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Infinitum3D's Forum Posts

Thread Post Date Posted
just downloaded torque game engine 1_5_2 A word of advice. Don't expect alot of stuff to happen very quickly. A project takes time. Br... read more 07/29/2009 (4:58 pm)
Torque starter character [quote]Inside of that script file you will find a player datablock. Inside of this datablock will be... read more 07/29/2009 (3:57 pm)
Futuristic soldier Awesome as always! ... read more 07/28/2009 (10:41 pm)
You get "A LOT" of Bees when You piss them off, Nevermind the Honey. C'mon, give Fernando a break. We've all had moments like this when nothing seems to work right ... read more 07/16/2009 (8:51 pm)
Understasnding Kork ai Cool idea! onCollision spawning a new ai. I tried it out and those Orc breed like bunnies *lol* ... read more 07/07/2009 (10:59 pm)
Simple Melee Animation Problem Are there any clues in the console log? You say its a successful compile, but are ALL the scripts c... read more 07/07/2009 (10:33 pm)
max2dtsExporter For AI opponents, try the [url=www.garagegames.com/community/resources/view/15320]Improved AI Guard ... read more 06/26/2009 (4:44 pm)
Exporting to .dts help! I don't know anything about .gamx files, but you should be able to use [url=www.blender.org/download... read more 06/26/2009 (4:37 pm)
Understasnding Kork ai [url=www.garagegames.com/community/resources/view/15320]Improved AI Guard Unit by Twisted Jenius[/ur... read more 06/26/2009 (2:22 pm)
Anyone using the RPGDialog resource? Help [url=www.garagegames.com/community/forums/viewthread/8019]Forum Thread[/url] [url=www.geocities.c... read more 06/26/2009 (12:05 pm)
what is Constructor? import DTS, add portals, export as DIF? I was always under the impression that you couldn't (or rather shouldn't) use DTS for interiors(buil... read more 06/25/2009 (7:34 pm)
what makes an associate an associate? If nominations are allowed, I'd like to nominate Daniel Buckmaster for an associate. [url=www.garag... read more 06/25/2009 (7:19 pm)
Simple Animation Tom Feni did a Door Resource that is similar to what you want. The door animation only opens, but t... read more 06/25/2009 (4:14 pm)
begginer here You save the map as a .mis mission file. I think its File>> SaveMissionAs>> MY_NEW_MISS... read more 06/25/2009 (3:56 pm)
TGE 1.5.2 Spells without AFX (theory) [quote]Only issues I seem with Particle Emitters for projectiles is the you can only have two at a t... read more 06/25/2009 (12:39 pm)
The concept of datablocks. [url=www.garagegames.com/community/forums/viewthread/92321]DataBlocks, Explained! [/url] Oops, St... read more 06/25/2009 (12:20 pm)
TGE 1.5.2 missing texture files I'll try to dl a fresh version.... read more 06/24/2009 (11:49 am)
How do I mount a particle emitter to an object? [url]https://www.garagegames.com/community/resources/view/10893[/url] [url]https://www.garagegames.... read more 06/24/2009 (11:48 am)
Raycast to detect textures of a interior This is a really great idea you have, Thomas! So a projectile hitting wood sounds different than on... read more 06/24/2009 (11:41 am)
TGE 1.5.2 Spells without AFX (theory) And again, I'm completely off topic, but here goes... Why does 'toggleCamera' use a commandToServ... read more 06/23/2009 (7:07 pm)
Map gui? Hey Nate, did you ever get this working the way you wanted it to? If so, could you post it as a res... read more 06/23/2009 (6:38 pm)
TGE 1.5.2 Spells without AFX (theory) OK, so what I'm doing is overkill/redundant. I can see that, now. I'm basing my scripts on an In... read more 06/23/2009 (1:35 pm)
TGE 1.5.2 Spells without AFX (theory) OK, so lets see. Step 1. Create a GUI [i]TODO: Paste GUI Script here[/i] Step 2. Script the... read more 06/23/2009 (12:25 pm)
TGE 1.5.2 Spells without AFX (theory) Thanks Daniel, So to keep the GUI toggle client-side, is that just push.canvas/pop.canvas?... read more 06/22/2009 (9:25 pm)
TGE 1.5.2 Spells without AFX (theory) Thanks Daniel. So even though the Gui has the "cast fireball" button, toggling the gui ... read more 06/22/2009 (7:04 pm)
