Matt Kronyak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| AFX-like Unity Product (Factsheet, Q+A) | Effectronica (both the product name and the product) sounds pretty good. I've finally been getting ... read more | 11/15/2010 (7:49 pm) |
| Dynamic UI Text - ala combat style text | You can also dynamically create controls and add them to the PlayGui or any other Control / Containe... read more | 06/22/2010 (7:07 am) |
| Dynamic UI Text - ala combat style text | Done purely in torquescript you can write a function to recursively change the alpha on a GuiMLTextC... read more | 06/22/2010 (7:05 am) |
| [BUG T3D1.1B1] TSStatic::onAdd() - Shape creation failed! - LOGGED | I've seen this consistently happen in 1.01 but doesn't appear to cause any problems (aside from spam... read more | 06/22/2010 (6:58 am) |
| OO On A Simple Scale (Eg. a Java style Private Global) | You can instantly create a new field on an object simply by using it and without having to add it to... read more | 05/05/2010 (2:53 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | "portalDest" needs to be the name of an object in your mission on the destination server. ... read more | 02/23/2010 (7:58 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | change ShipToBogTrigger::onEnterTrigger to: [code] function ShipToBogTrigger::onEnterTrigger(%data... read more | 02/23/2010 (11:35 am) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Scot - I've been swamped with work lately and didn't have a chance to respond to this. For my own ... read more | 02/23/2010 (4:52 am) |
| T3D 1.0.1 / 1.1a LODs not working | Very interesting Henry. This does sound related. The solution found in the post you linked to woul... read more | 02/04/2010 (2:15 pm) |
| T3D 1.0.1 / 1.1a LODs not working | Richard, do you have a link to that document by any chance? I was able to get LODs working with a... read more | 02/04/2010 (4:08 am) |
| T3D 1.0.1 / 1.1a LODs not working | Auto LODs neither work in 1.0.1 nor 1.1a with my models. Seems to be everything (including TsStatic... read more | 02/03/2010 (8:09 pm) |
| T3D 1.0.1 / 1.1a LODs not working | So far I've determined that the models have the LODs and I'm able to programatically switch between ... read more | 02/03/2010 (7:33 pm) |
| T3D 1.0.1 / 1.1a LODs not working | Another interesting thing -- if I change the value of $pref::TS::skipRenderDLs in the console I can ... read more | 02/03/2010 (6:45 am) |
| T3D 1.0.1 / 1.1a LODs not working | Interesting. If I load it into the 1.1a ShapeEditor I'm able to use the "levels" slider a... read more | 02/03/2010 (3:54 am) |
| T3D 1.0.1 / 1.1a LODs not working | Strangely in TGEA, LODs work fine. In Show Tool I can see all of the LODs. In T3D, they never chan... read more | 02/02/2010 (11:52 pm) |
| T3D 1.1 Alpha Bug: Multiplayer Animations | TSShapeConstructor is now instantiated as a singleton rather than a datablock. As such any changes ... read more | 01/27/2010 (4:50 am) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | I am working with 1.0.1 right now. There will be differences between versions that you'll have to w... read more | 01/26/2010 (11:04 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Scot: just a quick list off the top of my head: -dts / models -textures -sound / music -terrain... read more | 01/26/2010 (2:22 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Manoel: This is exactly what I'm doing ;)... read more | 01/26/2010 (1:51 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | I would suggest backup your entire project somewhere before doing this but otherwise its pretty stra... read more | 01/26/2010 (1:42 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Scot - Building off of the existing torque scripts you can handle this a few ways. It seems like y... read more | 01/26/2010 (3:53 am) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Scot: Almost. Change: function clientCmdconnectserverPortal() to function clientCmdconnectlevel... read more | 01/21/2010 (8:47 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | Using the normal torque commandToClient / commandToServer commands you can have the server send a co... read more | 01/21/2010 (8:22 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Scot: Yes, that's the intention of this. You shouldn't need to change anything else in your script... read more | 01/21/2010 (6:38 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | @Scot: No.... read more | 01/21/2010 (12:35 am) |
