Dan Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Camera Size wrong? | @Chaim - But camera width isn't measured in pixels, it's measured in world units.... read more | 12/14/2007 (9:07 am) |
| Hello World Tutorial | No, [i]we[/i] missed something obvious. We changed the way some of the GUIs work for the 1.5 beta, ... read more | 12/13/2007 (11:16 pm) |
| List Schema delima | Sorry, I can't think of a way to do that one. :)... read more | 12/13/2007 (11:13 pm) |
| Animate Option not available with image | Ah, it looks like we changed the interface for the 1.5 version, but didn't update the documentation ... read more | 12/13/2007 (12:31 pm) |
| Animate Option not available with image | Can you describe what you see after you double-click?... read more | 12/13/2007 (12:11 pm) |
| Camera Size wrong? | I've noticed this myself recently, when working with very small camera sizes. I suspect it's a bug,... read more | 12/13/2007 (7:24 am) |
| List Schema delima | @Thomas - It isn't super-pretty in TXB, but try something like this: [code] public class S... read more | 12/12/2007 (11:29 pm) |
| Some general questions before I buy TGB | @Chris - Technically, there's no way to change the pivot point right now. There are two popular wor... read more | 12/07/2007 (7:49 am) |
| My Christmas Wish List | @Zilla - What do you mean by "the scrollor moves, but the tilemap doesn't". Do you mean that the sc... read more | 12/06/2007 (2:33 pm) |
| Per frame collision polys | They don't need to be, but I would probably do it so that they aren't actually objects in the scene ... read more | 12/05/2007 (8:40 am) |
| Per frame collision polys | Do you mean the _source[] arrays? Those are to hold the templates that have the different collision... read more | 12/04/2007 (9:55 pm) |
| InputMaps and player respawns | @Thomas - There is a bug which causes input maps to get disconnected when you assign the same object... read more | 12/04/2007 (8:10 pm) |
| Per frame collision polys | Actually, maybe it is working. I was using T2DTriggerComponent to try to test things, but it seems ... read more | 12/03/2007 (11:48 pm) |
| Per frame collision polys | I tried some experiments, and I've got some partial success, but it's not working completely. [code... read more | 12/03/2007 (11:15 pm) |
| Per frame collision polys | By default, no. In [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=69822]this thread... read more | 12/03/2007 (8:43 pm) |
| Xna 2.0 | @Pesto - You need to define a method that matches the onCollisionDelegate definition, and then expos... read more | 12/03/2007 (2:01 pm) |
| Rotation | @Michael - If you haven't tried the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1528]ne... read more | 12/03/2007 (11:15 am) |
| Rotation | @Michael - Sometimes it posts again if you refresh the page after you submit your post. Did my po... read more | 12/03/2007 (9:25 am) |
| Rotation | If you're doing this on a component, you can access the object the component is attached to with the... read more | 12/02/2007 (10:10 pm) |
| Rotation | @Michael - You'll need to set up an input map. You can check out how it's done in the MovementCompo... read more | 12/02/2007 (8:53 am) |
| Fighting Game Questions | I think you're headed in a good direction (I can't guarantee that it's [i]right[/i] since I've never... read more | 12/01/2007 (2:35 pm) |
| Fighting Game Questions | It would be hard to tell without trying it, but I think you've got the beginnings of something. I p... read more | 12/01/2007 (2:01 pm) |
| Fighting Game Questions | @Chris - If you haven't already, you may want to check out the Hello World tutorial (available eithe... read more | 12/01/2007 (12:10 pm) |
| What you want in Documentation? | [quote]Well I saw the newer documentation recently on the Torque X stuff and it looks like there is ... read more | 12/01/2007 (11:48 am) |
| What you want in Documentation? | [quote]One other request would be to take a simple game and show the user all the options they have ... read more | 12/01/2007 (11:25 am) |
| What you want in Documentation? | Hey guys, lots of good ideas in here. I wanted to add a few of my thoughts. [quote]I somewhat agre... read more | 12/01/2007 (11:18 am) |
