James Brad Barnette's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Creating maps for parallax/relief shaders? | Well what I usually do it take and use the DDs plugin to make a normal map in PS and the take that i... read more | 11/28/2007 (7:54 am) |
| TGEA get started? | Nope, there is no OGL for TGEA nor is there going to be.... read more | 11/28/2007 (7:48 am) |
| XSI DTS Exporter Beta Download | @stephen: I'm pretty sure that material transparency has nothing to do with the exporter but how ... read more | 11/26/2007 (7:50 am) |
| Nov 2007 Dxsdk? | Cool thanks... read more | 11/26/2007 (7:46 am) |
| FIX: Dynamic lighting on CustomMaterials | Cool. So this will be in the next TGEA update?... read more | 11/01/2007 (1:46 pm) |
| Afx And Tgea (tse)? | Sweet... read more | 11/01/2007 (1:44 pm) |
| TSE Relief Mapping? | I think it is just distortion. That hapens if the source texture was ever jpeg'ed. You will get some... read more | 10/31/2007 (7:20 am) |
| TSE Relief Mapping? | BTW is that Doom 3 video near the top parallax or relief?... read more | 10/30/2007 (6:32 am) |
| TSE Relief Mapping? | Wow, that could be really freaking cool if you could do it as a post process full screen effect!... read more | 10/30/2007 (6:29 am) |
| Afx And Tgea (tse)? | Great News Thanks!... read more | 10/29/2007 (4:55 pm) |
| Afx And Tgea (tse)? | Well I know if it is still own I will buy it! @stephen: Hey man sorry I didn't mean to start s... read more | 10/29/2007 (10:09 am) |
| Afx And Tgea (tse)? | Hmm so is this gonna be dead now that Torque 2 has been announced?... read more | 10/29/2007 (7:21 am) |
| TGEA starter.kits (Download) | Ehh with the announcement of T2 I have really just givin up on TGEA. I was not planning on a my proj... read more | 10/23/2007 (7:03 pm) |
| TSE Relief Mapping? | Maybe you did see the post about 10-12 up where he said that it is working and there is a link to DL... read more | 10/10/2007 (10:37 am) |
| TSE Relief Mapping? | Yeah but it was weir it was like there was a total disconnect between the raised sections and the lo... read more | 10/10/2007 (7:34 am) |
| I hope we get a discount | And maintained utilities and exporters. at least for the 2 or 3 major apps. these should be maintai... read more | 10/09/2007 (7:21 pm) |
| TSE Relief Mapping? | Holy crap that is weird look can you post a pic of your height map?... read more | 10/09/2007 (7:15 pm) |
| Project Needs Lil Help | Wow I was in a really bad mood when I came to work today but then I stumbled onto this thread. I'm i... read more | 10/08/2007 (7:17 am) |
| I hope we get a discount | Ehh why don't you as jeff faust if there are any bugs in TGEA 1.03 lol. There rea still quite a few ... read more | 10/07/2007 (9:13 am) |
| I hope we get a discount | Well as for the 360 TorqueX run on it already. As for selling a game on the 360 that is awhole diffe... read more | 10/06/2007 (11:44 pm) |
| Afx And Tgea (tse)? | How things comming?... read more | 10/05/2007 (7:33 am) |
| Maya rig to torque- help needed | I have my .cfg file in the scenes folder under my maya project. One thing to note about cfg file... read more | 10/04/2007 (12:56 pm) |
| Hey Sean! Read This "maya 2008 | You think that you could set it up and zip up the solution file and stuff and post it? thay way we d... read more | 10/02/2007 (6:29 am) |
| Maya rig to torque- help needed | What is keyed in maya is irrelavent. It just notates the rotation of each joint on each frame and e... read more | 09/30/2007 (7:16 pm) |
| Hey Sean! Read This "maya 2008 | Yeah getting tired of having to bo back to 8.5 for things... read more | 09/30/2007 (12:46 am) |
