Chris DeBoy's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| PhysX 3.x Plugin | Will we ever get the Bullet plugin updated and fully implemented? Last time I used it, vehicles woul... read more | 12/28/2014 (9:11 am) |
| Artist and level designers | @Paul Sorry for the ridiculously late reply, but I wanted to answer your question about blender: ... read more | 12/21/2014 (8:26 am) |
| Volumetric Clouds in T3d ? | You can probably get away with just a particle system with the right parameters.... read more | 12/12/2014 (8:16 pm) |
| Fixing ScatterSky | Why not have the skydome be half a sphere and then skyboxes can be a single image projected onto the... read more | 11/28/2014 (8:50 pm) |
| Torque 3D 'toys' or demos | Perhaps the triggers/door one could also have buttons in the level that you can press with the E key... read more | 11/21/2014 (7:42 am) |
| nfgnsf sfnsf | WHAT ARE YOU DOING? You're not even trying to hide that you're a bot!... read more | 11/16/2014 (10:25 pm) |
| Artist and level designers | For one thing, hardware occlusion would be nice, and I know that at least got started which is nice,... read more | 11/03/2014 (7:29 am) |
| Players and Doors (And Collision) | You could do the Battlefield:Bad Company thing: To pass through door, destroy the door.... read more | 09/10/2014 (11:36 pm) |
| 3.d mesh | Stop it guys, you're upsetting Mr. Perry.... read more | 09/04/2014 (2:13 pm) |
| rocketLauncher.cs T3D 1.2 vs 3.x licensing question | You could just make a rocket launcher based on the grenade launcher that fires modified versions of ... read more | 08/30/2014 (5:31 pm) |
| Next release? | I'm not sure when it's coming, but from what I understand, it's gonna be more of a bugfix release, f... read more | 08/20/2014 (3:17 pm) |
| Login/Registration panel | Like online accounts for stuff like progression or Free2Play games? I'm certain you can, but you'd h... read more | 08/15/2014 (10:52 am) |
| Animation Problem | @Richard, I think Maria is a bot Also, Stephen, do you use just locrot in your animations, or did... read more | 08/03/2014 (11:43 am) |
| Ammo Counters | @Robert Sure, but the one I remember doesn't require changing anything in the engine - it could be d... read more | 08/01/2014 (9:04 pm) |
| 16bit Textures, Possible? | @Lukas, I think Ron means per channel. Most images used in games are 8bits per channel still.... read more | 07/31/2014 (3:43 pm) |
| Ammo Counters | Not to dig up old threads, but I think I remember seeing a resource somewhere where someone did this... read more | 07/30/2014 (1:30 pm) |
| Ho do you change Animation Blend Time | Who you callin' a ho? I tested it, just double click the textbox in the "Advanced properties... read more | 07/26/2014 (4:25 pm) |
| Ragdoll Matrix Help | Have you looked at the updated GMK resource? Maybe something in that could help you.... read more | 07/23/2014 (9:36 am) |
| Cubemap Mip Maps | You owe me a new keyboard, Felix, because these awesome screenshots made me drool all over my keyboa... read more | 07/22/2014 (10:14 pm) |
| Sahara for Torque 3D MIT 3.5.1... | @Konrad I know it's not your tech, but maybe we'll have the updated GMK added too so we can finally ... read more | 07/11/2014 (5:58 pm) |
| how to make ribbon trail effect? | Use this like Stephen said http://www.garagegames.com/community/blog/view/22378 It's a particle... read more | 07/06/2014 (8:12 am) |
| how to make weapon trail effect | Uhhhh... I think you need ribbon particles, someone wrote a resource for that.... read more | 06/30/2014 (12:03 am) |
| how to make weapon trail effect | I think particle trails only fire once per "firing" so that would probably require messing... read more | 06/29/2014 (9:11 am) |
| fluorescent lamp tube using T3D lighting? | Two point lights?... read more | 06/26/2014 (8:54 am) |
| Healing System and Throw Object? | I know you can do "pick up as inventory", but if you want to do something like in Half Lif... read more | 06/23/2014 (12:48 pm) |
