Game Development Community

Brian "Bazz" Staudinger's Forum Posts

Thread Post Date Posted
Running out of network mask bits with 1.4 Some time ago, In v1.3 I was useing some of the fall recovery bits and some player particle emmit... read more 12/11/2005 (8:52 am)
Tutorial: How to make a working player model Thank you very much, this will save me many hours. I just started using Blender this week and spen... read more 11/25/2005 (12:22 pm)
Fixes for character collisions with other characters? Yeah, im just useing this at the moment.. function Armor::onCollision(%this,%obj,%col) { %colp... read more 10/27/2005 (8:31 pm)
Fixes for character collisions with other characters? I made the players bounce off each other to prevent this. May not be the best solution but it works.... read more 10/26/2005 (2:26 am)
Collision Problem I think i know what you mean..It may be something to do with the bug report on this thread http://w... read more 10/06/2005 (4:07 pm)
No Sound Client Side? Looks like I have it on server and client, what I did was- copy the contents of server/scripts/aud... read more 10/03/2005 (3:14 pm)
No Sound Client Side? I had a problem trying to get sounds playing on my remote client. The sounds would play fine on a l... read more 10/01/2005 (5:34 pm)
OnCollision How can I modify the box collision mesh to make the player::onCollision get called? You cant, tha... read more 09/26/2005 (3:03 pm)
Gauntlet Inspired Arcade Game Mmmk, I will limit myself to, every other game, ever :) Designing a game for the PC that requires a... read more 09/26/2005 (1:08 am)
Gauntlet Inspired Arcade Game Me too, cant get it to work though as i dont have a pc joypad. Who uses a joypad on the PC? The sc... read more 09/25/2005 (7:29 am)
IGF Bet Redux Id say these people are very rich before they decided to make there own game. Say If you inherited 1... read more 09/25/2005 (7:06 am)
How to make multiple AI spawns They dont need to be AIPlayer if they dont need AI, if not they could just be animated statics. %... read more 09/25/2005 (1:51 am)
IGF Bet Redux Me, sarcastic,,, no chance :) Ill even put my chips(bits) on the table.. 0010011010011011011101101... read more 09/24/2005 (11:03 pm)
IGF Bet Redux I just tried Darwina and the first thing i thought is that the art is realy bad, no textures at all,... read more 09/24/2005 (6:29 am)
Loops for Torque Projects Very nice, I think they would work great but you would realy need to hear them in game to make a fin... read more 09/22/2005 (7:28 pm)
Is Torque's GUI editor good enough to make 2D games with? Someone, I think it was Melv May?, made a Tetris HUD for Tribes:).... You could pull it up in game a... read more 09/22/2005 (6:57 am)
Physical Zone Assertion Physical zone is something you can add to the mission in the mission editor, then you can set its si... read more 09/22/2005 (6:40 am)
Modifying the third person camera If your "unsure about moving the camera up vertically and kind of pointing it down towards the playe... read more 09/16/2005 (7:39 pm)
Where to put %player.getTransform?? How are you updateing the progress bar? Sounds like you will need something like this on the clie... read more 09/13/2005 (6:23 pm)
What do you think of Atom? Playing Stupid, and winning..... read more 09/13/2005 (2:07 am)
Where to put %player.getTransform?? It could be done in many places. If you tell what type of game, ie.singleplayer or multyplayer and ... read more 09/13/2005 (1:43 am)
Object facing toward player Maybe getAnglesFromVector?? Ive never used it so im not sure how or if it works?... read more 09/12/2005 (10:22 pm)
Weapon Tutorial Have you got the look animation?... read more 09/12/2005 (9:55 pm)
Character Selection System help I think RealmWars has that if you want an example.. You select an orc or an elf.... read more 09/12/2005 (7:34 pm)
Weapon Tutorial No but I can tell you that in milkshape I do this.. You make a node connected to the end of your ar... read more 09/12/2005 (1:33 pm)
