Brian "Bazz" Staudinger's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Running out of network mask bits with 1.4 | Some time ago, In v1.3 I was useing some of the fall recovery bits and some player particle emmit... read more | 12/11/2005 (8:52 am) |
| Tutorial: How to make a working player model | Thank you very much, this will save me many hours. I just started using Blender this week and spen... read more | 11/25/2005 (12:22 pm) |
| Fixes for character collisions with other characters? | Yeah, im just useing this at the moment.. function Armor::onCollision(%this,%obj,%col) { %colp... read more | 10/27/2005 (8:31 pm) |
| Fixes for character collisions with other characters? | I made the players bounce off each other to prevent this. May not be the best solution but it works.... read more | 10/26/2005 (2:26 am) |
| Collision Problem | I think i know what you mean..It may be something to do with the bug report on this thread http://w... read more | 10/06/2005 (4:07 pm) |
| No Sound Client Side? | Looks like I have it on server and client, what I did was- copy the contents of server/scripts/aud... read more | 10/03/2005 (3:14 pm) |
| No Sound Client Side? | I had a problem trying to get sounds playing on my remote client. The sounds would play fine on a l... read more | 10/01/2005 (5:34 pm) |
| OnCollision | How can I modify the box collision mesh to make the player::onCollision get called? You cant, tha... read more | 09/26/2005 (3:03 pm) |
| Gauntlet Inspired Arcade Game | Mmmk, I will limit myself to, every other game, ever :) Designing a game for the PC that requires a... read more | 09/26/2005 (1:08 am) |
| Gauntlet Inspired Arcade Game | Me too, cant get it to work though as i dont have a pc joypad. Who uses a joypad on the PC? The sc... read more | 09/25/2005 (7:29 am) |
| IGF Bet Redux | Id say these people are very rich before they decided to make there own game. Say If you inherited 1... read more | 09/25/2005 (7:06 am) |
| How to make multiple AI spawns | They dont need to be AIPlayer if they dont need AI, if not they could just be animated statics. %... read more | 09/25/2005 (1:51 am) |
| IGF Bet Redux | Me, sarcastic,,, no chance :) Ill even put my chips(bits) on the table.. 0010011010011011011101101... read more | 09/24/2005 (11:03 pm) |
| IGF Bet Redux | I just tried Darwina and the first thing i thought is that the art is realy bad, no textures at all,... read more | 09/24/2005 (6:29 am) |
| Loops for Torque Projects | Very nice, I think they would work great but you would realy need to hear them in game to make a fin... read more | 09/22/2005 (7:28 pm) |
| Is Torque's GUI editor good enough to make 2D games with? | Someone, I think it was Melv May?, made a Tetris HUD for Tribes:).... You could pull it up in game a... read more | 09/22/2005 (6:57 am) |
| Physical Zone Assertion | Physical zone is something you can add to the mission in the mission editor, then you can set its si... read more | 09/22/2005 (6:40 am) |
| Modifying the third person camera | If your "unsure about moving the camera up vertically and kind of pointing it down towards the playe... read more | 09/16/2005 (7:39 pm) |
| Where to put %player.getTransform?? | How are you updateing the progress bar? Sounds like you will need something like this on the clie... read more | 09/13/2005 (6:23 pm) |
| What do you think of Atom? | Playing Stupid, and winning..... read more | 09/13/2005 (2:07 am) |
| Where to put %player.getTransform?? | It could be done in many places. If you tell what type of game, ie.singleplayer or multyplayer and ... read more | 09/13/2005 (1:43 am) |
| Object facing toward player | Maybe getAnglesFromVector?? Ive never used it so im not sure how or if it works?... read more | 09/12/2005 (10:22 pm) |
| Weapon Tutorial | Have you got the look animation?... read more | 09/12/2005 (9:55 pm) |
| Character Selection System help | I think RealmWars has that if you want an example.. You select an orc or an elf.... read more | 09/12/2005 (7:34 pm) |
| Weapon Tutorial | No but I can tell you that in milkshape I do this.. You make a node connected to the end of your ar... read more | 09/12/2005 (1:33 pm) |
