Game Development Community

Chris "DiGi" Timberlake's Forum Posts

Thread Post Date Posted
Teach me how Daniel, the easiest way to download the stuff off of CVS, is to use it through a console, and not UI... read more 10/22/2005 (6:47 pm)
How do I create a new game (Resurrected) Look at tutorial.base thats where you need to start.... read more 10/20/2005 (12:56 pm)
AI Vehicle not appearing Yes, 540 Media, you need to edit the makefiles by hand to add it to the compile process.... read more 10/20/2005 (11:01 am)
Let's get TDN cranking I'm kinda worried about adding.contributeing to TDN, because i donno if the submissions are moderate... read more 10/19/2005 (7:42 pm)
TorqueScript program flow I believe in the demo, it runs a function such as Parent::onStart, as Common is the parent it then r... read more 10/13/2005 (3:33 pm)
How will Constructor be released and who can use it? Maurice, its better to not take chances. I'd use 3D World Studio, (Cartography Shop 5), because Cart... read more 10/11/2005 (11:01 am)
Portals: How they work? But then how do you see it when you look through the portal?... read more 10/07/2005 (2:01 pm)
Newbie problems (lighting). Did you relight the mission? This is a common thing to forget.... read more 10/07/2005 (1:57 pm)
AI Vehicles not getting onReachDestination callback You need to set. %car.setMoveTolerance("Closeness to node here, i use 10"); <--- This one got me big... read more 10/07/2005 (1:48 pm)
Payment As far as i know, aslong as your the one updateing it, its fine.... read more 10/07/2005 (11:19 am)
Portals: How they work? @Ben, i'm sorry, i don't see? I get wireframe then it shows the portal? But whats the portal do take... read more 10/07/2005 (11:14 am)
Batch file to create a clean copy of starter.fps But if you do *.* You also copy linking files, which add tons of size. I think he knew about it, if ... read more 10/07/2005 (9:39 am)
GG/Alternate Distribution Channels Discussion @Andy, no offense to GG Or anything, but i have yet to see their games on anywhere but the GG Site, ... read more 10/07/2005 (9:17 am)
1.4 Status/Problem solving Thread. @Tim, thanks man, this stuff should help alot!... read more 10/07/2005 (9:14 am)
1.4 Status/Problem solving Thread. @Tim Hutcheson: WOW THANKS! THOSE FIXES HELPED MUCHO! THE AI VEHICLE DRIVES RIGHT NOW!... read more 10/06/2005 (9:16 pm)
Torque Graphics Comparisons... K. Silver, IMO TGE Isn't the best GFX Engine (TSE Is much more modern, and is limited only by hardwa... read more 10/06/2005 (3:17 pm)
Wife 1.0 Technical Support What about Passive Wife 1.0? Works well, with Poker Night 10.3, Football 5.0, and Racing 3.6. Howeve... read more 10/06/2005 (7:26 am)
Gp2x Runs linux? Mmmm Maybe someone would wanna port torque to it lol.... read more 10/06/2005 (5:33 am)
OpenSource C++ map editor @Brandon, I haven't worked with MFC/OGL, But i think i could give it a good swing. No promises or an... read more 10/05/2005 (12:28 pm)
Racing Physics You may wanna broaden your search. (Personal Choice): http://www.physicsengine.com/ http://ww... read more 10/04/2005 (7:24 pm)
Drwing simple lines in 3D You know you can use script for drawing lines right? check out, creator/editor/editorRender.cs... read more 10/04/2005 (7:01 pm)
HALO Movie to be produced by Lord of the Rings team Lets just hope it doesn't turn into something like doom . . . one twisted story thats nothing like t... read more 10/04/2005 (6:17 pm)
Torque GUI Builder Initial Release It is for me aswell.... read more 10/03/2005 (11:38 am)
Implementing SpeedtreeRT @Stephen, sorry to burst your bubble but they are PR for treemagic. @Dormant, http://www.aliencod... read more 09/30/2005 (9:50 pm)
Array's Well, the thing is i need to add to the array, so i cant use a different varibles, and i cant store ... read more 09/30/2005 (5:11 pm)
