Infinitum3D's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| I have 3 hard questions. | What is your player selection code? Post it here and we'll try to help. Tony... read more | 10/27/2008 (2:43 pm) |
| TGE gettingStarted FAQ Wiki? | Excellent resource, Michael! I look forward to seeing it developed! Tony... read more | 10/27/2008 (11:05 am) |
| Poly counts | Kork from TGE 1.5.2 has 4474 total polygons. I've had 30 Orcs running around Stronghold and looking... read more | 10/27/2008 (5:54 am) |
| Poly counts | The TDN says for an RTS keep it under 600. Tony... read more | 10/26/2008 (4:44 pm) |
| Poly counts | I think I read somewhere that for TGE 1.4 they suggested below 2500, but I can't remember where I he... read more | 10/26/2008 (4:20 pm) |
| Visual Studio 2008 <- TGE | VS2005 was a free download when I got it, and it works very well, was easy to set up, and had many r... read more | 10/26/2008 (7:37 am) |
| Change the player model. | In player.cs change orc.dts to spaceship.dts... read more | 10/26/2008 (4:53 am) |
| How to rebuild ? | Try VC2005... read more | 10/25/2008 (5:57 am) |
| How to rebuild ? | In VisualC++ I have to make sure the path to the working directory is correct. You may have to ch... read more | 10/24/2008 (2:03 pm) |
| Sprint Button Resource trouble | OK, so the error was in my Player.cs file. It had nothing to do with Anthony's code. After uninsta... read more | 10/24/2008 (1:43 pm) |
| How to rebuild ? | What compiler are you using? Tony... read more | 10/24/2008 (11:37 am) |
| Fatal: bitstream.cc@194 error on debug only? | Found it! Its Player.cs In Player.cs I was loading the animations twice. I had ./data/shapes... read more | 10/24/2008 (7:10 am) |
| Fatal: bitstream.cc@194 error on debug only? | OK, Jaimi is right, it must be a scripting problem. I copied my server, data, and client folders fr... read more | 10/22/2008 (2:03 pm) |
| Fatal: bitstream.cc@194 error on debug only? | Lighting works. I just forgot how long it takes the first time. Tony... read more | 10/22/2008 (11:11 am) |
| Fatal: bitstream.cc@194 error on debug only? | I did an uninstall, cold reboot, and a fresh install. and its building now. I'll let you know. ... read more | 10/22/2008 (9:37 am) |
| Fatal: bitstream.cc@194 error on debug only? | Yep. I just did a fresh install, and it gives the same bitstream Fatal Assert error. That's why I ... read more | 10/22/2008 (8:22 am) |
| Fatal: bitstream.cc@194 error on debug only? | Thanks David, I think I did that, but I'll try it again. Update: Sorry, but it didn't work. I d... read more | 10/22/2008 (6:47 am) |
| Fatal: bitstream.cc@194 error on debug only? | Well, I deleted all Torque folders and files from my computer, and then copied my backup folder from... read more | 10/22/2008 (6:16 am) |
| I have 3 hard questions. | It will help as a guide, but it will not put a start button on the menu. What Tim's resource will s... read more | 10/22/2008 (4:48 am) |
| Fatal: bitstream.cc@194 error on debug only? | @Orion, no offense at all. I make stupid mistakes all the time. But yes, I'm sure, I open the N... read more | 10/21/2008 (6:50 pm) |
| I have 3 hard questions. | OK, there's a resource by Tim Newell called Inventory Pop Up. That will show you how to write a fun... read more | 10/21/2008 (3:33 pm) |
| Fatal: bitstream.cc@194 error on debug only? | Thanks Eric, but I now get this error with a FRESH install. Is the problem in a memory cache? somew... read more | 10/21/2008 (3:20 pm) |
| I have 3 hard questions. | OK, so you have a button on the screen and you want to connect it to your selection? Is that right?... read more | 10/21/2008 (12:27 pm) |
| Sprint Button Resource trouble | Well, here's an interesting development. I tried putting my original files back in, did a successfu... read more | 10/21/2008 (11:00 am) |
| TGE or TGEA which is better? | Nice. Thanks Michael.... read more | 10/21/2008 (10:13 am) |
