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Dan Maruschak's Forum Posts

Thread Post Date Posted
Copying a Sprite (or texture/material) into another Sprite... I'm not sure I understand the question -- I'm having trouble figuring out what you mean by "copy int... read more 09/24/2007 (9:33 am)
Failure trying to expose delegate to TXB I cut-and-pasted some of your code to try to figure out what was wrong, but I am getting the choice ... read more 09/24/2007 (9:31 am)
Call for Torque X Tutorial Beta Testers Since several people have asked: Yes, still taking applicants. Also, as an update, I've been get... read more 09/09/2007 (1:12 pm)
How can I attach a particle effect to an object? @Zilla - It's not 100% clear exactly what you're doing wrong, but it sounds like you're trying to us... read more 09/05/2007 (12:35 pm)
How can I attach a particle effect to an object? Try T2DParticleEffect. Or if you want it to work for either particle effects or animated sprites, u... read more 09/05/2007 (7:33 am)
How can I attach a particle effect to an object? Woops, started posting before I saw the edit. In the blaster tutorial, does it not work if you ju... read more 09/04/2007 (2:53 pm)
How can I attach a particle effect to an object? @Zilla - I'm not an expert on the platformer kit, but it looks to me like what that is trying to do ... read more 09/04/2007 (2:51 pm)
How can I attach a particle effect to an object? @Zilla - I'm not sure I understand the question. Is there a reason you can't do it the same way you... read more 09/04/2007 (9:28 am)
Exposing New TorqueObjectTypes in TXB If you go to the Edit pane with no objects selected, the Scene Data rollout has an area for adding O... read more 08/29/2007 (10:40 am)
Tutorial Blaster Issue The Blaster issues sounds like you might have your ship colliding with its own projectile. 3D Sup... read more 08/24/2007 (3:59 pm)
T2DAnimationComponent @Doug - Actually, the T2DAnimationComponent is not related to changing animations on a T2DAnimatedSp... read more 08/24/2007 (3:58 pm)
FireProjectileComponent with Platformer Starterkit @Dro - What's happening is that the FireProjectileComponent doesn't have a movemanager associated wi... read more 08/21/2007 (3:57 pm)
Tilemaps and torqueX @Bruno - You can set the Material property of a T2DTileType object. Try something like this: [code... read more 08/17/2007 (10:48 am)
Tilemaps and torqueX @Bruno - Since you're defining myBoard as a T2DSceneObject the C# compiler doesn't know that it's a ... read more 08/17/2007 (9:56 am)
Mounting a "slow to react camera" to the player Try: cam.TrackMountRotation = false... read more 08/14/2007 (2:20 pm)
Drag images onto txb We have seen some instances of this problem, but it's confusing to get a handle on. Does dragging f... read more 08/02/2007 (9:59 am)
Call for Torque X Tutorial Beta Testers @Dunstan - Thanks for volunteering, but I can't figure out how to contact you. I need an e-mail add... read more 07/30/2007 (9:25 am)
Changing scene object materials on the fly [quote]The drawback currently is that you have to have a static sprite already available for you to ... read more 07/30/2007 (7:06 am)
Creating own TorqueObjects and adding them to TXB @Dennis - Generally, using components is the preferred solution, and is why we went to so much troub... read more 07/27/2007 (1:00 pm)
Incorrect size ratio for static sprites Have you changed the "design resolution" under Edit -> Preferences? If I set mine to a non-4:3 rati... read more 07/27/2007 (11:49 am)
Group and Ungroup in TGBX Can you explain what you mean by grouping? Do object types do what you want?... read more 07/26/2007 (9:04 am)
Simultaniously modifying multiple objects in a level @James - Yes, that's exactly the intended usage model for "spawn once" spawner objects. If a spawne... read more 07/25/2007 (2:48 pm)
Sprite rotation pivot Currently, Torque X only supports rotation about the center of an object. The two common ways to ge... read more 07/25/2007 (2:39 pm)
Custom components James, I believe that was true in some earlier versions of Torque X, but in the release version it w... read more 07/24/2007 (10:09 am)
