Jimmy R Armes's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Committee insights & feedback | @ James No, your right maintain compatibility with in the same version is vital. New extensive... read more | 03/22/2014 (4:01 pm) |
| New Committee insights & feedback | I think Tim Condon hit the nail on the head with statement [quote] When I look through the Pull R... read more | 03/22/2014 (2:19 pm) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | @ Jeff h I disagree with you on your statement on Opengl. I would go all the way to 4.3, with OGL y... read more | 03/16/2014 (7:47 am) |
| Torque 3D DirectX11 Port - DirectX 9 refactor | Make a pull request against the repo. And I'm glad someone is interested in cleaning up direct X... read more | 03/11/2014 (6:30 pm) |
| Physically Based Rendering | @Pierre Thanks I removed those links and added another one.... read more | 03/07/2014 (9:02 pm) |
| Physically Based Rendering | @ Ron stop using DX9c That's the your problem PBR is being used in several game engines. PBR i... read more | 03/06/2014 (12:31 pm) |
| Template request: use .ts instead of .cs | I Agree with this whole Hartley.... read more | 04/25/2013 (4:17 am) |
| A TorqueScript standard library | I think that a standard libary should be "standard". It would be good to have ready made f... read more | 04/06/2013 (12:04 pm) |
| Starting a RPG styled game in Torque but New to Torquescript Torque 2d | Set up all you data up in xml or taml. You might want to look at Sqlite if you have massive amounts ... read more | 04/03/2013 (11:00 pm) |
| Building plug-in system, looking for opinions | The best possible sulation to this is to look at competing engines. There is a lot of open source... read more | 03/27/2013 (1:31 pm) |
| AI Climbing | Simplistic way is to just animate it.... read more | 02/03/2013 (7:49 pm) |
| Torque 3D Game Development Cookbook | Thanks for the clarification. I was worried that I would have to code a whole new network infrastruc... read more | 02/02/2013 (6:57 pm) |
| Torque 3D Game Development Cookbook | Thank you for confirming one of my suspicion I had about the network stack for Torque. Even after al... read more | 02/02/2013 (2:52 pm) |
| T3D Engine Reference - How To: | I seem to having some issue's with getting it to generate the ref files. Here is the error I'm ge... read more | 02/02/2013 (2:38 pm) |
| FBX Importer for T3D ? | @ John duh I misread your post on what you were trying to do.... read more | 01/30/2013 (4:18 pm) |
| FBX Importer for T3D ? | @ John why would u do that ? (spend money on a collada exporter) All of Autodesks' packages should a... read more | 01/30/2013 (3:15 pm) |
| FBX Importer for T3D ? | No it's just not you I'm having all kinds of issues trying to compile this new 2.0 branch... read more | 01/28/2013 (9:52 pm) |
| FBX Importer for T3D ? | @ Scott The DTS format is in the code. Just got to be brave enough to dig it out lol, as was told to... read more | 01/28/2013 (11:29 am) |
| FBX Importer for T3D ? | It's not that hard to implament. This thing is looking for and finding the files that are needed to ... read more | 01/27/2013 (1:32 pm) |
| FBX Importer for T3D ? | @ Frank yes I did and a few post further down is where I got my quote form a user explaining what it... read more | 01/22/2013 (8:19 am) |
| FBX Importer for T3D ? | [quote]The intent of the license is this. You can build applications that read, write, manipulate FB... read more | 01/21/2013 (5:35 pm) |
| FBX Importer for T3D ? | I dont see that as an issue either, as FBX has pretty much become a standard in the gaming industry.... read more | 01/21/2013 (12:52 pm) |
| FBX Importer for T3D ? | I agree that it would be nice to be only reliant on FBX and a model format. I like you hate Collada.... read more | 01/20/2013 (2:26 pm) |
| New Game Regulation Proposals | It's differnt for mobile games. But it might also apply if you only offer your desktop game via down... read more | 01/18/2013 (1:55 pm) |
| Getting Started With Torque Engine | How much of that is still relavent to the current Torque 3d as those books use TGE as a basis ?... read more | 11/28/2012 (5:55 pm) |
