Ken Paulson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| No TSE Example | There are a variety of tools available to convert the VC2003 solution to VC2002, maybe you'd have mo... read more | 06/06/2004 (6:42 pm) |
| No TSE Example | Strsafe.h is included in the Platform SDK from Microsoft. Maybe this needs to be added to the FAQ... read more | 06/06/2004 (6:35 pm) |
| Compiling Problem | @Brian: Thanks! I've been lurking for a long time. Hopefully I'll be having more time to be more a... read more | 06/05/2004 (7:02 pm) |
| Missing: strsafe.h?? | Http://www.microsoft.com/msdownload/platformsdk/sdkupdate/default.htm?p=/msdownload/platformsdk/sdku... read more | 06/03/2004 (11:12 pm) |
| Missing: strsafe.h?? | Strsafe.h is included in the Platform SDK. You will probably need to download it from Microsoft. T... read more | 06/03/2004 (8:45 pm) |
| Compiling Problem | I don't have my DX9 SDK installed there and my build worked fine. I do have the paths set up in my ... read more | 06/03/2004 (8:40 pm) |
| Interplay going down? | Hmmm, maybe this will give Obsidian a chance to snag the Fallout rights. It's not like Interplay wa... read more | 06/02/2004 (12:00 pm) |
| @#$@# Eidos! | If those people really were contractors, then why did it make any news? If you read a lot of game p... read more | 06/01/2004 (11:47 am) |
| @#$@# Eidos! | Maybe it's naive, but part of me still clings to the idea that Karma is going to bite them hard one ... read more | 05/30/2004 (1:37 pm) |
| Decent sub $100 OpenGL card | The 5200 is a budget chip, so performance will be much lower than the higher end of the FX line. I h... read more | 05/30/2004 (1:33 pm) |
| WB has lost thier freaking minds! | If a game is junk and sells well because of marketing, then the developer does not deserve anything.... read more | 05/27/2004 (1:07 pm) |
| WB has lost thier freaking minds! | But sales AREN'T a good metric. A game comes out with a nice bit of IP licensed and good marketing.... read more | 05/27/2004 (7:41 am) |
| Torque Book: 3D Game Programming All In One | $75 Canadian? Blah! Chapters has it for around $50, plus free shipping. I just ordered my second c... read more | 05/20/2004 (11:10 pm) |
| Tribes 3 at E3 = Depression | I find it ironic that on a site devoted to the ideas of gameplay over graphics and new experimental ... read more | 05/20/2004 (10:09 am) |
| 3D Game Programming All in One - must be a popular item | The book is very detailed. You'll be sitting at your computer with the Torque console open typing t... read more | 05/17/2004 (8:56 pm) |
| 3D Game Programming All in One - must be a popular item | So far the content is really solid. But as with many of the books from that publisher, the editing ... read more | 05/16/2004 (11:53 pm) |
| Bum Fights!!! | I'm still trying to imagine how long it would take a Hobo with a spork to destroy a wall. Maybe it'... read more | 05/16/2004 (11:52 pm) |
| Torque Book: 3D Game Programming All In One | The command-line tools for VS .Net are also available for free, so that can knock another $109 of yo... read more | 05/12/2004 (12:39 pm) |
| Book on Torque: "3D Game Programming All in One" by Ken Finney | For those in Canada, Chapters has it. ~$50 and free shipping. I just put in my order.... read more | 05/05/2004 (4:28 pm) |
| Engine not using hardware rendering? | Full CPU usage is pretty typical in most 3D games. It just runs flat out. The frame rate is capp... read more | 04/30/2004 (11:24 am) |
| Direct3DCreate8 ce.Net 4.0 | I haven't spent much time looking at CE5, and the documentation isn't very good yet. But from what ... read more | 04/07/2004 (2:20 pm) |
| Direct3DCreate8 ce.Net 4.0 | CE5 will ship with D3D. Not only a hardware rasterizer by a software rasterizer done by (I think) I... read more | 04/06/2004 (8:09 pm) |
| Safe_delete(p) Macro | Additionally there have been compilers (and libraries) that did not handle the deletion of a NULL po... read more | 07/31/2003 (12:23 am) |
| Reaction Engine Users mailing list | Thanks for letting me know. I'll look into it right away.... read more | 07/01/2003 (6:43 am) |
| RE and the STL | G'day! Most of the STL issues are side-effects rather than core STL issues. For example, many ST... read more | 06/13/2003 (8:15 pm) |
| Extremely low FPS in Reaction Engine | G'day! The example programs cap the framerate. If you look at the source to the StartupAppInit f... read more | 05/24/2003 (6:21 am) |
| The only thing missing | G'day! I don't think there's really a need to support other formats in the engine. External conv... read more | 05/14/2003 (10:44 pm) |