Dan Maruschak's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Really bothered by the Starter Kits | In the console of the TGB editor, or in your running game?... read more | 03/12/2008 (5:32 pm) |
| Really bothered by the Starter Kits | Is your scenegraph named "mySceneGraph"?... read more | 03/12/2008 (4:08 pm) |
| Really bothered by the Starter Kits | @Stephen - I can understand that you want more insight into things, but you also need to look at it ... read more | 03/11/2008 (10:54 pm) |
| Really bothered by the Starter Kits | @Stephen - Suggesting that we're trying to screw people over isn't necessarily the best way to start... read more | 03/11/2008 (10:04 pm) |
| TGB - Which version should I buy? | @A-jay - A similar platformer starter kit for TGB is [url=http://www.garagegames.com/index.php?sec=m... read more | 03/06/2008 (8:19 pm) |
| Cloning Problem | @Viktor - The mouse position you're getting will be in window coordinates, not Torque world coordina... read more | 03/06/2008 (5:42 pm) |
| Delete child images assigned to parent image? | If you're using 1.7 or later, you can use the getAllMountedChildren() method to get a list of object... read more | 03/05/2008 (8:50 pm) |
| Multiple Cameras | If you're using 1.0, try out the [url=http://www.garagegames.com/mg/snapshot/view.php?qid=1528]Airpl... read more | 02/28/2008 (12:55 am) |
| Swapping animation for sprite? | @Adam - You'll need to create your own behavior, or modify this one. Instead of a line like this:[co... read more | 02/26/2008 (5:09 pm) |
| Swapping animation for sprite? | @Adam - If you're working with animated sprites, try creating an "animation" that has only a single ... read more | 02/26/2008 (3:27 pm) |
| Cloning Problem | Are you registering the object with the TorqueObjectDatabase?... read more | 02/25/2008 (3:32 pm) |
| Newb Questions | I'm not sure I understand what you are saying. Which tutorials have you done so far?... read more | 02/23/2008 (4:27 pm) |
| Loading a New Level? | Can you post your code? Using schedules does work (I've done it myself), so there must be something ... read more | 02/23/2008 (4:06 pm) |
| Sprite Movement Problem - Jitter | You may want to look into the schedule function. From what you describe, you may be able to think in... read more | 02/22/2008 (10:00 pm) |
| Sprite Movement Problem - Jitter | It might help if you described some of the effects you were trying to achieve, and what kind of cons... read more | 02/22/2008 (9:36 pm) |
| The Game Directory Structure | Probably not.... read more | 02/22/2008 (8:17 pm) |
| The Game Directory Structure | It's there for stuff that the engine and tools need. Generally speaking you won't need to modify any... read more | 02/22/2008 (7:31 pm) |
| Sprite Movement Problem - Jitter | @Bruno - Yes, that sounds right. Some people try to control their movement by doing lots of setPosi... read more | 02/22/2008 (7:28 pm) |
| New to TGB Pro and have some newb questions | Behaviors are newer, they were introduced in version 1.5. Generally speaking, it's probably better t... read more | 02/22/2008 (5:14 pm) |
| Sprite Movement Problem - Jitter | How are you doing the movement code? Are you using velocities and collisions?... read more | 02/22/2008 (4:03 pm) |
| Loading a New Level? | Are you calling loadLevel from a method of an object? If so, that would account for the crash -- bef... read more | 02/22/2008 (9:34 am) |
| Drawing order | I believe that BACKWARD will move it by one in the order, and that BACK will move it to the front of... read more | 02/18/2008 (9:03 pm) |
| Drawing order | You can use the setLayerDrawOrder method of t2dSceneGraph for this (valid commands are FRONT, BACK, ... read more | 02/18/2008 (8:04 pm) |
| My first rant of 2008 | @Kevin - Games are allowed. If your "flight simulator" is being designed, marketed, and sold like ot... read more | 02/15/2008 (5:12 pm) |
| TGB 1.7.2 pro rebuild have problem | Can you be more specific?... read more | 02/14/2008 (10:00 pm) |
