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Brandon Gamblin's Forum Posts

Thread Post Date Posted
Dipping Nose In case anyone's interested, this is the code I ended up with. It's in the UpdateForces function, ju... read more 10/31/2005 (2:12 pm)
Dipping Nose Again, moving the mass node affects how the car drives (specifically, how it handles rolling). The o... read more 10/30/2005 (11:30 am)
Dipping Nose Brian - Thanks. That helps a lot. I'll check it out now.... read more 10/28/2005 (1:20 pm)
Dipping Nose Scott - Well, I still have the problem of setting the pitch of the vehicle. In the first post, I... read more 10/28/2005 (1:18 pm)
Dipping Nose I would have to point to the works of the eminent Drs. Luke & Bo Duke, who, in the production of the... read more 10/28/2005 (1:10 pm)
Dipping Nose The problem is that we've set very specific values for all the driving physics parameters. I have th... read more 10/28/2005 (12:40 pm)
Adding fields in script Heh. Makes me feel better about being confused in the first place. :)... read more 10/21/2005 (10:19 pm)
Adding fields in script I'm sorry, when I said "Bound to shapes" I meant, "Bound to objects". Crunch time is making me blear... read more 10/21/2005 (6:36 pm)
Adding fields in script Noah: You're right, I was trying to do this without creating any new objects, so Con::addVariable wo... read more 10/21/2005 (6:35 pm)
Adding fields in script I appreciate it, but I'm looking for a static field. Not a dynamic one. Dynamic fields aren't stored... read more 10/21/2005 (10:37 am)
T2D Isometric? As it happens, I'm working on an XCOM-Iso game engine as well. I'll try to put up some screenshots w... read more 09/27/2005 (4:20 pm)
Triangle stripping? Disturb not the Magnus. :)... read more 09/20/2005 (1:12 pm)
Triangle stripping? But if we look at an object in ShowTool, and it's got a whole lot of wild patterns, couldn't we help... read more 09/20/2005 (9:24 am)
Car slipping / turning at 65 mph and above I hate to sound stupid here, but could you guys post a complete example of a working tire configurat... read more 08/29/2005 (6:39 pm)
Missing weight on skin Nothing. I'm still just a noob playing with this engine. What about you? I thought you'd already got... read more 03/07/2005 (2:46 pm)
Convert a few models Max to DTS (a few bucks pre-paid + credit) It's a Max file, but it was never made for Torque, so there are all kinds of issues. If you'd like t... read more 01/26/2005 (12:07 pm)
Convert a few models Max to DTS (a few bucks pre-paid + credit) I've got a mesh with nine animations, and I'd pay to convert them to DTS files. It's just getting... read more 01/26/2005 (4:36 am)
Good skeleton for static, but bad for AI? Well, I haven't put any AI into him yet, so all he does is stand there. Also, if I replace the shape... read more 01/25/2005 (7:57 pm)
Trying to transform eyeNode that doesn't exist... I posted these questions every other day over a week, trying different forums in hopes that someone ... read more 01/25/2005 (4:48 pm)
Trying to transform eyeNode that doesn't exist... Dude, I lost a week on this one bug, and I had to post it to three forums just trying to get someone... read more 01/25/2005 (4:11 pm)
Help! Trying to transform eyeNode that does not exist in model! For any newbs like myself who have this problem, something to check (at least, the thing that screwe... read more 01/25/2005 (3:55 pm)
Trying to transform eyeNode that does not exist in model For any newbs like myself who have this problem, something to check (at least, the thing that screwe... read more 01/25/2005 (3:54 pm)
Trying to transform eyeNode that doesn't exist... For any newbs like myself who have this problem, another thing to look at (at least, the thing that ... read more 01/25/2005 (3:53 pm)
Trying to transform eyeNode that doesn't exist... So, I've got a model and animations that work as an object (I can load it in the game, and call anim... read more 01/21/2005 (4:43 pm)
Missing weight on skin Thanks, Matt! You're right, I had tunnel vision about that one vertex index. Now it exports just fin... read more 01/19/2005 (9:40 am)
Missing weight on skin Unfortunately, I did import it. I moved the bone around, and all the verticies in that area moved as... read more 01/15/2005 (9:55 pm)
FollowPath Parameters Sorry to have troubled you with this. If I'd grepped for the function, I would never have needed to ... read more 12/18/2004 (12:01 am)
Two simple questions Oh, sure. For me, the most important part was finding out where Kork came from (where he was instant... read more 12/16/2004 (11:15 am)
Two simple questions Sweet! Thanks Stephen! The "AI Beginning" told me exactly what I needed (specifically, where Kork ca... read more 12/16/2004 (10:35 am)