Dan Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Declaring global variables | Torquescript doesn't have variable declaration. You "declare" them whenever you use them for the fir... read more | 02/01/2008 (5:55 pm) |
| TGB 1.7 Released | We just posted 1.7.1 to fix the problems pointed out by Jussi early in the thread. We also added an ... read more | 02/01/2008 (12:45 pm) |
| TGB 1.7 Released | Huh. I fixed a problem like that, but apparently it got re-introduced. I'll need to debug that. In t... read more | 01/30/2008 (7:17 pm) |
| TGB 1.7 Released | @Jussi - On your edit2 point, try changing the color of your polygon. White ones (the default color)... read more | 01/30/2008 (6:55 pm) |
| TGB 1.7 Released | Ouch, sorry about that. I'll file that as a bug. In the mean time, a workaround: Use CTRL-~ to open... read more | 01/30/2008 (6:39 pm) |
| Using my key on other computers | The TGB indie license is per-person, not per computer, so yes, you can use it on any machines that y... read more | 01/26/2008 (10:01 am) |
| Novice scripting advice needed for layers and camera | Can you just change the size of the player object, instead of trying to do it with the camera?... read more | 01/24/2008 (7:23 pm) |
| Query about making an event occur | Check out the onPositionTarget callback, and the setPositionTarget and MoveTo methods of T2DSceneObj... read more | 01/22/2008 (12:17 pm) |
| Simple Pathfinding | @Alexander - I would think that the threshold you want would be the distance you would travel in one... read more | 01/20/2008 (9:13 pm) |
| 1.5 Strategy Master Tutorial Problem | I'll try. [code](SomeType)Name[/code]casts the variable Name as type SomeType. So [code](T2DSceneGr... read more | 01/20/2008 (7:06 pm) |
| 1.5 Strategy Master Tutorial Problem | OK, try: [code] ((T2DSceneGraph)SceneObject.SceneGraph).FindObjects(location, 1.0f, unitType, 0xFF... read more | 01/20/2008 (5:54 pm) |
| 1.5 Strategy Master Tutorial Problem | Try: [code] SceneObject.SceneGraph.FindObjects(location, 1.0f, unitType, 0xFFFFFFFF, foundObjects)... read more | 01/20/2008 (5:34 pm) |
| 1.5 Strategy Master Tutorial Problem | No, you're not doing anything wrong. We didn't update the tutorials to match all of the changes in 1... read more | 01/20/2008 (5:10 pm) |
| Secret color picker for behaviors | Well, they aren't [i]intended[/i] to be Easter Eggs, so it's hard for me to guess about what feature... read more | 01/20/2008 (4:42 pm) |
| Secret color picker for behaviors | @Joe - I'm not seeing it behave like that. For me, the alpha value is only modified by the alpha sli... read more | 01/20/2008 (8:58 am) |
| Sparse TXB documentation, or am I missing something? | The reference documentation is in the "Torque X API.chm" file that gets installed along with Torque ... read more | 01/20/2008 (8:37 am) |
| Secret color picker for behaviors | @Joe - You can assign your own defaults in a behavior field, e.g.: [code] if (!isObject(ColorBehav... read more | 01/19/2008 (11:16 am) |
| Making a Struct array that corresponds to an array of objects | A scenegraph is a data structure that contains the objects that get rendered to the screen, so basic... read more | 01/15/2008 (6:41 pm) |
| Making a Struct array that corresponds to an array of objects | Is the scenegraph that $player is in named "t2dscene"? Is pie_ImageLink the right name for your i... read more | 01/15/2008 (5:42 pm) |
| Making a Struct array that corresponds to an array of objects | You access the elements of a SimSet with the .getObject(index) method. I don't understand the second... read more | 01/15/2008 (4:40 pm) |
| Making a Struct array that corresponds to an array of objects | A ScriptObject is an object that is frequently used when writing scripts. What does it do? It holds ... read more | 01/15/2008 (10:45 am) |
| Harpooned - Japanese Cetacean Research Simulator | Very cool.... read more | 01/15/2008 (9:50 am) |
| Making a Struct array that corresponds to an array of objects | Try something like: [code] for (%i=0; %i<10; %i++) { %pies[%i] = new ScriptObject() { ... read more | 01/15/2008 (9:28 am) |
| Some questions about RenderMaterial | I can't think of a way to generate a list of all materials.... read more | 01/09/2008 (8:29 pm) |
