Ken Paulson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IMO, ownedByMount default should be false | T2D is a high-level development environment, and in that sort of environment I think the default sho... read more | 05/04/2005 (9:16 am) |
| T2D 1.0.2 DirectX Fix | I'm not an OpenGL guy and I haven't been digging in this source for long, so take these observations... read more | 04/22/2005 (11:07 pm) |
| T2D 1.0.2 DirectX Fix | Yeah, I'm guessing that more profiling isn't really what fixed the problem, and that it's more the g... read more | 04/22/2005 (6:12 pm) |
| Josh or Melv: DirectX Problems | One other possibility is that it's the NVIDIA driver. Newer drivers sometimes are a bad thing and I... read more | 04/22/2005 (12:56 pm) |
| Josh or Melv: DirectX Problems | Performance is pretty horrible on a GeForce FX 5200. When I move the mouse it takes 2-3 seconds bef... read more | 04/21/2005 (10:04 pm) |
| Josh or Melv: DirectX Problems | The first thing to try is upgrading to the latest drivers from NVIDIA. Don't get them from the manu... read more | 04/21/2005 (4:15 pm) |
| Josh or Melv: DirectX Problems | There are publishers who will only publish games that run on DX. That's a pretty good reason for wa... read more | 04/21/2005 (11:22 am) |
| T2D Inkubator? | If you're working a project to be released by the community, going with Star Wars (or any other lice... read more | 04/18/2005 (8:04 am) |
| D3dx9_24.dll | @Kevin - MFC is available as a static library AND a dll, so you can choose which you wanted. @J... read more | 04/18/2005 (7:59 am) |
| D3dx9_24.dll | @Peter - The April Redist is included in the SDK and is also available for separate download and has... read more | 04/17/2005 (5:45 pm) |
| Why is directx rendering dx8 and not dx7 | [quote]If my game doesn't support DX7, I'm blaming you guys[/quote] The easiest way to get your ans... read more | 04/15/2005 (1:40 pm) |
| Why is directx rendering dx8 and not dx7 | [quote]This is how most all DX apps work[/quote] No, they really don't. There are significant inte... read more | 04/15/2005 (1:16 pm) |
| D3dx9_24.dll | To be fair, Microsoft has reasons for what it is trying to do. I just don't think this is the right... read more | 04/15/2005 (9:34 am) |
| D3dx9_24.dll | Comments regarding how horrible the new DLL system for D3DX should be sent to directx@microsoft.com.... read more | 04/15/2005 (7:59 am) |
| D3dx9_24.dll | That DLL is in the February 2005 Redist package.... read more | 04/14/2005 (10:41 pm) |
| Okay total newbie to search engine site submission | Have good content Make the sight easy to spider (limit Flash and other fancy things) Have good con... read more | 04/13/2005 (1:53 pm) |
| Creating a Colour Palette in Photoshop | The biggest problem with palette switching is that modern 3D hardware generally has no support for p... read more | 04/13/2005 (9:47 am) |
| Xna.... | XNA Studio is a version of the Visual Studio 2005 Team package with tweaks to customize it for game ... read more | 04/12/2005 (8:42 pm) |
| Please post your specs and framerate | There are a lot of GeForce2MXs out there and it would be a mistake to write off the people that have... read more | 04/08/2005 (1:40 pm) |
| Known issues with SiS cards? | I have a couple SiS cards in my "library", if I get a chance I'll try running the T2D demos and see ... read more | 04/06/2005 (1:58 pm) |
| Known issues with SiS cards? | SiS is a maker of pretty crappy video cards. They tend to have bad drivers and very poor support. ... read more | 04/05/2005 (3:04 pm) |
| Jpg and png texture performance | The important thing about DXT is that it stays compressed in video memory, so it takes up less RAM a... read more | 04/02/2005 (4:02 pm) |
| What do you think about a GarageGames Steam? | Something along the lines of Stardock's app (can't recall its name) would be nice. It gives you a l... read more | 03/24/2005 (12:31 pm) |
| Xbox 2 PC would be amazing for MS and the consumer... | Typically console companies lose large amounts of money on the hardware and rake in the profit on th... read more | 03/15/2005 (8:59 pm) |
| Absolutely fascinating: a must read... | A good artist is valuable for far more than their ability to push polygons around or paint pixels. ... read more | 03/15/2005 (5:20 pm) |
