Game Development Community

Chris DeBoy's Forum Posts

Thread Post Date Posted
PhysX 3.x Plugin Will we ever get the Bullet plugin updated and fully implemented? Last time I used it, vehicles woul... read more 12/28/2014 (9:11 am)
Artist and level designers @Paul Sorry for the ridiculously late reply, but I wanted to answer your question about blender: ... read more 12/21/2014 (8:26 am)
Volumetric Clouds in T3d ? You can probably get away with just a particle system with the right parameters.... read more 12/12/2014 (8:16 pm)
Fixing ScatterSky Why not have the skydome be half a sphere and then skyboxes can be a single image projected onto the... read more 11/28/2014 (8:50 pm)
Torque 3D 'toys' or demos Perhaps the triggers/door one could also have buttons in the level that you can press with the E key... read more 11/21/2014 (7:42 am)
nfgnsf sfnsf WHAT ARE YOU DOING? You're not even trying to hide that you're a bot!... read more 11/16/2014 (10:25 pm)
Artist and level designers For one thing, hardware occlusion would be nice, and I know that at least got started which is nice,... read more 11/03/2014 (7:29 am)
Players and Doors (And Collision) You could do the Battlefield:Bad Company thing: To pass through door, destroy the door.... read more 09/10/2014 (11:36 pm)
3.d mesh Stop it guys, you're upsetting Mr. Perry.... read more 09/04/2014 (2:13 pm)
rocketLauncher.cs T3D 1.2 vs 3.x licensing question You could just make a rocket launcher based on the grenade launcher that fires modified versions of ... read more 08/30/2014 (5:31 pm)
Next release? I'm not sure when it's coming, but from what I understand, it's gonna be more of a bugfix release, f... read more 08/20/2014 (3:17 pm)
Login/Registration panel Like online accounts for stuff like progression or Free2Play games? I'm certain you can, but you'd h... read more 08/15/2014 (10:52 am)
Animation Problem @Richard, I think Maria is a bot Also, Stephen, do you use just locrot in your animations, or did... read more 08/03/2014 (11:43 am)
Ammo Counters @Robert Sure, but the one I remember doesn't require changing anything in the engine - it could be d... read more 08/01/2014 (9:04 pm)
16bit Textures, Possible? @Lukas, I think Ron means per channel. Most images used in games are 8bits per channel still.... read more 07/31/2014 (3:43 pm)
Ammo Counters Not to dig up old threads, but I think I remember seeing a resource somewhere where someone did this... read more 07/30/2014 (1:30 pm)
Ho do you change Animation Blend Time Who you callin' a ho? I tested it, just double click the textbox in the "Advanced properties... read more 07/26/2014 (4:25 pm)
Ragdoll Matrix Help Have you looked at the updated GMK resource? Maybe something in that could help you.... read more 07/23/2014 (9:36 am)
Cubemap Mip Maps You owe me a new keyboard, Felix, because these awesome screenshots made me drool all over my keyboa... read more 07/22/2014 (10:14 pm)
Sahara for Torque 3D MIT 3.5.1... @Konrad I know it's not your tech, but maybe we'll have the updated GMK added too so we can finally ... read more 07/11/2014 (5:58 pm)
how to make ribbon trail effect? Use this like Stephen said http://www.garagegames.com/community/blog/view/22378 It's a particle... read more 07/06/2014 (8:12 am)
how to make weapon trail effect Uhhhh... I think you need ribbon particles, someone wrote a resource for that.... read more 06/30/2014 (12:03 am)
how to make weapon trail effect I think particle trails only fire once per "firing" so that would probably require messing... read more 06/29/2014 (9:11 am)
fluorescent lamp tube using T3D lighting? Two point lights?... read more 06/26/2014 (8:54 am)
Healing System and Throw Object? I know you can do "pick up as inventory", but if you want to do something like in Half Lif... read more 06/23/2014 (12:48 pm)
PhysX 3.x Plugin What about Bullet Physics, anyone know how that's going? Last I used it, scaling a shape didn't upda... read more 06/23/2014 (9:03 am)
