Mike Kuklinski's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MGT IRC down | As Ronny, I also cannot connect -- 99 tries in a row, 6667 is refused. I also live quite a bit aways... read more | 12/09/2009 (8:40 pm) |
| TGEA - FSAA + Glow | I just can't bring myself to buy T3D though---even if it's discounted because I was a TGEA licensee,... read more | 09/29/2009 (6:36 pm) |
| possible bug in setWord(...); | TorqueScript does not have references :P...... read more | 05/21/2009 (9:30 am) |
| Window Resizing messes up glow | We've actually discovered it was somehow the scripts... obsolete DSO, I suppose. The problem is no l... read more | 05/20/2009 (12:43 am) |
| Dark shapebase objects. | Try setting the directional light color to 2.0 2.0 2.0 2.0 in the Sun object.... read more | 01/19/2007 (2:37 pm) |
| Dark shapebase objects. | Are you using ambient lighting, or are you relying in directional lighting alone? Are you using gene... read more | 01/19/2007 (5:48 am) |
| Ms4.1 Reverted To Ms4 | Yeah, I always get nervous about adding features to my own build, because I know that the next relea... read more | 01/15/2007 (7:41 pm) |
| Space Content Pack | I believe that I had brought this up once before....... read more | 09/22/2006 (4:57 pm) |
| Shape->Shape Shadowing | Ahh, when I loooked at the TDN that wasn't even there, so you can understand my confusion :)... read more | 09/22/2006 (4:39 pm) |
| What games on the games page are made with Torque? And how much? | I wasn't trying to be rude, but from his comments it seemed as though he could not figure out how to... read more | 09/21/2006 (11:33 pm) |
| What games on the games page are made with Torque? And how much? | As a Community Member (I am definately not GG staff nor likely will ever be, of their calibur I am n... read more | 09/21/2006 (10:45 pm) |
| Shadow Strangeness MS4 | Ah... well, I plan on scaling everything down anyways, still strange.... read more | 09/21/2006 (6:05 pm) |
| Shadow Strangeness MS4 | Hmm, with shadowBias = 0.00001; (the default is 0.0005, I beleve), they render again...... read more | 09/21/2006 (8:33 am) |
| Shadow Strangeness MS4 | At a higher number, shadowProjectionDistance causes the shadows to disappear. The model is around... read more | 09/21/2006 (7:56 am) |
| TSE MS4 error: Cannot have an active render target bound to... | Just a note, that star rendering resource can be made a LOT more efficient (and cooler looking) :)... read more | 09/18/2006 (11:14 am) |
| Help, Please. Totally confused about compiling TSE | What he said was constructive, from what I gather; if you are familiar with C++, that is quite an ea... read more | 09/18/2006 (5:30 am) |
| MS4 is up | Hmm... I downloaded the latest head 2 days ago, and my changes weren't there. You didn't see any ... read more | 09/16/2006 (12:15 am) |
| Distance to terrain surface | Or you could cast a ray straight down.... read more | 09/15/2006 (2:39 pm) |
| Translucent Glow in MS4 | "Its not a bug. It is intended, though I do not know what side effects your change will bring. There... read more | 09/13/2006 (9:50 pm) |
| MS4 is up | Ramage -- do you want my glow buffer optimizations, the one that I wrote for MS3 and sent to you and... read more | 09/13/2006 (9:48 pm) |
| Translucent Glow in MS4 | Ahhah, I fixed it. In RenderInstManager::addInst before the switch, and after the Assert, chan... read more | 09/12/2006 (5:48 pm) |
| Safe dso's | A better solution would naturally be do simply have the client request that a remote service, such a... read more | 06/25/2006 (7:06 pm) |
| Battlestar Galactica Viper Simulator | Although I like your enthusiasm, I do believe this would be illegal, as I do not believe that you ow... read more | 05/14/2006 (8:25 pm) |
| Stack Issues | Nope, it is always getting a real string... the function that calls it does a null check already.... read more | 05/08/2006 (11:10 am) |
