Norm35's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Mask explanation | Eric and Orion, I should note that my modification of boxSize was done in Player::onNewDataBlock)... read more | 06/10/2006 (2:21 pm) |
| Mask explanation | Eric, I am using, as a code base, the stock player.cs code in the starter.fps kit. I have adde... read more | 06/10/2006 (9:09 am) |
| Mask explanation | Eric, Thanks for the reply. I agree with your view of what the various masks represent but don... read more | 06/10/2006 (6:29 am) |
| Item Collision question | Steve, Thanks for the reply. Oh well, back to figuring out what I am doing wrong or not doing.... read more | 04/10/2006 (9:46 am) |
| Item Collision question | Hi Steve, I have incountered problems that seem to involve the code you commented out in the tes... read more | 04/09/2006 (11:50 am) |
| Complete MMORPG Development Guide | Thanks Luke... read more | 02/14/2006 (8:48 am) |
| Need more information on the collision boxes, and LOS boxes | I am using player bots also. I am using a steer as a model (it is longer than it is wide). I t... read more | 02/14/2006 (8:42 am) |
| Complete MMORPG Development Guide | Hi All, I just registered as Norm35 but still cannot see the tutorials. I am a licensed TGE user... read more | 02/14/2006 (6:46 am) |
| Bot collision question | Thanks Josh.... read more | 02/10/2006 (9:00 am) |
| A new face for Kork | Hi guys, I solved my avatar problems some time ago. The new one is included with Finney's book... read more | 04/14/2005 (7:24 pm) |
| Ghosts | Ben, WOW! Talk about a man of few words but those words are pure gold. I followed your referen... read more | 03/17/2005 (6:50 pm) |
| Code for animals | Jatinder, I am unfamiliar with Maya so what I have to say may not apply to your situation. I a... read more | 03/16/2005 (5:27 am) |
| Inserting path markers in an already established path | Thanks Tom, That's how I am doing it now. Just thought I would ask so I don't feel stupid late... read more | 03/06/2005 (5:45 pm) |
| Model created in Milkshape causes fatal error in Torque | I have confirmed that I am not exceeding the Milkshape limit for triangles. That narrows things d... read more | 03/04/2005 (1:03 pm) |
| Model created in Milkshape causes fatal error in Torque | Well, I have gotten the lion to appear in the scene. It is still quite oversize but follows the t... read more | 03/03/2005 (3:45 pm) |
| Model created in Milkshape causes fatal error in Torque | Here's a bit more information relevant to the thread. I loaded the lion model into Milkshape and ... read more | 03/02/2005 (10:34 am) |
| Model created in Milkshape causes fatal error in Torque | I got some responses from the Milkshape forum and am posting my response to them here for informatio... read more | 03/02/2005 (7:25 am) |
| Model created in Milkshape causes fatal error in Torque | FBIS Thanks! Converting to 512X512 took care of the JPEG problem. Now all I have to do is f... read more | 03/01/2005 (5:52 pm) |
| A new face for Kork | By the way, my thanks to Kevin for his reply. I haven't found the threads on the "naming convention"... read more | 02/18/2005 (3:29 pm) |
| A new face for Kork | By the way, my thanks to Kevin for his reply. I haven't found the threads on the "naming convention"... read more | 02/18/2005 (3:28 pm) |
| A new face for Kork | OK I have found a decent looking avatar to replace Kork. I have substituted its dts for the stand... read more | 02/18/2005 (3:23 pm) |
| Milkshape model - something missing? | Stephen, A copy of Torque Show Tool Pro is on my wish list after I familiarize myself with the T... read more | 02/06/2005 (1:48 pm) |
| How to get eye into DTS file | Todd, You are absolutely right! I did exactly as you suggested and ran the game; there was the... read more | 02/03/2005 (3:47 pm) |
| How to get eye into DTS file | Todd, Thanks for the info. I looked at the Max document; I'm not sure how to name the eye in M... read more | 02/03/2005 (2:18 pm) |
| How to get eye into DTS file | Todd, How do I create the eye node?... read more | 02/03/2005 (9:43 am) |
| Global variables | Gonzo, Thanks for the reply. Your sugggestion will be very useful when I want to capture value... read more | 02/01/2005 (3:23 pm) |
| Torque script debugger | Just so no-one waits for me to supply any information, my old 800 Mhz computer just can't handle run... read more | 01/31/2005 (5:18 pm) |
| Torque script debugger | Ben, I would barely consider myself a novice where the debugger is concerned so I won't take seri... read more | 01/30/2005 (4:12 pm) |
| Debugging script code | Nick, Thanks for the useful information. Be assured that from now on I will restrict myself to... read more | 01/26/2005 (6:31 pm) |
| Debugging script code | Nick, Thanks for the useful information. Be assured that from now on I will restrict myself to... read more | 01/26/2005 (6:14 pm) |
| Debugging script code | Why should this go to a private forum? It might be of interest to others who try to use the scrip... read more | 01/26/2005 (3:36 pm) |
| Debugging script code | Pat, Thanks for the reply. You were dead on regarding an invalid pointer. I fixed that proble... read more | 01/26/2005 (9:46 am) |
| Debugging script code | While on the subject of debugging, I am getting, "First-chance exception in torqueDemo_DEBUG.exe:... read more | 01/22/2005 (11:59 am) |
| Comprehensive "echo()" description | Hi Bruno, Thanks for the reply. Your explanation takes care of the vast majority of cases but ... read more | 01/22/2005 (7:16 am) |
| Code for animals | Steven and Will, I feel I owe you both a thank you for responding to my query. Will, as you su... read more | 01/13/2005 (5:11 pm) |
| Code for animals | Stephen, Thanks for responding. At the moment, I am simply trying to familiariize myself with ... read more | 01/02/2005 (2:54 am) |
| Code for animals | Stephen, Thanks for responding. At the moment, I am simply trying to familiariize myself with ... read more | 01/02/2005 (2:47 am) |