Brandon Gamblin's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Dipping Nose | In case anyone's interested, this is the code I ended up with. It's in the UpdateForces function, ju... read more | 10/31/2005 (2:12 pm) |
| Dipping Nose | Again, moving the mass node affects how the car drives (specifically, how it handles rolling). The o... read more | 10/30/2005 (11:30 am) |
| Dipping Nose | Brian - Thanks. That helps a lot. I'll check it out now.... read more | 10/28/2005 (1:20 pm) |
| Dipping Nose | Scott - Well, I still have the problem of setting the pitch of the vehicle. In the first post, I... read more | 10/28/2005 (1:18 pm) |
| Dipping Nose | I would have to point to the works of the eminent Drs. Luke & Bo Duke, who, in the production of the... read more | 10/28/2005 (1:10 pm) |
| Dipping Nose | The problem is that we've set very specific values for all the driving physics parameters. I have th... read more | 10/28/2005 (12:40 pm) |
| Adding fields in script | Heh. Makes me feel better about being confused in the first place. :)... read more | 10/21/2005 (10:19 pm) |
| Adding fields in script | I'm sorry, when I said "Bound to shapes" I meant, "Bound to objects". Crunch time is making me blear... read more | 10/21/2005 (6:36 pm) |
| Adding fields in script | Noah: You're right, I was trying to do this without creating any new objects, so Con::addVariable wo... read more | 10/21/2005 (6:35 pm) |
| Adding fields in script | I appreciate it, but I'm looking for a static field. Not a dynamic one. Dynamic fields aren't stored... read more | 10/21/2005 (10:37 am) |
| T2D Isometric? | As it happens, I'm working on an XCOM-Iso game engine as well. I'll try to put up some screenshots w... read more | 09/27/2005 (4:20 pm) |
| Triangle stripping? | Disturb not the Magnus. :)... read more | 09/20/2005 (1:12 pm) |
| Triangle stripping? | But if we look at an object in ShowTool, and it's got a whole lot of wild patterns, couldn't we help... read more | 09/20/2005 (9:24 am) |
| Car slipping / turning at 65 mph and above | I hate to sound stupid here, but could you guys post a complete example of a working tire configurat... read more | 08/29/2005 (6:39 pm) |
| Missing weight on skin | Nothing. I'm still just a noob playing with this engine. What about you? I thought you'd already got... read more | 03/07/2005 (2:46 pm) |
| Convert a few models Max to DTS (a few bucks pre-paid + credit) | It's a Max file, but it was never made for Torque, so there are all kinds of issues. If you'd like t... read more | 01/26/2005 (12:07 pm) |
| Convert a few models Max to DTS (a few bucks pre-paid + credit) | I've got a mesh with nine animations, and I'd pay to convert them to DTS files. It's just getting... read more | 01/26/2005 (4:36 am) |
| Good skeleton for static, but bad for AI? | Well, I haven't put any AI into him yet, so all he does is stand there. Also, if I replace the shape... read more | 01/25/2005 (7:57 pm) |
| Trying to transform eyeNode that doesn't exist... | I posted these questions every other day over a week, trying different forums in hopes that someone ... read more | 01/25/2005 (4:48 pm) |
| Trying to transform eyeNode that doesn't exist... | Dude, I lost a week on this one bug, and I had to post it to three forums just trying to get someone... read more | 01/25/2005 (4:11 pm) |
| Help! Trying to transform eyeNode that does not exist in model! | For any newbs like myself who have this problem, something to check (at least, the thing that screwe... read more | 01/25/2005 (3:55 pm) |
| Trying to transform eyeNode that does not exist in model | For any newbs like myself who have this problem, something to check (at least, the thing that screwe... read more | 01/25/2005 (3:54 pm) |
| Trying to transform eyeNode that doesn't exist... | For any newbs like myself who have this problem, another thing to look at (at least, the thing that ... read more | 01/25/2005 (3:53 pm) |
| Trying to transform eyeNode that doesn't exist... | So, I've got a model and animations that work as an object (I can load it in the game, and call anim... read more | 01/21/2005 (4:43 pm) |
| Missing weight on skin | Thanks, Matt! You're right, I had tunnel vision about that one vertex index. Now it exports just fin... read more | 01/19/2005 (9:40 am) |
| Missing weight on skin | Unfortunately, I did import it. I moved the bone around, and all the verticies in that area moved as... read more | 01/15/2005 (9:55 pm) |
| FollowPath Parameters | Sorry to have troubled you with this. If I'd grepped for the function, I would never have needed to ... read more | 12/18/2004 (12:01 am) |
| Two simple questions | Oh, sure. For me, the most important part was finding out where Kork came from (where he was instant... read more | 12/16/2004 (11:15 am) |
| Two simple questions | Sweet! Thanks Stephen! The "AI Beginning" told me exactly what I needed (specifically, where Kork ca... read more | 12/16/2004 (10:35 am) |