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Matt Kronyak's Forum Posts

Thread Post Date Posted
AFX-like Unity Product (Factsheet, Q+A) Effectronica (both the product name and the product) sounds pretty good. I've finally been getting ... read more 11/15/2010 (7:49 pm)
Dynamic UI Text - ala combat style text You can also dynamically create controls and add them to the PlayGui or any other Control / Containe... read more 06/22/2010 (7:07 am)
Dynamic UI Text - ala combat style text Done purely in torquescript you can write a function to recursively change the alpha on a GuiMLTextC... read more 06/22/2010 (7:05 am)
[BUG T3D1.1B1] TSStatic::onAdd() - Shape creation failed! - LOGGED I've seen this consistently happen in 1.01 but doesn't appear to cause any problems (aside from spam... read more 06/22/2010 (6:58 am)
OO On A Simple Scale (Eg. a Java style Private Global) You can instantly create a new field on an object simply by using it and without having to add it to... read more 05/05/2010 (2:53 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions "portalDest" needs to be the name of an object in your mission on the destination server. ... read more 02/23/2010 (7:58 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions change ShipToBogTrigger::onEnterTrigger to: [code] function ShipToBogTrigger::onEnterTrigger(%data... read more 02/23/2010 (11:35 am)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Scot - I've been swamped with work lately and didn't have a chance to respond to this. For my own ... read more 02/23/2010 (4:52 am)
T3D 1.0.1 / 1.1a LODs not working Very interesting Henry. This does sound related. The solution found in the post you linked to woul... read more 02/04/2010 (2:15 pm)
T3D 1.0.1 / 1.1a LODs not working Richard, do you have a link to that document by any chance? I was able to get LODs working with a... read more 02/04/2010 (4:08 am)
T3D 1.0.1 / 1.1a LODs not working Auto LODs neither work in 1.0.1 nor 1.1a with my models. Seems to be everything (including TsStatic... read more 02/03/2010 (8:09 pm)
T3D 1.0.1 / 1.1a LODs not working So far I've determined that the models have the LODs and I'm able to programatically switch between ... read more 02/03/2010 (7:33 pm)
T3D 1.0.1 / 1.1a LODs not working Another interesting thing -- if I change the value of $pref::TS::skipRenderDLs in the console I can ... read more 02/03/2010 (6:45 am)
T3D 1.0.1 / 1.1a LODs not working Interesting. If I load it into the 1.1a ShapeEditor I'm able to use the "levels" slider a... read more 02/03/2010 (3:54 am)
T3D 1.0.1 / 1.1a LODs not working Strangely in TGEA, LODs work fine. In Show Tool I can see all of the LODs. In T3D, they never chan... read more 02/02/2010 (11:52 pm)
T3D 1.1 Alpha Bug: Multiplayer Animations TSShapeConstructor is now instantiated as a singleton rather than a datablock. As such any changes ... read more 01/27/2010 (4:50 am)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions I am working with 1.0.1 right now. There will be differences between versions that you'll have to w... read more 01/26/2010 (11:04 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Scot: just a quick list off the top of my head: -dts / models -textures -sound / music -terrain... read more 01/26/2010 (2:22 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Manoel: This is exactly what I'm doing ;)... read more 01/26/2010 (1:51 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions I would suggest backup your entire project somewhere before doing this but otherwise its pretty stra... read more 01/26/2010 (1:42 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Scot - Building off of the existing torque scripts you can handle this a few ways. It seems like y... read more 01/26/2010 (3:53 am)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Scot: Almost. Change: function clientCmdconnectserverPortal() to function clientCmdconnectlevel... read more 01/21/2010 (8:47 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions Using the normal torque commandToClient / commandToServer commands you can have the server send a co... read more 01/21/2010 (8:22 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Scot: Yes, that's the intention of this. You shouldn't need to change anything else in your script... read more 01/21/2010 (6:38 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions @Scot: No.... read more 01/21/2010 (12:35 am)
