Game Development Community

Ken Paulson's Forum Posts

Thread Post Date Posted
IMO, ownedByMount default should be false T2D is a high-level development environment, and in that sort of environment I think the default sho... read more 05/04/2005 (9:16 am)
T2D 1.0.2 DirectX Fix I'm not an OpenGL guy and I haven't been digging in this source for long, so take these observations... read more 04/22/2005 (11:07 pm)
T2D 1.0.2 DirectX Fix Yeah, I'm guessing that more profiling isn't really what fixed the problem, and that it's more the g... read more 04/22/2005 (6:12 pm)
Josh or Melv: DirectX Problems One other possibility is that it's the NVIDIA driver. Newer drivers sometimes are a bad thing and I... read more 04/22/2005 (12:56 pm)
Josh or Melv: DirectX Problems Performance is pretty horrible on a GeForce FX 5200. When I move the mouse it takes 2-3 seconds bef... read more 04/21/2005 (10:04 pm)
Josh or Melv: DirectX Problems The first thing to try is upgrading to the latest drivers from NVIDIA. Don't get them from the manu... read more 04/21/2005 (4:15 pm)
Josh or Melv: DirectX Problems There are publishers who will only publish games that run on DX. That's a pretty good reason for wa... read more 04/21/2005 (11:22 am)
T2D Inkubator? If you're working a project to be released by the community, going with Star Wars (or any other lice... read more 04/18/2005 (8:04 am)
D3dx9_24.dll @Kevin - MFC is available as a static library AND a dll, so you can choose which you wanted. @J... read more 04/18/2005 (7:59 am)
D3dx9_24.dll @Peter - The April Redist is included in the SDK and is also available for separate download and has... read more 04/17/2005 (5:45 pm)
Why is directx rendering dx8 and not dx7 [quote]If my game doesn't support DX7, I'm blaming you guys[/quote] The easiest way to get your ans... read more 04/15/2005 (1:40 pm)
Why is directx rendering dx8 and not dx7 [quote]This is how most all DX apps work[/quote] No, they really don't. There are significant inte... read more 04/15/2005 (1:16 pm)
D3dx9_24.dll To be fair, Microsoft has reasons for what it is trying to do. I just don't think this is the right... read more 04/15/2005 (9:34 am)
D3dx9_24.dll Comments regarding how horrible the new DLL system for D3DX should be sent to directx@microsoft.com.... read more 04/15/2005 (7:59 am)
D3dx9_24.dll That DLL is in the February 2005 Redist package.... read more 04/14/2005 (10:41 pm)
Okay total newbie to search engine site submission Have good content Make the sight easy to spider (limit Flash and other fancy things) Have good con... read more 04/13/2005 (1:53 pm)
Creating a Colour Palette in Photoshop The biggest problem with palette switching is that modern 3D hardware generally has no support for p... read more 04/13/2005 (9:47 am)
Xna.... XNA Studio is a version of the Visual Studio 2005 Team package with tweaks to customize it for game ... read more 04/12/2005 (8:42 pm)
Please post your specs and framerate There are a lot of GeForce2MXs out there and it would be a mistake to write off the people that have... read more 04/08/2005 (1:40 pm)
Known issues with SiS cards? I have a couple SiS cards in my "library", if I get a chance I'll try running the T2D demos and see ... read more 04/06/2005 (1:58 pm)
Known issues with SiS cards? SiS is a maker of pretty crappy video cards. They tend to have bad drivers and very poor support. ... read more 04/05/2005 (3:04 pm)
Jpg and png texture performance The important thing about DXT is that it stays compressed in video memory, so it takes up less RAM a... read more 04/02/2005 (4:02 pm)
What do you think about a GarageGames Steam? Something along the lines of Stardock's app (can't recall its name) would be nice. It gives you a l... read more 03/24/2005 (12:31 pm)
Xbox 2 PC would be amazing for MS and the consumer... Typically console companies lose large amounts of money on the hardware and rake in the profit on th... read more 03/15/2005 (8:59 pm)
Absolutely fascinating: a must read... A good artist is valuable for far more than their ability to push polygons around or paint pixels. ... read more 03/15/2005 (5:20 pm)