| TGE or TGEA which is better? | Professional versus Indie? I think its a matter of semantics. You get the same code, but the lic... read more | 10/21/2008 (10:04 am) |
| TGE or TGEA which is better? | You kinda answered your own question there. From what I understand, TGEA has had a lot of work done... read more | 10/21/2008 (9:46 am) |
| Only one day left... | Thanks Konrad! I just got a 3 minute Orchestral [i]Explorers[/i] piece, in the movie score sectio... read more | 10/19/2008 (5:39 am) |
| Battle Frog vehicle w/ lights | Thanks!... read more | 10/18/2008 (3:00 pm) |
| Recompiling the engine | Phew, thanks Scott! I think I was just making it worse. Tony... read more | 10/18/2008 (2:52 pm) |
| Buildings Modeler needed | I have a castleBuilderKit.zip and castleKit2.zip you can dl for free at this link. [url]http://3d... read more | 10/18/2008 (2:49 pm) |
| Recompiling the engine | Yes, you build the file after any changes [b](BACKUP EVERYTHING FIRST!)[/b] Will it make an .exe ... read more | 10/18/2008 (2:33 pm) |
| Recompiling the engine | Also, the TDN may have a tutorial for VC++2008. If you haven't ever done a build of Torque with a... read more | 10/18/2008 (2:31 pm) |
| Recompiling the engine | OK, I'm the wrong guy for this... But I'll keep trying. Disclaimer: I'm working with TGE1.5.2.... read more | 10/18/2008 (2:20 pm) |
| Recompiling the engine | Not a professional, but here's what I do... You need to use a [b]compiler[/b], such as [b]Visual ... read more | 10/18/2008 (2:12 pm) |
| Sprint Button Resource trouble | *lol* If I knew how to debug it, I'd be in pretty good shape :) Yes, it still has a Fatal Error ... read more | 10/18/2008 (11:29 am) |
| Sprint Button Resource trouble | Yes, even when SprintScale is set to 0. No build errors, just when I debug. Tony... read more | 10/18/2008 (5:00 am) |
| Sprint Button Resource trouble | @Anthony, thanks! I compared the read/write functions line by line, and unless comments or gaps... read more | 10/17/2008 (1:18 pm) |
| Sprint Button Resource trouble | Debugger error. Fatal: .\engine\core\bitstream.cc@194 Out of range write... read more | 10/17/2008 (12:10 pm) |
| Sprint Button Resource trouble | I'll run it through the debugger. I did use Anthony's code and the only error I got is from the c... read more | 10/17/2008 (11:56 am) |
| Sprint Button Resource trouble | @Anthony, Thank you for going into so much detail in you explanation. I'll get to it now. @Scot... read more | 10/17/2008 (9:38 am) |
| Sprint Button Resource trouble | Just tried it in a fresh install, and still no good. Obviously the problem is me and not the reso... read more | 10/17/2008 (8:22 am) |
| Sprint Button Resource trouble | OK. I'm trying it on a fresh install of 1.5.2 Its building right now (sheesh, forgot how long a ... read more | 10/17/2008 (7:14 am) |
| Sprint Button Resource trouble | Stil no sprint or energy drain. I did zip around, but the sprint "lshift" didn't change anything. ... read more | 10/17/2008 (4:32 am) |
| Sprint Button Resource trouble | $firstPerson = true; function toggleFirstPerson(%val) { if (%val) { $firstPerson = ... read more | 10/16/2008 (6:02 pm) |
| Sprint Button Resource trouble | No, sorry, the copy/paste must have auto capitalized it here the whole thing //---------------... read more | 10/16/2008 (6:02 pm) |
| Sprint Button Resource trouble | Function toggleSprint(%val) { echo("LEFT SHIFT IS PRESSED SO WE MUST BE SPRINTING"); if ( %val ... read more | 10/16/2008 (4:17 pm) |
| Sprint Button Resource trouble | I tried those settings, but again, no effect. No speed change, no energy chane. I'll keep trying... read more | 10/16/2008 (2:13 pm) |
| Sprint Button Resource trouble | OK, Thanks! Great advice (can't believe I never thought of echoes)... My echo in the toggleSprin... read more | 10/16/2008 (11:12 am) |
| Sprint Button Resource trouble | Thanks Mike. I tried binding to lshift, but it still gets ignored. No sprint, no energy drain. I ... read more | 10/16/2008 (8:54 am) |