Sergio's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Animation of character root node (Bip01) | Hi, well, the problem is with "player_ root.dsq" animation, The thing is that actually I've unlinke... read more | 03/25/2004 (7:37 am) |
| Animation of character root node (Bip01) | Has anybody arrived to some conclusion about Bip01 node? I'm having troubles with this node, in my ... read more | 03/24/2004 (12:09 pm) |
| CAM node problem&floating character | @Duke, you are right, I've added my own "player_root.dsq" file replacing the existing one a few days... read more | 03/22/2004 (8:01 pm) |
| Sliding foots in 1st person view | Hi, Martin, well, yes, that is what I mean, I'm not talking about player movement speed. The "pl... read more | 03/20/2004 (2:59 pm) |
| Man floats | Ok, got it many thanks for the reply Will... read more | 03/14/2004 (10:38 am) |
| Man floats | I have the same problem can anybody help? @Will, have you been lucky with this stuff? Any ideas? ... read more | 03/13/2004 (4:32 pm) |
| Ski0 & ski1 nodes | OK thanks indeed for your reply, Anthony. At this time I'm having troubles with the character becau... read more | 03/11/2004 (4:03 pm) |
| Max2Dts Exporter (2nd part) | Yeah, many thanks John, I've fixed it out a few hours ago. That was the problem.... read more | 03/10/2004 (4:53 am) |
| LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib" | Nop... i can't find the file "engine_DEBUG.lib" into the Torque files directory...... read more | 08/04/2002 (11:23 pm) |
| Help exporting a skinned shape from max4 to.dts (Skin modifier) | Thank you Joe.... :)... read more | 08/03/2002 (3:18 pm) |
| Help exporting a skinned shape from max4 to.dts (Skin modifier) | Thxz Logan but the problem is that I have a simple example mesh lets say a Cylinder (the shape) wi... read more | 08/02/2002 (5:02 pm) |