| Absolutely fascinating: a must read... | I also think that artist-assisted procedural content will get more popular. In tools like Terrage... read more | 03/15/2005 (10:55 am) |
| Absolutely fascinating: a must read... | Size is one benefit, but certainly not the only one. Using procedural content to generate "infinite... read more | 03/15/2005 (10:48 am) |
| Absolutely fascinating: a must read... | Procedural content is nothing new. Demo groups have been doing it since the C64. One group recently... read more | 03/15/2005 (8:50 am) |
| Latest Checkin | The Feb2005 SDK doesn't support VC6 at all. Dec2004 does if you grab the Extras download.... read more | 03/14/2005 (11:22 am) |
| Microsoft, DirectX and manipulating the market... | [quote] How do you mean? I don't really notice any real difference between the two these days. [/... read more | 03/02/2005 (2:18 pm) |
| Microsoft, DirectX and manipulating the market... | That "stupid" security cookie error is caused by changes that are being made to make it easier to pr... read more | 03/02/2005 (11:09 am) |
| Possible bug in Shooter demo | Actually, I believe this is a "bug" in your keyboard. A keyboard can only send so many signals and ... read more | 02/26/2005 (4:31 pm) |
| Isle of Man Seeks Gaming Companies | Not to mention lots of poutine!... read more | 02/24/2005 (10:43 am) |
| Founding company?! | I don't have it so I can't make any personal judgement on it, but assuming it delivers on its promis... read more | 02/24/2005 (10:40 am) |
| Founding company?! | In Canada I think it will cost a total of about $40 and take a couple weeks to set up a Sole Proprie... read more | 02/22/2005 (8:37 am) |
| Remake strategy games pg2 and moo2 | GalCiv is a good game. Very competent. Unfortunately it lacks a lot of the character that MOO2 had... read more | 02/17/2005 (12:08 pm) |
| Directx error! Help needed. | If you're using VC6 you will probably need a recent version of the Platform SDK. You can download i... read more | 02/16/2005 (12:22 pm) |
| Directx 9.0 SDK FEB 2005 Release | Unless something changes it's a bit more worrisome than that. To be safe each game that uses D3DX (F... read more | 02/15/2005 (12:37 pm) |
| Directx 9.0 SDK FEB 2005 Release | I should add that the win2k support issue is only for the SDK, the runtime is still fully supported.... read more | 02/14/2005 (12:19 pm) |
| DirectX instead of OpenGL (NOOB here) | That card doesn't have the best OpenGL drivers IIRC. Overall the engine has no issues with OpenGL s... read more | 02/04/2005 (11:38 am) |
| DirectX instead of OpenGL (NOOB here) | [quote] Running dxdiag, it says that DirectDraw, Direct3D, and AGP Texture Accelerations are all en... read more | 02/03/2005 (9:53 am) |
| Superheroes | While I'd admit you would have recieved better responses if you'd been clearer in your first post, I... read more | 01/30/2005 (4:55 pm) |
| Did WoW push the bounds of the MMOG genre? | [quote] Instead of "pigeon holing" me into a predefined role, one that essentially leads to a "cook... read more | 01/21/2005 (2:53 pm) |
| Did WoW push the bounds of the MMOG genre? | Another thing to remember is that within a week of WoW going live, there were level 60 players. Not... read more | 01/21/2005 (11:24 am) |
| Did WoW push the bounds of the MMOG genre? | [quote] Take Star Wars Galaxies for instance. There claim was tactical and involving combat, but ut... read more | 01/21/2005 (11:22 am) |
| Did WoW push the bounds of the MMOG genre? | Player limits: The server that's handling 1000 players could probably handle 3000, and that would m... read more | 01/21/2005 (10:09 am) |
| Did WoW push the bounds of the MMOG genre? | [quote] @ Ken - In the scenario I outlined above, Trog would indeed be dead, though my intention wo... read more | 01/19/2005 (8:07 am) |
| Did WoW push the bounds of the MMOG genre? | Getting servers out of sync could be a real problem. If Server A has a bunch of play-18-hours-a-day... read more | 01/18/2005 (8:23 pm) |
| Did WoW push the bounds of the MMOG genre? | MMORPGs are fundamentally flawed, and until that flaw is fixed none of these ideas are viable. The ... read more | 01/17/2005 (8:40 pm) |
| Did WoW push the bounds of the MMOG genre? | One additional thing. Blizzard did push the boundaries in one important area: Quality. That should... read more | 01/10/2005 (10:19 pm) |