Game Development Community

Norm35's Forum Posts

Thread Post Date Posted
Mask explanation Eric and Orion, I should note that my modification of boxSize was done in Player::onNewDataBlock)... read more 06/10/2006 (2:21 pm)
Mask explanation Eric, I am using, as a code base, the stock player.cs code in the starter.fps kit. I have adde... read more 06/10/2006 (9:09 am)
Mask explanation Eric, Thanks for the reply. I agree with your view of what the various masks represent but don... read more 06/10/2006 (6:29 am)
Item Collision question Steve, Thanks for the reply. Oh well, back to figuring out what I am doing wrong or not doing.... read more 04/10/2006 (9:46 am)
Item Collision question Hi Steve, I have incountered problems that seem to involve the code you commented out in the tes... read more 04/09/2006 (11:50 am)
Complete MMORPG Development Guide Thanks Luke... read more 02/14/2006 (8:48 am)
Need more information on the collision boxes, and LOS boxes I am using player bots also. I am using a steer as a model (it is longer than it is wide). I t... read more 02/14/2006 (8:42 am)
Complete MMORPG Development Guide Hi All, I just registered as Norm35 but still cannot see the tutorials. I am a licensed TGE user... read more 02/14/2006 (6:46 am)
Bot collision question Thanks Josh.... read more 02/10/2006 (9:00 am)
A new face for Kork Hi guys, I solved my avatar problems some time ago. The new one is included with Finney's book... read more 04/14/2005 (7:24 pm)
Ghosts Ben, WOW! Talk about a man of few words but those words are pure gold. I followed your referen... read more 03/17/2005 (6:50 pm)
Code for animals Jatinder, I am unfamiliar with Maya so what I have to say may not apply to your situation. I a... read more 03/16/2005 (5:27 am)
Inserting path markers in an already established path Thanks Tom, That's how I am doing it now. Just thought I would ask so I don't feel stupid late... read more 03/06/2005 (5:45 pm)
Model created in Milkshape causes fatal error in Torque I have confirmed that I am not exceeding the Milkshape limit for triangles. That narrows things d... read more 03/04/2005 (1:03 pm)
Model created in Milkshape causes fatal error in Torque Well, I have gotten the lion to appear in the scene. It is still quite oversize but follows the t... read more 03/03/2005 (3:45 pm)
Model created in Milkshape causes fatal error in Torque Here's a bit more information relevant to the thread. I loaded the lion model into Milkshape and ... read more 03/02/2005 (10:34 am)
Model created in Milkshape causes fatal error in Torque I got some responses from the Milkshape forum and am posting my response to them here for informatio... read more 03/02/2005 (7:25 am)
Model created in Milkshape causes fatal error in Torque FBIS Thanks! Converting to 512X512 took care of the JPEG problem. Now all I have to do is f... read more 03/01/2005 (5:52 pm)
A new face for Kork By the way, my thanks to Kevin for his reply. I haven't found the threads on the "naming convention"... read more 02/18/2005 (3:29 pm)
A new face for Kork By the way, my thanks to Kevin for his reply. I haven't found the threads on the "naming convention"... read more 02/18/2005 (3:28 pm)
A new face for Kork OK I have found a decent looking avatar to replace Kork. I have substituted its dts for the stand... read more 02/18/2005 (3:23 pm)
Milkshape model - something missing? Stephen, A copy of Torque Show Tool Pro is on my wish list after I familiarize myself with the T... read more 02/06/2005 (1:48 pm)
How to get eye into DTS file Todd, You are absolutely right! I did exactly as you suggested and ran the game; there was the... read more 02/03/2005 (3:47 pm)
How to get eye into DTS file Todd, Thanks for the info. I looked at the Max document; I'm not sure how to name the eye in M... read more 02/03/2005 (2:18 pm)
How to get eye into DTS file Todd, How do I create the eye node?... read more 02/03/2005 (9:43 am)
Global variables Gonzo, Thanks for the reply. Your sugggestion will be very useful when I want to capture value... read more 02/01/2005 (3:23 pm)
Torque script debugger Just so no-one waits for me to supply any information, my old 800 Mhz computer just can't handle run... read more 01/31/2005 (5:18 pm)
Torque script debugger Ben, I would barely consider myself a novice where the debugger is concerned so I won't take seri... read more 01/30/2005 (4:12 pm)
Debugging script code Nick, Thanks for the useful information. Be assured that from now on I will restrict myself to... read more 01/26/2005 (6:31 pm)
Debugging script code Nick, Thanks for the useful information. Be assured that from now on I will restrict myself to... read more 01/26/2005 (6:14 pm)
Debugging script code Why should this go to a private forum? It might be of interest to others who try to use the scrip... read more 01/26/2005 (3:36 pm)
Debugging script code Pat, Thanks for the reply. You were dead on regarding an invalid pointer. I fixed that proble... read more 01/26/2005 (9:46 am)
Debugging script code While on the subject of debugging, I am getting, "First-chance exception in torqueDemo_DEBUG.exe:... read more 01/22/2005 (11:59 am)
Comprehensive "echo()" description Hi Bruno, Thanks for the reply. Your explanation takes care of the vast majority of cases but ... read more 01/22/2005 (7:16 am)
Code for animals Steven and Will, I feel I owe you both a thank you for responding to my query. Will, as you su... read more 01/13/2005 (5:11 pm)
Code for animals Stephen, Thanks for responding. At the moment, I am simply trying to familiariize myself with ... read more 01/02/2005 (2:54 am)
Code for animals Stephen, Thanks for responding. At the moment, I am simply trying to familiariize myself with ... read more 01/02/2005 (2:47 am)