| TXB Schema errors | @James - That's puzzling. The schema file should get created whenever you do a Build in visual C# e... read more | 12/01/2007 (10:37 am) |
| Blaster Tutorial Design Questions | Let me give it a shot. First, the "#region" tags are purely cosmetic. There's actually no functi... read more | 12/01/2007 (10:25 am) |
| Torque x 3d | The new beta contains the 3D stuff as well as all the 2D stuff that's in the released version of Tor... read more | 12/01/2007 (9:54 am) |
| How can I tell what I collided with? | @Brandon - Yes, that's probably what I'd do. I assume you mean how do you get them from C# code? [... read more | 11/27/2007 (8:18 am) |
| How can I tell what I collided with? | @Brandon - Names need to be unique, so spawned/cloned objects don't have their names set to anything... read more | 11/26/2007 (3:56 pm) |
| Comparing ObjectTypes | @Jason - Try: [code] if (theirObject.TestObjectType(enemy)) { ... } [/code]... read more | 11/26/2007 (1:01 pm) |
| Having Camera Follow Ball | Pesto, it seems like you have named your scenegraph "scenewindow", which is confusing. Scenegraphs ... read more | 11/20/2007 (2:17 pm) |
| Adding an objectType | With no object selected, go to the Edit pane. This will let you set some properties for the whole s... read more | 11/11/2007 (8:01 am) |
| Load new 5 TX tutorials?? | @blink - Just unzip the file and open "New Tutorials.html" with a browser. They are a separate docu... read more | 10/27/2007 (9:01 am) |
| How can I attach a particle effect to an object? | In TXB, mark it as a template. This will keep it from being registered into the scene at startup. ... read more | 10/25/2007 (9:25 am) |
| How can I attach a particle effect to an object? | @Matt - The particle effect will start going as soon as it's registered. So if you want it to start... read more | 10/24/2007 (11:09 am) |
| Can't set LinkPoint position & rotation from within TXB | There's no easy way that I'm aware of to do this in TXB right now. Theoretically, you could creat... read more | 10/24/2007 (11:02 am) |
| Rigid Collisions | "Why" is a hard question to answer. I agree it is kind of annoying. I'll make a note of it as a us... read more | 10/22/2007 (3:42 pm) |
| Linking objects off center? | Currently linking happens at the center of an object. The common ways to do what you're trying are ... read more | 10/22/2007 (2:19 pm) |
| Rigid Collisions | If you go to the Edit pane with nothing else selected, you can create Collision Materials in the Sce... read more | 10/22/2007 (2:18 pm) |
| Blaster - Error loading XML file, File not found | [quote]When i save the TXB file, C# tells me "thingy has been modified, Save As, Discard, Ignore" an... read more | 10/21/2007 (8:44 am) |
| Help with Tilemaps | @Danny - First, in TXB, give your tilemap a name in the Scripting rollout (I used "board" in my code... read more | 10/20/2007 (5:09 pm) |
| Help with Tilemaps | If I understand your problem right, there are a few things you could do. You could modify your art ... read more | 10/20/2007 (3:41 pm) |
| Help with Tilemaps | Danny, I'm not sure I'm following you. Are you trying to create a bunch of new sprites in code and ... read more | 10/20/2007 (2:56 pm) |
| Hiding GUI objects from opponents in a split screen game | You can use the RenderMask/NoRenderMask properties of a sceneview object to control which object typ... read more | 10/14/2007 (4:10 pm) |
| Tile Map Questions | 1. I haven't run the numbers myself, but it's probably better performance to use a tilelayer instea... read more | 10/10/2007 (8:24 am) |
| Interface not appearing | Yes, generally interfaces are used by components on an object to interact with other components on t... read more | 10/07/2007 (10:06 pm) |
| Copying a Sprite (or texture/material) into another Sprite... | I don't think you'll be able to achieve exactly what you want, since they will always be different s... read more | 09/24/2007 (11:23 am) |
| Copying a Sprite (or texture/material) into another Sprite... | The CopyTo method is copying everything about the object, such as the position, all the components, ... read more | 09/24/2007 (10:11 am) |