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Sergio's Forum Posts

Thread Post Date Posted
Animation of character root node (Bip01) Hi, well, the problem is with "player_ root.dsq" animation, The thing is that actually I've unlinke... read more 03/25/2004 (7:37 am)
Animation of character root node (Bip01) Has anybody arrived to some conclusion about Bip01 node? I'm having troubles with this node, in my ... read more 03/24/2004 (12:09 pm)
CAM node problem&floating character @Duke, you are right, I've added my own "player_root.dsq" file replacing the existing one a few days... read more 03/22/2004 (8:01 pm)
Sliding foots in 1st person view Hi, Martin, well, yes, that is what I mean, I'm not talking about player movement speed. The "pl... read more 03/20/2004 (2:59 pm)
Man floats Ok, got it many thanks for the reply Will... read more 03/14/2004 (10:38 am)
Man floats I have the same problem can anybody help? @Will, have you been lucky with this stuff? Any ideas? ... read more 03/13/2004 (4:32 pm)
Ski0 & ski1 nodes OK thanks indeed for your reply, Anthony. At this time I'm having troubles with the character becau... read more 03/11/2004 (4:03 pm)
Max2Dts Exporter (2nd part) Yeah, many thanks John, I've fixed it out a few hours ago. That was the problem.... read more 03/10/2004 (4:53 am)
LINK : fatal error LNK1104: cannot open file "engine_DEBUG.lib" Nop... i can't find the file "engine_DEBUG.lib" into the Torque files directory...... read more 08/04/2002 (11:23 pm)
Help exporting a skinned shape from max4 to.dts (Skin modifier) Thank you Joe.... :)... read more 08/03/2002 (3:18 pm)
Help exporting a skinned shape from max4 to.dts (Skin modifier) Thxz Logan but the problem is that I have a simple example mesh lets say a Cylinder (the shape) wi... read more 08/02/2002 (5:02 pm)