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Ken Paulson's Forum Posts

Thread Post Date Posted
No TSE Example There are a variety of tools available to convert the VC2003 solution to VC2002, maybe you'd have mo... read more 06/06/2004 (6:42 pm)
No TSE Example Strsafe.h is included in the Platform SDK from Microsoft. Maybe this needs to be added to the FAQ... read more 06/06/2004 (6:35 pm)
Compiling Problem @Brian: Thanks! I've been lurking for a long time. Hopefully I'll be having more time to be more a... read more 06/05/2004 (7:02 pm)
Missing: strsafe.h?? Http://www.microsoft.com/msdownload/platformsdk/sdkupdate/default.htm?p=/msdownload/platformsdk/sdku... read more 06/03/2004 (11:12 pm)
Missing: strsafe.h?? Strsafe.h is included in the Platform SDK. You will probably need to download it from Microsoft. T... read more 06/03/2004 (8:45 pm)
Compiling Problem I don't have my DX9 SDK installed there and my build worked fine. I do have the paths set up in my ... read more 06/03/2004 (8:40 pm)
Interplay going down? Hmmm, maybe this will give Obsidian a chance to snag the Fallout rights. It's not like Interplay wa... read more 06/02/2004 (12:00 pm)
@#$@# Eidos! If those people really were contractors, then why did it make any news? If you read a lot of game p... read more 06/01/2004 (11:47 am)
@#$@# Eidos! Maybe it's naive, but part of me still clings to the idea that Karma is going to bite them hard one ... read more 05/30/2004 (1:37 pm)
Decent sub $100 OpenGL card The 5200 is a budget chip, so performance will be much lower than the higher end of the FX line. I h... read more 05/30/2004 (1:33 pm)
WB has lost thier freaking minds! If a game is junk and sells well because of marketing, then the developer does not deserve anything.... read more 05/27/2004 (1:07 pm)
WB has lost thier freaking minds! But sales AREN'T a good metric. A game comes out with a nice bit of IP licensed and good marketing.... read more 05/27/2004 (7:41 am)
Torque Book: 3D Game Programming All In One $75 Canadian? Blah! Chapters has it for around $50, plus free shipping. I just ordered my second c... read more 05/20/2004 (11:10 pm)
Tribes 3 at E3 = Depression I find it ironic that on a site devoted to the ideas of gameplay over graphics and new experimental ... read more 05/20/2004 (10:09 am)
3D Game Programming All in One - must be a popular item The book is very detailed. You'll be sitting at your computer with the Torque console open typing t... read more 05/17/2004 (8:56 pm)
3D Game Programming All in One - must be a popular item So far the content is really solid. But as with many of the books from that publisher, the editing ... read more 05/16/2004 (11:53 pm)
Bum Fights!!! I'm still trying to imagine how long it would take a Hobo with a spork to destroy a wall. Maybe it'... read more 05/16/2004 (11:52 pm)
Torque Book: 3D Game Programming All In One The command-line tools for VS .Net are also available for free, so that can knock another $109 of yo... read more 05/12/2004 (12:39 pm)
Book on Torque: "3D Game Programming All in One" by Ken Finney For those in Canada, Chapters has it. ~$50 and free shipping. I just put in my order.... read more 05/05/2004 (4:28 pm)
Engine not using hardware rendering? Full CPU usage is pretty typical in most 3D games. It just runs flat out. The frame rate is capp... read more 04/30/2004 (11:24 am)
Direct3DCreate8 ce.Net 4.0 I haven't spent much time looking at CE5, and the documentation isn't very good yet. But from what ... read more 04/07/2004 (2:20 pm)
Direct3DCreate8 ce.Net 4.0 CE5 will ship with D3D. Not only a hardware rasterizer by a software rasterizer done by (I think) I... read more 04/06/2004 (8:09 pm)
Safe_delete(p) Macro Additionally there have been compilers (and libraries) that did not handle the deletion of a NULL po... read more 07/31/2003 (12:23 am)
Reaction Engine Users mailing list Thanks for letting me know. I'll look into it right away.... read more 07/01/2003 (6:43 am)
RE and the STL G'day! Most of the STL issues are side-effects rather than core STL issues. For example, many ST... read more 06/13/2003 (8:15 pm)
Extremely low FPS in Reaction Engine G'day! The example programs cap the framerate. If you look at the source to the StartupAppInit f... read more 05/24/2003 (6:21 am)
The only thing missing G'day! I don't think there's really a need to support other formats in the engine. External conv... read more 05/14/2003 (10:44 pm)
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