Chris "DiGi" Timberlake's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Teach me how | Daniel, the easiest way to download the stuff off of CVS, is to use it through a console, and not UI... read more | 10/22/2005 (6:47 pm) |
| How do I create a new game (Resurrected) | Look at tutorial.base thats where you need to start.... read more | 10/20/2005 (12:56 pm) |
| AI Vehicle not appearing | Yes, 540 Media, you need to edit the makefiles by hand to add it to the compile process.... read more | 10/20/2005 (11:01 am) |
| Let's get TDN cranking | I'm kinda worried about adding.contributeing to TDN, because i donno if the submissions are moderate... read more | 10/19/2005 (7:42 pm) |
| TorqueScript program flow | I believe in the demo, it runs a function such as Parent::onStart, as Common is the parent it then r... read more | 10/13/2005 (3:33 pm) |
| How will Constructor be released and who can use it? | Maurice, its better to not take chances. I'd use 3D World Studio, (Cartography Shop 5), because Cart... read more | 10/11/2005 (11:01 am) |
| Portals: How they work? | But then how do you see it when you look through the portal?... read more | 10/07/2005 (2:01 pm) |
| Newbie problems (lighting). | Did you relight the mission? This is a common thing to forget.... read more | 10/07/2005 (1:57 pm) |
| AI Vehicles not getting onReachDestination callback | You need to set. %car.setMoveTolerance("Closeness to node here, i use 10"); <--- This one got me big... read more | 10/07/2005 (1:48 pm) |
| Payment | As far as i know, aslong as your the one updateing it, its fine.... read more | 10/07/2005 (11:19 am) |
| Portals: How they work? | @Ben, i'm sorry, i don't see? I get wireframe then it shows the portal? But whats the portal do take... read more | 10/07/2005 (11:14 am) |
| Batch file to create a clean copy of starter.fps | But if you do *.* You also copy linking files, which add tons of size. I think he knew about it, if ... read more | 10/07/2005 (9:39 am) |
| GG/Alternate Distribution Channels Discussion | @Andy, no offense to GG Or anything, but i have yet to see their games on anywhere but the GG Site, ... read more | 10/07/2005 (9:17 am) |
| 1.4 Status/Problem solving Thread. | @Tim, thanks man, this stuff should help alot!... read more | 10/07/2005 (9:14 am) |
| 1.4 Status/Problem solving Thread. | @Tim Hutcheson: WOW THANKS! THOSE FIXES HELPED MUCHO! THE AI VEHICLE DRIVES RIGHT NOW!... read more | 10/06/2005 (9:16 pm) |
| Torque Graphics Comparisons... | K. Silver, IMO TGE Isn't the best GFX Engine (TSE Is much more modern, and is limited only by hardwa... read more | 10/06/2005 (3:17 pm) |
| Wife 1.0 Technical Support | What about Passive Wife 1.0? Works well, with Poker Night 10.3, Football 5.0, and Racing 3.6. Howeve... read more | 10/06/2005 (7:26 am) |
| Gp2x | Runs linux? Mmmm Maybe someone would wanna port torque to it lol.... read more | 10/06/2005 (5:33 am) |
| OpenSource C++ map editor | @Brandon, I haven't worked with MFC/OGL, But i think i could give it a good swing. No promises or an... read more | 10/05/2005 (12:28 pm) |
| Racing Physics | You may wanna broaden your search. (Personal Choice): http://www.physicsengine.com/ http://ww... read more | 10/04/2005 (7:24 pm) |
| Drwing simple lines in 3D | You know you can use script for drawing lines right? check out, creator/editor/editorRender.cs... read more | 10/04/2005 (7:01 pm) |
| HALO Movie to be produced by Lord of the Rings team | Lets just hope it doesn't turn into something like doom . . . one twisted story thats nothing like t... read more | 10/04/2005 (6:17 pm) |
| Torque GUI Builder Initial Release | It is for me aswell.... read more | 10/03/2005 (11:38 am) |
| Implementing SpeedtreeRT | @Stephen, sorry to burst your bubble but they are PR for treemagic. @Dormant, http://www.aliencod... read more | 09/30/2005 (9:50 pm) |
| Array's | Well, the thing is i need to add to the array, so i cant use a different varibles, and i cant store ... read more | 09/30/2005 (5:11 pm) |