Custom components Our hope is that you would pick that up in the tutorials (it may be in other places in the docs, but... read more 07/23/2007 (7:59 pm)
Custom components If you create a public property (those things with the "set" and "get" definitions) then that create... read more 07/23/2007 (7:26 pm)
Sending vs Recieving Collisions in TorqueX James, are you sure you're describing the situation accurately? I'm trying to reproduce what you're... read more 07/23/2007 (9:56 am)
Simulating a keypress / stick input A better approach might be to split your player input and whatever processing you do into two separa... read more 07/17/2007 (12:59 pm)
Question about T2DForceComponent Apply the force to some point off of the center of the object and you'll get rotation due to the tor... read more 07/17/2007 (8:43 am)
In Scene Bars/Text/Info? @Dan - Where are you updating the position, in ProcessTick? If so that's likely your problem. The ... read more 07/17/2007 (7:31 am)
Question re: Complex Animations @Dan - No, the FindObject method just returns a reference to the object you specify by name. If you... read more 07/16/2007 (10:33 pm)
FireProjectileComponent with Platformer Starterkit Is move null?... read more 07/16/2007 (12:11 pm)
FireProjectileComponent with Platformer Starterkit Can you add a breakpoint to a line in the ProcessTick method of the FireProjectileComponent and see ... read more 07/16/2007 (9:42 am)
Using Torque objects and components The decision about what is best for you is going to depend a lot on what works for you as a develope... read more 07/16/2007 (9:39 am)
Repeller- and AttractorComponent @ PlatformerKit @Zilla - it's hard to say what would be the best approach. There are pros and cons to both starting... read more 07/16/2007 (9:19 am)
Pushed Dialogs Filling Entire Screen I haven't worked with the GUI system in too much depth myself, and I suspect there might be multiple... read more 07/12/2007 (9:28 am)
Pushed Dialogs Filling Entire Screen @James - The GUI system is sort of hierarchical. You're sticking conversationScreen onto GUICanvas.... read more 07/12/2007 (9:02 am)
Pushed Dialogs Filling Entire Screen I haven't investigated in depth, but I think I recall that anything that is a child of GUICanvas end... read more 07/11/2007 (6:21 pm)
Question re: Complex Animations @Rich - I don't have time at the moment to go into too much depth, but hopefully I can give you some... read more 07/11/2007 (1:28 pm)
TorquX equivalent of the 'update' method in plain old XNA? @Mario - Supporting gamepad control was higher priority for us than mouse control due to the cross-p... read more 07/11/2007 (9:36 am)
Something seems missing Yes, we are working on more tutorials.... read more 07/10/2007 (3:31 pm)
Forces, T2DForceComponent and interfacing T2DForceComponent isn't well documented yet, but it registers a float interface for each force which... read more 07/10/2007 (11:57 am)
Newbie question - XNA and Torque X I'm not sure what you mean by "the GUI for Torque X is supposed to be C#". There is a GUI system in... read more 07/10/2007 (9:52 am)
Full XML Schema explanation? Dan, First define an enum: [code] public enum Foods { Sandwich, Soup, Spaghetti... read more 07/10/2007 (7:29 am)
Newbie question - XNA and Torque X Before I attempt to answer your question and potentially give you bad advice that might be misleadin... read more 07/09/2007 (3:03 pm)
Errors in Blaster Tutorial Do you have properties defined for GameInstance and Player in the "Public properties, operators, con... read more 07/07/2007 (12:42 pm)
Problem with the Starter Game Tutorial Are your lines of code inside the BeginRun method in Game.cs? The intention in the tutorial was to ... read more 07/07/2007 (9:33 am)
Errors in Blaster Tutorial No, we don't have "completed versions" that are available to users. What sort of errors are you get... read more 07/07/2007 (9:29 am)
Populating Delegate Drop Downs in TXB? It may be the "static" in your class definition. I got this: [code] using System; using System.C... read more 07/05/2007 (9:07 am)
Populating Delegate Drop Downs in TXB? They don't necessarily need to be defined in a component, but they need to have tags that cause them... read more 07/04/2007 (2:04 pm)