17/2007 (6:27 pm)
Hey Sean! Read This "maya 2008 Sweet thanx... read more 09/16/2007 (11:20 am)
Maya rig to torque- help needed If I'm not mistaken only the rotation of joints is exported. it is baked in per-frame I believe.... read more 09/15/2007 (1:08 pm)
TGEA starter.kits (Download) EDITED:Because people are too sensitive.... read more 09/11/2007 (12:11 pm)
Depth Of Field Have you looked at these there are ones for motion blur and DOF. The DOF one look like it woul dnot ... read more 09/11/2007 (11:38 am)
Afx And Tgea (tse)? Hmm interesting. Is this a bug with the glow implementation in tgea you think?... read more 09/10/2007 (1:39 pm)
Afx And Tgea (tse)? Forgive my ignorance but could you enlighten me on why the red I cannot be converted to a custom sha... read more 09/10/2007 (10:49 am)
Afx And Tgea (tse)? Hows things now that 1.03 has droped?... read more 09/10/2007 (7:57 am)
XSI DTS Exporter Beta Download @stephen. I look forward to hearing your report.... read more 09/06/2007 (5:40 pm)
TGEA 1.0.3 Released @Brian You rock man! Thanks for all of your hard work. I know we can be a bit demanding sometimes. ... read more 09/03/2007 (11:59 am)
XSI DTS Exporter Beta Download What is the current highest supported version of the XSI exporter. I will be getting a license of XS... read more 08/29/2007 (6:21 pm)
SOFTIMAGE|XSI Mod Tool 4.2 - A Free Games Tool? Read the Eula. non- commercial use only.... read more 08/29/2007 (6:17 pm)
Feature List-Bug List Discussion Do NOT post your bugs here. @AcidFaucet: what kind of video card are you using?... read more 08/28/2007 (1:05 pm)
Feature List-Bug List Discussion Do NOT post your bugs here. @ jacob: I am unable to reproduce this. I wonder if it is video card related. you say that you ar... read more 08/28/2007 (8:59 am)
Atlas modification at runtime? The atlas exporter was fixed for terrains larger than 2048. you can thank Mark dynna for it. I have ... read more 08/28/2007 (8:56 am)
Afx And Tgea (tse)? Sounds very interesting... read more 08/28/2007 (8:51 am)