| Implementing SpeedtreeRT | TreeMagic looks ok, heres some of the better pictures. [image width=640 height=480]http://www.ali... read more | 09/30/2005 (5:03 pm) |
| Implementing SpeedtreeRT | @Robert: Who knows maybe they will. Sorry dormant was just curious never seen ya around before, ... read more | 09/30/2005 (3:52 pm) |
| Implementing SpeedtreeRT | Do you have the funding to get speedtree?... read more | 09/30/2005 (12:32 pm) |
| Array's | Guess i'll have to make one via script, that counts upward, then when it reaches a array number with... read more | 09/30/2005 (11:58 am) |
| TorqueScript IDE Comparison | Before i used TorqueDev/Torsion, i used Eclipse. Mostly because it allowed me to edit the filesystem... read more | 09/30/2005 (11:52 am) |
| Implementing SpeedtreeRT | Dormant, is that in TGE?... read more | 09/30/2005 (11:50 am) |
| OpenSource C++ map editor | I think it accepted it this time. It didn't come back =). Check it out, its not much, but i'm gonna ... read more | 09/30/2005 (11:48 am) |
| Status of Game Beavers site? | Who knows maybe TDN May be the new Game Beavers? We can all hope.... read more | 09/29/2005 (11:30 am) |
| Disabling enemy health bar | I believe its known as GUI Shape Name, try deleting it from PlayGUI, then no health indicators show.... read more | 09/29/2005 (12:00 am) |
| 1.4 Status/Problem solving Thread. | Vishal make sure the common\ui\defaultProfiles.cs and (GameDir)\client\ui\defaultProfiles.cs are bei... read more | 09/28/2005 (11:59 pm) |
| OpenSource C++ map editor | Well, lemme know whatcha think, its not much, just a bit more organized ;) Edit: It got sent back... read more | 09/28/2005 (10:32 pm) |
| OpenSource C++ map editor | @Brandon, i send ya an e-mail to your support e-mail with an RAR File, that has some better folder o... read more | 09/28/2005 (9:49 pm) |
| OpenSource C++ map editor | @Brandon, maybe ya should make a SOurceForce page, with some PHPBB FOrums, with a section for code s... read more | 09/28/2005 (1:50 pm) |
| OpenSource C++ map editor | @Brandon: I've worked with Tread 3D Alot. I donno about GEdit, but Tread uses OLD mfc classes, and t... read more | 09/26/2005 (9:48 pm) |
| Starship troopers demo - shader based | I liked the first one, but i hated that the blonde died man. I like blondes, and she loved him. Meh,... read more | 09/26/2005 (9:45 pm) |
| OpenSource C++ map editor | @Converting: Which, is easy/hard. Converting to wxWidgets saves alot of time, the calls are similer.... read more | 09/26/2005 (7:27 pm) |
| Avoiding Windows Security Alert | I believe its called UPNP or something along those lines. It can be disabled aswell.... read more | 09/26/2005 (10:31 am) |
| MouseRightClick Again | Liu Yi, are you trying to make a controllable projectile? If so, theres a bug i had thats useful, it... read more | 09/25/2005 (8:43 pm) |
| Strange bug with edit controls and numlock/shift | Mine's acting wierd as well. When I click a GUI Control and move it once, i can't move it again, it ... read more | 09/23/2005 (11:13 pm) |
| AIWheeledVehicle / Schedule Problem | Ok, thnx guys i'll try it!... read more | 09/23/2005 (7:05 pm) |
| AIWheeledVehicle / Schedule Problem | I think its being called too fast and it messes up, because the first time i called it, when it was ... read more | 09/23/2005 (3:08 pm) |
| Friday... | Burning, sorry for the bad news man :( hope ya can get RTD/TSE/Lighting/3D All in one. I hate friday... read more | 09/23/2005 (11:48 am) |
| Direction of a Standstill Vehicle | In script, i believe it goes like. $pie = objectname/number.getTransform(); $pie2 = $pie.getColu... read more | 09/23/2005 (10:26 am) |
| GeForce FX 5500 & TSE | Www.omegadrivers.net I use them and love them, i donno about you guys.... read more | 09/22/2005 (10:52 pm) |
| Parent::OnStart(); //??????? | There is "classes" with torquescript. However they are refered to as "Datablocks", "SimObjects", "Ne... read more | 09/22/2005 (10:48 pm) |