When can we get AFX for T3D? Congratulations on this release Jeff. I'll be picking up a copy later this afternoon.... read more 12/30/2009 (7:08 pm)
T3D 1.0.1 Barebones Dedicated Server Problems and Solutions I'm glad some people found this useful. As an added bonus here's a little chunk of code I use to se... read more 12/18/2009 (2:51 am)
AFX for the new Torque3d? Jeff, I think your plan is reasonable. Push forward with a 1.0.1 build for and then take on 1.1 whe... read more 11/21/2009 (1:23 pm)
AFX for the new Torque3d? Hey Jeff, how are things on the AFX T3D front?... read more 11/12/2009 (5:27 pm)
How to unsubscribe from Resource emails? Never mind that. I found it. "Notify me of new replies" nestled right between the the to... read more 10/07/2009 (11:25 pm)
the status of "setMeshHidden" and "hideMesh"? setMeshHidden seems to work fine. Just remember that you have to pass the mesh name and true or fal... read more 10/03/2009 (3:47 pm)
Torque 3D and SpeedTree 5 integration I was never under any impression that the Forest Kit would be part of T3D. I saw the videos prior t... read more 09/22/2009 (1:29 pm)
Argghh... It would only be a pain doing diffs from the current beta releases to the next version. If every ve... read more 08/24/2009 (4:27 pm)
first/third person in beta 5? Also, Steve, your use of boolean operators is somewhat obtuse to say the least ;P Instead of: [c... read more 08/21/2009 (5:28 pm)
first/third person in beta 5? BTW, if you want to do a quick check to see if an object is real you can use the isObject function. ... read more 08/21/2009 (5:26 pm)
beta 5 compile problems I had a strange problem where the compiler kept reporting that it couldn't find ......full.lib. I c... read more 08/11/2009 (9:41 am)
useable ai for T3D, yes!! What's that saying, a video is worth a thousand words? Let's see it in action!... read more 08/11/2009 (9:31 am)
Beta 5: Player not casting shadow with advanced lighting (not a bug) Ah ha, found it. Thanks Pat. The property is castShadows on the material. The material editor s... read more 08/10/2009 (8:02 pm)
Beta 5: Player not casting shadow with advanced lighting (not a bug) Ross, thanks for the info. I believe I found the datablock property that needs to be changed: ... read more 08/10/2009 (7:51 pm)
T3D Basic Release @Jaimi - you make a good point about indie team members. Before I linked up with the art team I hav... read more 08/09/2009 (6:36 pm)
T3D Basic Release I'm interested to see what GG does with this but the way in which the "basic" option is im... read more 08/09/2009 (12:27 am)
DTS Shadows Randy: You mean like this? [url=http://www.flickr.com/photos/21029502@N04/3577530051/sizes/o/][imag... read more 08/06/2009 (2:23 pm)
Release Candidate for Torque3D @Hewester: I believe what you are describing is called OCD. ;) As far as T3D I am anxiously awai... read more 08/03/2009 (1:24 pm)
Screenshots CTRL-P... read more 07/11/2009 (7:09 pm)
Certain Animation cs file issues fixed with Shape Editor Wow, this is actually really cool. It looks like in a dedicated client / server scenarior, both the... read more 06/27/2009 (12:01 am)
Dynamic skins and materials swap Nice work.... read more 06/15/2009 (3:57 am)
fxFoliageReplicator discarded? The two-line fix is here: [url]http://www.garagegames.com/community/forums/viewthread/90629[/url] ... read more 06/14/2009 (6:36 pm)
Torque 3D Show Off Thread! The terrain looks awesome!... read more 06/13/2009 (6:01 pm)
Verve - Cinematic / Tweening / Animation Tool Excellent. Are these sequences networked? If so: You mention that they are stored in an XML... read more 06/10/2009 (2:53 am)
Verve - Cinematic / Tweening / Animation Tool This looks interesting. Have you implemented any way to dynamically scale the playback rate of the ... read more 06/10/2009 (2:40 am)
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