| When can we get AFX for T3D? | Congratulations on this release Jeff. I'll be picking up a copy later this afternoon.... read more | 12/30/2009 (7:08 pm) |
| T3D 1.0.1 Barebones Dedicated Server Problems and Solutions | I'm glad some people found this useful. As an added bonus here's a little chunk of code I use to se... read more | 12/18/2009 (2:51 am) |
| AFX for the new Torque3d? | Jeff, I think your plan is reasonable. Push forward with a 1.0.1 build for and then take on 1.1 whe... read more | 11/21/2009 (1:23 pm) |
| AFX for the new Torque3d? | Hey Jeff, how are things on the AFX T3D front?... read more | 11/12/2009 (5:27 pm) |
| How to unsubscribe from Resource emails? | Never mind that. I found it. "Notify me of new replies" nestled right between the the to... read more | 10/07/2009 (11:25 pm) |
| the status of "setMeshHidden" and "hideMesh"? | setMeshHidden seems to work fine. Just remember that you have to pass the mesh name and true or fal... read more | 10/03/2009 (3:47 pm) |
| Torque 3D and SpeedTree 5 integration | I was never under any impression that the Forest Kit would be part of T3D. I saw the videos prior t... read more | 09/22/2009 (1:29 pm) |
| Argghh... | It would only be a pain doing diffs from the current beta releases to the next version. If every ve... read more | 08/24/2009 (4:27 pm) |
| first/third person in beta 5? | Also, Steve, your use of boolean operators is somewhat obtuse to say the least ;P Instead of: [c... read more | 08/21/2009 (5:28 pm) |
| first/third person in beta 5? | BTW, if you want to do a quick check to see if an object is real you can use the isObject function. ... read more | 08/21/2009 (5:26 pm) |
| beta 5 compile problems | I had a strange problem where the compiler kept reporting that it couldn't find ......full.lib. I c... read more | 08/11/2009 (9:41 am) |
| useable ai for T3D, yes!! | What's that saying, a video is worth a thousand words? Let's see it in action!... read more | 08/11/2009 (9:31 am) |
| Beta 5: Player not casting shadow with advanced lighting (not a bug) | Ah ha, found it. Thanks Pat. The property is castShadows on the material. The material editor s... read more | 08/10/2009 (8:02 pm) |
| Beta 5: Player not casting shadow with advanced lighting (not a bug) | Ross, thanks for the info. I believe I found the datablock property that needs to be changed: ... read more | 08/10/2009 (7:51 pm) |
| T3D Basic Release | @Jaimi - you make a good point about indie team members. Before I linked up with the art team I hav... read more | 08/09/2009 (6:36 pm) |
| T3D Basic Release | I'm interested to see what GG does with this but the way in which the "basic" option is im... read more | 08/09/2009 (12:27 am) |
| DTS Shadows | Randy: You mean like this? [url=http://www.flickr.com/photos/21029502@N04/3577530051/sizes/o/][imag... read more | 08/06/2009 (2:23 pm) |
| Release Candidate for Torque3D | @Hewester: I believe what you are describing is called OCD. ;) As far as T3D I am anxiously awai... read more | 08/03/2009 (1:24 pm) |
| Screenshots | CTRL-P... read more | 07/11/2009 (7:09 pm) |
| Certain Animation cs file issues fixed with Shape Editor | Wow, this is actually really cool. It looks like in a dedicated client / server scenarior, both the... read more | 06/27/2009 (12:01 am) |
| Dynamic skins and materials swap | Nice work.... read more | 06/15/2009 (3:57 am) |
| fxFoliageReplicator discarded? | The two-line fix is here: [url]http://www.garagegames.com/community/forums/viewthread/90629[/url] ... read more | 06/14/2009 (6:36 pm) |
| Torque 3D Show Off Thread! | The terrain looks awesome!... read more | 06/13/2009 (6:01 pm) |
| Verve - Cinematic / Tweening / Animation Tool | Excellent. Are these sequences networked? If so: You mention that they are stored in an XML... read more | 06/10/2009 (2:53 am) |
| Verve - Cinematic / Tweening / Animation Tool | This looks interesting. Have you implemented any way to dynamically scale the playback rate of the ... read more | 06/10/2009 (2:40 am) |