Camera Position FPS Note I think it should be a bone/joint that is not connected to any other bone/joint.... read more 09/12/2005 (12:53 pm)
Camera Position FPS Yeah maybe, in milkshape its called a joint... read more 09/12/2005 (12:42 pm)
Camera Position FPS Lol, nice player model :) A joint called eye is what you need i think..... read more 09/12/2005 (12:38 pm)
Making a thrown weapon, this the best / only way? There is a throw system in place in inventory.cs and item.cs but it does not use an animation, just ... read more 09/12/2005 (6:20 am)
Blood and Gib oh my Yeah, same with the chaingun bullet holes in Tribes2. I like it how in HalfLife the blood splat dec... read more 09/12/2005 (6:06 am)
Which script is default weapon in? Its in server/game.cs function GameConnection::createPlayer... read more 09/12/2005 (1:33 am)
Changing the AI Player Id say you must be spawning an orc from another location, put an echo in to see if function AIPlayer... read more 09/12/2005 (1:21 am)
Blood and Gib oh my For the marks /paint on walls you use whats called a Decal, I have not tested them in TGE but i know... read more 09/12/2005 (1:07 am)
Actual mesh becomes collision mesh Note that if you place the default orc as a static object you can run through it because it has no c... read more 09/12/2005 (12:39 am)
Question about 3rd person, camera, gravity etc To set the 3rd person camera for a certain distance use cameraMaxDist in player datablock. To disab... read more 09/11/2005 (2:28 pm)
Object facing toward player You could make it an AIplayer and then use setaimobject(%player), it would then follow the player.... read more 09/11/2005 (2:07 pm)
What do you think of Atom? Yea, i like the camera lens inside the cpu..... read more 09/11/2005 (1:26 pm)
Actual mesh becomes collision mesh Sounds like you mixed up the col. mesh with as detail mesh, note player and AIplayer dont use a col.... read more 09/10/2005 (8:07 pm)
Changing the AI Player Its in aiplayer.cs about line 62 ,,you will need to make a new player datablock and use it in place... read more 09/10/2005 (7:59 pm)
Infinitely large water block. Just look at the one in starter .fps-stronghold.mis, its infinite:) removeWetEdges = "0";//this mak... read more 09/06/2005 (5:54 am)
Manual coding of textures In game.cs but you can use the variables in its DB. Many ways it can be done depending on what your... read more 08/31/2005 (8:12 pm)
Monitoring Client Position Changes on Server If you want to load objects into the game based on a 9 cell grid, you may be able to do it useing 9 ... read more 08/30/2005 (9:52 pm)
Problem with AIPlayer in Demo. Is it related to Player? -Yes the AIplayer in starter.fps is set to use the same PlayerBody DB Is t... read more 08/30/2005 (9:11 pm)
Manual coding of textures It works, but you need to set the texture names properly, For "yourmodel.dts" skins need to be ... read more 08/30/2005 (8:14 pm)
Manual coding of textures Im not sure if this is what you need, but if you want to change the skin mid game you can use this e... read more 08/30/2005 (3:22 pm)
Simple enemies Are you going to do that in C++ or script? you could try to do it in script with just the normal A... read more 08/30/2005 (2:54 pm)
HeadSide: When? It is only used when in FreeLook mode, bound to z key by default i think. So to see it ingame you wi... read more 08/30/2005 (1:47 pm)
Strange AI / Animation problem My bots are aiplayer. Dont think i need an aimanager and I have been wanting to confirm that mysel... read more 08/24/2005 (12:15 pm)
Exit to Main Menu On disable sounds good, and take a look at the script common/kickban for an example of how to delete... read more 08/23/2005 (11:46 pm)
Moving a ball like the Metroid Morph Ball Gamecube ? I need at least a root animation or the game will crash ,I think you would need engine changes to ge... read more 08/23/2005 (11:22 pm)
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