Matt Kronyak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX for the new Torque3d? | Jeff, I think your plan is reasonable. Push forward with a 1.0.1 build for and then take on 1.1 whe... read more | 11/21/2009 (9:23 pm) |
| AFX for the new Torque3d? | Hey Jeff, how are things on the AFX T3D front?... read more | 11/13/2009 (1:27 am) |
| How to unsubscribe from Resource emails? | Never mind that. I found it. "Notify me of new replies" nestled right between the the to... read more | 10/08/2009 (6:25 am) |
| the status of "setMeshHidden" and "hideMesh"? | setMeshHidden seems to work fine. Just remember that you have to pass the mesh name and true or fal... read more | 10/03/2009 (10:47 pm) |
| Torque 3D and SpeedTree 5 integration | I was never under any impression that the Forest Kit would be part of T3D. I saw the videos prior t... read more | 09/22/2009 (8:29 pm) |
| Argghh... | It would only be a pain doing diffs from the current beta releases to the next version. If every ve... read more | 08/24/2009 (11:27 pm) |
| first/third person in beta 5? | Also, Steve, your use of boolean operators is somewhat obtuse to say the least ;P Instead of: [c... read more | 08/22/2009 (12:28 am) |
| first/third person in beta 5? | BTW, if you want to do a quick check to see if an object is real you can use the isObject function. ... read more | 08/22/2009 (12:26 am) |
| beta 5 compile problems | I had a strange problem where the compiler kept reporting that it couldn't find ......full.lib. I c... read more | 08/11/2009 (4:41 pm) |
| useable ai for T3D, yes!! | What's that saying, a video is worth a thousand words? Let's see it in action!... read more | 08/11/2009 (4:31 pm) |
| Beta 5: Player not casting shadow with advanced lighting (not a bug) | Ah ha, found it. Thanks Pat. The property is castShadows on the material. The material editor s... read more | 08/11/2009 (3:02 am) |
| Beta 5: Player not casting shadow with advanced lighting (not a bug) | Ross, thanks for the info. I believe I found the datablock property that needs to be changed: ... read more | 08/11/2009 (2:51 am) |
| T3D Basic Release | @Jaimi - you make a good point about indie team members. Before I linked up with the art team I hav... read more | 08/10/2009 (1:36 am) |
| T3D Basic Release | I'm interested to see what GG does with this but the way in which the "basic" option is im... read more | 08/09/2009 (7:27 am) |
| DTS Shadows | Randy: You mean like this? [url=http://www.flickr.com/photos/21029502@N04/3577530051/sizes/o/][imag... read more | 08/06/2009 (9:23 pm) |
| Release Candidate for Torque3D | @Hewester: I believe what you are describing is called OCD. ;) As far as T3D I am anxiously awai... read more | 08/03/2009 (8:24 pm) |
| Screenshots | CTRL-P... read more | 07/12/2009 (2:09 am) |
| Certain Animation cs file issues fixed with Shape Editor | Wow, this is actually really cool. It looks like in a dedicated client / server scenarior, both the... read more | 06/27/2009 (7:01 am) |
| Dynamic skins and materials swap | Nice work.... read more | 06/15/2009 (10:57 am) |
| fxFoliageReplicator discarded? | The two-line fix is here: [url]http://www.garagegames.com/community/forums/viewthread/90629[/url] ... read more | 06/15/2009 (1:36 am) |
| Torque 3D Show Off Thread! | The terrain looks awesome!... read more | 06/14/2009 (1:01 am) |
| Verve - Cinematic / Tweening / Animation Tool | Excellent. Are these sequences networked? If so: You mention that they are stored in an XML... read more | 06/10/2009 (9:53 am) |
| Verve - Cinematic / Tweening / Animation Tool | This looks interesting. Have you implemented any way to dynamically scale the playback rate of the ... read more | 06/10/2009 (9:40 am) |
| Questions/Comments on T3D | @Tom: Well done on writing such a level-headed response.... read more | 06/08/2009 (7:57 pm) |
| Specular Masking? | We ran into issues in TGEA where we wanted both translucency and a specular map but couldn't get the... read more | 06/05/2009 (4:24 am) |
| Torque 3D Show Off Thread! | Thanks for the feedback guys. I like to think our artists are awesome. ;) We do have a game behin... read more | 05/31/2009 (2:04 am) |
| Torque 3D Show Off Thread! | A few quick screenshots of some of our art assets loaded up in the Warrior Camp level (with all of t... read more | 05/30/2009 (9:48 am) |