| PhysX 3.x Plugin | What about Bullet Physics, anyone know how that's going? Last I used it, scaling a shape didn't upda... read more | 06/23/2014 (9:03 am) |
| Healing System and Throw Object? | Now when you say throwing a rock, do you mean like picking it up and throwing it?... read more | 06/23/2014 (9:00 am) |
| Generic Object Mounting | @Daniel yeah, sorry, I completely forgot :P I guess I was distracted by the possibility of mounting ... read more | 06/22/2014 (8:49 am) |
| how to stop cloudlayer jumping to start position on update? | Is it possible for you to save the offset position before you update it, then reset the position to ... read more | 06/22/2014 (8:45 am) |
| Generic Object Mounting | @Michael Dang, you thought of everything, didn't you? Excellent work! Also: "If you put t... read more | 06/21/2014 (11:53 pm) |
| Generic Object Mounting | @Michael Well you should add that, and if you have a Patreon, I'd throw money at you for it. Also... read more | 06/21/2014 (9:48 am) |
| Generic Object Mounting | Well he should. Because knives with scopes on them.... read more | 06/20/2014 (8:49 pm) |
| Generic Object Mounting | Awesome work! Does this also allow attaching stuff to weapons, like optical sights, or lasers, or kn... read more | 06/20/2014 (8:32 pm) |
| Occlusion Culling Status | Well, I am a bit familiar with C++, I can write the code, but I'm not sure I'm fluent, and I don't k... read more | 06/18/2014 (10:08 am) |
| Possible idea for gun optics... | I tried messing around with the lurker model - I can't seem to delete nodes, but I can attach stuff ... read more | 06/18/2014 (7:37 am) |
| Occlusion Culling Status | @Andrew How is this code as of now? Would it be possible to merge it into my own project and it be u... read more | 06/18/2014 (7:34 am) |
| Documenting the beast | YES! I had, for a while, been thinking there should be a greater effort to comment the engine's code... read more | 06/16/2014 (7:07 am) |
| Possible idea for gun optics... | Daaaaaaaaaaang, but would it be possible to open up the weapon shape in the shape editor, delete one... read more | 06/14/2014 (8:59 pm) |
| Possible idea for gun optics... | so mesh hiding can(possibly) accomplish what I want?... read more | 06/14/2014 (8:23 pm) |
| Possible idea for gun optics... | I'll have to try that, but I'll need to figure out where to put the command.... read more | 06/14/2014 (3:46 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | @Michael Who said it was caffeine? Trimethylxanthine does nothing for me.... read more | 06/10/2014 (9:10 pm) |
| Pros and Cons of the proposed T3D and T2D Merge | I just realized, in addition to Scaleform-like UIs, we could do interactive puzzle UI elements like ... read more | 06/10/2014 (11:00 am) |
| Pros and Cons of the proposed T3D and T2D Merge | @Michael I tried searching for TAML, but couldn't find out what it is, also what are the Module and ... read more | 06/09/2014 (9:08 am) |
| Cryengine Next-Gen and Merging T2D and 3D | @Michael Yeah, like a Wolf3D/Doom face-hud thing! I guess if we do merge the two, there would no ... read more | 06/08/2014 (10:17 pm) |
| Cryengine Next-Gen and Merging T2D and 3D | I like the idea of a merge of T2D into T3D, I don't think I'd use the 2D component to make a 2D game... read more | 06/08/2014 (3:33 pm) |
| DSSDO as a replacement for SSAO | @Raa From the video, it seems, it's NOT global illumination, but it simulates it(sorta) with a simil... read more | 06/06/2014 (12:34 am) |
| An alternative to PathShape | So if I were to add this to a tank, players that jump on top of it could surf on it?... read more | 06/01/2014 (7:03 pm) |
| Paul Dana's turret reource vs turretShape? | Thanks, @Henry, I read that in Rick's voice.... read more | 05/31/2014 (9:21 pm) |
| Paul Dana's turret reource vs turretShape? | So looking at his resource, which is here, by the way: http://www.garagegames.com/community/reso... read more | 05/31/2014 (8:49 am) |
| Animation/Model Fixes [PAID] | Can it be Blender3D? I don't have much experience animating in general, let alone in Torque3D, but I... read more | 05/30/2014 (8:17 am) |