Implementing SpeedtreeRT TreeMagic looks ok, heres some of the better pictures. [image width=640 height=480]http://www.ali... read more 09/30/2005 (5:03 pm)
Implementing SpeedtreeRT @Robert: Who knows maybe they will. Sorry dormant was just curious never seen ya around before, ... read more 09/30/2005 (3:52 pm)
Implementing SpeedtreeRT Do you have the funding to get speedtree?... read more 09/30/2005 (12:32 pm)
Array's Guess i'll have to make one via script, that counts upward, then when it reaches a array number with... read more 09/30/2005 (11:58 am)
TorqueScript IDE Comparison Before i used TorqueDev/Torsion, i used Eclipse. Mostly because it allowed me to edit the filesystem... read more 09/30/2005 (11:52 am)
Implementing SpeedtreeRT Dormant, is that in TGE?... read more 09/30/2005 (11:50 am)
OpenSource C++ map editor I think it accepted it this time. It didn't come back =). Check it out, its not much, but i'm gonna ... read more 09/30/2005 (11:48 am)
Status of Game Beavers site? Who knows maybe TDN May be the new Game Beavers? We can all hope.... read more 09/29/2005 (11:30 am)
Disabling enemy health bar I believe its known as GUI Shape Name, try deleting it from PlayGUI, then no health indicators show.... read more 09/29/2005 (12:00 am)
1.4 Status/Problem solving Thread. Vishal make sure the common\ui\defaultProfiles.cs and (GameDir)\client\ui\defaultProfiles.cs are bei... read more 09/28/2005 (11:59 pm)
OpenSource C++ map editor Well, lemme know whatcha think, its not much, just a bit more organized ;) Edit: It got sent back... read more 09/28/2005 (10:32 pm)
OpenSource C++ map editor @Brandon, i send ya an e-mail to your support e-mail with an RAR File, that has some better folder o... read more 09/28/2005 (9:49 pm)
OpenSource C++ map editor @Brandon, maybe ya should make a SOurceForce page, with some PHPBB FOrums, with a section for code s... read more 09/28/2005 (1:50 pm)
OpenSource C++ map editor @Brandon: I've worked with Tread 3D Alot. I donno about GEdit, but Tread uses OLD mfc classes, and t... read more 09/26/2005 (9:48 pm)
Starship troopers demo - shader based I liked the first one, but i hated that the blonde died man. I like blondes, and she loved him. Meh,... read more 09/26/2005 (9:45 pm)
OpenSource C++ map editor @Converting: Which, is easy/hard. Converting to wxWidgets saves alot of time, the calls are similer.... read more 09/26/2005 (7:27 pm)
Avoiding Windows Security Alert I believe its called UPNP or something along those lines. It can be disabled aswell.... read more 09/26/2005 (10:31 am)
MouseRightClick Again Liu Yi, are you trying to make a controllable projectile? If so, theres a bug i had thats useful, it... read more 09/25/2005 (8:43 pm)
Strange bug with edit controls and numlock/shift Mine's acting wierd as well. When I click a GUI Control and move it once, i can't move it again, it ... read more 09/23/2005 (11:13 pm)
AIWheeledVehicle / Schedule Problem Ok, thnx guys i'll try it!... read more 09/23/2005 (7:05 pm)
AIWheeledVehicle / Schedule Problem I think its being called too fast and it messes up, because the first time i called it, when it was ... read more 09/23/2005 (3:08 pm)
Friday... Burning, sorry for the bad news man :( hope ya can get RTD/TSE/Lighting/3D All in one. I hate friday... read more 09/23/2005 (11:48 am)
Direction of a Standstill Vehicle In script, i believe it goes like. $pie = objectname/number.getTransform(); $pie2 = $pie.getColu... read more 09/23/2005 (10:26 am)
GeForce FX 5500 & TSE Www.omegadrivers.net I use them and love them, i donno about you guys.... read more 09/22/2005 (10:52 pm)
Parent::OnStart(); //??????? There is "classes" with torquescript. However they are refered to as "Datablocks", "SimObjects", "Ne... read more 09/22/2005 (10:48 pm)