| Camera Position FPS | Note I think it should be a bone/joint that is not connected to any other bone/joint.... read more | 09/12/2005 (12:53 pm) |
| Camera Position FPS | Yeah maybe, in milkshape its called a joint... read more | 09/12/2005 (12:42 pm) |
| Camera Position FPS | Lol, nice player model :) A joint called eye is what you need i think..... read more | 09/12/2005 (12:38 pm) |
| Making a thrown weapon, this the best / only way? | There is a throw system in place in inventory.cs and item.cs but it does not use an animation, just ... read more | 09/12/2005 (6:20 am) |
| Blood and Gib oh my | Yeah, same with the chaingun bullet holes in Tribes2. I like it how in HalfLife the blood splat dec... read more | 09/12/2005 (6:06 am) |
| Which script is default weapon in? | Its in server/game.cs function GameConnection::createPlayer... read more | 09/12/2005 (1:33 am) |
| Changing the AI Player | Id say you must be spawning an orc from another location, put an echo in to see if function AIPlayer... read more | 09/12/2005 (1:21 am) |
| Blood and Gib oh my | For the marks /paint on walls you use whats called a Decal, I have not tested them in TGE but i know... read more | 09/12/2005 (1:07 am) |
| Actual mesh becomes collision mesh | Note that if you place the default orc as a static object you can run through it because it has no c... read more | 09/12/2005 (12:39 am) |
| Question about 3rd person, camera, gravity etc | To set the 3rd person camera for a certain distance use cameraMaxDist in player datablock. To disab... read more | 09/11/2005 (2:28 pm) |
| Object facing toward player | You could make it an AIplayer and then use setaimobject(%player), it would then follow the player.... read more | 09/11/2005 (2:07 pm) |
| What do you think of Atom? | Yea, i like the camera lens inside the cpu..... read more | 09/11/2005 (1:26 pm) |
| Actual mesh becomes collision mesh | Sounds like you mixed up the col. mesh with as detail mesh, note player and AIplayer dont use a col.... read more | 09/10/2005 (8:07 pm) |
| Changing the AI Player | Its in aiplayer.cs about line 62 ,,you will need to make a new player datablock and use it in place... read more | 09/10/2005 (7:59 pm) |
| Infinitely large water block. | Just look at the one in starter .fps-stronghold.mis, its infinite:) removeWetEdges = "0";//this mak... read more | 09/06/2005 (5:54 am) |
| Manual coding of textures | In game.cs but you can use the variables in its DB. Many ways it can be done depending on what your... read more | 08/31/2005 (8:12 pm) |
| Monitoring Client Position Changes on Server | If you want to load objects into the game based on a 9 cell grid, you may be able to do it useing 9 ... read more | 08/30/2005 (9:52 pm) |
| Problem with AIPlayer in Demo. | Is it related to Player? -Yes the AIplayer in starter.fps is set to use the same PlayerBody DB Is t... read more | 08/30/2005 (9:11 pm) |
| Manual coding of textures | It works, but you need to set the texture names properly, For "yourmodel.dts" skins need to be ... read more | 08/30/2005 (8:14 pm) |
| Manual coding of textures | Im not sure if this is what you need, but if you want to change the skin mid game you can use this e... read more | 08/30/2005 (3:22 pm) |
| Simple enemies | Are you going to do that in C++ or script? you could try to do it in script with just the normal A... read more | 08/30/2005 (2:54 pm) |
| HeadSide: When? | It is only used when in FreeLook mode, bound to z key by default i think. So to see it ingame you wi... read more | 08/30/2005 (1:47 pm) |
| Strange AI / Animation problem | My bots are aiplayer. Dont think i need an aimanager and I have been wanting to confirm that mysel... read more | 08/24/2005 (12:15 pm) |
| Exit to Main Menu | On disable sounds good, and take a look at the script common/kickban for an example of how to delete... read more | 08/23/2005 (11:46 pm) |
| Moving a ball like the Metroid Morph Ball Gamecube ? | I need at least a root animation or the game will crash ,I think you would need engine changes to ge... read more | 08/23/2005 (11:22 pm) |