| TSE Relief Mapping? | I'm not sure I understand the problem is this not working in 1.03? I know it works in 1.02. Although... read more | 09/27/2007 (7:22 pm) |
| So who the heck is IAC? | @Nikhil Sharma: Exactly... read more | 09/27/2007 (5:45 pm) |
| TGEA starter.kits (Download) | Why are you telling this to me tell it to the guy that has been almost done for months. Aside for... read more | 09/27/2007 (7:36 am) |
| TGEA starter.kits (Download) | Man 7 months later and still the "one more bug thing," The sad thing is that if this had already bee... read more | 09/27/2007 (7:04 am) |
| So who the heck is IAC? | Am I the only one that get the impression that the future for GG is going to crappy 2D and puzzle ga... read more | 09/27/2007 (6:54 am) |
| Hey Sean! Read This "maya 2008 | Say man any news?... read more | 09/26/2007 (8:54 pm) |
| So who the heck is IAC? | Hmm I read earlier someone saying more or less the same people at GG are going to be calling the sho... read more | 09/26/2007 (12:49 pm) |
| Hey Sean! Read This "maya 2008 | Cool looking forward to it... read more | 09/23/2007 (8:24 pm) |
| Possible bug in the shader render portion of the engine? | Thanx Jeff Great help as always.... read more | 09/21/2007 (12:26 pm) |
| XSI DTS Exporter Beta Download | I think only Rotations are baked. At least in maya and max anyway. I'm pretty sure that it is a issu... read more | 09/17/2007 (6:27 pm) |
| Hey Sean! Read This "maya 2008 | Sweet thanx... read more | 09/16/2007 (11:20 am) |
| Maya rig to torque- help needed | If I'm not mistaken only the rotation of joints is exported. it is baked in per-frame I believe.... read more | 09/15/2007 (1:08 pm) |
| TGEA starter.kits (Download) | EDITED:Because people are too sensitive.... read more | 09/11/2007 (12:11 pm) |
| Depth Of Field | Have you looked at these there are ones for motion blur and DOF. The DOF one look like it woul dnot ... read more | 09/11/2007 (11:38 am) |
| Afx And Tgea (tse)? | Hmm interesting. Is this a bug with the glow implementation in tgea you think?... read more | 09/10/2007 (1:39 pm) |
| Afx And Tgea (tse)? | Forgive my ignorance but could you enlighten me on why the red I cannot be converted to a custom sha... read more | 09/10/2007 (10:49 am) |
| Afx And Tgea (tse)? | Hows things now that 1.03 has droped?... read more | 09/10/2007 (7:57 am) |
| XSI DTS Exporter Beta Download | @stephen. I look forward to hearing your report.... read more | 09/06/2007 (5:40 pm) |
| TGEA 1.0.3 Released | @Brian You rock man! Thanks for all of your hard work. I know we can be a bit demanding sometimes. ... read more | 09/03/2007 (11:59 am) |
| XSI DTS Exporter Beta Download | What is the current highest supported version of the XSI exporter. I will be getting a license of XS... read more | 08/29/2007 (6:21 pm) |
| SOFTIMAGE|XSI Mod Tool 4.2 - A Free Games Tool? | Read the Eula. non- commercial use only.... read more | 08/29/2007 (6:17 pm) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | @AcidFaucet: what kind of video card are you using?... read more | 08/28/2007 (1:05 pm) |
| Feature List-Bug List Discussion Do NOT post your bugs here. | @ jacob: I am unable to reproduce this. I wonder if it is video card related. you say that you ar... read more | 08/28/2007 (8:59 am) |
| Atlas modification at runtime? | The atlas exporter was fixed for terrains larger than 2048. you can thank Mark dynna for it. I have ... read more | 08/28/2007 (8:56 am) |
| Afx And Tgea (tse)? | Sounds very interesting... read more | 08/28/2007 (8:51 am) |