Absolutely fascinating: a must read... I also think that artist-assisted procedural content will get more popular. In tools like Terrage... read more 03/15/2005 (10:55 am)
Absolutely fascinating: a must read... Size is one benefit, but certainly not the only one. Using procedural content to generate "infinite... read more 03/15/2005 (10:48 am)
Absolutely fascinating: a must read... Procedural content is nothing new. Demo groups have been doing it since the C64. One group recently... read more 03/15/2005 (8:50 am)
Latest Checkin The Feb2005 SDK doesn't support VC6 at all. Dec2004 does if you grab the Extras download.... read more 03/14/2005 (11:22 am)
Microsoft, DirectX and manipulating the market... [quote] How do you mean? I don't really notice any real difference between the two these days. [/... read more 03/02/2005 (2:18 pm)
Microsoft, DirectX and manipulating the market... That "stupid" security cookie error is caused by changes that are being made to make it easier to pr... read more 03/02/2005 (11:09 am)
Possible bug in Shooter demo Actually, I believe this is a "bug" in your keyboard. A keyboard can only send so many signals and ... read more 02/26/2005 (4:31 pm)
Isle of Man Seeks Gaming Companies Not to mention lots of poutine!... read more 02/24/2005 (10:43 am)
Founding company?! I don't have it so I can't make any personal judgement on it, but assuming it delivers on its promis... read more 02/24/2005 (10:40 am)
Founding company?! In Canada I think it will cost a total of about $40 and take a couple weeks to set up a Sole Proprie... read more 02/22/2005 (8:37 am)
Remake strategy games pg2 and moo2 GalCiv is a good game. Very competent. Unfortunately it lacks a lot of the character that MOO2 had... read more 02/17/2005 (12:08 pm)
Directx error! Help needed. If you're using VC6 you will probably need a recent version of the Platform SDK. You can download i... read more 02/16/2005 (12:22 pm)
Directx 9.0 SDK FEB 2005 Release Unless something changes it's a bit more worrisome than that. To be safe each game that uses D3DX (F... read more 02/15/2005 (12:37 pm)
Directx 9.0 SDK FEB 2005 Release I should add that the win2k support issue is only for the SDK, the runtime is still fully supported.... read more 02/14/2005 (12:19 pm)
DirectX instead of OpenGL (NOOB here) That card doesn't have the best OpenGL drivers IIRC. Overall the engine has no issues with OpenGL s... read more 02/04/2005 (11:38 am)
DirectX instead of OpenGL (NOOB here) [quote] Running dxdiag, it says that DirectDraw, Direct3D, and AGP Texture Accelerations are all en... read more 02/03/2005 (9:53 am)
Superheroes While I'd admit you would have recieved better responses if you'd been clearer in your first post, I... read more 01/30/2005 (4:55 pm)
Did WoW push the bounds of the MMOG genre? [quote] Instead of "pigeon holing" me into a predefined role, one that essentially leads to a "cook... read more 01/21/2005 (2:53 pm)
Did WoW push the bounds of the MMOG genre? Another thing to remember is that within a week of WoW going live, there were level 60 players. Not... read more 01/21/2005 (11:24 am)
Did WoW push the bounds of the MMOG genre? [quote] Take Star Wars Galaxies for instance. There claim was tactical and involving combat, but ut... read more 01/21/2005 (11:22 am)
Did WoW push the bounds of the MMOG genre? Player limits: The server that's handling 1000 players could probably handle 3000, and that would m... read more 01/21/2005 (10:09 am)
Did WoW push the bounds of the MMOG genre? [quote] @ Ken - In the scenario I outlined above, Trog would indeed be dead, though my intention wo... read more 01/19/2005 (8:07 am)
Did WoW push the bounds of the MMOG genre? Getting servers out of sync could be a real problem. If Server A has a bunch of play-18-hours-a-day... read more 01/18/2005 (8:23 pm)
Did WoW push the bounds of the MMOG genre? MMORPGs are fundamentally flawed, and until that flaw is fixed none of these ideas are viable. The ... read more 01/17/2005 (8:40 pm)
Did WoW push the bounds of the MMOG genre? One additional thing. Blizzard did push the boundaries in one important area: Quality. That should... read more 01/10/2005 (10:19 pm)