Game Development Community

Dan Maruschak's Forum Posts

Thread Post Date Posted
Camera Size wrong? @Chaim - But camera width isn't measured in pixels, it's measured in world units.... read more 12/14/2007 (9:07 am)
Hello World Tutorial No, [i]we[/i] missed something obvious. We changed the way some of the GUIs work for the 1.5 beta, ... read more 12/13/2007 (11:16 pm)
List Schema delima Sorry, I can't think of a way to do that one. :)... read more 12/13/2007 (11:13 pm)
Animate Option not available with image Ah, it looks like we changed the interface for the 1.5 version, but didn't update the documentation ... read more 12/13/2007 (12:31 pm)
Animate Option not available with image Can you describe what you see after you double-click?... read more 12/13/2007 (12:11 pm)
Camera Size wrong? I've noticed this myself recently, when working with very small camera sizes. I suspect it's a bug,... read more 12/13/2007 (7:24 am)
List Schema delima @Thomas - It isn't super-pretty in TXB, but try something like this: [code] public class S... read more 12/12/2007 (11:29 pm)
Some general questions before I buy TGB @Chris - Technically, there's no way to change the pivot point right now. There are two popular wor... read more 12/07/2007 (7:49 am)
My Christmas Wish List @Zilla - What do you mean by "the scrollor moves, but the tilemap doesn't". Do you mean that the sc... read more 12/06/2007 (2:33 pm)
Per frame collision polys They don't need to be, but I would probably do it so that they aren't actually objects in the scene ... read more 12/05/2007 (8:40 am)
Per frame collision polys Do you mean the _source[] arrays? Those are to hold the templates that have the different collision... read more 12/04/2007 (9:55 pm)
InputMaps and player respawns @Thomas - There is a bug which causes input maps to get disconnected when you assign the same object... read more 12/04/2007 (8:10 pm)
Per frame collision polys Actually, maybe it is working. I was using T2DTriggerComponent to try to test things, but it seems ... read more 12/03/2007 (11:48 pm)
Per frame collision polys I tried some experiments, and I've got some partial success, but it's not working completely. [code... read more 12/03/2007 (11:15 pm)
Per frame collision polys By default, no. In [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=69822]this thread... read more 12/03/2007 (8:43 pm)
Xna 2.0 @Pesto - You need to define a method that matches the onCollisionDelegate definition, and then expos... read more 12/03/2007 (2:01 pm)
Rotation @Michael - If you haven't tried the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1528]ne... read more 12/03/2007 (11:15 am)
Rotation @Michael - Sometimes it posts again if you refresh the page after you submit your post. Did my po... read more 12/03/2007 (9:25 am)
Rotation If you're doing this on a component, you can access the object the component is attached to with the... read more 12/02/2007 (10:10 pm)
Rotation @Michael - You'll need to set up an input map. You can check out how it's done in the MovementCompo... read more 12/02/2007 (8:53 am)
Fighting Game Questions I think you're headed in a good direction (I can't guarantee that it's [i]right[/i] since I've never... read more 12/01/2007 (2:35 pm)
Fighting Game Questions It would be hard to tell without trying it, but I think you've got the beginnings of something. I p... read more 12/01/2007 (2:01 pm)
Fighting Game Questions @Chris - If you haven't already, you may want to check out the Hello World tutorial (available eithe... read more 12/01/2007 (12:10 pm)
What you want in Documentation? [quote]Well I saw the newer documentation recently on the Torque X stuff and it looks like there is ... read more 12/01/2007 (11:48 am)
What you want in Documentation? [quote]One other request would be to take a simple game and show the user all the options they have ... read more 12/01/2007 (11:25 am)
What you want in Documentation? Hey guys, lots of good ideas in here. I wanted to add a few of my thoughts. [quote]I somewhat agre... read more 12/01/2007 (11:18 am)
TXB Schema errors @James - That's puzzling. The schema file should get created whenever you do a Build in visual C# e... read more 12/01/2007 (10:37 am)
Blaster Tutorial Design Questions Let me give it a shot. First, the "#region" tags are purely cosmetic. There's actually no functi... read more 12/01/2007 (10:25 am)
Torque x 3d The new beta contains the 3D stuff as well as all the 2D stuff that's in the released version of Tor... read more 12/01/2007 (9:54 am)
How can I tell what I collided with? @Brandon - Yes, that's probably what I'd do. I assume you mean how do you get them from C# code? [... read more 11/27/2007 (8:18 am)
How can I tell what I collided with? @Brandon - Names need to be unique, so spawned/cloned objects don't have their names set to anything... read more 11/26/2007 (3:56 pm)
Comparing ObjectTypes @Jason - Try: [code] if (theirObject.TestObjectType(enemy)) { ... } [/code]... read more 11/26/2007 (1:01 pm)
Having Camera Follow Ball Pesto, it seems like you have named your scenegraph "scenewindow", which is confusing. Scenegraphs ... read more 11/20/2007 (2:17 pm)
Adding an objectType With no object selected, go to the Edit pane. This will let you set some properties for the whole s... read more 11/11/2007 (8:01 am)
Load new 5 TX tutorials?? @blink - Just unzip the file and open "New Tutorials.html" with a browser. They are a separate docu... read more 10/27/2007 (9:01 am)
How can I attach a particle effect to an object? In TXB, mark it as a template. This will keep it from being registered into the scene at startup. ... read more 10/25/2007 (9:25 am)
How can I attach a particle effect to an object? @Matt - The particle effect will start going as soon as it's registered. So if you want it to start... read more 10/24/2007 (11:09 am)
Can't set LinkPoint position & rotation from within TXB There's no easy way that I'm aware of to do this in TXB right now. Theoretically, you could creat... read more 10/24/2007 (11:02 am)
Rigid Collisions "Why" is a hard question to answer. I agree it is kind of annoying. I'll make a note of it as a us... read more 10/22/2007 (3:42 pm)
Linking objects off center? Currently linking happens at the center of an object. The common ways to do what you're trying are ... read more 10/22/2007 (2:19 pm)
Rigid Collisions If you go to the Edit pane with nothing else selected, you can create Collision Materials in the Sce... read more 10/22/2007 (2:18 pm)
Blaster - Error loading XML file, File not found [quote]When i save the TXB file, C# tells me "thingy has been modified, Save As, Discard, Ignore" an... read more 10/21/2007 (8:44 am)
Help with Tilemaps @Danny - First, in TXB, give your tilemap a name in the Scripting rollout (I used "board" in my code... read more 10/20/2007 (5:09 pm)
Help with Tilemaps If I understand your problem right, there are a few things you could do. You could modify your art ... read more 10/20/2007 (3:41 pm)
Help with Tilemaps Danny, I'm not sure I'm following you. Are you trying to create a bunch of new sprites in code and ... read more 10/20/2007 (2:56 pm)
Hiding GUI objects from opponents in a split screen game You can use the RenderMask/NoRenderMask properties of a sceneview object to control which object typ... read more 10/14/2007 (4:10 pm)
Tile Map Questions 1. I haven't run the numbers myself, but it's probably better performance to use a tilelayer instea... read more 10/10/2007 (8:24 am)
Interface not appearing Yes, generally interfaces are used by components on an object to interact with other components on t... read more 10/07/2007 (10:06 pm)
Copying a Sprite (or texture/material) into another Sprite... I don't think you'll be able to achieve exactly what you want, since they will always be different s... read more 09/24/2007 (11:23 am)
Copying a Sprite (or texture/material) into another Sprite... The CopyTo method is copying everything about the object, such as the position, all the components, ... read more 09/24/2007 (10:11 am)