Game Development Community

Phil Nestoryak's Forum Posts

Thread Post Date Posted
SP Starter Kit for single player NP BTW: Torque is cross platform, just the "boot file" matters. Ive played many PeeCee Torque game... read more 11/16/2004 (4:45 pm)
SP Starter Kit for single player NP BTW: Torque is cross platform, just the "boot file" matters. Ive played many PeeCee Torque game... read more 11/16/2004 (4:43 pm)
SP Starter Kit for single player Since Im on a MAC running the .exe is out. So I copied my (MAC) Torque.app over and ran it from ther... read more 11/16/2004 (3:21 pm)
SP Starter Kit for single player I see no bots at all in this , do I need to recomplie? Im using a MAC booter from the demo... read more 11/16/2004 (12:22 pm)
AI pack Check the bottom of this post (is what Im waiting for) Ive never had Bots shoot back yet (reading, ... read more 11/16/2004 (12:05 pm)
How To Make AI Discussion Gonzo , if I had half your knowledge, my head would explode ! Sounds great , when is "pretty soon... read more 11/12/2004 (6:10 pm)
How To Make AI Discussion Gonzo , if I had half your knowledge, my head would explode ! Sounds great , when is "pretty soon... read more 11/12/2004 (6:01 pm)
How To Make AI Discussion Making AI run around is the easy part. Good luck getting them to shoot back. Been a nightmare for 2 ... read more 11/12/2004 (5:37 pm)
Enabling Bot Attacks Well still nothing, still stupid and running like hell. I can tell it executed correctly because the... read more 11/10/2004 (2:25 pm)
Enabling Bot Attacks OK I see it now. Since Im using a MAC I'll skip the .exe extension :o) Thanks...... read more 11/10/2004 (1:27 am)
Enabling Bot Attacks ??? the FPS dosen't have that. Just a bot running around in StrongHold.... read more 11/10/2004 (12:46 am)
How To Make AI Discussion Other than from the console Like on startup... read more 11/08/2004 (12:59 am)
How To Make AI Discussion So how do you "trip the bit" so the bots will attack? I modified the player.cs to read: aiAvoidThi... read more 11/07/2004 (2:22 pm)
*** The Emergency Alert System Has Been Activated!!! *** Very cool Gonzo ... yup ... very cool........ read more 11/07/2004 (2:12 pm)
Water texture... F3 World Inspector then cilck on the water, right pane bottom should say water, select expand all , ... read more 11/06/2004 (7:22 pm)
Codesampler.com Tutorial F3 World Inspector then cilck on the water, right pane bottom should say water, select expand all , ... read more 11/06/2004 (5:00 pm)
Weapon Mounting (one more time) It WILL NOT mount without forcing it. None of them will (using the FPS sample, fresh copy)... read more 11/06/2004 (3:42 am)
Weapon Mounting (one more time) Didn't work for any of the weapons I've tried to add..from the base FPS starter and a few tutorials ... read more 11/05/2004 (3:33 pm)
Weapon Mounting (one more time) Thats it guys ! >>> THANKS <<< So to recap for anyone else reading the thread ak47.cs add: ... read more 11/05/2004 (3:18 pm)
Weapon Mounting (one more time) Thats it guys ! >>> THANKS <<< So to recap for anyone else reading the thread ak47.cs add: ... read more 11/05/2004 (1:09 pm)
Water texture... F11 , Click on the water and then goto mission inspector (I think thats what its called , Im in work... read more 11/05/2004 (9:59 am)
Weapon Mounting (one more time) Im at work now, but I guess I could try it that way. Im trying to hold to the way that the FPS does ... read more 11/05/2004 (5:34 am)
Weapon Mounting (one more time) OK from hacking around this am before work seems like I got the collision pickup working, but no mou... read more 11/05/2004 (1:51 am)
Weapon Mounting (one more time) The only thing I added was an echo to confirm to collision, having it in or out makes no difference.... read more 11/05/2004 (1:31 am)
Weapon Mounting (one more time) The Stronghold.mis only shows: new Item() { position = "203.333 144.49 225.363"; ro... read more 11/04/2004 (5:54 pm)
Codesampler.com Tutorial Here is the prior function along with the added one: function Player::playCelAnimation( %this, %a... read more 10/31/2004 (6:54 am)
Codesampler.com Tutorial Here is the prior function along with the added one: function Player::playCelAnimation( %this, %a... read more 10/31/2004 (6:44 am)
Codesampler.com Tutorial I did a copy-n-paste from his tutorial to the very end of the player.cs script, all of them worked e... read more 10/31/2004 (5:25 am)
yes I bought the SDK Got it Oct 28th , doing OK , still fighting with water, add it leave all defaults and it comes out w... read more 10/30/2004 (3:49 pm)
Make an RTS game with the Torque engine Josh Sounds like "goodness" :o) If it gets posted on GarageGames "for sale" then I should catch i... read more 09/08/2004 (11:06 am)
Make an RTS game with the Torque engine Not all add-ons are multi-platform ( ie: using windows dll calls etc) I plan on purchasing the TGE ... read more 09/08/2004 (6:28 am)
Make an RTS game with the Torque engine When do you expect the release of the RTS add-on pack? Hopefully is WILL NOT be a WindoZe only add-o... read more 09/08/2004 (1:59 am)
Need OpenAL drivers on Mac Nothing here also on 10.3.3 I was just going to buy this too. Bummer gotta wait til we figure this... read more 09/03/2004 (3:57 pm)
MAC OSX version worth getting ? The add-ons are just trees/crates and stuff (objects only) They should work fine. Thanks for all... read more 09/03/2004 (8:17 am)
MAC OSX version worth getting ? So the add-on packs that say Windows would work then (as long as they can be decompressed) I do h... read more 09/03/2004 (1:46 am)
MAC Systems? Sounds good! Keep me posted...How much is Maya ?... read more 01/22/2004 (5:18 pm)
MAC Systems? Well thats a bummer...I have VPC but I wanted something native Thanks for the help...... read more 01/22/2004 (2:06 am)
MAC Systems? OK lets edit this abit, I see there are afew more 3d party pieces needed 3d objects buildings ani... read more 01/21/2004 (6:21 pm)
Page«First 1 2 Next»