Game Development Community

Tom Bampton's Forum Posts

Thread Post Date Posted
Player/Camera Issue The problem is the "advanced" camera does not implement networking or scoping correctly. When you sw... read more 01/11/2009 (7:32 am)
Linking debug / building GearPlatformLib from source Hmm. What's the third party library used for? Depending on how much would need to be rewritten, I ma... read more 01/01/2009 (11:21 pm)
Torque code in GearPlatformLib You may want to contact GG about it before doing that. It's not really all that much code and it's a... read more 01/01/2009 (8:11 pm)
TGEA 1.8: Cannot instantiate Sun on dedicated server The problem is that TGEA always needs a GFX device, even if it's not rendering anything. The fix is ... read more 12/20/2008 (1:02 pm)
Creating dynamic lights in C [quote] I'm still a little iffy on how things work in the engine apparently. I was creating the fxL... read more 12/16/2008 (4:09 am)
Creating dynamic lights in C Re: Setting datablocks ... I'd forgotten about that, sorry. You should be using setDataBlock() rathe... read more 12/15/2008 (5:28 pm)
Creating dynamic lights in C Objects add themselves to the scene graph when they're registered and are removed when they're dereg... read more 12/15/2008 (10:39 am)
Creating custom materials in C Every SimObject derived object must have registerObject() called on it otherwise it is not properly ... read more 12/14/2008 (8:39 am)
General Networking Discussion--Game Genres 1. How many concurrent players you can host on any server depends entirely on your game. The only wa... read more 12/03/2008 (5:25 pm)
General Networking Discussion--Game Genres Not that I want to get into an argument or anything, but ... [quote]you can easily serve 200 play... read more 12/01/2008 (8:26 pm)
How to recompile scan.l ? (to add new string concat operator) The scan/gram.cc from 1.3 used a [b]really, really, really[/b] old version of flex and yacc. It's al... read more 12/05/2007 (10:32 pm)
TGB -- Senior Project -- Non Paid -- 2D Artists It is a common misconception, but freelance does not mean "works for free." [url=http://dictionary.r... read more 11/30/2007 (3:24 am)
What are the preprocessor defines for engine type? Defines have their uses. Like every other language feature, they are also misused. A real program... read more 11/26/2007 (12:34 am)
What are the preprocessor defines for engine type? If you need both then you just do: [code] #if defined(TORQUE_GAME_ENGINE) || defined(TORQUE_SHAD... read more 11/25/2007 (5:13 pm)
What are the preprocessor defines for engine type? The TGEA define is TORQUE_SHADER_ENGINE [quote]i think i would define it in addition to TORQUE_GA... read more 11/25/2007 (5:02 pm)
Anyone use VS 2008 beta to compile and get it to work? The errors you are seeing will also occur in VS2005. The VS2005 project is setup correctly to fix th... read more 11/19/2007 (11:32 pm)
How To Use A Single ZIP File For All Game Resources You can't create one zip of everything(*), but you can create zips of the inidividual mod directorie... read more 11/05/2007 (8:23 pm)
SimObject vs. ScriptObject The [b]only[/b] difference from a script point of view is that ScriptObject supports namespace linka... read more 11/05/2007 (6:43 pm)
MAX# of GUI Controls There is no hardcoded limit to the number of objects that can be in a group/set, and thus no limit t... read more 10/02/2007 (8:59 am)
Researching Software Copy Protection If you're publishing with GG, AFAIK ignition runs on all 3 main platforms. I dont know about other o... read more 09/23/2007 (11:30 pm)
Researching Software Copy Protection @Joe, I have no experience with Armadillo so I wasn't really singling it or you out, was just usi... read more 09/23/2007 (11:19 pm)
Researching Software Copy Protection The thing to keep in mind with any off the shelf copy protection is that in general, once the bad gu... read more 09/23/2007 (8:17 pm)
Problem with findFirstFile and findNextFile in TGB 1.5.1 There's already a script function for loading a directory of scripts. It's defined in common somewhe... read more 08/30/2007 (5:11 am)
MissionInfo - what is buildLoadInfo() good for ? Orion, One thing to be aware of that you may already have found by now ... part of the mission lo... read more 08/26/2007 (2:52 pm)
Simple multithreading in scripts? To put this in perspective, implementing something like a "wait" function would require a major rewr... read more 07/26/2007 (8:04 pm)
Zips and dso's I suspect that you had scripts in the zip. Torque does not extract anything from the zip, it loads d... read more 07/24/2007 (11:46 pm)
U32 max range is 2147483647? If you look at it in a debugger, it will be correct. If you Con::printf() it out with %d it will tre... read more 07/20/2007 (12:58 am)
GPL'ed game script? Have a look at the [url=http://creativecommons.org/]Creative Commons[/url] licenses. T.... read more 07/07/2007 (11:44 pm)
The font engine is flawed It's been a really long time since I've looked at that code, so I may be wrong, but ... GFont gen... read more 07/06/2007 (8:09 am)
Problem 360 Controller /w erratic look Did you delete all config.cs files ? If not, you need to do so after updating default.bind.cs. T.... read more 06/28/2007 (2:26 am)
Problem 360 Controller /w erratic look [quote]Booted up Torsion and hit the debug and had the yaw/pitch code from Tom game loaded with no e... read more 06/28/2007 (12:56 am)
Problem 360 Controller /w erratic look [quote]The $Pref::Input::PitchSensitivity and $Pref::Input::YawSensitivity; is this part of the torq... read more 06/27/2007 (7:44 pm)
Problem 360 Controller /w erratic look Assuming that you have the XInput resource installed (which you likely need to get proper use out of... read more 06/27/2007 (2:34 pm)
Is Torque what my dev team needs? Re: the art thing ... all engines look only as good as the artists that make the art for them. A dec... read more 06/22/2007 (7:11 pm)
TGB Level Editor in Limited account? TGB 1.5 will run on limited user accounts, 1.1.3 likely won't. T.... read more 05/11/2007 (1:17 am)
LangTable Bug (Solved) That's odd, that was fixed ages ago ... I distinctly remember it due to the ironic comment. In fact,... read more 05/05/2007 (1:34 pm)
Networking floats I told you this on IRC, but if anyone else is wondering ... BitStream derives from Stream, Stream... read more 05/04/2007 (12:00 am)
Socket Programming for External Servers That is a sweet idea, and should be pretty simple to implement on the Torque side of things.... read more 04/27/2007 (11:32 am)
Are programmers more generous than artists? The reason for this is very simple. Both artists and programmers are adrenaline junkies. They do wha... read more 04/27/2007 (11:22 am)
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