| what's your favorite software to record videos of torque? | FRAPS for recording and Windows Movie Maker for editing.... read more | 05/29/2009 (9:13 am) |
| Question, Server / Client seperation, can you ? | @Bo We authenticate things via our game rules in the C# server. For example, if a player is tryi... read more | 05/26/2009 (4:06 pm) |
| Question, Server / Client seperation, can you ? | I have been working on an MMO for over a year now and use a similar architecture as many here has su... read more | 05/26/2009 (3:26 pm) |
| Nominate A Resource! | As someone else mentioned, being able to control animation playback speed from a script command woul... read more | 05/25/2009 (1:10 pm) |
| Torque 3D Beta 1 Bug - Sharp shadow LOD on terrain | I'm now seeing this issue in Beta 2 with default map settings. Beta 1 does not appear this way. Ch... read more | 05/23/2009 (6:24 am) |
| Nominate A Resource! | Is there a way to swap materials on objects in T3D? If not, something like this resource would be e... read more | 05/22/2009 (10:17 am) |
| Bug: Glow material property not working | @David: After deleting my prefs and dso's I gave it a shot and glow appears to be working for me now... read more | 05/14/2009 (9:42 pm) |
| cloth, ladies and gentlemen, I give you cloth!! | @Caylo: The opposite of an optimist is a pessimist, not an existentialist. ;)... read more | 05/06/2009 (7:53 am) |
| Bug: Glow material property not working | @Henry: My material definition did have a normal map. I removed the normal map but glow is still n... read more | 05/04/2009 (8:06 pm) |
| Bug: Glow material property not working | I dropped in a material.cs file and model / textures that I had from TGEA and loaded it up. Glow wa... read more | 05/04/2009 (4:08 pm) |
| Beta 1 Bug - Groundcover grass shadows/Depth-Buffer | [url]http://www.garagegames.com/community/forums/viewthread/90385[/url] Tom Spilman said he's wor... read more | 05/04/2009 (5:59 am) |
| Beta Bug with Foliage Replicator | fxFoliageReplicator does appear to be missing from the editor. The engine still implements / suppor... read more | 05/03/2009 (7:57 am) |
| Console is screwed up | Along with the textbox being behind the middle of the console output screen I have also had the foll... read more | 05/02/2009 (8:17 pm) |
| Performance Question: What FPS Should I be Seeing? | Nice catch on the FSAA value being set to 60x. Using the fix above I was able to use full screen, 1... read more | 05/02/2009 (12:20 am) |
| Performance Question: What FPS Should I be Seeing? | I positioned the camera to face what appears to be a destroyed church (the largest building in the l... read more | 05/02/2009 (12:08 am) |
| Performance Question: What FPS Should I be Seeing? | My dev machine system specs: Vista 64 (just did a fresh install about a month ago) Intel i7 920 qu... read more | 05/01/2009 (10:56 pm) |
| Torque 3D Beta 1 Bug - Foliagereplicator not updated | @Konrad: I just read your new comment (I was writing while you were posting). Having it touch ever... read more | 05/01/2009 (8:47 pm) |
| Torque 3D Beta 1 Bug - Foliagereplicator not updated | @Konrad: I can't check since I'm at work right now but did replicators ever update when the terrain ... read more | 05/01/2009 (8:44 pm) |
| Torque 3D Beta 1 BUG: Commands not working | @Bloodknight: I don't have the code in front of me right now but this same thing happens with TGEA (... read more | 05/01/2009 (8:02 pm) |
| BUG: Groundcover and Advanced Lighting Shadow issue | @Ross: Thinking about how ground cover works vs how fxFoliageReplicator works, I can see why it wou... read more | 05/01/2009 (7:58 pm) |
| Beta Documentation Feedback | This looks great. Nice work. Regarding the .cs vs .ts comment in one of the earlier posts (not tha... read more | 04/25/2009 (6:13 am) |
| TGEA 1.7.1 -- deleting material.cs crashes executable | The reason Andy's script is not working is because you can't directly execute a .dso file. Even if ... read more | 04/22/2009 (4:01 am) |
| Licensing: Best way to get tools to level designers? | @Chris: In that case simply gifting the funds for the basic version to the level designers seems mor... read more | 04/20/2009 (8:10 pm) |