James Brad Barnette's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Can someon explain the the color coding of the lables under peoples pictures? | I say Scott's should have a sheriff's star! Just kidding.... read more | 11/12/2009 (7:37 pm) |
| Can someon explain the the color coding of the lables under peoples pictures? | looks right now ... read more | 11/12/2009 (7:36 pm) |
| Can someon explain the the color coding of the lables under peoples pictures? | We have a studio License of T3D should not mine be red then and not black? Looks like you are cat... read more | 11/12/2009 (12:25 am) |
| Official Torque 3D Documentation Feedback | [b]reposted at Michael Perry's request.[/b] Is there ever going to be a fully up to date and do... read more | 11/11/2009 (9:40 pm) |
| What is the deal with the Blog police? | ROFL... read more | 11/10/2009 (8:02 am) |
| Why only primitives for PhysX. Why no convex hull support? | huh ok. that is a pretty good reason. lol I was just curious.... read more | 11/10/2009 (8:01 am) |
| What is the deal with the Blog police? | For those you need a lightmass bomb!... read more | 11/08/2009 (9:37 pm) |
| What is the deal with the Blog police? | Now that is funny!... read more | 11/08/2009 (7:08 pm) |
| 2009, the best year for game developers ever | @andy: Yes I agree. I would be willing to bet though, if it had not mentioned Unity or Unreal it ... read more | 11/08/2009 (7:06 pm) |
| Dae instead of dts + dsq | Not that you have not done really awesome work on these things Chris but alot of this would have nev... read more | 11/08/2009 (5:39 am) |
| 2009, the best year for game developers ever | seems to be a bit of a double standard.... read more | 11/08/2009 (5:29 am) |
| 2009, the best year for game developers ever | @Ronny Source engine is pretty much like this this already. The only exception I think you one have ... read more | 11/06/2009 (8:11 pm) |
| XSI DTS Exporter Beta 2 Download | hasn't come thru yet. try james.barnette [{ at }] 3dmotif d0t com... read more | 11/06/2009 (8:46 am) |
| XSI DTS Exporter Beta 2 Download | can you share a scene? email in profile.... read more | 11/06/2009 (7:16 am) |
| What is the deal with the Blog police? | I see... aside from the obvious posting question in blogs rather than forums I didn't realize that w... read more | 11/06/2009 (5:05 am) |
| 2009, the best year for game developers ever | Dude what is with the blog nazis? I thought this made a decent blog. I guess they just dont want it ... read more | 11/06/2009 (3:05 am) |
| Anybody recognize the file GX_10_Grass_05.jpg ? | If I remember correctly 30% changed pixels represents a new image. Could be wrong but I remember hea... read more | 11/05/2009 (9:01 am) |
| XSI DTS Exporter Beta 2 Download | Edited.... read more | 11/05/2009 (8:41 am) |
| PhysX help. haven't used 3ds in a while and really confused. | Looking at the barrel collada file it appears that the PhysX actors are removed before the shape exp... read more | 11/05/2009 (12:49 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | oops just emailed you then saw this pop up man sorry... read more | 11/05/2009 (12:41 am) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | My condolences for you losses. Just having a horrible time getting some pretty simple shapes out and... read more | 11/04/2009 (11:55 pm) |
| PhysIt! - "T3D/PhysX Powertools", for 3dsMax | Is there anyway I can get in on beta testing this? We had to get max for doing PhysX stuff. Finding ... read more | 11/04/2009 (9:17 pm) |
| Racing Wheel support? | [quote][i]nicolas said:...[/i] I'm awaiting the Luma Racing Kit impatiently too![/quote] Yeah st... read more | 11/04/2009 (12:53 am) |
| Development: Profile Editor for MeshRoad | yeah someone heard my plea![url]http://www.garagegames.com/community/forums/viewthread/95377[/url] ... read more | 11/03/2009 (9:25 pm) |
| About Motion Blur in T3D 1.0.1 | there are prolly examples of this on http://developer.nvidia.com ... read more | 10/28/2009 (7:26 pm) |
| hardedges in the models where their shouldn't be | If using XSI and you are going to use a normal map to set normals in engine. Select the piece of ... read more | 10/27/2009 (8:08 pm) |