| 1.5 1.6 1.7 - Camera Jitter | @Benjamin - If you could distill the problem you're seeing down to a simple test case that really de... read more | 02/14/2008 (9:05 pm) |
| Load lvl | I'm not sure I'm following what you're saying. Can you be more specific about the errors, or post th... read more | 02/14/2008 (5:12 am) |
| Load lvl | The loadLevel method will delete all of the objects in the scenegraph before loading the new level. ... read more | 02/13/2008 (11:05 pm) |
| Link Points | In terms of documentation, you probably want to look at the TGB reference, and things like the addLi... read more | 02/13/2008 (8:00 pm) |
| TGB 1.7 Released | @Stanley - You're right, it's broken. The argument parsing on mountToLinkpoint is messed up -- it ge... read more | 02/11/2008 (6:02 pm) |
| TGB 1.7 Released | @Stanley - Are you sure? It looks to me like it's tracking the rotation of the parent object. There... read more | 02/10/2008 (4:53 pm) |
| Tilemap CollisionActiveSend | Tilemaps can't send collisions. In TGB, the moving object "sends" collisions out to potential receiv... read more | 02/10/2008 (5:39 am) |
| Trouble modifying a behavior | The second argument to getWord is the index of the item you want to get, counting from 0, so getWord... read more | 02/09/2008 (8:30 am) |
| Trouble modifying a behavior | @Corey - You bind keys to functions. Look in the behavior code, and (assuming you're using the behav... read more | 02/09/2008 (7:33 am) |
| Trouble modifying a behavior | @Corey - In Torque, you don't want to try to do this in the main game loop, you want to use the even... read more | 02/08/2008 (11:13 pm) |
| TGB 1.7 Released | GetLinkPoint returns the world-position of the linkpoint.... read more | 02/08/2008 (10:53 pm) |
| TGB 1.7 Released | @Tom - LinkpointIDs are funny, and don't necessarily conform to the numbers you see in the editor (a... read more | 02/08/2008 (10:42 pm) |
| Vector Object in OS X | OK, we've narrowed it down. For some reason the editor application is getting built differently for ... read more | 02/07/2008 (1:46 am) |
| Vector Object in OS X | It's strange, because the symptom you're describing with the error messages sounds like the editor y... read more | 02/07/2008 (1:11 am) |
| Vector Object in OS X | That's very odd. Are you rebuilding the editor from source, or running the editor that comes with th... read more | 02/07/2008 (12:55 am) |
| Vector Object in OS X | @Tetraweb - Sorry, I didn't notice this thred until you posted the link in the other thread, not sur... read more | 02/07/2008 (12:29 am) |
| TGB 1.7 Released | 1.7.2 is now live. It has: - Bug fix: cloneWithBehaviors method now copies linkpoints from origi... read more | 02/06/2008 (2:38 am) |
| TGB 1.7.1 collision Polygon List | If you set the limit mode to OFF, does the problem go away? If so, it's almost certainly a bug that ... read more | 02/06/2008 (1:41 am) |
| TGB 1.7.1 collision Polygon List | I think that this may be a problem that we've fixed for 1.7.2, which should be released soon. Do you... read more | 02/06/2008 (1:24 am) |
| TGB 1.7.1 collision Polygon List | Sounds strange. Is the problem reproducible?... read more | 02/06/2008 (12:37 am) |
| Moving an Object Behind Another Object | Check out the "layer sorting" feature (with no objects selected in TGB, go to the Edit pane, and exp... read more | 02/05/2008 (3:47 am) |
| TGB 1.7 Released | @Kevin - Sorry, the collision polygons still need to be convex. If it's letting you save concave one... read more | 02/03/2008 (1:11 am) |
| TGB 1.7 Released | Can you send me some screenshots, and maybe pack up your project and send it to me, so I can try to ... read more | 02/02/2008 (11:00 pm) |
| TGB 1.7 Released | @Phillip - If you have the box checked, you should be able to see any other objects in the scene.... read more | 02/02/2008 (8:29 pm) |
| ITickObject vs IAnimatedObject | Ticks happen at regular interval, and are for gameplay functionality things, and things that interac... read more | 02/02/2008 (6:50 pm) |