Dan Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Copying a Sprite (or texture/material) into another Sprite... | I'm not sure I understand the question -- I'm having trouble figuring out what you mean by "copy int... read more | 09/24/2007 (9:33 am) |
| Failure trying to expose delegate to TXB | I cut-and-pasted some of your code to try to figure out what was wrong, but I am getting the choice ... read more | 09/24/2007 (9:31 am) |
| Call for Torque X Tutorial Beta Testers | Since several people have asked: Yes, still taking applicants. Also, as an update, I've been get... read more | 09/09/2007 (1:12 pm) |
| How can I attach a particle effect to an object? | @Zilla - It's not 100% clear exactly what you're doing wrong, but it sounds like you're trying to us... read more | 09/05/2007 (12:35 pm) |
| How can I attach a particle effect to an object? | Try T2DParticleEffect. Or if you want it to work for either particle effects or animated sprites, u... read more | 09/05/2007 (7:33 am) |
| How can I attach a particle effect to an object? | Woops, started posting before I saw the edit. In the blaster tutorial, does it not work if you ju... read more | 09/04/2007 (2:53 pm) |
| How can I attach a particle effect to an object? | @Zilla - I'm not an expert on the platformer kit, but it looks to me like what that is trying to do ... read more | 09/04/2007 (2:51 pm) |
| How can I attach a particle effect to an object? | @Zilla - I'm not sure I understand the question. Is there a reason you can't do it the same way you... read more | 09/04/2007 (9:28 am) |
| Exposing New TorqueObjectTypes in TXB | If you go to the Edit pane with no objects selected, the Scene Data rollout has an area for adding O... read more | 08/29/2007 (10:40 am) |
| Tutorial Blaster Issue | The Blaster issues sounds like you might have your ship colliding with its own projectile. 3D Sup... read more | 08/24/2007 (3:59 pm) |
| T2DAnimationComponent | @Doug - Actually, the T2DAnimationComponent is not related to changing animations on a T2DAnimatedSp... read more | 08/24/2007 (3:58 pm) |
| FireProjectileComponent with Platformer Starterkit | @Dro - What's happening is that the FireProjectileComponent doesn't have a movemanager associated wi... read more | 08/21/2007 (3:57 pm) |
| Tilemaps and torqueX | @Bruno - You can set the Material property of a T2DTileType object. Try something like this: [code... read more | 08/17/2007 (10:48 am) |
| Tilemaps and torqueX | @Bruno - Since you're defining myBoard as a T2DSceneObject the C# compiler doesn't know that it's a ... read more | 08/17/2007 (9:56 am) |
| Mounting a "slow to react camera" to the player | Try: cam.TrackMountRotation = false... read more | 08/14/2007 (2:20 pm) |
| Drag images onto txb | We have seen some instances of this problem, but it's confusing to get a handle on. Does dragging f... read more | 08/02/2007 (9:59 am) |
| Call for Torque X Tutorial Beta Testers | @Dunstan - Thanks for volunteering, but I can't figure out how to contact you. I need an e-mail add... read more | 07/30/2007 (9:25 am) |
| Changing scene object materials on the fly | [quote]The drawback currently is that you have to have a static sprite already available for you to ... read more | 07/30/2007 (7:06 am) |
| Creating own TorqueObjects and adding them to TXB | @Dennis - Generally, using components is the preferred solution, and is why we went to so much troub... read more | 07/27/2007 (1:00 pm) |
| Incorrect size ratio for static sprites | Have you changed the "design resolution" under Edit -> Preferences? If I set mine to a non-4:3 rati... read more | 07/27/2007 (11:49 am) |
| Group and Ungroup in TGBX | Can you explain what you mean by grouping? Do object types do what you want?... read more | 07/26/2007 (9:04 am) |
| Simultaniously modifying multiple objects in a level | @James - Yes, that's exactly the intended usage model for "spawn once" spawner objects. If a spawne... read more | 07/25/2007 (2:48 pm) |
| Sprite rotation pivot | Currently, Torque X only supports rotation about the center of an object. The two common ways to ge... read more | 07/25/2007 (2:39 pm) |
| Custom components | James, I believe that was true in some earlier versions of Torque X, but in the release version it w... read more | 07/24/2007 (10:09 am) |