| About scheduling | Yes, there's a way to do schedules, similar to TGB. There's an examples in the [url=http://www.garag... read more | 01/09/2008 (7:44 pm) |
| About sprite movements | There's no built-in functionality analagous to "moveTo" from TGB. You can try to implement it yourse... read more | 01/09/2008 (7:42 pm) |
| Some questions about RenderMaterial | Components can have properties of type RenderMaterial, and you can then assign them via TXB. Will th... read more | 01/09/2008 (7:40 pm) |
| Multiple animations for a single sprite | Have you tried the Hello World tutorial? That switches animations.... read more | 01/08/2008 (10:33 pm) |
| TGB 1.6 Multiple link point issue. | By "tabbed buttons", I'm assuming you mean the "Dismount this object from what it's mounted to" butt... read more | 01/08/2008 (9:24 am) |
| About detecting mouse click | Your onMouseClick method has a parameter. That parameter tells you whether the button is being press... read more | 01/08/2008 (8:05 am) |
| Does it the 3D? | You may want to check out these [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1528]Torque... read more | 01/08/2008 (8:04 am) |
| Advanced lighting | If you're not using the beta, you may want to check out these [url=http://www.garagegames.com/mg/sna... read more | 01/08/2008 (8:04 am) |
| Z-ordering sprites based on y position | There is indeed a way to do this in TGB. With no objects selected, go to the edit pane so you can ge... read more | 01/04/2008 (10:12 am) |
| Simple Pathfinding | @Viktor - I'm not 100% sure, but I suspect that it's because you're trying to test for equality on t... read more | 12/26/2007 (9:22 am) |
| Simple Pathfinding | @Viktor - Objects can have multiple object types. For example, in addition to whatever object types ... read more | 12/25/2007 (2:18 am) |
| System.StackOverflowException On Set | In the "set" method, it's assigning to Range. If it interprets that as the Range property, it will n... read more | 12/21/2007 (11:16 am) |
| Accessing a method from another component | Yes, 1.5 added the ability to have multiple scenegraphs (which is cool) but we didn't update the doc... read more | 12/21/2007 (9:40 am) |
| Demos | Yes, we decided to ship them as separate projects instead of templates for this release. Hmmm, no... read more | 12/21/2007 (9:33 am) |
| Scene keeps clearing | You can get the Airplane tutorial either [url=http://www.garagegames.com/mg/snapshot/view.php?qid=15... read more | 12/20/2007 (1:07 pm) |
| Scene keeps clearing | I'm not sure why some objects would be eliminated and not others. Yes, you can definitely have mu... read more | 12/20/2007 (12:13 pm) |
| Scene keeps clearing | So cards 3 through Jack in each suit are disappearing? Are they in the level_data XML file?... read more | 12/19/2007 (1:55 pm) |
| Scene keeps clearing | Can you explain in a little more depth what problem you're seeing? It's not obvious to me from the s... read more | 12/19/2007 (11:59 am) |
| Scene keeps clearing | Let's try to narrow down the problem between the things not being saved out properly, or not being l... read more | 12/19/2007 (9:33 am) |
| Random with out repeats | @Jacob - I'm not following exactly what kind of help you're asking for on the user input stuff. Are ... read more | 12/18/2007 (8:55 pm) |
| Selecting an object according to a varaible | @Jacob - Yes, if you know the name of your object, using the TorqueObjectDatabase to look it up as a... read more | 12/18/2007 (8:51 pm) |
| Demos | What kind of error are you seeing when you try to run the FPS demo?... read more | 12/17/2007 (9:46 pm) |
| Hello World Tutorial | I don't have any ideas on that one. Sorry.... read more | 12/16/2007 (8:33 am) |
| T2dShapeVector | The only documentation for it right now (that I'm aware of) is the stuff in the TGB reference sectio... read more | 12/15/2007 (11:18 am) |
| Incorrect loading scene. Template object with mounted templates. | @LM - What are you asking us to fix? Is John's solution not working? The workflow for creating ins... read more | 12/15/2007 (8:15 am) |
| Torque X 1.5 and XNA 2.0 | Guys, XNA 2.0 support is something that we definitely want to happen, but, as Chip Lambert said, we ... read more | 12/15/2007 (8:06 am) |