Game Development Community

Mike Kuklinski's Forum Posts

Thread Post Date Posted
MGT IRC down As Ronny, I also cannot connect -- 99 tries in a row, 6667 is refused. I also live quite a bit aways... read more 12/09/2009 (8:40 pm)
TGEA - FSAA + Glow I just can't bring myself to buy T3D though---even if it's discounted because I was a TGEA licensee,... read more 09/29/2009 (6:36 pm)
possible bug in setWord(...); TorqueScript does not have references :P...... read more 05/21/2009 (9:30 am)
Window Resizing messes up glow We've actually discovered it was somehow the scripts... obsolete DSO, I suppose. The problem is no l... read more 05/20/2009 (12:43 am)
Dark shapebase objects. Try setting the directional light color to 2.0 2.0 2.0 2.0 in the Sun object.... read more 01/19/2007 (2:37 pm)
Dark shapebase objects. Are you using ambient lighting, or are you relying in directional lighting alone? Are you using gene... read more 01/19/2007 (5:48 am)
Ms4.1 Reverted To Ms4 Yeah, I always get nervous about adding features to my own build, because I know that the next relea... read more 01/15/2007 (7:41 pm)
Space Content Pack I believe that I had brought this up once before....... read more 09/22/2006 (4:57 pm)
Shape->Shape Shadowing Ahh, when I loooked at the TDN that wasn't even there, so you can understand my confusion :)... read more 09/22/2006 (4:39 pm)
What games on the games page are made with Torque? And how much? I wasn't trying to be rude, but from his comments it seemed as though he could not figure out how to... read more 09/21/2006 (11:33 pm)
What games on the games page are made with Torque? And how much? As a Community Member (I am definately not GG staff nor likely will ever be, of their calibur I am n... read more 09/21/2006 (10:45 pm)
Shadow Strangeness MS4 Ah... well, I plan on scaling everything down anyways, still strange.... read more 09/21/2006 (6:05 pm)
Shadow Strangeness MS4 Hmm, with shadowBias = 0.00001; (the default is 0.0005, I beleve), they render again...... read more 09/21/2006 (8:33 am)
Shadow Strangeness MS4 At a higher number, shadowProjectionDistance causes the shadows to disappear. The model is around... read more 09/21/2006 (7:56 am)
TSE MS4 error: Cannot have an active render target bound to... Just a note, that star rendering resource can be made a LOT more efficient (and cooler looking) :)... read more 09/18/2006 (11:14 am)
Help, Please. Totally confused about compiling TSE What he said was constructive, from what I gather; if you are familiar with C++, that is quite an ea... read more 09/18/2006 (5:30 am)
MS4 is up Hmm... I downloaded the latest head 2 days ago, and my changes weren't there. You didn't see any ... read more 09/16/2006 (12:15 am)
Distance to terrain surface Or you could cast a ray straight down.... read more 09/15/2006 (2:39 pm)
Translucent Glow in MS4 "Its not a bug. It is intended, though I do not know what side effects your change will bring. There... read more 09/13/2006 (9:50 pm)
MS4 is up Ramage -- do you want my glow buffer optimizations, the one that I wrote for MS3 and sent to you and... read more 09/13/2006 (9:48 pm)
Translucent Glow in MS4 Ahhah, I fixed it. In RenderInstManager::addInst before the switch, and after the Assert, chan... read more 09/12/2006 (5:48 pm)
Safe dso's A better solution would naturally be do simply have the client request that a remote service, such a... read more 06/25/2006 (7:06 pm)
Battlestar Galactica Viper Simulator Although I like your enthusiasm, I do believe this would be illegal, as I do not believe that you ow... read more 05/14/2006 (8:25 pm)
Stack Issues Nope, it is always getting a real string... the function that calls it does a null check already.... read more 05/08/2006 (11:10 am)