| Stack Issues | Most definately NOT fixed for me in MS3. To expand: [code] Run-Time Check Failure #2 - Stack ... read more | 05/07/2006 (9:54 pm) |
| Max particle texture size? | I found a good system was not to increase particle size, but to decrease the scale of everything els... read more | 04/25/2006 (6:10 am) |
| TSE Update - Milestone 3 release | [image]http://www.kuattech.net/SampleFlyerMS3_2.jpg[/image]... read more | 04/06/2006 (6:44 pm) |
| Cubemap Problem | Well, I think I fixed it. I rewrote part of the shadergen, so that instead of using cubetrans and... read more | 01/15/2006 (1:29 pm) |
| Cubemap Problem | There is a D3D9 Cubemap Texture in PIX, but it wouldn't let me view it. However, if I remove the rel... read more | 01/15/2006 (9:30 am) |
| Cubemap Problem | Here it is with the default shader-gen stuff and the lobby cubemap: [image]http://www.kuattech.ne... read more | 01/15/2006 (12:29 am) |
| Cubemap Problem | I must ask -- what is PIX?... read more | 01/15/2006 (12:13 am) |
| Cubemap Problem | Yes, your lordship. [image]http://www.kuattech.net/cubeerror2.jpg[/image]... read more | 01/15/2006 (12:07 am) |
| Possible Explosion Sort Problem | I solved it, IIRC, by changing the alpha test on the particle emitters.... read more | 01/14/2006 (9:19 am) |
| Glow effect nearly invisible/drawing order issue? | I figured it was part of the skybox by it's size and detail -- the problem with skybox planets is th... read more | 01/11/2006 (5:56 pm) |
| Glow effect nearly invisible/drawing order issue? | Robert: Why, whatever made you think I might be doing a comparison between Kuiper and your project?... read more | 01/11/2006 (6:58 am) |
| Glow effect nearly invisible/drawing order issue? | Wow, very interesting space shots -- may I inquire as to what genre this is?... read more | 01/10/2006 (7:57 am) |
| Space Content Pack | Doing work on Kuiper, which will hopefully be ported over (Sorry for very late response).... read more | 12/31/2005 (2:57 pm) |
| Slow Mouse Response and some compile problems for TSE | I don't think you would notice a 1-2ms delay in mouse movement -- might notice something like 32-128... read more | 12/11/2005 (1:01 am) |
| Backbacks is not a word | Oh, it is. It's just IndieSpeak for Backpacks.... read more | 12/11/2005 (1:00 am) |
| Milkshape and textures | Are the textures in the same directory as the DTS?... read more | 12/07/2005 (8:18 pm) |
| Ghosts Active" discrepancy? | And are you adding the ghosts you are creating to the group?... read more | 12/05/2005 (5:27 pm) |
| Ghosts Active" discrepancy? | Are you adding them to the MissionCleanup set and then clearing that set?... read more | 12/05/2005 (4:25 pm) |
| New openAL issue? | Really, I would just include the support code for all the major APIs, like OpenAL and DirectSound (g... read more | 11/24/2005 (10:20 pm) |
| New openAL issue? | I completely support abstracting -- but in order to abstract, you still need to write support code f... read more | 11/24/2005 (1:12 pm) |
| New openAL issue? | Well, http://www.portaudio.com/ 's license seems OK for Torque -- I just don't know what features it... read more | 11/24/2005 (12:46 pm) |
| Someone mind helping me with this little spring thingy? | Umm... you aren't declaring %player.... read more | 11/24/2005 (10:40 am) |
| New openAL issue? | You might want to replace OpenAL alltogether... though I don't know of another free sound library. ... read more | 11/23/2005 (8:49 pm) |
| Can made a game like WOW using Torque ? | Wangzu: Only 2% of the Chinese populace plays MMOs? I assume we are referring to the PRC, not the RO... read more | 11/16/2005 (8:05 pm) |
| I just bought TSE!!! | I bought it a long time ago. A loooong time ago. Before the EA was released. Before TGE was done. Be... read more | 11/15/2005 (2:17 pm) |
| Hiding a DIF realtime? | As I said, if this is top down, I don't think you need the complex collisions that DIF offers -- you... read more | 11/05/2005 (9:56 am) |