Healing System and Throw Object? Now when you say throwing a rock, do you mean like picking it up and throwing it?... read more 06/23/2014 (9:00 am)
Generic Object Mounting @Daniel yeah, sorry, I completely forgot :P I guess I was distracted by the possibility of mounting ... read more 06/22/2014 (8:49 am)
how to stop cloudlayer jumping to start position on update? Is it possible for you to save the offset position before you update it, then reset the position to ... read more 06/22/2014 (8:45 am)
Generic Object Mounting @Michael Dang, you thought of everything, didn't you? Excellent work! Also: "If you put t... read more 06/21/2014 (11:53 pm)
Generic Object Mounting @Michael Well you should add that, and if you have a Patreon, I'd throw money at you for it. Also... read more 06/21/2014 (9:48 am)
Generic Object Mounting Well he should. Because knives with scopes on them.... read more 06/20/2014 (8:49 pm)
Generic Object Mounting Awesome work! Does this also allow attaching stuff to weapons, like optical sights, or lasers, or kn... read more 06/20/2014 (8:32 pm)
Occlusion Culling Status Well, I am a bit familiar with C++, I can write the code, but I'm not sure I'm fluent, and I don't k... read more 06/18/2014 (10:08 am)
Possible idea for gun optics... I tried messing around with the lurker model - I can't seem to delete nodes, but I can attach stuff ... read more 06/18/2014 (7:37 am)
Occlusion Culling Status @Andrew How is this code as of now? Would it be possible to merge it into my own project and it be u... read more 06/18/2014 (7:34 am)
Documenting the beast YES! I had, for a while, been thinking there should be a greater effort to comment the engine's code... read more 06/16/2014 (7:07 am)
Possible idea for gun optics... Daaaaaaaaaaang, but would it be possible to open up the weapon shape in the shape editor, delete one... read more 06/14/2014 (8:59 pm)
Possible idea for gun optics... so mesh hiding can(possibly) accomplish what I want?... read more 06/14/2014 (8:23 pm)
Possible idea for gun optics... I'll have to try that, but I'll need to figure out where to put the command.... read more 06/14/2014 (3:46 pm)
Pros and Cons of the proposed T3D and T2D Merge @Michael Who said it was caffeine? Trimethylxanthine does nothing for me.... read more 06/10/2014 (9:10 pm)
Pros and Cons of the proposed T3D and T2D Merge I just realized, in addition to Scaleform-like UIs, we could do interactive puzzle UI elements like ... read more 06/10/2014 (11:00 am)
Pros and Cons of the proposed T3D and T2D Merge @Michael I tried searching for TAML, but couldn't find out what it is, also what are the Module and ... read more 06/09/2014 (9:08 am)
Cryengine Next-Gen and Merging T2D and 3D @Michael Yeah, like a Wolf3D/Doom face-hud thing! I guess if we do merge the two, there would no ... read more 06/08/2014 (10:17 pm)
Cryengine Next-Gen and Merging T2D and 3D I like the idea of a merge of T2D into T3D, I don't think I'd use the 2D component to make a 2D game... read more 06/08/2014 (3:33 pm)
DSSDO as a replacement for SSAO @Raa From the video, it seems, it's NOT global illumination, but it simulates it(sorta) with a simil... read more 06/06/2014 (12:34 am)
An alternative to PathShape So if I were to add this to a tank, players that jump on top of it could surf on it?... read more 06/01/2014 (7:03 pm)
Paul Dana's turret reource vs turretShape? Thanks, @Henry, I read that in Rick's voice.... read more 05/31/2014 (9:21 pm)
Paul Dana's turret reource vs turretShape? So looking at his resource, which is here, by the way: http://www.garagegames.com/community/reso... read more 05/31/2014 (8:49 am)
Animation/Model Fixes [PAID] Can it be Blender3D? I don't have much experience animating in general, let alone in Torque3D, but I... read more 05/30/2014 (8:17 am)
Page «Previous 1 2