| Custom components | Our hope is that you would pick that up in the tutorials (it may be in other places in the docs, but... read more | 07/23/2007 (7:59 pm) |
| Custom components | If you create a public property (those things with the "set" and "get" definitions) then that create... read more | 07/23/2007 (7:26 pm) |
| Sending vs Recieving Collisions in TorqueX | James, are you sure you're describing the situation accurately? I'm trying to reproduce what you're... read more | 07/23/2007 (9:56 am) |
| Simulating a keypress / stick input | A better approach might be to split your player input and whatever processing you do into two separa... read more | 07/17/2007 (12:59 pm) |
| Question about T2DForceComponent | Apply the force to some point off of the center of the object and you'll get rotation due to the tor... read more | 07/17/2007 (8:43 am) |
| In Scene Bars/Text/Info? | @Dan - Where are you updating the position, in ProcessTick? If so that's likely your problem. The ... read more | 07/17/2007 (7:31 am) |
| Question re: Complex Animations | @Dan - No, the FindObject method just returns a reference to the object you specify by name. If you... read more | 07/16/2007 (10:33 pm) |
| FireProjectileComponent with Platformer Starterkit | Is move null?... read more | 07/16/2007 (12:11 pm) |
| FireProjectileComponent with Platformer Starterkit | Can you add a breakpoint to a line in the ProcessTick method of the FireProjectileComponent and see ... read more | 07/16/2007 (9:42 am) |
| Using Torque objects and components | The decision about what is best for you is going to depend a lot on what works for you as a develope... read more | 07/16/2007 (9:39 am) |
| Repeller- and AttractorComponent @ PlatformerKit | @Zilla - it's hard to say what would be the best approach. There are pros and cons to both starting... read more | 07/16/2007 (9:19 am) |
| Pushed Dialogs Filling Entire Screen | I haven't worked with the GUI system in too much depth myself, and I suspect there might be multiple... read more | 07/12/2007 (9:28 am) |
| Pushed Dialogs Filling Entire Screen | @James - The GUI system is sort of hierarchical. You're sticking conversationScreen onto GUICanvas.... read more | 07/12/2007 (9:02 am) |
| Pushed Dialogs Filling Entire Screen | I haven't investigated in depth, but I think I recall that anything that is a child of GUICanvas end... read more | 07/11/2007 (6:21 pm) |
| Question re: Complex Animations | @Rich - I don't have time at the moment to go into too much depth, but hopefully I can give you some... read more | 07/11/2007 (1:28 pm) |
| TorquX equivalent of the 'update' method in plain old XNA? | @Mario - Supporting gamepad control was higher priority for us than mouse control due to the cross-p... read more | 07/11/2007 (9:36 am) |
| Something seems missing | Yes, we are working on more tutorials.... read more | 07/10/2007 (3:31 pm) |
| Forces, T2DForceComponent and interfacing | T2DForceComponent isn't well documented yet, but it registers a float interface for each force which... read more | 07/10/2007 (11:57 am) |
| Newbie question - XNA and Torque X | I'm not sure what you mean by "the GUI for Torque X is supposed to be C#". There is a GUI system in... read more | 07/10/2007 (9:52 am) |
| Full XML Schema explanation? | Dan, First define an enum: [code] public enum Foods { Sandwich, Soup, Spaghetti... read more | 07/10/2007 (7:29 am) |
| Newbie question - XNA and Torque X | Before I attempt to answer your question and potentially give you bad advice that might be misleadin... read more | 07/09/2007 (3:03 pm) |
| Errors in Blaster Tutorial | Do you have properties defined for GameInstance and Player in the "Public properties, operators, con... read more | 07/07/2007 (12:42 pm) |
| Problem with the Starter Game Tutorial | Are your lines of code inside the BeginRun method in Game.cs? The intention in the tutorial was to ... read more | 07/07/2007 (9:33 am) |
| Errors in Blaster Tutorial | No, we don't have "completed versions" that are available to users. What sort of errors are you get... read more | 07/07/2007 (9:29 am) |
| Populating Delegate Drop Downs in TXB? | It may be the "static" in your class definition. I got this: [code] using System; using System.C... read more | 07/05/2007 (9:07 am) |
| Populating Delegate Drop Downs in TXB? | They don't necessarily need to be defined in a component, but they need to have tags that cause them... read more | 07/04/2007 (2:04 pm) |