Chris Newman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scare story or reality? | This is FUD! When the parental locks are turned on so only ESRB rated games are allowed, these ga... read more | 02/02/2007 (4:58 am) |
| Walking on water, water as terrain | In wheeledvehicle.cc i added waterobjecttype to the collision mask... read more | 10/14/2006 (8:22 pm) |
| Walking on water, water as terrain | Its one small engine change to have the player collide with a water block, post in a private forum a... read more | 10/14/2006 (1:17 am) |
| MS4 is up | Awsome!!!!... read more | 09/07/2006 (2:08 am) |
| XNA and the alike crap. What a dissapointment | What is stopping a small studio with a solid game from coming up with the 10 grand i belive, to get ... read more | 08/22/2006 (11:03 pm) |
| TSE "Milestone 3.5" Update | I have a clean build as of today When i force the water demo to pixel shader 1.1 i get black terr... read more | 07/28/2006 (12:35 am) |
| List of TGB developers - Please Add Your Name | Programmer... read more | 07/10/2006 (1:23 am) |
| Outline Shading Issue | Sweet, good job. I can cross this off my future todo list.... read more | 04/27/2006 (1:12 am) |
| Outline Shading Issue | Frank, thats the same method that the outline code is using. The code that you want to use is in ... read more | 04/17/2006 (3:43 am) |
| Oblivion:One Game to Rule them All | Hehe It says the recomended res for my comp is 640x480. I can run it at playable frame rates with ... read more | 03/28/2006 (1:30 am) |
| Porting to cell phones | Most Mobile games are J2ME or Brew. Running TGB on a cell phone is not going to happen. There is... read more | 03/12/2006 (7:19 pm) |
| How to make a boat float on water? | I havnt touched the code in over a year. I dont even think i have any of it anymore.... read more | 03/04/2006 (3:56 pm) |
| Who/What is KillerBunny? | Killer Bunny is none other than our very own....... *** ****** *edit What the hell????? ... read more | 03/03/2006 (1:47 am) |
| How to make a boat float on water? | I did, when i started to create my own boat class.... read more | 03/03/2006 (1:40 am) |
| Torque Lighting Kit 1.4 is now available | When will the new demo be out?... read more | 01/21/2006 (4:07 am) |
| More Unread Posts not working | Hey tim, to fix it untill it happens again.... Click "Mark all as read"... read more | 01/09/2006 (4:56 pm) |
| More Unread Posts not working | I get that every once in a while. Its been about 2 monthes sience the last time it happened to me.... read more | 01/08/2006 (6:40 pm) |
| Alpha2 1.1 is live | Chris, T2D is still in early release. The 1.0 release is not the final product. The final release,... read more | 01/01/2006 (12:09 am) |
| Delete me - old thread | This is turning out rather nicely.... read more | 12/24/2005 (7:32 pm) |
| TSE Release - adopt now? | We all know the answer to that. "When its done" Other than that, there is no announced released da... read more | 12/20/2005 (4:01 am) |
| Celshading and stencil shadowing | Each cell shaded object gets rendered twice. Check out this the outline code in this sencil shado... read more | 12/20/2005 (1:51 am) |
| Another question regarding using "script(when shown):".... | Thanks Melv, Thats sweet.... read more | 12/03/2005 (6:35 pm) |
| Which Distro? | Mmm gentoo Gotta love the 3 day setup :) Compile kernel D/l Compile x-free, go to bed. Wake up... read more | 12/02/2005 (6:39 pm) |
| Free microsoft IDE | The catch? Market Share.... read more | 11/29/2005 (7:33 pm) |
| Another question regarding using "script(when shown):".... | No Prob. Im glad you got it. Couldnt think of it when i was posted that.... read more | 11/28/2005 (8:00 pm) |
| Another question regarding using "script(when shown):".... | ClearTile() will do the trick. This will delete the tile and then you call your spawn function. ... read more | 11/28/2005 (1:22 am) |