| Road Mesh Editor Suggestion: Top to bottom width ratio | I think the profile curve editor is actually the best solution. With the material that you can assig... read more | 10/27/2009 (8:02 pm) |
| Poll on Modelling Tools Used | [quote] I will have to play around with XSI, however, because I am using the DX9 realtime mode to l... read more | 10/23/2009 (11:35 pm) |
| Autodesk Softimage 2010 SP1 Now Available | select standalone install with 000-000000 as the serial and it will run as demo for 30 days... read more | 10/23/2009 (8:20 am) |
| Softimage T3D COLLADA automation tool in development | I think that is one map tiles they all do ... read more | 10/23/2009 (3:35 am) |
| XSI DTS Exporter Beta 2 Download | Softimage 2010 SP1 with Crosswalk 4.1 is out [url]http://www.garagegames.com/community/blogs/view/1... read more | 10/23/2009 (12:34 am) |
| Feature Request: Standardized Benchmark for T3D | @Tom - cool... read more | 10/22/2009 (6:47 pm) |
| XSI DTS Exporter Beta 2 Download | ot and official statement but people saying that they have to use the open collada as the Autodesk o... read more | 10/21/2009 (8:42 pm) |
| [solved] Splitting COLLADA animation crashes T3D | I dont understand how all of this collada grief and moving targets are easier than just having full ... read more | 10/21/2009 (8:40 pm) |
| Feature Request: Standardized Benchmark for T3D | thought that the Pacific demo was only going to come with the forest kit?... read more | 10/21/2009 (8:31 pm) |
| XSI DTS Exporter Beta 2 Download | ARRRRGGGGGGGHHHHHHHHHHHH!!!!!!!!!!!!!! When was the last time you nagged GG about this? or do the... read more | 10/20/2009 (9:46 pm) |
| Selfshadowing | I had noticed the point light shadows looking like that in 1.0 as well.... read more | 10/20/2009 (9:09 pm) |
| [solved] Splitting COLLADA animation crashes T3D | not really practical solution since there are no open collada plugins for the current version of MAx... read more | 10/20/2009 (9:05 pm) |
| XSI DTS Exporter Beta 2 Download | Does the DTS exporter support the second UV set? We are using PureLight now and I can take the expor... read more | 10/20/2009 (6:34 pm) |
| XSI DTS Exporter Beta 2 Download | I avoid using the material Editor in T3D like the plague. I find it really annoying that it doesn't ... read more | 10/19/2009 (9:32 pm) |
| FEATURE REQUEST... well couple of features actually. | ok so if I take the file back into softimage and make a couple changes. Can I then take it directly ... read more | 10/19/2009 (8:33 pm) |
| XSI DTS Exporter Beta 2 Download | if using that latest utility you must go and change the MAterial node in the render-tree to match th... read more | 10/19/2009 (7:53 am) |
| How do I stop these Light Leaks? | yeah I did optimize But I guess I should maybe break it up more and possible make the planes interpe... read more | 10/16/2009 (8:02 pm) |
| How do I stop these Light Leaks? | Actually I just tried at 64 and it didn't go away. I also tried turning the samples up on the light ... read more | 10/16/2009 (7:08 pm) |
| Softimage T3D COLLADA automation tool in development | [quote]1. Softimage spot lights are being rotated 90 degres in Y-axis and move a few units in the Y-... read more | 10/15/2009 (6:07 pm) |
| [v1.1] REQUEST: Hot Key Mapping for World Editor | yeah I have been thinking this for a long time, But it need to be something that can be customizable... read more | 10/13/2009 (8:00 am) |
| [v1.0] Does texture tiling work when importing via Collada? | In XSI if you have raised the texture repeats in the projection to other than 0 turn then back down ... read more | 10/13/2009 (7:44 am) |
| i need latest *.dts Node guide | I think the only difference was the type value that was being used was limiting the face count to li... read more | 10/13/2009 (7:35 am) |
| Shadow fading inverted | I complained about this a while back "beta4" and they blamed it on she poor setup of the G... read more | 10/11/2009 (8:20 pm) |
| [Bug V1.0] Collada Import 50K+ | is that all one mesh piece? Just a question but, why would you need to have a single mesh 50K pol... read more | 10/09/2009 (6:26 pm) |