Need help with bounding box You need to add a collision mesh. Do a quick forum/TDN search for Col-1 as there are lots of tutori... read more 06/22/2009 (6:44 pm)
TGE 1.5.2 Spells without AFX (theory) [quote]Make the raycast is an explosion once it hits its target [/quote] Not sure what you mean. ... read more 06/22/2009 (2:51 pm)
Forward Jump Don't know if this will work, but my first thought is to try something like [b]%player.getRotation[/... read more 06/22/2009 (2:35 pm)
Where should i start with torque? What game genre/style are you interested in making? It looks like you own TGE1.5.2, is that right? ... read more 06/19/2009 (8:16 pm)
TGE 1.5.2 Spells without AFX (theory) [quote]Well if your spell is called fireball it kind of implies AOE damage. [/quote] Yeah, I agree... read more 06/19/2009 (1:39 pm)
Showing arms in FPS I'm a purist at heart. I like everything to be done "correctly". However... Using a... read more 06/17/2009 (4:05 pm)
Question about Realmwars Whoa! Time to start paying attention. Sheesh. What the heck? How did I even come across this th... read more 06/12/2009 (8:14 pm)
Torque 101: Intro to Torque Someone was asking for links to Realm Wars. I found a few on Google: Try a google search for RW_... read more 06/12/2009 (5:15 pm)
Question about Realmwars EDIT: Source not allowed in public forum. Bill, which engine do you use? 1.5.2, right? If you e-... read more 06/12/2009 (5:08 pm)
Ruins&Bunkers model pack I gotta admit, I'm highly impressed. Usually I look at a a model and think [i]"I can do that.&... read more 06/12/2009 (3:50 pm)
Showing arms in FPS First off, the weapon you see in 1st person view isn't always the actual weapon that the player is h... read more 06/12/2009 (12:32 pm)
Beam of light problems with portals and DIF walls. Thanks Daniel, I'll do a search for the 1.3 mod, but does TGEA support self-shadowing DIF's? I ... read more 06/12/2009 (12:03 pm)
Eureka / Arcata / Willow Creek - Humboldt County, Northern California Excellent! Only about 3 hours away. Nice. Anyone else? Thanks! Tony... read more 06/11/2009 (9:58 pm)
hi Hi Kevin! Always glad to have another. Hope you enjoy your stay, and if there's anything you nee... read more 06/11/2009 (5:17 pm)
Beam of light problems with portals and DIF walls. Thanks Rubes, but that's actually the opposite of what I want. I [i]want[/i] the light to cross zon... read more 06/11/2009 (3:28 pm)
Player Stances like in CoD Good point Michael. Does anyone have new links since these don't seem to be working? [url]jovech... read more 06/11/2009 (12:51 pm)
Spawning player with no weapon, then giving them one later on? In the player spawn code, look for this line; [code] %player.mountImage(crossbowImage,0); [/code]... read more 06/10/2009 (11:52 am)
Player Stances like in CoD I know there used to be a resource for "crouch" and "prone" positions. Found ... read more 06/10/2009 (11:43 am)
Beam of light problems with portals and DIF walls. 1. My first thought is to eliminate internal portals, but some of our Interiors are very large, lik... read more 06/09/2009 (7:31 pm)
Need help with an animated dts Whoo hoo! Great! Glad we could help :) Tony... read more 06/09/2009 (6:42 pm)
Need help with an animated dts Start over. Don't use [b]logoitem.cs[/b] Create a new file called [b]bounce.cs[/b] and paste th... read more 06/09/2009 (6:39 pm)
Need help with an animated dts The only things I can think of is the name of the sequence must be wrong? [code] datablock Stati... read more 06/09/2009 (1:34 pm)
Distruction? Each item that you want to destroy must be a .dts with the destroyable components having scripted da... read more 06/09/2009 (12:28 pm)
animating an itemData object Have you tested the animation in ShowTool? I think you need to load the sequence in its own datab... read more 06/09/2009 (12:21 pm)
Is TGE a good start for beginner? I agree with Max. Test out the demo before buying the engine. In my opinion, TGE is [b]NOT[/b] f... read more 06/09/2009 (11:57 am)
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