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Dan Maruschak's Forum Posts

Thread Post Date Posted
Create animation There are several places you could do it. Try in game.cs, in the startGame function, after the leve... read more 02/22/2007 (8:03 am)
Create animation @Danny - I see a few problems here that you may need to fix. It's not clear from your post, do you ... read more 02/21/2007 (8:57 pm)
Pick Animation Maps @Harrison - There are a lot of ways you could do this. One way would be to put each of your 10 Anim... read more 02/21/2007 (3:56 pm)
Best way to change the i value in a for loop @Isaac - The syntax of a for loop is something like: for (Initial state, Condition that must be t... read more 02/21/2007 (3:34 pm)
Pick Animation Maps @Derrick and Jonathon - I may be wrong, but I think that what he wants is to do a tetris-like thing,... read more 02/21/2007 (3:20 pm)
Pick Animation Maps @Harrison - I think a lot of us are having a hard time figuring out what you are having a problem wi... read more 02/21/2007 (2:00 pm)
Wierd behavior (possible bug) and no collision detection Actually, let me clarify that a bit to make sure there's no confusion. "Components" are not a TGBX ... read more 02/20/2007 (4:01 pm)
Wierd behavior (possible bug) and no collision detection [quote]Also, does the ComponentSpecs.ed.cs basically bind the TGBX component to a C# object ?[/quote... read more 02/20/2007 (3:59 pm)
Global Variables from Editor? @Eric - The point of a ScriptObject is to have the same kind of namespace functionality as a t2dScen... read more 02/20/2007 (3:44 pm)
Global Variables from Editor? @Eric - [quote]Giving objects names is akin to giving them a Human-Readable-ID, right?[/quote] Yes... read more 02/19/2007 (11:41 pm)
Are TGB tutorials relevant at all for TorqueX?? It's probably going to be somewhat rough trying to do the TGB tutorials in TGBX. A lot of the same ... read more 02/19/2007 (11:33 pm)
Global Variables from Editor? @Eric - No, you don't always need either $ or %. Here are three potentially different objects: p... read more 02/19/2007 (11:12 pm)
Global Variables from Editor? @Eric - Names don't get converted into $ variables, you just use the name directly, so you would use... read more 02/19/2007 (10:48 pm)
Inversed string concatenation? @Isaac - I find that the best way to debug things is to start from the symptom of the bug (i.e. what... read more 02/19/2007 (12:41 pm)
Inversed string concatenation? @Isaac - I'm not sure what the problem is. Looking up the syntax and doing an experiment of my own,... read more 02/19/2007 (12:07 pm)
Lost with scope/referencing a function from inside another ... @Isaac - what's happening in the new code is that we're creating a global variable, an array called ... read more 02/14/2007 (9:05 am)
Lost with scope/referencing a function from inside another ... @Isaac - yes, knowing that you want every shape3 to move is very helpful. In general, there's no wa... read more 02/14/2007 (8:45 am)
Lost with scope/referencing a function from inside another ... @Isaac - How do you know which animated sprite you want to move? Is it the one under the mouse clic... read more 02/14/2007 (8:25 am)
Water buoyancy @Shawn - Yes, in TGB you'll need to manually add up the forces (although I think there may be a way ... read more 02/14/2007 (8:20 am)
Wierd behavior (possible bug) and no collision detection @Derrick - The OnCollision property in T2DCollisionComponent is a delegate. You assign the method t... read more 02/13/2007 (7:57 pm)
Water buoyancy That's mostly right but the names of the functions you want to override are just "onEnter" and "onLe... read more 02/12/2007 (8:44 pm)
Water buoyancy @Shawn - You need to enable collisions on your object to get the trigger callbacks to fire. From do... read more 02/12/2007 (8:22 pm)
Water buoyancy @Shawn - there are a number of ways you could do this. One way would be to set up a T2DTrigger obje... read more 02/12/2007 (4:36 pm)
Water buoyancy @Shawn - is the falling happening in a side-view like a platformer, or a top-down view as David sugg... read more 02/12/2007 (3:24 pm)
Inversed string concatenation? @Isaac - The "subtraction" you're trying to do is a bit more complicated than the concatenation. Yo... read more 02/12/2007 (10:32 am)
Can somebody explain how to set yp an array? [quote]my game is working pretty cool using my method... I will keep it unless I see the game turns ... read more 02/12/2007 (10:19 am)
Sharing Scene Graphs ... [quote]the problem with that is, you'd still be consuming MUCH more memory then is necessary[/quote]... read more 02/11/2007 (2:25 pm)
Sharing Scene Graphs ... [quote]However, there's a few flaws in this, one of which is that the mini map is sharing 'everythin... read more 02/11/2007 (1:57 pm)
Lost with scope/referencing a function from inside another ... Once you give it a name, for example "ColorfulSemaphore", you'll be able to put: [code] ColorfulSe... read more 02/10/2007 (3:44 pm)
Lost with scope/referencing a function from inside another ... Isaac, in your code "semaphore" is the name of a class, not the name of an object or a variable name... read more 02/10/2007 (3:33 pm)
Can somebody explain how to set yp an array? @Isaac: Yes, after your line of code is executed you would have "AND" in the variable $actualWord[0... read more 02/09/2007 (3:08 pm)
Can somebody explain how to set yp an array? @Isaac - You've more or less got it, I think (although you seem to be interchanging $actualWord and ... read more 02/09/2007 (2:52 pm)
Getting the object type I don't see any way to get that string value back if the object has multiple types (which it would i... read more 02/09/2007 (2:30 pm)
Getting the object type TorqueObjectType MyType = TorqueObjectDatabase.Instance.GetObjectType("MyObjectType");... read more 02/09/2007 (1:39 pm)
Can somebody explain how to set yp an array? @Isaac - You can also take advantage of the somewhat funky way TorqueScript does arrays to do this: ... read more 02/09/2007 (1:13 pm)
Can somebody explain how to set yp an array? @Dennis - at a conceptual level, TGB's "array support" is no worse than C's, and in some cases bette... read more 02/09/2007 (12:33 pm)
Platforming Basics - Jumping and collision On the topic of whether you should be uncomfortable using components like that, as long as the inter... read more 02/09/2007 (9:29 am)
Platforming Basics - Jumping and collision Rich, in some version of TorqueX after the open beta version they changed _InitComponent to _OnRegis... read more 02/09/2007 (9:17 am)
Trigger Region It looks like your problem with t2dSceneObjects may be a bug in the open beta version of TGBX, or ma... read more 02/01/2007 (12:56 pm)
Trigger Region Do you also have the addfield calls from Jonathon's post in your componentSpec.ed.cs file? When I h... read more 02/01/2007 (12:30 pm)
Trigger Region I'm not sure I'm following what you're talking about between your scene object vs. your sprite, but ... read more 02/01/2007 (11:03 am)
Trigger Region Rich, if your components are not being registered to your objects that is the problem you need to so... read more 02/01/2007 (9:05 am)
OnMouseUp not always called On a project I worked on I thought I was seeing a problem with the events not getting called (or pos... read more 01/27/2007 (11:57 pm)
OnMouseUp not always called If the mouse button goes up when the pointer is outside the window then I don't think you get an onM... read more 01/27/2007 (11:36 pm)
Mecha Feet animation I have a similar "lander with shock absorbers" in a project I'm working on (that's currently on hold... read more 12/17/2006 (9:21 pm)
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