| T2D 1.1 development transparency | Thanks guys!!!... read more | 11/24/2005 (4:09 am) |
| Umm.. TorqueScript Documentation? | [url]http://tdn.garagegames.com/wiki/TorqueScript[/url] [url]http://tdn.garagegames.com/wiki/Torque... read more | 11/21/2005 (6:15 pm) |
| Recommend a good RPG please | My 2 favorite RPGs are Morrowind and Baulders Gate 2.... read more | 11/17/2005 (2:53 am) |
| T2d.net moving to VS2005 only (???) | Yes they changed it.... read more | 11/15/2005 (4:31 pm) |
| Bug: I try to sign in and it redirects me | Same here Firefox 1.5 rc 2... read more | 11/14/2005 (9:51 pm) |
| T2d.net moving to VS2005 only (???) | I like the Dot Net platform. It has really made my job as a dev alot easier. I love C++ and alway... read more | 11/14/2005 (9:50 pm) |
| What editor do you use | [url=http://tdn.garagegames.com/wiki/TorqueScript/IDE/Guide] Torque script Editors [/url] I use T... read more | 11/14/2005 (8:35 pm) |
| Building with vc 2005 express | [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5957] Vs2005 Express set... read more | 11/14/2005 (6:00 pm) |
| Why is there no Joystick support for Mac? | The windows version uses Direct Input for its joystick input, im not sure what the Linux version use... read more | 11/14/2005 (5:54 pm) |
| Torque Vs. 3dgamestudio A6 | [quote] Apologies to GG if I shouldn't be recommending different engines than torque on this websit... read more | 11/12/2005 (3:41 pm) |
| T2d.net moving to VS2005 only (???) | Make the switch. .Net 2.0 is awsome. I dont really see any downfalls to it.... read more | 11/11/2005 (1:05 am) |
| Who takes the time to read GG community blogs? | I skim them, unless i see something interisting, then i fully read it.... read more | 11/10/2005 (4:00 am) |
| Common Code | You can use the common code in your game. *edit lol a few seconds off... read more | 11/10/2005 (1:01 am) |
| Visual studio express products released.. and free | [quote]No fair, the launch here in Phoenix yesterday was just four hours of "this is what VS2005 can... read more | 11/10/2005 (12:58 am) |
| Visual studio express products released.. and free | Hehe, i just got back from the launch party in Detroit. Lots of software and prizes were given out.... read more | 11/09/2005 (2:18 am) |
| Visual studio express products released.. and free | Wooot!! Hehe tomorow ill be at the VS 2005 release party in Detroit. * In-depth technical educ... read more | 11/08/2005 (12:55 am) |
| Debugging T2D script | Yes, check out the Torqe script editors [url]http://www.torquedev.com/[/url] and these other o... read more | 11/08/2005 (12:20 am) |
| Kings Quest IX Needs Help | There was also a mod team that was making [url=http://www.planetquake.com/bidforpower/]Bid for Power... read more | 11/07/2005 (4:50 am) |
| Delete me - old thread | Now the 3rd person camera is loads better! :) Now mabey the next step is some interesting level d... read more | 11/07/2005 (4:40 am) |
| Kings Quest IX Needs Help | Hehe yeah, change all the names, people locations.. etc Change the art, flip up the story some so i... read more | 11/06/2005 (10:28 pm) |
| Max Sprite Count | @John [quote]I've read both the ISO resources, and I notice that they both had to alter the engine ... read more | 11/06/2005 (10:20 pm) |
| Delete me - old thread | Sweet :) Im glad its working well. A poor camera can easily kill a game. Ill let you know what i... read more | 11/05/2005 (4:58 am) |
| Delete me - old thread | [image]http://www.phase9studios.com/gallery2/881-1/correctcamera.jpg[/image] The blue dot in the ... read more | 11/04/2005 (10:30 pm) |
| Delete me - old thread | I have a solution for the camera. Ill draw up some diagrams when i get home from work. This game... read more | 11/04/2005 (2:24 pm) |