Stack Issues Most definately NOT fixed for me in MS3. To expand: [code] Run-Time Check Failure #2 - Stack ... read more 05/07/2006 (9:54 pm)
Max particle texture size? I found a good system was not to increase particle size, but to decrease the scale of everything els... read more 04/25/2006 (6:10 am)
TSE Update - Milestone 3 release [image]http://www.kuattech.net/SampleFlyerMS3_2.jpg[/image]... read more 04/06/2006 (6:44 pm)
Cubemap Problem Well, I think I fixed it. I rewrote part of the shadergen, so that instead of using cubetrans and... read more 01/15/2006 (1:29 pm)
Cubemap Problem There is a D3D9 Cubemap Texture in PIX, but it wouldn't let me view it. However, if I remove the rel... read more 01/15/2006 (9:30 am)
Cubemap Problem Here it is with the default shader-gen stuff and the lobby cubemap: [image]http://www.kuattech.ne... read more 01/15/2006 (12:29 am)
Cubemap Problem I must ask -- what is PIX?... read more 01/15/2006 (12:13 am)
Cubemap Problem Yes, your lordship. [image]http://www.kuattech.net/cubeerror2.jpg[/image]... read more 01/15/2006 (12:07 am)
Possible Explosion Sort Problem I solved it, IIRC, by changing the alpha test on the particle emitters.... read more 01/14/2006 (9:19 am)
Glow effect nearly invisible/drawing order issue? I figured it was part of the skybox by it's size and detail -- the problem with skybox planets is th... read more 01/11/2006 (5:56 pm)
Glow effect nearly invisible/drawing order issue? Robert: Why, whatever made you think I might be doing a comparison between Kuiper and your project?... read more 01/11/2006 (6:58 am)
Glow effect nearly invisible/drawing order issue? Wow, very interesting space shots -- may I inquire as to what genre this is?... read more 01/10/2006 (7:57 am)
Space Content Pack Doing work on Kuiper, which will hopefully be ported over (Sorry for very late response).... read more 12/31/2005 (2:57 pm)
Slow Mouse Response and some compile problems for TSE I don't think you would notice a 1-2ms delay in mouse movement -- might notice something like 32-128... read more 12/11/2005 (1:01 am)
Backbacks is not a word Oh, it is. It's just IndieSpeak for Backpacks.... read more 12/11/2005 (1:00 am)
Milkshape and textures Are the textures in the same directory as the DTS?... read more 12/07/2005 (8:18 pm)
Ghosts Active" discrepancy? And are you adding the ghosts you are creating to the group?... read more 12/05/2005 (5:27 pm)
Ghosts Active" discrepancy? Are you adding them to the MissionCleanup set and then clearing that set?... read more 12/05/2005 (4:25 pm)
New openAL issue? Really, I would just include the support code for all the major APIs, like OpenAL and DirectSound (g... read more 11/24/2005 (10:20 pm)
New openAL issue? I completely support abstracting -- but in order to abstract, you still need to write support code f... read more 11/24/2005 (1:12 pm)
New openAL issue? Well, http://www.portaudio.com/ 's license seems OK for Torque -- I just don't know what features it... read more 11/24/2005 (12:46 pm)
Someone mind helping me with this little spring thingy? Umm... you aren't declaring %player.... read more 11/24/2005 (10:40 am)
New openAL issue? You might want to replace OpenAL alltogether... though I don't know of another free sound library. ... read more 11/23/2005 (8:49 pm)
Can made a game like WOW using Torque ? Wangzu: Only 2% of the Chinese populace plays MMOs? I assume we are referring to the PRC, not the RO... read more 11/16/2005 (8:05 pm)
I just bought TSE!!! I bought it a long time ago. A loooong time ago. Before the EA was released. Before TGE was done. Be... read more 11/15/2005 (2:17 pm)
Hiding a DIF realtime? As I said, if this is top down, I don't think you need the complex collisions that DIF offers -- you... read more 11/05/2005 (9:56 am)
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