| Color Ramp support ? | Lmao... read more | 11/24/2012 (10:50 pm) |
| Color Ramp support ? | So there is no way to set it up before hand on the model it self with out using shaders in postfx. O... read more | 11/23/2012 (9:58 am) |
| Improving TorqueScript | IMO Torque Script would need to be redesigned from the ground up,not just hacked on, in order to mak... read more | 11/18/2012 (9:27 am) |
| Improving TorqueScript | Speed then aesthetics... read more | 11/06/2012 (6:15 pm) |
| Lightwave 3D request for Help. | From what little research I have done on this question, It seems that LightWave has problems exporti... read more | 11/06/2012 (4:56 pm) |
| Torque 3D Game Development Cookbook | It was Scott Warren who actually found it and posted a link to it in this thread [url]https://www.ga... read more | 11/06/2012 (3:40 pm) |
| Torque 3D Game Development Cookbook | David I will be buying it when it hits the shelves. The subjects you covered are great and it sou... read more | 11/06/2012 (3:15 pm) |
| Dusty Revenge: 2D action game we made with Torque Game Builder | That game looks great. Love the art direction you guys went with.... read more | 11/06/2012 (5:32 am) |
| Improving TorqueScript | Just replace it with something better :P But your changes is a good starting point. Keep it up... read more | 11/05/2012 (12:57 pm) |
| Object streaming from disk ? | @Rene I was thinking it would require a more extensive changes to the way Torque handles object. ... read more | 11/01/2012 (5:25 pm) |
| Introducing myself, questions regarding future development. | Steven makes a good point. A road map would be very helpful for those with the talent to implement c... read more | 11/01/2012 (12:59 pm) |
| Object streaming from disk ? | @ Lukas Ok I'll look into it. As for performance it would actually help since not everything is load... read more | 11/01/2012 (4:41 am) |
| package projecti wa | Yep I can confirm this.... read more | 10/31/2012 (5:30 pm) |
| Arteria-3d's new website and special promotions | Hi Steve, To answer your question on which models, I just spent some time going through all of y... read more | 10/31/2012 (5:34 am) |
| i have looked in the fourms and cant find it | I know this is an old thread but I'm gonna necro post. The new Daz Studio 4.5 and export to collada.... read more | 10/31/2012 (4:48 am) |
| Arteria-3d's new website and special promotions | Beautiful site design and gorgeous models I'll be picking up a few packs in the next few days. T... read more | 10/30/2012 (6:15 pm) |
| Sugguestions on a good beginnerr C ++ books | thanks I'll see if my local book store has that ... read more | 10/30/2012 (10:37 am) |
| My new app "TheThiefCube" by iToque2D is released on iTune Store | nice If i had an Iphone i would by it. Looking forward to your technical report.... read more | 10/29/2012 (6:11 pm) |
| DNT released. (Replacing TorqueScript with CSharp) | Very Nice !!! I'm interested in this but for the moment it would have to wait. What I'm really i... read more | 10/27/2012 (3:27 pm) |
| DNT released. (Replacing TorqueScript with CSharp) | I have been to your site and have read your blogs on this, but correct me if I'm wrong, Is not your ... read more | 10/26/2012 (7:06 pm) |
| Character Design to In Game Character | Most game engines, if they have hair support use tessalation for it. That's what I have noticed. ... read more | 10/26/2012 (5:35 am) |
| Help with coding a new max world size. | WoW uses both portals and zones. It is really jarring in most games that have a bad zoning set up. Y... read more | 10/25/2012 (7:43 pm) |
| Help with coding a new max world size. | @ stefan I just saw your post. [quote] I can't remember exactly but I think the range where I saw... read more | 10/25/2012 (5:15 pm) |
| Crowd Funding and Working Capital | I agree with you on all of those point's lol I problay wouldn't have donated so much to a few projec... read more | 10/25/2012 (4:34 pm) |
| Help with coding a new max world size. | @ Frank I have read that article, it is several years old by now. And yes I agree Torque has the cri... read more | 10/25/2012 (4:00 pm) |