Tom Bampton's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Player/Camera Issue | The problem is the "advanced" camera does not implement networking or scoping correctly. When you sw... read more | 01/11/2009 (7:32 am) |
| Linking debug / building GearPlatformLib from source | Hmm. What's the third party library used for? Depending on how much would need to be rewritten, I ma... read more | 01/01/2009 (11:21 pm) |
| Torque code in GearPlatformLib | You may want to contact GG about it before doing that. It's not really all that much code and it's a... read more | 01/01/2009 (8:11 pm) |
| TGEA 1.8: Cannot instantiate Sun on dedicated server | The problem is that TGEA always needs a GFX device, even if it's not rendering anything. The fix is ... read more | 12/20/2008 (1:02 pm) |
| Creating dynamic lights in C | [quote] I'm still a little iffy on how things work in the engine apparently. I was creating the fxL... read more | 12/16/2008 (4:09 am) |
| Creating dynamic lights in C | Re: Setting datablocks ... I'd forgotten about that, sorry. You should be using setDataBlock() rathe... read more | 12/15/2008 (5:28 pm) |
| Creating dynamic lights in C | Objects add themselves to the scene graph when they're registered and are removed when they're dereg... read more | 12/15/2008 (10:39 am) |
| Creating custom materials in C | Every SimObject derived object must have registerObject() called on it otherwise it is not properly ... read more | 12/14/2008 (8:39 am) |
| General Networking Discussion--Game Genres | 1. How many concurrent players you can host on any server depends entirely on your game. The only wa... read more | 12/03/2008 (5:25 pm) |
| General Networking Discussion--Game Genres | Not that I want to get into an argument or anything, but ... [quote]you can easily serve 200 play... read more | 12/01/2008 (8:26 pm) |
| How to recompile scan.l ? (to add new string concat operator) | The scan/gram.cc from 1.3 used a [b]really, really, really[/b] old version of flex and yacc. It's al... read more | 12/05/2007 (10:32 pm) |
| TGB -- Senior Project -- Non Paid -- 2D Artists | It is a common misconception, but freelance does not mean "works for free." [url=http://dictionary.r... read more | 11/30/2007 (3:24 am) |
| What are the preprocessor defines for engine type? | Defines have their uses. Like every other language feature, they are also misused. A real program... read more | 11/26/2007 (12:34 am) |
| What are the preprocessor defines for engine type? | If you need both then you just do: [code] #if defined(TORQUE_GAME_ENGINE) || defined(TORQUE_SHAD... read more | 11/25/2007 (5:13 pm) |
| What are the preprocessor defines for engine type? | The TGEA define is TORQUE_SHADER_ENGINE [quote]i think i would define it in addition to TORQUE_GA... read more | 11/25/2007 (5:02 pm) |
| Anyone use VS 2008 beta to compile and get it to work? | The errors you are seeing will also occur in VS2005. The VS2005 project is setup correctly to fix th... read more | 11/19/2007 (11:32 pm) |
| How To Use A Single ZIP File For All Game Resources | You can't create one zip of everything(*), but you can create zips of the inidividual mod directorie... read more | 11/05/2007 (8:23 pm) |
| SimObject vs. ScriptObject | The [b]only[/b] difference from a script point of view is that ScriptObject supports namespace linka... read more | 11/05/2007 (6:43 pm) |
| MAX# of GUI Controls | There is no hardcoded limit to the number of objects that can be in a group/set, and thus no limit t... read more | 10/02/2007 (8:59 am) |
| Researching Software Copy Protection | If you're publishing with GG, AFAIK ignition runs on all 3 main platforms. I dont know about other o... read more | 09/23/2007 (11:30 pm) |
| Researching Software Copy Protection | @Joe, I have no experience with Armadillo so I wasn't really singling it or you out, was just usi... read more | 09/23/2007 (11:19 pm) |
| Researching Software Copy Protection | The thing to keep in mind with any off the shelf copy protection is that in general, once the bad gu... read more | 09/23/2007 (8:17 pm) |
| Problem with findFirstFile and findNextFile in TGB 1.5.1 | There's already a script function for loading a directory of scripts. It's defined in common somewhe... read more | 08/30/2007 (5:11 am) |
| MissionInfo - what is buildLoadInfo() good for ? | Orion, One thing to be aware of that you may already have found by now ... part of the mission lo... read more | 08/26/2007 (2:52 pm) |
| Simple multithreading in scripts? | To put this in perspective, implementing something like a "wait" function would require a major rewr... read more | 07/26/2007 (8:04 pm) |
| Zips and dso's | I suspect that you had scripts in the zip. Torque does not extract anything from the zip, it loads d... read more | 07/24/2007 (11:46 pm) |
| U32 max range is 2147483647? | If you look at it in a debugger, it will be correct. If you Con::printf() it out with %d it will tre... read more | 07/20/2007 (12:58 am) |
| GPL'ed game script? | Have a look at the [url=http://creativecommons.org/]Creative Commons[/url] licenses. T.... read more | 07/07/2007 (11:44 pm) |
| The font engine is flawed | It's been a really long time since I've looked at that code, so I may be wrong, but ... GFont gen... read more | 07/06/2007 (8:09 am) |
| Problem 360 Controller /w erratic look | Did you delete all config.cs files ? If not, you need to do so after updating default.bind.cs. T.... read more | 06/28/2007 (2:26 am) |
| Problem 360 Controller /w erratic look | [quote]Booted up Torsion and hit the debug and had the yaw/pitch code from Tom game loaded with no e... read more | 06/28/2007 (12:56 am) |
| Problem 360 Controller /w erratic look | [quote]The $Pref::Input::PitchSensitivity and $Pref::Input::YawSensitivity; is this part of the torq... read more | 06/27/2007 (7:44 pm) |
| Problem 360 Controller /w erratic look | Assuming that you have the XInput resource installed (which you likely need to get proper use out of... read more | 06/27/2007 (2:34 pm) |
| Is Torque what my dev team needs? | Re: the art thing ... all engines look only as good as the artists that make the art for them. A dec... read more | 06/22/2007 (7:11 pm) |
| TGB Level Editor in Limited account? | TGB 1.5 will run on limited user accounts, 1.1.3 likely won't. T.... read more | 05/11/2007 (1:17 am) |
| LangTable Bug (Solved) | That's odd, that was fixed ages ago ... I distinctly remember it due to the ironic comment. In fact,... read more | 05/05/2007 (1:34 pm) |
| Networking floats | I told you this on IRC, but if anyone else is wondering ... BitStream derives from Stream, Stream... read more | 05/04/2007 (12:00 am) |
| Socket Programming for External Servers | That is a sweet idea, and should be pretty simple to implement on the Torque side of things.... read more | 04/27/2007 (11:32 am) |
| Are programmers more generous than artists? | The reason for this is very simple. Both artists and programmers are adrenaline junkies. They do wha... read more | 04/27/2007 (11:22 am) |